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Fifty Caliber
post Dec 1 2003, 11:22 PM
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I'm new to the board here, so I hope I'm not covering something that's already been discussed extensively.


I've long despised a lot of the Shadowrun rules, if only because they can bog you down as a GM. Naturally, a speedy system is needed for smooth game play. The Combat System is pretty fast, the Magic System could be tweaked slightly, the SR3 Matrix System is great but what were they thinking when they made the Vehicle Combat System!

I've found the SR3 Vehicle Combat System too bogged down by rules and mathematics to run quickly. This is not to say that math scares me (if it did I wouldn't be an SR fan...and a longtime SR GM), however, has anyone come up with a simplified method to run Vehicle Combat?

It's been a while since I've played SR2 -- let alone thumbed through the book -- but I do recall that it was a tad smoother, if only because it was less detailed.

Can anyone assist in either doing a full overhaul of the Vehicle Combat System or even help tweak it so that I can effectively employ Vehicle Combat in my runs?

Thank you,
Fifty
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