IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Downtime Poll, Or: I want to sell my body at a bunraku parlor between runs.
When do you handle downtime?
You cannot see the results of the poll until you have voted. Please login and cast your vote to see the results of this poll.
Total Votes: 65
Guests cannot vote 
DocTaotsu
post Feb 25 2008, 11:35 AM
Post #1


Shooting Target
****

Group: Members
Posts: 1,991
Joined: 1-February 08
From: Off the rock! Back In America! WOOOOO!
Member No.: 15,601



I'm also curious to see how much time you spend handling downtime. I've been in gaming groups were it certainly felt like we spent more time slinging emails back and forth than we did actually gaming. My current group doesn't really bombard me with emails but I usually spend an hour or two between games clarifying things or dealing with player specific issues. Is there a superior time to do downtime? Or do you feel that it's a matter of whatever works for your group?
Go to the top of the page
 
+Quote Post
Fuchs
post Feb 25 2008, 11:54 AM
Post #2


Dragon
********

Group: Members
Posts: 4,328
Joined: 28-November 05
From: Zuerich
Member No.: 8,014



I voted "My game is nothing but downtime", although that's not correct - we do have runs, but we don't separate between runs and downtime. A session starts, and characters act and react to the situations as they develop, ranging from clubbing or looking for a new library to breaking and entering.
Go to the top of the page
 
+Quote Post
Ophis
post Feb 25 2008, 12:27 PM
Post #3


Mystery Archaeologist
******

Group: Members
Posts: 2,906
Joined: 19-September 05
From: The apple tree
Member No.: 7,760



QUOTE (Fuchs @ Feb 25 2008, 11:54 AM) *
I voted "My game is nothing but downtime", although that's not correct - we do have runs, but we don't separate between runs and downtime. A session starts, and characters act and react to the situations as they develop, ranging from clubbing or looking for a new library to breaking and entering.


I voted "At the beginning" but by Fuch's definition it's all downtime. I ticked every box in the multi options, that about covers my games, with short interludes to earn money.
Go to the top of the page
 
+Quote Post
DocTaotsu
post Feb 25 2008, 12:35 PM
Post #4


Shooting Target
****

Group: Members
Posts: 1,991
Joined: 1-February 08
From: Off the rock! Back In America! WOOOOO!
Member No.: 15,601



Downtime for me is whatever you do between jobs and without (necessarily) the interaction with the whole gaming group, I agree that that definition can cover a lot of ground depending on how your game is run.
Go to the top of the page
 
+Quote Post
Fuchs
post Feb 25 2008, 12:57 PM
Post #5


Dragon
********

Group: Members
Posts: 4,328
Joined: 28-November 05
From: Zuerich
Member No.: 8,014



I take care to make sure that there's a lot of overlap outside runs as well, between characters. Characters using the same gym, mage doing wards for the others, similar pastimes or side jobs, helping each other out outside runs, etc.
Go to the top of the page
 
+Quote Post
bjorn
post Feb 25 2008, 01:06 PM
Post #6


Target
*

Group: Members
Posts: 73
Joined: 23-July 07
From: Binghamton, New York
Member No.: 12,344



Our downtime is handled mainly on our own personal forums. The PCs will want something (mostly buying or moding gear), ask the GM on the forums, the GM will tell them yes or no plus any modifiers, then the players roll what they need to by themselves to determine time and such. Any complications (glitches, etc) are usually dealt with via IM. There is very little downtime between sessions, and the slight amount there is, is the players asking "Can I get such and such", asking for GM approval before they go about deciding if they actually want it.
Go to the top of the page
 
+Quote Post
Fortune
post Feb 25 2008, 01:23 PM
Post #7


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



Half my sessions could be considered 'downtime'.
Go to the top of the page
 
+Quote Post
nezumi
post Feb 25 2008, 01:48 PM
Post #8


Incertum est quo loco te mors expectet;
*********

Group: Dumpshocked
Posts: 6,546
Joined: 24-October 03
From: DeeCee, U.S.
Member No.: 5,760



Boy, it's awfully hard to answer some of these questions when you run a game entirely online...

Generally downtime takes up about a quarter of my time. About half of the people do some simple task which makes money, the other half (basically the sams) go on a little side-run or mission and basically kill a bunch of stuff.
Go to the top of the page
 
+Quote Post
Tobias
post Feb 25 2008, 02:17 PM
Post #9


Moving Target
**

Group: Members
Posts: 118
Joined: 17-April 05
From: Sheffield, UK
Member No.: 7,340



Well I put at the start of the session, but as its an online game, there is no real set time to do it.
Go to the top of the page
 
+Quote Post
Grinder
post Feb 25 2008, 02:26 PM
Post #10


Great, I'm a Dragon...
*********

Group: Retired Admins
Posts: 6,699
Joined: 8-October 03
From: North Germany
Member No.: 5,698



QUOTE (Fortune @ Feb 25 2008, 02:23 PM) *
Half my sessions could be considered 'downtime'.


Same here.
Go to the top of the page
 
+Quote Post
deek
post Feb 25 2008, 02:28 PM
Post #11


Shooting Target
****

Group: Members
Posts: 1,706
Joined: 30-June 06
From: Fort Wayne, IN
Member No.: 8,814



Yeah, our game just intermingles downtime during the session. We sometimes talk about things outside of the session, on messageboards and whatnot, but nothing really happens until we are at the game table.
Go to the top of the page
 
+Quote Post
MaxHunter
post Feb 25 2008, 05:36 PM
Post #12


Moving Target
**

Group: Members
Posts: 718
Joined: 10-September 05
From: Montevideo, in the elusive shadows of Latin America
Member No.: 7,727



Mostly players are too tired after a session to discuss downtime events. They do give me some leads, which we discuss over mail / in person before the next run so I can accomodate changes and / or some downtime-generated encounter somewhere in the next session. I must add many "runs" have been totally character generated, including a couple story arcs which involved many sessions.

And of course, every once in a while I use my "Suerte o Muerte" downtime table, just to spice things up. <That table was accidentally deleted from my computer some time ago, now I am working with my paper version, but If you search the forums more than 1 month ago it might come up>

Currently, my most active gaming group is laying real low after faking their own deaths and moving continent. (quite a story) As they can not shadowrun for some months, all they have in front of them is downtime. The mage has retired his character (again) , the adept is working at the docks, the former company man is trying to get a cabbie license and the sammy is looking for a job as a bouncer.

Cheers,

Max



Go to the top of the page
 
+Quote Post
DocTaotsu
post Feb 25 2008, 05:45 PM
Post #13


Shooting Target
****

Group: Members
Posts: 1,991
Joined: 1-February 08
From: Off the rock! Back In America! WOOOOO!
Member No.: 15,601



I hunger for player driven runs...
Go to the top of the page
 
+Quote Post
stevebugge
post Feb 25 2008, 07:57 PM
Post #14


Neophyte Runner
*****

Group: Members
Posts: 2,026
Joined: 23-November 05
From: Seattle (Really!)
Member No.: 7,996



Downtime is preferrably handled via email, for things like gear purchases, initiations, drone rebuilds, character improvement. Failing email the early arrivers tend to get the most attention for downtime. Once the pizza has arrived and been consumed we try to make sure that we push through as much game action as possible.
Go to the top of the page
 
+Quote Post
nathanross
post Feb 25 2008, 08:41 PM
Post #15


Moving Target
**

Group: Members
Posts: 811
Joined: 30-January 07
From: Portland, OR
Member No.: 10,845



QUOTE (DocTaotsu @ Feb 25 2008, 01:45 PM) *
I hunger for player driven runs...

:cry: Dont we all Brother...

Seriously though, Im sooooooooo bored with Gear buying downtime. Since only one or two of the players really want to stay around longer than the run, and we only have so much time to run in, we never really get a chance to advance the character themselves. Just slowly collecting gear is BORING.
Go to the top of the page
 
+Quote Post
Stahlseele
post Feb 25 2008, 08:50 PM
Post #16


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,538
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



i'm missing the point of skill based character developement . . training and the such *g*
Go to the top of the page
 
+Quote Post
DocTaotsu
post Feb 26 2008, 12:25 AM
Post #17


Shooting Target
****

Group: Members
Posts: 1,991
Joined: 1-February 08
From: Off the rock! Back In America! WOOOOO!
Member No.: 15,601



Hehe... I'm actually getting good character advancement, but I think that's because I keep screwing with their NPC's (IMG:style_emoticons/default/wink.gif)
Go to the top of the page
 
+Quote Post
Angelone
post Feb 26 2008, 12:44 AM
Post #18


Running Target
***

Group: Members
Posts: 1,286
Joined: 24-May 05
From: A 10x10 room with an orc and a treasure chest
Member No.: 7,409



We have sporadic downtime as well but we try to take care of most of it before we start the actual game. We do alot of little side things when we have the chance. My mage and the rigger/decker got our hands on a tow truck and "reposes" peoples vehicles, for (IMG:style_emoticons/default/nuyen.gif) , needing a throwaway vehicle, or revenge. We have uniforms and everything.
Go to the top of the page
 
+Quote Post
Rajaat99
post Feb 26 2008, 02:43 AM
Post #19


Moving Target
**

Group: Members
Posts: 355
Joined: 24-August 02
From: Magna, Ute Nation
Member No.: 3,166



QUOTE (Fuchs @ Feb 25 2008, 11:54 AM) *
I voted "My game is nothing but downtime", although that's not correct - we do have runs, but we don't separate between runs and downtime. A session starts, and characters act and react to the situations as they develop, ranging from clubbing or looking for a new library to breaking and entering.


This is how I run my game and my players cannot get enough. I actually cannot conceive running a game without playing downtime. How would you ever build character personality?
Go to the top of the page
 
+Quote Post
arathian
post Feb 26 2008, 04:33 AM
Post #20


Target
*

Group: Members
Posts: 30
Joined: 27-December 07
From: Seattle, WA
Member No.: 14,888



For my group at the beginning of the session players detail how they are spending whatever money and Karma they want to use. Other than that, there is essentially zero downtime.
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 19th April 2024 - 10:08 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.