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> ShrikeTech LTD, Gunsmithing and custom weapon design
Shrike30
post Feb 26 2008, 11:06 PM
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ShrikeTech LTD has been around since the Cannon Companion gave us our first look at weapons modification, and was portrayed as a "small shop that made it" kind of company. Their big break came from trid... one of Seattle 'Star's detective protagonists carried a fairly distinctive ShrikeTech custom mod for the first two seasons of the show, and demand for their products surged. Privately owned by the original owner, ShrikeTech LTD currently maintains a staff of five gunsmiths, a metallurgist, a hardware/software specialist, and two nanoengineers, as well as two administrative employees and an accountant. While they will, on occasion, build custom weapons from the ground up, most of their business revolves around custom-tuning and drastically modifying a number of existing weapons designs to perform to the specifications of their customers.

That said, I'll be posting some of their more esoteric designs here. Basic work like slapping a gas vent onto a Skorpion isn't even worth the time it takes to read a post about it, but when someone drops the nuyen for them to design and build a complex project, and it turns out well, they like to offer it in their catalogue. And with full simsense recordings of their product tests available on the Matrix, trying out a custom design before you buy it has never been easier.
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Synner667
post Feb 26 2008, 11:30 PM
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I look forward to sampling their designs.


I wonder if anyone has an 'empty' version of Street Samurai's Catalogue [such a PDF version of the catalogue, with the gear taken out, leaving just the frames, text placeholders, etc], things like this could be added to.
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Shrike30
post Feb 27 2008, 12:22 AM
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ShrikeTech SK8 "Gunslinger"
----------------------------------------------

The original frame of this Steyr TMP has been extensively rebuilt to keep the firearm balanced in the hand, while the lines of the weapon have drastically changed. The bulk added by the heavy venting assembly built into the front end makes the weapon ill-suited to being concealed, but much more stable during automatic fire. Custom, active-retention quick-draw holsters, cut to hang just below the hips with a forwards, outwards cant are available singly or in pairs. As with most ShrikeTech products, the mechanical firing mechanism has been replaced by a simpler, more reliable electronic system and their patented "Force of Will" smartlink trigger, although mechanical triggers are available by request. This weapon ships with five magazines and a hard case; extra magazines, flush-fit magazines, and cleaning kits available by request. The underbarrel flashlight can be used as a conventional light or with a low-light filter; for +200 (IMG:style_emoticons/default/nuyen.gif) , it can be replaced with either an infrared light or a flash-pak with 6 charges.

----------------------------------------------

SK8 "Gunslinger" - Caseless machine pistol
4P/-, SA/BF/FA, 36c or 20c (flush-fit magazine), RC: 5. 0 modification slots remaining, no overmodification in basic design. Avail: 10R. MSRP: 3995 (IMG:style_emoticons/default/nuyen.gif)

----------------------------------------------

Basic frame: Steyr TMP

Accessories: Internal Smartgun System, Advanced Safety System, Skinlink, Gas Vent 3 (barrel mount), Green Laser Sight (top mount, other colors available on request, projected through holes in the scallops of the gas vent).

Modifications: Electronic Firing, Extended Clip (6 more rounds), Flashlight (low-light, with other options available, built into the Underbarrel Weight), Underbarrel Weight (the Steyr has become essentially "squared-off" in the front, rather than the forend slanting up towards the barrel).

Notes: With flash-paks being described as "about the size of a pack of cigarettes", fitting one with a reduced battery capacity into the volume of a flashlight at twice the normal cost didn't seem like it'd be an issue. The underside of the trigger guard has been removed along with the trigger on smartlink-fired weapons. A hard-line port is built into the weapon behind a cover on the rear plate, allowing smartgun users to jack into the weapon with a cable, if desired. The listed MSRP is the cost of the weapon, accessories, modifications and spare magazines added together, with no discount applied; availability is equal to the least available component.

The simsense demonstrations of this weapon available on the Matrix were recorded with every single round fired from the weapon being a tracer.
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WearzManySkins
post Feb 27 2008, 12:29 AM
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@Shrike30

Questions since the weapon has a smartgun link, does the green laser sight add anything to the targeting dice?

Same question for the low flashlight?

Why not just add sensor updates to the smartgunlink camera? ie low light, thermo etc?

WMS
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Shrike30
post Feb 27 2008, 12:47 AM
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While mostly intended to look cool, the laser sight doesn't add it's +1 to the smartgun link's +2. However, smartgun users don't benefit from tracer ammunition; on long and full bursts, the tracer + laser sight combination works out to +3 and +4, respectively. The character this weapon was designed for tends to use autofire pretty heavily and will frequently load a magazine entirely with tracers because he likes the effect, and so this was taken into account during the design process.

The flashlight allows the user to shoot with a "Partial Light" modifier against targets illuminated by the light, with Low-Light and IR (thermal) flashlights providing that condition only to people with Low-Light or Thermographic vision, as well as allowing them to inflict a Glare modifier on people looking into the light. Modifying the smartgun camera to have extra vision modes doesn't actually improve the lighting conditions... a shooter with a low-light equipped smartgun camera still takes a -6 in full darkness, whereas a shooter with low light vision and an appropriate flashlight takes no modifiers when firing at the same target.

I've never really liked the idea of sighting and firing solely based on images provided by a smartgun camera, and that has rubbed off on my weapon design. Certainly, I don't like the image of sticking your hand around the corner and being able to shoot almost as well as you could if you had actual line-of-sight to the target and a proper stance, and my application of modifiers in games I run reflects this. It'd also be difficult to justify the flash-pak option as being able to fit into the smartgun camera without causing some interesting issues. (IMG:style_emoticons/default/nyahnyah.gif)
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WearzManySkins
post Feb 27 2008, 02:18 AM
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QUOTE (Shrike30 @ Feb 26 2008, 06:47 PM) *
The flashlight allows the user to shoot with a "Partial Light" modifier against targets illuminated by the light, with Low-Light and IR (thermal) flashlights providing that condition only to people with Low-Light or Thermographic vision, as well as allowing them to inflict a Glare modifier on people looking into the light. Modifying the smartgun camera to have extra vision modes doesn't actually improve the lighting conditions... a shooter with a low-light equipped smartgun camera still takes a -6 in full darkness, whereas a shooter with low light vision and an appropriate flashlight takes no modifiers when firing at the same target.

Is this a house rule on your part or is it in RAW? I mean about the UV flashlight and Low light vision mods being zero?

That is why if one upgrades the smartgun camera you included Thermo which in full darkness you only have a -3 mod.

Using a low light flashlight(ie UV light) also makes one beacon to those equipped/born with low light or UV sensors.

The use of tracers and a light beacon tends to make one a higher priority to me at least.

WMS
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Daier Mune
post Feb 27 2008, 02:29 AM
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hey, cool beans. i like the flashpack accessory on the gun.
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Shrike30
post Feb 27 2008, 05:33 AM
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QUOTE (WearzManySkins @ Feb 26 2008, 06:18 PM) *
Is this a house rule on your part or is it in RAW? I mean about the UV flashlight and Low light vision mods being zero?


That's per RAW. In partial light, Low Light vision has a 0 modifier, and flashlights put their target in a Partial Light situation. The Low-Light flashlight/Low-Light vision combo is perfect for this.

QUOTE
That is why if one upgrades the smartgun camera you included Thermo which in full darkness you only have a -3 mod.
Using a low light flashlight(ie UV light) also makes one beacon to those equipped/born with low light or UV sensors.


Happily, the flashlight weapon mod is recessed and narrow-focus (again per RAW), making it difficult to detect unless it's shining at you. I'd assume this isn't so much the case if you're waving it around in smoke or fog, but it can always be turned off.

QUOTE
The use of tracers and a light beacon tends to make one a higher priority to me at least.


As I said, you're getting the more esoteric designs. When the original user tends towards bright glowing blue panels on his armor and skin, a spray of tracers doesn't seem like that much more of a problem.
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stevebugge
post Feb 27 2008, 03:22 PM
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QUOTE (Shrike30 @ Feb 26 2008, 04:22 PM) *
ShrikeTech SK8 "Gunslinger"
----------------------------------------------

The original frame of this Steyr TMP has been extensively rebuilt to keep the firearm balanced in the hand, while the lines of the weapon have drastically changed. The bulk added by the heavy venting assembly built into the front end makes the weapon ill-suited to being concealed, but much more stable during automatic fire. Custom, active-retention quick-draw holsters, cut to hang just below the hips with a forwards, outwards cant are available singly or in pairs. As with most ShrikeTech products, the mechanical firing mechanism has been replaced by a simpler, more reliable electronic system and their patented "Force of Will" smartlink trigger, although mechanical triggers are available by request. This weapon ships with five magazines and a hard case; extra magazines, flush-fit magazines, and cleaning kits available by request. The underbarrel flashlight can be used as a conventional light or with a low-light filter; for +200 (IMG:style_emoticons/default/nuyen.gif) , it can be replaced with either an infrared light or a flash-pak with 6 charges.

----------------------------------------------

SK8 "Gunslinger" - Machine Pistol
4P/-, SA/BF/FA, 36c or 20c (flush-fit magazine), RC: 5. 0 modification slots remaining, no overmodification in basic design. Avail: 10R. MSRP: 3995 (IMG:style_emoticons/default/nuyen.gif)

----------------------------------------------

Basic frame: Steyr TMP

Accessories: Internal Smartgun System, Advanced Safety System, Skinlink, Gas Vent 3 (barrel mount), Green Laser Sight (top mount, other colors available on request, projected through holes in the scallops of the gas vent).

Modifications: Electronic Firing, Extended Clip (6 more rounds), Flashlight (low-light, with other options available, built into the Underbarrel Weight), Underbarrel Weight (the Steyr has become essentially "squared-off" in the front, rather than the forend slanting up towards the barrel).

Notes: With flash-paks being described as "about the size of a pack of cigarettes", fitting one with a reduced battery capacity into the volume of a flashlight at twice the normal cost didn't seem like it'd be an issue. The underside of the trigger guard has been removed along with the trigger on smartlink-fired weapons. A hard-line port is built into the weapon behind a cover on the rear plate, allowing smartgun users to jack into the weapon with a cable, if desired. The listed MSRP is the cost of the weapon, accessories, modifications and spare magazines added together, with no discount applied; availability is equal to the least available component.

The simsense demonstrations of this weapon available on the Matrix were recorded with every single round fired from the weapon being a tracer.


Is this what we're looking forward to when Skate has a little extra time & cred? Looks pretty cool
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ICPick
post Feb 27 2008, 03:56 PM
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QUOTE (WearzManySkins @ Feb 26 2008, 09:18 PM) *
The use of tracers and a light beacon tends to make one a higher priority to me at least.

WMS


IRL - Tracers dont show as visibly from the front
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Ed_209a
post Feb 27 2008, 04:11 PM
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I hope you don't know that first hand...
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WearzManySkins
post Feb 27 2008, 05:27 PM
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QUOTE (ICPick @ Feb 27 2008, 09:56 AM) *
IRL - Tracers dont show as visibly from the front


Depends on the viewing angle, background lighting, etc. Front is is very broad term. (IMG:style_emoticons/default/grinbig.gif)

@Shrike30
I would suggest rather than having a flashlight with a UV filter(ie Low Light) In todays technology flashlights use LED's for a light source.

Why not have the flashlight with multiple light sources ie LED/Bulbs. The flashlight could have normal light, UV light(low light), and IR Light(Thermographic).

Using a multiple LED flashlight, I would still upgrade the smartgun link camera to take advantage of the multi LED flashlight's light sources.

With the various vision enhancements available, the amount of light backscatter needed to "see" the flashlight cone/beam, is less than you would imagine.

WMS
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Shrike30
post Feb 28 2008, 07:52 AM
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QUOTE (stevebugge @ Feb 27 2008, 07:22 AM) *
Is this what we're looking forward to when Skate has a little extra time & cred? Looks pretty cool


Basically. He's running a stripped-down version of it right now, but there's always room to improve. (IMG:style_emoticons/default/smile.gif)

WMS: The limitations built into modifying weapons (primarily, slot cost) are part of the reason that there aren't more complex systems tucked into this machine pistol. "Flashlights", in this system, are defined pretty narrowly... technically, even a "low light filter" on a flashlight (allowing it to do LL or normal light) is getting beyond RAW. Were I to tuck a few smartgun camera mods into the weapon on top of everything else, it'd enter the range of "overmodified," require explicit GM approval and become significantly bulkier and more expensive. In no way am I insisting that this weapon couldn't be built with the options you're talking about... it simply isn't produced that way by this company.

Part of the reasoning behind this is the ease of availability of alternate vision modes. Humans are the only metatype that does NOT naturally have either lowlight or thermal, and anyone who's got a cybernetic smartgun link is likely going to be chipped for either lowlight or thermal, if they don't have it naturally. Asides from that, you can simply tuck a pair of mirrorshades over your eyes, and get access to all three. Building it into the smartgun camera adds unnecessary bulk and cost to the weapon, and happens to invoke a facet of gameplay I don't personally like: sighting and firing from a camera built into a weapon, rather than from your eyes. You're more than welcome to tweak or modify this design if you want to use it, and I appreciate the suggestions.
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Synner667
post Feb 28 2008, 08:06 AM
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Genrally, the more complex you make something, the less able it is to stand up to serious abuse..
..And a highly modified gun might end up spending more time being maintained, than it does being used !!

Sniper Rifles are like that - once assembled, they are prone to problems if jostled, dropped, etc.


Generally, trying to use a narrow field of view for a gun isn't a very good way of using the gun.

A picture-in-picture view in your normal view might be do-able, tho.

Else you have no context when using the gun, meaning that you can't see anything apart from the gun's view [obviously], and would effectively be blind to anything else.


I dimly remem reading somewhere that for WWII the Germans were developing bendy guns with some sort of vision accessory, so they could shoot round corners.
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Shrike30
post Feb 28 2008, 09:20 AM
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ShrikeTech SK8 "Urbanite" Carbine
----------------------------------------------

This light, easily-handled carbine, based on the robust HK 227-X action, provides a great deal of tactical flexibility in a single weapon. With just a thought, the shooter can switch from active suppression to gas venting, letting them instantly choose between firepower and discretion. The underbarrel laser system allows an alternate approach to targets that are resistant to conventional gunfire. The top-mounted Raptor scope is hardwired to the weapon's smartgun system, allowing its flare compensation to adjust for muzzle and vent flash without any visible flicker in the image. The entirely redesigned frame and casing is incredibly durable and rugged, protecting the sensitive electronics and laser systems within from the harshest environment and abuse. As with most ShrikeTech products, the mechanical firing mechanism has been replaced by a simpler, more reliable electronic system and their patented "Force of Will" smartlink trigger, although mechanical triggers and controls are available by request. This weapon ships with eight magazines, three power clips and a hard case; extra magazines, power clips and cleaning kits available by request. Any peak-discharge battery pack connector that meets Ares' MPL.sr4 specification can interface with this weapon, although minor fitting may be required; please specify the type of pack you intend to use when ordering.

----------------------------------------------

SK8 "Urbanite" Carbine - Caseless submachinegun with underbarrel laser weapon.
SMG: 5P/-, SA/BF/FA, 28c, RC: 1(2)/4(5). Laser: 5P/-(half), SA, 10c or external source, recoilless, see Arsenal for special rules and ranges. 0 modification slots remaining, no overmodification in basic design. Avail: 14F. MSRP: 11995.

----------------------------------------------

Basic frame: HK 227-X. Built-in smartgun system, integral sound suppressor, retractable stock (now fixed).

Accessories: Advanced Safety System, Skinlink, Gas Vent 3 (barrel mount, venting ports are built into the top of the suppressor and are either servo- or manually-controlled), Imaging Scope (top mount, with Low Light, Flare Compensation, Thermographic, and electronic Vision Magnification).

Modifications: Electronic Firing, Melee Hardening, Sling, Trigger Removal, Underbarrel Weapon (Ares Redline).

Notes: The retractable stock of this weapon has been replaced with a fixed stock, essentially a part of the one-piece, nanoforged casing the weapon was built inside. The power connection for the underbarrel Redline runs back to a "bullpup"-style magazine well built into the stock, into which power clips or the cables for heavier power sources can be inserted. Technically, you're supposed to reduce the capacity of an underbarrel weapon by half, but that seemed inappropriate in this particular case, as the power clips (or other power source) aren't actually loaded into the underbarrel part of the modification. Between electronic firing and the integral suppressor, the total modifier to hear the weapon being fired is -7. The underside of the trigger guard has been removed along with the trigger on smartlink-fired weapons. A hard-line port is built into the weapon behind a cover below the scope, allowing smartgun users to jack into the weapon with a cable, if desired. The listed MSRP is the cost of the weapon, accessories, modifications and spare magazines added together, with no discount applied; availability is equal to the least available component.
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Mäx
post Feb 28 2008, 09:35 AM
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Those are pretty cool guns, watching excitedly what you come up with next.

QUOTE (Shrike30 @ Feb 28 2008, 09:52 AM) *
Part of the reasoning behind this is the ease of availability of alternate vision modes. Humans are the only metatype that does NOT naturally have either lowlight or thermal, and anyone who's got a cybernetic smartgun link is likely going to be chipped for either lowlight or thermal, if they don't have it naturally. Asides from that, you can simply tuck a pair of mirrorshades over your eyes, and get access to all three.

of course if you have cyber eyes it might be good idea to but a Eye Light System in them so that you don't need the flashligth. (IMG:style_emoticons/default/cyber.gif)
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Daier Mune
post Feb 28 2008, 05:13 PM
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y'know, its always bugged me that there was no 'carbine' class of firearms in shadowrun. as if everyone would suddenly stop using compact assault rifles in the future. but, whatever.

i dig the Urbanite, you obviously put alot of thought into it. my only qualm is the imaging scope. is there even a point to having a scope on a weapon anymore? it seems that vision mods are a dime a dozen in 4th ed, easily fitting into goggles, glasses and contact lenses, so taking an action to sight down the rifle seems kind of antiquated.
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Whipstitch
post Feb 28 2008, 05:59 PM
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Carbines are folded in with SMGs now. The line between a SMG and a carbine is blurry enough that the current distinction hits me as being good enough for game purposes. I mean, really, who wants to sit and debating the finer points of whether a theoretical weapon is a pistol caliber carbine or a smg? Especially since it's so easy to modify fire selection modes now thanks to Arsenal that just going by fire modes is a shakey proposition.
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Shrike30
post Feb 29 2008, 06:55 AM
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It's the serious gap between the 150 meter range of the SMGs and the 550 meter range of the AR's that bends my head a bit. If they had something that clocked in around... 300-400, I guess... I'd be happy. Hell, they could even shorten the basic AR range down to about 400 and let us hack together battle rifles by modding up sport rifles with full auto and 20 round mags, with their 750 meter range being totally appropriate.

A real minor complaint, I know, but I'm a spaz (IMG:style_emoticons/default/nyahnyah.gif)

As to there being a point to scopes, well... again, it comes down to whether or not you you really dig the SR4 concept of smartgun cameras maybe being the new point of view most serious shooting happens from. I don't, and the designs I turn out reflect that kind of thinking.
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Shrike30
post Mar 1 2008, 09:37 AM
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ShrikeTech VdM "Echo" flechette gun
----------------------------------------------

Sometimes, surviving an encounter means finding the enemy before they find you, because the first shots fired will be the decisive ones. The Echo's "Snakebat" optics package and enhanced smartgun system are designed to work in concert, providing sensory input that enables the shooter to acquire and engage even the most well-hidden targets quickly and lethally, while still allowing them to keep a low profile with aggressive sound suppression, a passive sensor mode and minimal overpenetration concerns from its flechette ammunition. Initially designed and built for an unaugmented user, the production Echo has been upgraded with enhanced functionality for cyberenhanced users. As with most ShrikeTech products, the mechanical firing mechanism has been replaced by a simpler, more reliable electronic system and their patented "Force of Will" smartlink trigger, although mechanical triggers and controls are available by request. This weapon ships with eight magazines and a hard case; extra magazines and cleaning kits are available by request.

----------------------------------------------

VdM "Echo" flechette gun - Caseless submachinegun, only capable of firing flechette ammunition.
7P(f)/+5, SA/BF/FA, 60c, RC: 3(4). 0 modification slots remaining, no overmodification in basic design. Avail: 12F. MSRP: 6670.

----------------------------------------------

Basic frame: FN P93 Praetor. Integrated stock, low-light flashlight (replaced with infrared flashlight), electronic firing mechanism, special chamber system (1 RC inherent to the weapon). Cannot accept underbarrel accessories.

Accessories: Internal Smartgun System, Advanced Safety System, Skinlink, Imaging Scope (top mount, with Flare Compensation, Image Link, Smartlink, Thermographic, Ultrasound, Vision Enhancement 3 upgrades).

Modifications: Extended Clip, Foregrip (note that this is a modification, not an underbarrel accessory), Improved Range Finder, Sling, Sound Suppressor, Trigger Removal.

Notes: The Echo's two-piece polymer casing has been designed to contain as much of the noise of the weapon's operation as possible; while this is very effective, the largely sealed case means that the most expedient way to clear a jam or misfire is to remove the magazine from the weapon and clear it through the magazine well. If an Echo jams as a result of a Glitch, the shooter must remove the magazine before clearing it and reload afterwards before he can continue firing. The Snakebat optics system is a 6cm x 6cm square, completely transparent armored crystal screen set into the casing on top of the weapon above the foregrip where it can be sighted through when the weapon is shouldered; images are projected onto this screen from directly below it. The shooter can enable and disable the enhancements via cybernetic smartgun link and use the optics system as the display for the smartgun system (primarily useful to the unaugmented).

Passive sensor mode can be toggled on and off like a Weapon Fire mode (a single Simple action, or Free for cybernetic Smartgun users); passive mode shuts off the infrared lamp, switches the ultrasound from active to passive, and disables the laser, microwave, and radar rangefinders of the improved smartgun system, eliminating the range penalty reduction and reducing the smartgun bonus to +1. These systems can be independently controlled, with a return to active sensor mode reactivating any system that has not been independently turned off; a good analogy for this would be a switch-controlled power strip with multiple objects connected to power through it.

Between electronic firing and the integral suppressor, the total modifier to hear the weapon being fired is -7. A hard-line port is built into the weapon under the buttcap of the rear grip, allowing smartgun users to jack into the weapon with a cable, if desired. The listed MSRP is the cost of the weapon, accessories, modifications and spare magazines added together, with no discount applied; availability is equal to the least available component (note that the scope clocked in at 27R, which is honestly a little ridiculous... applying only the highest enhancement availability to the scope, it worked out to either 11 or 7R Avail, and IMO 12F is worse than 27R). In case you missed it in the profile entry, the Echo can only fire flechette ammunition.
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WearzManySkins
post Mar 1 2008, 04:06 PM
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@Shrike30
From what you have posted here StrikeTech is basically "making/designing" weapons from scratch, it not taking a off the rack weapon them moding it.

If that is true as to what StrikeTech is doing then this would apply
QUOTE
If an off -the-rack weapon comes with certain upgrades
like smartgun, gas-vent system, etc., it is assumed that those
upgrades are modifications instead of accessories. However,
those modifications do not count toward the slot limit and the
weapons themselves still count as unmodified.


Question is Striketech buying off the rack weapons and then moding them or building everything from scratch?

WMS
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Shrike30
post Mar 2 2008, 04:51 AM
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QUOTE (WearzManySkins @ Mar 1 2008, 08:06 AM) *
Question is ShrikeTech buying off the rack weapons and then moding them or building everything from scratch?


A little of both. Bear with me on this:

The vast majority of tweaks people make to weapons today consist of pretty basic stuff... an AR-15 with a laser sight, an AR-15 with a bipod and a scope on top, etc., are all really just AR-15's. But take something like the Rocky Mountain Patriot Pistol, and you're starting to see what happens when you start with an AR-15 action, and head off in the direction of the heavily modified. With access to CAD/CAM, nanoforges and chip burners, it's pretty easy to take a weapon in 2073 and "modify" it to the point of being unrecognizeable, unless you take it apart and check out the action inside.

Something like the Echo, above, could very well be an FN P93 Praetor action, stripped of all it's furniture, some select parts removed, an electronic firing mechanism replacing the striker, a suppressor built into the weapon fine-tuned for flechette ammunition, and a change to the magazines and feed ramps that leaves it only able to fire that type of ammo, all mounted to the inside of a newly-designed 2-part casing built specifically to reduce noise. You're still modding an existing weapon... it just happens to be 70% scratch-built.

Now, the Gunslinger was a much simpler mod... venting, weighting, a new frame, and a laser and a lamp clipped to the whole deal, but it's still a modified existing weapon. Your scratch-built part count is just less.
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Shrike30
post Mar 3 2008, 08:35 AM
Post #23


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ShrikeTech CT "Hard Fall" battle rifle
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The design requirements for the Hard Fall were a simple, rugged rifle useful in both close-quarters battle and long-range engagements, that would stay functional despite adverse conditions and made minimal use of electronic components. The AUG-CSL action has been rebuilt into a reinforced fiber-composite frame with full forend for durability, which also provides a heavy UCAS-standard rail for mounting underbarrel accessories. The Zeiss-Ultra 3-10x optical scope can be replaced by a skinlinked smartgun adapter with electronic vision magnification for +150 (IMG:style_emoticons/default/nuyen.gif) ; please specify which is desired when ordering. This weapon ships with eleven magazines, a sound suppressor and a hard case; extra magazines and cleaning kits available by request.

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CT "Hard Fall" - Battle Rifle
7P/-1, SA/FA, 20c , RC: 1(4). 0 modification slots remaining, no overmodification in basic design. Avail: 13F. MSRP: 6350.

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Basic frame: Steyr AUG-CSL in rifle configuration. Integrated Gas Vent (rating 1) and Laser Sight (green, other colors available on request).

Accessories: Bayonet (barrel mount), Bipod (under mount), Imaging Scope (top mount, optical Vision Magnification, built into the frame and not removable), Shock Pad, Sound Suppressor (barrel mount, see notes).

Modifications: Extreme Environment Modification, Large Firing Selection Change (added Full Auto), Melee Hardening, Sling.

Notes: When mounted, the Sound Suppressor slides on over the bayonet (sheathing it) and covers the Gas Vent (disabling it) before locking into the front of the forend. The bayonet can be removed, if desired, and doing so does not interfere with mounting the suppressor. A hard-line port is built into the back of the optional smartgun adapter, allowing smartgun users to jack into it with a cable, if desired. The listed MSRP is the cost of the weapon, accessories, modifications and spare magazines added together; availability is equal to the least available component. The Hard Fall uses Sporting Rifle ranges and, in theory, the Longarms skill.

I subtracted the "upgrade" costs of the XM30 SMG, LMG and Sniper mods from the "package" cost of the AUG-CSL to determine the cost of buying just the rifle configuration... if this really bugs you, just add 2500 (IMG:style_emoticons/default/nuyen.gif) to the cost, but keep in mind that getting full auto back onto this weapon cost more than that, and pushed it to a pretty exorbitant price. The name may be an homage to the FAL ( (IMG:style_emoticons/default/nyahnyah.gif) ).
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Mäx
post Mar 3 2008, 08:50 AM
Post #24


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That's pretty nifty rifle being a full-auto longarm. And that isn't even so pricey compared to my characters 11 000 (IMG:style_emoticons/default/nuyen.gif) sniper rifle(A smartlinked Ares Desert Strike with an additional magazine and internal silencer) (IMG:style_emoticons/default/wobble.gif)
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Seven-7
post Mar 3 2008, 09:14 AM
Post #25


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QUOTE (Synner667 @ Feb 26 2008, 07:30 PM) *
I wonder if anyone has an 'empty' version of Street Samurai's Catalogue [such a PDF version of the catalogue, with the gear taken out, leaving just the frames, text placeholders, etc], things like this could be added to.

Is this possible?

Yes.

Is this easy?

Yep.

Does it violate intellectual property?

Yes.
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