XNA BattleTech, srsly? |
XNA BattleTech, srsly? |
Mar 6 2008, 11:42 PM
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#1
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the Coke in the Machine Group: Retired Admins Posts: 128 Joined: 26-February 02 From: Cascadia Member No.: 46 |
Hello, fellow Dumpshockers.
I am in the process of writing a game based on the classic BattleTech 2nd ed rules. It's going to an XNA game, running on Windows, Zune and (possibly) Xbox. For my first attempt, I'll try to implement a single player game, where the opposing mech will be controlled by the machine itself. Considering I've very rarely played BT and I am not an expert by a long shot, I am asking for advice here:
In short, how could we model a BT player in a reasonably simple way? Thanks (IMG:style_emoticons/default/smile.gif) |
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Mar 10 2008, 05:28 AM
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#2
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Moving Target Group: Members Posts: 992 Joined: 2-August 06 Member No.: 9,006 |
Talk to the guys at MegaMek?
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