? on Full Defense |
? on Full Defense |
Feb 24 2008, 06:48 AM
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#1
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Target Group: Members Posts: 3 Joined: 10-May 03 From: Seattle, WA Member No.: 4,566 |
Confusing myself at the moment on full defense, mainly with the differance between Dodge and Gymnastic Dodge skill involvement. With melee full defense would it be Reaction + gymnastic dodge + dodge or would it be Reaction + gymnastic dodge + gymnastic dodge.
Thank you |
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Feb 24 2008, 08:09 AM
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#2
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Great Dragon Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
According to the FAQ, it is the former.
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Feb 24 2008, 08:28 AM
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#3
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Runner Group: Members Posts: 2,650 Joined: 21-July 07 Member No.: 12,328 |
Reaction + gymnastic dodge + Melee Combat skill, as per FAQ yeah.
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Feb 24 2008, 09:44 AM
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#4
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Shooting Target Group: Members Posts: 1,629 Joined: 14-December 06 Member No.: 10,361 |
So to discuss, doesn't this mean that as long as you have Gymnastics threre's really no need for a Dodge skill?
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Feb 24 2008, 10:14 AM
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#5
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Runner Group: Members Posts: 2,650 Joined: 21-July 07 Member No.: 12,328 |
No, You either need dodge, OR melee skill(s) AND gymnastics.
Ie You need D OR (M ^ G) |
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Feb 24 2008, 10:42 AM
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#6
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Shooting Target Group: Members Posts: 1,629 Joined: 14-December 06 Member No.: 10,361 |
Not if defending against a ranged attack. Then it's just Gymnastics + Reaction.
QUOTE (FAQ) What exactly is the dice pool used in the Full Defense option Gymnastic Dodge (p. 151, SR4)? Against ranged attacks, it would be Reaction + Gymnastics. Against melee attacks, it would be Reaction + Dodge + Gymnastics or Reaction + melee skill + Gymnastics. What I don't understand is that you use a dice pool of two skills + an attribute. Isn't that out of the rules? |
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Feb 24 2008, 11:27 AM
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#7
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Awakened Asset Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 |
According to the FAQ, it is the former. Straight out contradicting RAW, Full Defense against Melee attacks, pg. 151(german). Explicit pool: Reaction + 2*Gymnastics. (Hmm, didn´t catch that FAQ error, and I had given it a once-over for errors recently.) |
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Feb 24 2008, 11:28 AM
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#8
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Moving Target Group: Members Posts: 118 Joined: 10-February 08 From: Roseville, California Member No.: 15,668 |
Not if defending against a ranged attack. Then it's just Gymnastics + Reaction. What I don't understand is that you use a dice pool of two skills + an attribute. Isn't that out of the rules? Yes and no. It's an exception to the rules. How else would you quantify focusing on dodging for the entire initiative pass? I mean, a flat dice pool modifier could work, but I'd like to think that some people could get better at it, so a skill helps. |
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Feb 24 2008, 11:41 AM
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#9
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Prime Runner Group: Banned Posts: 3,732 Joined: 1-September 05 From: Prague, Czech Republic Member No.: 7,665 |
Straight out contradicting RAW, Full Defense against Melee attacks, pg. 151(german). Explicit pool: Reaction + 2*Gymnastics. (Hmm, didn´t catch that FAQ error, and I had given it a once-over for errors recently.) If the German version says that, it is a translation error. The original text says that Full Defense adds your Gymnastics (or Dodge, or Melee Skill) to your Defense Pool (once). The original Defense Pool against melee attacks is Reaction + (Dodge or Melee skill) as depicted on page 147. The FAQ is not in error, the German version may be in error or you may be reading it incorrectly. I don't know because I don't have a German copy to check. -Frank |
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Feb 24 2008, 11:49 AM
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#10
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Awakened Asset Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 |
Adding a second skill, or one skill twice for that matter, is not the base mechanic. It is OTOH fully within the rules. One could minmax that, but it is only melee full defense. Once you´ve got a high athletics (and therefore gymnastics) skill going, you should be using all your actions offensivly.
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Feb 24 2008, 09:29 PM
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#11
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Great Dragon Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
So to discuss, doesn't this mean that as long as you have Gymnastics threre's really no need for a Dodge skill? It depends. For melee, you can only use it for full defense, not regular defense, and even for full defense, you won't be as good at it unless you have a dodge or melee skill to add to your gymnastics. For ranged combat, gymnastics is just as good as dodge for full defense, and neither skill is used for regular defense. So, basically, gymnastics is only really good against ranged attacks, so it is only a viable choice if you also have a melee skill to defend with. |
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