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> Recruiting: Down in the Gutter - Second Phase, Life in Redmond's Newest Street Gang
Eyeless Blond
post Mar 24 2008, 12:37 AM
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I've got good Electronics and Cracking. Can I crack the Clearsight autosoft on the Doberman and install it on the Fly-Spy? And the Maneuverability 2 in the Fly-Spy and put it in the car?
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Whipstitch
post Mar 24 2008, 02:05 AM
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Page 240 from the BBB indicates that Autosofts do correspond to particular skills in the case of Maneuver and Targeting, so I'd think a Fly-Spy's Maneuver would be Maneuver (Aircraft) while a car would need Maneuver (Groundcraft), or maybe even Maneuver (wheeled). It's obviously not my call, but I wouldn't really bet on nicking universal Autosofts off of anything.
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Eyeless Blond
post Mar 24 2008, 02:59 AM
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Hm. Yeah, the Maneuver one is a stretch, but the Clearsight one? Camera images are all the same. I could really use that on the drone and car; the listed Sensor ratings suck, and individual sensors have availability 8 for God alone knows what reason, so upgrading them is right out.

That's the thing about rigging at low-level like this: most riggers spend more on upgrades than vehicles/drones themselves. The drones are low-availability, but the upgrades are all between 8 and 12. I feel sorry for Sparky, who's trying to build a real rigger; all I'm trying to do is be survivable with a low-Str ganger, and that means a drone bodyguard. (IMG:style_emoticons/default/nyahnyah.gif)
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Whipstitch
post Mar 24 2008, 03:33 AM
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QUOTE (Eyeless Blond @ Mar 23 2008, 09:59 PM) *
I feel sorry for Sparky, who's trying to build a real rigger.



I don't. A Nissan Doberman comes with decent stock AutoSofts no matter how you slice it, and software costs don't explode 'till beyond rating 3 anyway, so the Rigging rules are set up to scale down in cost to fit the setting rather well, actually, all things considered. He should be fine as long as he limits his Hacking programs to the minimum required to defend his toys (Attack, Armor, Biofeedback Filter). Plus, drones are effectively vehicles, so they have what is for all intents and purposes hardened armor. If he takes a Steel Lynx for his Availability 12 item and armored it (which only takes a shop, not a facility), he would likely have the toughest fighter in the gang by default, since it's not like everyone's packing APDS around these parts. Not that I care, mind you, since he's on our side, but just sayin'. (IMG:style_emoticons/default/grinbig.gif)
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WinterRat1
post Mar 24 2008, 03:50 AM
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QUOTE
If he takes a Steel Lynx for his Availability 12 item and armored it (which only takes a shop, not a facility), he would likely have the toughest fighter in the gang by default, since it's not like everyone's packing APDS around these parts.


Right up to the point where his wireless connection fails.

I repeat my warning. I'm not going to screw anyone unfairly, but if that Steel Lynx gets taken out, given the resources you have available to you it's darn near irreplaceable; as some people are already finding out, this is a game in which I show no mercy and pull no punches. Your opposition is street smart, savage, and just as desperate as all of you to survive. You aren't heroes; you're just a bunch of street thugs trying to live to see tomorrow.

Your concept seems to be complex and heavily item-dependent, and be warned there's a very, very good chance simple attrition is going to take those things out sooner rather than later. If your character needs those items to be fun for you to play, then you won't have much fun if/when they're all gone. Take that into consideration when designing your character.
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Vegas
post Mar 24 2008, 03:51 AM
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Eyeless

Dude, can you do us a HUGE favour? I believe we asked before, but since you keep having all these questions that come up that are "essential to your char concept" can you pretty please toss them ALL into a PM for WR? He's pressed for time and honestly you're asking very specific questions that really he has the final or only say on. And we want to be able to give you answers, but some I know are getting buried back into the thread as we go along with other people's questions too.

Also we REALLY need the gear page formatted out for Drip like the templates, to give you answers to some of the questions you have, we really need to easily see availabilities, costs, for everything. None of us have the time to track down everything to give you the answers (and at one of us doesn't have Arsenal/Augmentation yet).

Basically build the character as you want to play him (within the guidelines given) and format the sheets and we'll do a total review at that point.
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Whipstitch
post Mar 24 2008, 04:42 AM
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[I hope what I was saying wasn't interpreted as a complaint in any way. I totally understand that a Lynx like that is meant to be bad ass if he does in fact get one, and riggers have always been a high risk, high reward archetype. Losing a tuned Eurocar to a crash test hurts, and in this setting losing an availability 12 Lynx is the rough equivalent. If he got one and armored it, I'd be all in favor of spraypainting the thing the gang's colors, nicknaming it, and then locking it away and swearing to secrecy so it can be kept as a secret weapon if at all possible. (IMG:style_emoticons/default/biggrin.gif)
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Dantic
post Mar 24 2008, 05:02 AM
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I know that I am new to the group, but something had been mentioned earlier about you loosing your Matrix GM, if you'd like someone to help relieve the load some, I've got the Matrix/Rigger/Hacker/TM thing pretty well wired, and I have a lot of gaming experience across multiple systems. I know that WR mentioned, he had certain criteria for GMs, I don't know what those criteria are, but I am willing to volunteer, and I am not involved in any of the other play by post games here, only one chat game, and since moving back closer to home, I am in a bit of a gaming wasteland (odd since it used to be pretty flush with gamers only.... oh, 14 or 15 years ago.) (IMG:style_emoticons/default/eek.gif) So no actual other geeky losers to sit around a table with on Friday nights and play pretend and chuck funny dice (I said multiple systems, a few people know dice come more or less that six sides) (IMG:style_emoticons/default/ohplease.gif)
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Spike
post Mar 24 2008, 06:29 AM
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Wow... I know I posted a LONG bit... but what's the usual turn around on getting the nod?

Or the pink slip?

Either way'd be good to know
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Eyeless Blond
post Mar 24 2008, 07:35 AM
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Vegas- Well, I wouldn't say essential to my concept, but these questions are central to my build; I mean, I can't stat all my drones out as having the Clearsight I ripped from one of them if, well, I can't actually do that. (IMG:style_emoticons/default/smile.gif) Or own a used car when used cars are disallowed, etc etc. But yes, future inquiries will go to WinterRat.

And yes, I know I do need to get to properly formatting the gear, as well as getting more IC quotes up for Drip. This weekend hasn't been nearly as free as I had thought it would be, but I will get everything pulled together ASAP.

At the same time, the somewhat ominous note from WR is making me realize that I may need to go back and rethink a few aspects of this character, especially as it relates to gear, and possibly on a more fundamental level:
[ Spoiler ]
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Vegas
post Mar 24 2008, 02:16 PM
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QUOTE (Spike @ Mar 24 2008, 01:29 AM) *
Wow... I know I posted a LONG bit... but what's the usual turn around on getting the nod?

Or the pink slip?

Either way'd be good to know



Sorry Spike, it was a holiday weekend and I know I was tied up with family all day yesterday and was working on the HQ maps for WR the days before that. Plus we're all insanely busy right now outside of just gaming stuff so turnaround is taking a bit longer than usual.

As for the character, Maus is provisionally accepted and you'll need to apply for membership to the wiki and then start filling in your pages that I will be building momentarily. You'll be able to find his pages Here when they're done (probably within the half hour from this posting). If you need help editing the wiki let me know and we'll work with you to get your CS up on the pages. You'll want to fill it out completely (Stats, Gear, Background/20 Questions, Takes) and then when you're done tweaking you'll need to let us know that all of that is done and we'll start the final approval process on Maus.

Thanks for your patience and your willingness to work with us to make Maus fit the game (IMG:style_emoticons/default/smile.gif)
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Vegas
post Mar 24 2008, 02:27 PM
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Spike

You may have to wait a bit on the pages for Maus. I'm having continual issues with Wikispaces at the moment and have an email into their help guru and will hopefully get a response soon and can build your pages.

Sorry for the continued delay, though this one is out of my hands. I'll let you know as soon as the pages are up.

Thanks!
-V
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Spike
post Mar 24 2008, 04:40 PM
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No problems... I only started to get worried when I saw the organizers posting after mine and still no word. I'll look into the wiki and see if I can wrap my caveman brain around posting there... I'll get it... I swear I'm not totally stupid... (IMG:style_emoticons/default/smile.gif)








EDIT::: I'm assuming that I should at be at least a little familiar with Trojan and Johnny SoHo, as fellow former Brickhouse Boys? Though they are inactive.... What is the standard regarding fellow gangmates?
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Vegas
post Mar 24 2008, 04:47 PM
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Spike

All of Maus' pages are built on the wiki at the link in the previous comment. You'll have to go there and choose to join wikispaces + create an account first then choose to "join this space" (this space being DITG's wiki of course). Once you have requested membership (only members can edit pages) I'll be notified and approve you to start playing around. Please only play around in Maus' pages for now until you know your way around the wiki + it's editing tools as it's easier to "fix" generic pages without a lot of work put into them (IMG:style_emoticons/default/biggrin.gif)
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Spike
post Mar 24 2008, 11:56 PM
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Okay... I've posted a lot to the wiki. Maybe TOO much, after my own fashion. Probably cut the story out, will do something later that fits with whatever is going on.
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Eyeless Blond
post Mar 25 2008, 07:23 AM
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Gear update. It's (mostly) all prettified now. Still have to get to the worn part.

Oh, and IC stuff! Right! Um... after sleep first. Sleep good.
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Spike
post Mar 25 2008, 05:04 PM
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I'm going to assume that as long as no one has commented to tell me I've jacked it all up that, as long as I've filled in everything reasonably well on the wiki that all that's left is for me to wait until... friday? That is to say, us new guys are in limbo until WR puts us on the map, so to speak.

I'd really hate to screw up after two weeks of trying to get onboard because I missed something I was supposed to do.

Yeah, I'm the worrier type. How'd ya guess? (IMG:style_emoticons/default/sleepy.gif)
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Vegas
post Mar 25 2008, 05:59 PM
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Spike

You can relax. you're doing just fine. We're all just insanely busy at the moment and that's why we're rather quiet. on a quick glance over (no stat checking) everything you did looks fine. There are a few minor cosmetic changes (that I'd prefer at least for consistency's sake) to the specializations you took but other than that it looks good. I'd suggest that you start pouring through the other characters pages, and start developing your takes on the characters based off those. They're hardly written in stone and you are encouraged to change them (often!) as your character interacts with the others along the way. Consider your first round of takes their street reps, or whatever if you don't feel comfortable delving too deeply without interaction. It's one of the things that will have to be completed before we fully approve your character.

I'll try to get to checking stats/gear later today.

Dantic

Thanks for the offer for stepping up to the plate to help with Matrix rules and possibly the Matrix GM position. I know WR1 will take it under advisement and consider your offer.
Also, are you done retooling/tweaking Twiggs? If so we'll re-check him and get him in the queue for final approval as well. (IMG:style_emoticons/default/biggrin.gif)

Thanks!
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Spike
post Mar 25 2008, 06:09 PM
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Yeah, I've been trying to get a handle on 'Takes' on and off around my 'real' job... problem is I've sort of wrote myself into the corner a bit. Once you provide an animalistic perspective its hard to honestly project abstract opinions. The wolf doesn't think farmer brown is good or bad, he just knows that 'over there is food, and a loud dangerous animal that protects it'.

Or from Maus's perspective: Until he's joined the gang, everyone is potentially 'someone to be hurt'... which is counterproductive.


Obviously a partial solution is to lighten up on the extreme end of conceptualization. The other is to put my backup brain (strapped to my waist...) to work.
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Vegas
post Mar 25 2008, 06:31 PM
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Spike

There's nothing wrong with everyone potentially being someone to hurt before he joins the gang. Hell look at Grack's takes. They fit his character to a "T" and are all about how he would kill each and every gangmate (IMG:style_emoticons/default/smile.gif) Just be creative with them.

First once over here's what I've found:
* You spent 210 (not 200) on Mental/Physical attributes + 20 for edge for a total of 230 (you have that it was 220) Need to drop an attribute by 1.
* Take out the skills you don't have points in, no need to list skills you'll default on.
* Can you (for me, pretty please) fix the specializations in your skills list to be like: Unarmed Combat (Subdual) and for the actual numbers have them be 2(+2) or 2 (4) which ever you prefer?
* Your commlink needs to have an OS to be functional, which will cause you to adjust your limited gear.

There are a couple of other things that WR, Slip and I will have to discuss:
* You've got 2 knowledges @ 4, honestly I don't have a problem with it since one is a language
* Incompetent is a restricted flaw, and while you're taking it for the computer skill it will have to be approved by WR.

Thats what I've caught so far. I'm sure I could have missed something else (IMG:style_emoticons/default/nyahnyah.gif)
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lkim
post Mar 25 2008, 06:45 PM
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Hey guys, sorry for the long absent. I had RL situation and wasn't able to be online for last week or so.
Well, here's Alex, similar origin, but drastic change in the life after living in the streets of Redmond.
[ Spoiler ]

And, here's his personality.
[ Spoiler ]

I know I've been keep changing the story and what not. I hope this would be the last time.
Well, tell me if these are okay w/ WR or not, and where should it be changed to be in the game.
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HeySparky
post Mar 25 2008, 06:52 PM
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Bearclaw - would you consider Rico having been a part of the Brickhouse Boys? They were an aspiring chop-gang. Seems fitting. Plus, I was thinking of making my PC (a troll rigger) from the Brickhouse and then we'd have a nice cluster of survivors. I'm not too sure about that peacoat business, though... (IMG:style_emoticons/default/biggrin.gif)
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Whipstitch
post Mar 25 2008, 07:01 PM
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QUOTE (Spike @ Mar 25 2008, 01:09 PM) *
Yeah, I've been trying to get a handle on 'Takes' on and off around my 'real' job... problem is I've sort of wrote myself into the corner a bit. Once you provide an animalistic perspective its hard to honestly project abstract opinions. The wolf doesn't think farmer brown is good or bad, he just knows that 'over there is food, and a loud dangerous animal that protects it'.

Or from Maus's perspective: Until he's joined the gang, everyone is potentially 'someone to be hurt'... which is counterproductive.


Obviously a partial solution is to lighten up on the extreme end of conceptualization. The other is to put my backup brain (strapped to my waist...) to work.


Yeah, Vegas is spot on with the Grack comparison. Besides, people and even dogs are very social animals. Maus sounds like a guy who would have a rather rigid mindset at times and could be extremely focused on hierarchies when in social situations. Wolves are hardly as smart as people, but even they have clearly established pecking orders, and much like Maus they're primarily concerned with sorting out who is in charge and falling in line. So maybe his takes could largely consist of where he assumes people stand in the gang, perhaps with a strong bias towards assuming the big gus run the show. Besides, aside from the background, your character isn't really what I'd call profoundly mentally handicapped. A 2 logic instead of a 3 means he's not exactly the guy I'd want doing my taxes even if he were more educated, but with average intuition and charisma scores, he's still rather capable of learning and having accurate insights, especially in social situations where observation and posturing matter more than raw intellect. In fact, my character Cuervo has the same Logic score, but with his average intuition and high charisma, he can roll a decent Judge Intentions test and know when to keep his mouth shut even if he never would have made it through medschool and occasionally crashes his commlink's OS trying to perform simple tasks. (IMG:style_emoticons/default/wink.gif)
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Spike
post Mar 25 2008, 07:18 PM
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Damnit I've gone over those numbers five times!!! I'll go over them again, see what I missed. GRrrr...

There is a reason he doesn't have an OS... check his negative qualities. He's not retarded, no, but he is essentially mimicking the behavior of people around him. People have commlinks, so he has a commlink. It doesn't do much for him, but damnit, he's got it. (IMG:style_emoticons/default/nyahnyah.gif)

I'm not sure why the takes are bugging me so much. I've looked at almost everyone's characters for ideas on what to do, but somehow the takes just slide right on by. I'll make sure to check Grack's closer.

I'll edit the specializations. Gimmee a sec, I'm juggling. I think I only left one default skill in (first aid) because I thought it was likely to come up.



EDIT:::: Got it. I spent the right amount, I just put the wrong number int he bottom row for willpower (wrote 30bp when I spent 20... no idea how that happened. Whew.. thought I'd have to sacrifice something there...)
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Eyeless Blond
post Mar 25 2008, 08:26 PM
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QUOTE (Whipstitch @ Mar 25 2008, 12:01 PM) *
Besides, aside from the background, your character isn't really what I'd call profoundly mentally handicapped. A 2 logic instead of a 3 means he's not exactly the guy I'd want doing my taxes even if he were more educated, but with average intuition and charisma scores, he's still rather capable of learning and having accurate insights, especially in social situations where observation and posturing matter more than raw intellect.

It's more than that. Take a look at the average characters in the SR4 contacts/running section. Despite what the book says, in actual practice a 2 is the new 3, and 4 is the new 6; human average stats are between 2 and 2.5, not 3.

That makes Maus above average mentally. (IMG:style_emoticons/default/smile.gif)
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