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#1
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Target ![]() Group: Members Posts: 66 Joined: 6-February 08 Member No.: 15,650 ![]() |
And following on from my last post:
"What do people think are the 'best' ways of tacking new SR4 cyberzombies?" Assume you have a fair bit of warning about it, and some time to plan (IE: You're out hunting it, it hasn't just jumped on you out of the blue).
The only ways I have managed to think of:
Any other effecient ways/comments anyone can think of? This is purely for academic purposes by the way ... I'm not preparing (right now) to send a cyberzombie against my team (IMG:style_emoticons/default/wink.gif) The hacking method is the "lowest cost" one I can think of, since just throwing huge vehicles and high-powered weapons at it until it falls over if a bit of an expensive thing to do. |
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#2
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,173 Joined: 27-July 05 From: some backwater node Member No.: 7,520 ![]() |
Using a huge gun killing the sucker with the first action. Viable tactic for everything, actually (IMG:style_emoticons/default/biggrin.gif)
I'm totally lazy, so I won't start crunching numbers on this right now. |
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#3
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Technomancer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 ![]() |
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#4
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Moving Target ![]() ![]() Group: Members Posts: 325 Joined: 24-February 06 From: Kansas Member No.: 8,304 ![]() |
you mentioned huge vehicles and I agree with that one. a bored rigger and or decker..er hacker and a riged cement truck? but then i'm more teh mass transit type so a local city bus...or maybe a few taxi cabs... and if that dosn't work theirs always the good old fashioned sniper ambush with ADPS again a rigger type job or some street sams all about 400+ metters away, or for ambushing fun. Command det Land mines. becouse if you want to show you truly care about the well being of your target then nothing says I love you please stay dead like good planing,effort,care,love and HE shape charges and claymores.
And dash posted before I could so heres an edit...damn it using a good movie quote before me (IMG:style_emoticons/default/frown.gif) hehehe |
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#5
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,173 Joined: 27-July 05 From: some backwater node Member No.: 7,520 ![]() |
Nuke the place from orbit. It's the only way to be sure. smokin.gif But not before paralysing and confusing him with nu-disco tunes, followed by a retreat to safty, of course. This thread is going to be great. Sorry. (IMG:style_emoticons/default/rotfl.gif) |
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#6
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Target ![]() Group: Members Posts: 66 Joined: 6-February 08 Member No.: 15,650 ![]() |
theirs always the good old fashioned sniper ambush with ADPS again a rigger type job or some street sams all about 400+ metters away True, but you have to expect a cyberzombie to have maxxed out ears, eyes and everything, so the first hit alerts it to your location (if it hadn't spotted you already), then they just approach you real quick and take you out. The only combat scenarios I could think of as viable are ones where the attacking thing is hardier than the cyberzombie itself (which is going to have 6 points or more of hardened armour, plus whatever sheathing/orthoskin/plating/worn armour up the wazoo) Attacking it on foot is going to be really risky! |
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#7
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Target ![]() Group: Members Posts: 79 Joined: 11-July 07 Member No.: 12,214 ![]() |
shoot them in the face with a tank
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#8
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,173 Joined: 27-July 05 From: some backwater node Member No.: 7,520 ![]() |
Ask Mr. Lucky to Longshot him in the face. With a minigun, or something. (IMG:style_emoticons/default/smile.gif)
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#9
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,187 Joined: 9-February 08 From: Boiling Springs Member No.: 15,665 ![]() |
The Hacker way would not work because I can see the Zombie turning off it's wireless connection and then "turning off" the Hacker for the attempt. No, the best way to take out a Cyberzombie is to hit it with a team of sammies. You'll lose a few, but honestly that's the only way I can see to take one down with the "lowest cost". Vehicles... not really because the Zombie has his own heavy weapons and he might be able to destroy the vehicle before it cacks him.
Another way occured to me... Air Spirits. Summon them and have them lift the Zombie about 30,000 feet in the air and let him drop. While he's coming down, shoot him with sniper rifles ("Pull!" (IMG:style_emoticons/default/biggrin.gif) ), rinse and repeat until it stops moving... and then shoot it in the head with shotguns until the head disappears. |
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#10
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Target ![]() Group: Members Posts: 79 Joined: 11-July 07 Member No.: 12,214 ![]() |
heres a thought, lure it to a nuclear bomb shelter, lock it in and don't worry about it anymore
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#11
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Target ![]() Group: Members Posts: 66 Joined: 6-February 08 Member No.: 15,650 ![]() |
Another way occured to me... Air Spirits. And as soon as the air spirit approaches the cyberzombie it's inside its area of background count, and loses force equal to the zombie's negative essence, which will either deflate the spirit to the point at which the zombie can one-hit-kill it with a blow from spurs, or might even destroy the spirit before it reaches the zombie (IMG:style_emoticons/default/sarcastic.gif) OK - a huge huge spirit, maybe - but you'll need in excess of force 6 I think ... |
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#12
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Moving Target ![]() ![]() Group: Members Posts: 946 Joined: 16-September 05 From: London Member No.: 7,753 ![]() |
The simple solution is 2 pistols..
..1 loaded with paintball shells containing some form of acid, the other containing whatever you like. Just apply liberally, and watch them no longer be a problem. I suppose paintball shells loaded with DMSO + something fun will do just as well |
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#13
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Moving Target ![]() ![]() Group: Members Posts: 946 Joined: 16-September 05 From: London Member No.: 7,753 ![]() |
Another way occured to me... Air Spirits. Summon them and have them lift the Zombie about 30,000 feet in the air and let him drop. While he's coming down, shoot him with sniper rifles ("Pull!" (IMG:style_emoticons/default/biggrin.gif) ), rinse and repeat until it stops moving... and then shoot it in the head with shotguns until the head disappears. Use the Air Spirit to suck out all the air in his vicinity [or use a water based Spirit to drown him] |
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#14
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Moving Target ![]() ![]() Group: Members Posts: 715 Joined: 4-September 05 From: Metaplane GEPLK136 (The one with the lizards. You remember the lizards, don't you?) Member No.: 7,684 ![]() |
Lure it to the junkyard, pick it up with that magnetic crane, and drop it in a car crusher. One conveniently ringed with a large quantity of explosives, and filled with acid (unless lava is conveniently available.)
QUOTE shoot them in the face with a tank All right guys, this will take precision timing. I've got the tank loaded into the steam catapult. As soon as it hits the zombie in the face, decker, I want you to fire the main gun... |
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#15
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Moving Target ![]() ![]() Group: Members Posts: 715 Joined: 4-September 05 From: Metaplane GEPLK136 (The one with the lizards. You remember the lizards, don't you?) Member No.: 7,684 ![]() |
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#16
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,653 Joined: 22-January 08 Member No.: 15,430 ![]() |
I think biological warfare would probably be the easiest way to kill a cyberzombie -- they have got to have really crappy immune systems!
Also, if you could hack their PAN and turn off their invoked memory stimulator, they'd kill themselves by forgetting to eat and take their meds. A booby trapped jaberwocky rocket (think roadside bomb) could disable the zombie's ware (if they still work how they did in SR3 anyway) and make him as helpless as a zombified baby. In fact, booby traps in general would probably be the best idea -- if they're well hidden, the zombie won't see them, and boom! There is no defense test against a bomb (since there's no attack test, right?), and they can easily do enough damage to blow right through a cyberzombie's body and armor. |
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#17
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 3,732 Joined: 1-September 05 From: Prague, Czech Republic Member No.: 7,665 ![]() |
Step 1: Astrally Project
Step 2: Fly over its head. Step 3: Cast Mana Bolts down into its Background Count repeatedly until it dies. Seriously. Cyberzombies are fast, tough, and brutally effective, and they can fit astral enemies with their unarmed combat. But astral opponents can attack them (however ineffectually), in ranged combat. That's a problem. Cyberzombies need astral cover or to stay in enclosed spaces where they can avoid line of sight from projecting hostile mages. -Frank |
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#18
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Target ![]() Group: Members Posts: 79 Joined: 11-July 07 Member No.: 12,214 ![]() |
ok, heres a theory i just thought of
being that Cyberzombies are created by magically forcing the spirit to remain in the body, couldn't you hire a team of mages to release the spirit? reverse whatever incantation is used to create said zombie, if the spirit leaves the body, you're left with a corpse |
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#19
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Target ![]() Group: Members Posts: 66 Joined: 6-February 08 Member No.: 15,650 ![]() |
All right guys, this will take precision timing. I've got the tank loaded into the steam catapult. As soon as it hits the zombie in the face, decker, I want you to fire the main gun... *falls off his chair laughing* (IMG:style_emoticons/default/rotfl.gif) |
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#20
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Moving Target ![]() ![]() Group: Members Posts: 946 Joined: 16-September 05 From: London Member No.: 7,753 ![]() |
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#21
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Moving Target ![]() ![]() Group: Members Posts: 697 Joined: 18-August 07 Member No.: 12,735 ![]() |
The Hacker way would not work because I can see the Zombie turning off it's wireless connection and then "turning off" the Hacker for the attempt. No, the best way to take out a Cyberzombie is to hit it with a team of sammies. You'll lose a few, but honestly that's the only way I can see to take one down with the "lowest cost". Vehicles... not really because the Zombie has his own heavy weapons and he might be able to destroy the vehicle before it cacks him. Another way occured to me... Air Spirits. Summon them and have them lift the Zombie about 30,000 feet in the air and let him drop. While he's coming down, shoot him with sniper rifles ("Pull!" (IMG:style_emoticons/default/biggrin.gif) ), rinse and repeat until it stops moving... and then shoot it in the head with shotguns until the head disappears. Better to have the air spirits pick up a train and drop it from a very high altitude onto said cyberzombie... that way they can avoid the background count. |
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#22
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,537 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
shape earth, bury it, you circumwent the most trouble of having to cast at the actual zombie, and if he's burried and you shape the earth into solid stuff you can be pretty sure that he won't get out . . else, use levitate to drop him from freaking high in the air down to the ground, falling damage still hurts them pretty much i'd wager . . or drop something heavy ON him . . else, Troll-Bows as they do not get the HARDENED Armor Cyborks get i think . . but i am not sure about that . . turn to goo? petrify?
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#23
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Moving Target ![]() ![]() Group: Members Posts: 715 Joined: 4-September 05 From: Metaplane GEPLK136 (The one with the lizards. You remember the lizards, don't you?) Member No.: 7,684 ![]() |
I know.. ..But who can last longer, internal air or water spirit ? Internal air lasts two hours. An air spirit using engulf is in melee range with the cyberzombie, who is dual natured (and thus immunity to natural weapons does not apply), and is reduced in force by the cyberzombie's negative essence. I'm betting two hours is the longer of the two times, unless that spirit is very high force indeed. I suppose something could be said for greatform spirits. LOS engulf could avoid the combat and background count. "Okay guys, I've sicked the spirit on him. Now all we have to do is keep him from killing us or going indoors for two more hours... unless he has another tank of air on him... |
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#24
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Moving Target ![]() ![]() Group: Members Posts: 946 Joined: 16-September 05 From: London Member No.: 7,753 ![]() |
Yes, you're quite right [I forgot about this negative essence thing].
I'm back to the paintball guns loaded with acid, then |
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#25
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 ![]() |
same way you kill everything in shadowrun. seriously, it's not very hard to take out anything in this game. just shoot it until it dies.
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Lo-Fi Version | Time is now: 27th May 2023 - 11:04 PM |
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