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#1
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Target ![]() Group: Members Posts: 19 Joined: 21-February 08 Member No.: 15,696 ![]() |
Am I correct in the assumption that there is no "hard cap" to your Magic att/Initiate grade? Since your Initiate Grade is limited by your Magic attribute, and your max Magic goes up with each grade there doesn't seem to be an upper limit (other than the ever increasing karma cost).
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#2
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Moving Target ![]() ![]() Group: Members Posts: 343 Joined: 30-January 06 Member No.: 8,212 ![]() |
So far as I read, nope, no limit.
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#3
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Moving Target ![]() ![]() Group: Members Posts: 715 Joined: 4-September 05 From: Metaplane GEPLK136 (The one with the lizards. You remember the lizards, don't you?) Member No.: 7,684 ![]() |
That's correct.
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#4
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Bushido Cowgirl ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 ![]() |
...except karma awarded and longevity of campaign.
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#5
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Target ![]() Group: Members Posts: 9 Joined: 26-February 02 Member No.: 2,149 ![]() |
That's the way I read it as well. The only time it would matter is if your mage had 5.x points of cyber/bioware, in which case his magic attribute would always be less than his initiate grade.
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#6
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Moving Target ![]() ![]() Group: Members Posts: 536 Joined: 25-January 08 From: Can I crash on your couch? Member No.: 15,483 ![]() |
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#7
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Moving Target ![]() ![]() Group: Members Posts: 343 Joined: 30-January 06 Member No.: 8,212 ![]() |
Not really since with 5.x essence your max magic is 5. So if you initiate once, your magic can now be 6. So Magic 6, Initiate Grade 1. 6 =/= 1
Normally your max magic is 6 more than your initiate grade. For every point (or fraction thereof) of essence loss, that goes down by 1. So at 5.x essence your max magic is 5 points higher than your initiate grade. |
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#8
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Moving Target ![]() ![]() Group: Members Posts: 536 Joined: 25-January 08 From: Can I crash on your couch? Member No.: 15,483 ![]() |
Not really since with 5.x essence your max magic is 5. So if you initiate once, your magic can now be 6. So Magic 6, Initiate Grade 1. 6 =/= 1 Normally your max magic is 6 more than your initiate grade. For every point (or fraction thereof) of essence loss, that goes down by 1. So at 5.x essence your max magic is 5 points higher than your initiate grade. Euhm, what you say is true... But: That's the way I read it as well. The only time it would matter is if your mage had 5.x points of cyber/bioware, in which case his magic attribute would always be less than his initiate grade. (Emphasis mine) He didn't say the mage had 5.x E left, he said the mage had 5.x points of cyber/bio... So we just had the best kind of online "argument"... The one where we're both right... (IMG:style_emoticons/default/smile.gif) |
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#9
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Moving Target ![]() ![]() Group: Members Posts: 343 Joined: 30-January 06 Member No.: 8,212 ![]() |
Hooray reading comprehension ftw. =)
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#10
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Man Behind the Curtain ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 14,871 Joined: 2-July 89 From: End of the Yellow-Brick Road Member No.: 3 ![]() |
I assume this thread is <= sr3?
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#11
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,245 Joined: 27-April 07 From: Running the streets of Southeast Virginia Member No.: 11,548 ![]() |
Red, it appears to me they are talking about SR4.
But yeah, Magic attribute works like so... MAGIC_BASE_MAX - MAGIC_LOST = MODIFIED_MAGIC_MAX MAX_MAGIC = MODIFIED_MAGIC_MAX + INITIATE_GRADE What this means is if you have 3 Essence lost to implants, you have a modified Max Magic of 3. Each Grade of Initiation raises your max by +1. You still have to pay to raise the stat but the max keeps climbing with each Initiation. You end up tracking 3 numbers... Current Magic, Max Magic, & Initiation Grade. Basically, as long as you keep your Essence =>at 1.0 & Magic =>1, you can always Initiate and keep raising your Magic attribute. Now if you have 1+ Grades of Initiation under your belt and your Essence runs <1.0 but >0.1, your maximum Initiate Grade will be equal to your Magic Attribute. This is because you cannot have more Initiate Grades than your Current Magic attribute until you raise your Magic Attribute. (Yes, this means a Cyberzombie could Initiate but can't go beyond 1 grade since they can't raise Magic beyond 1). |
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