Astral Armor, what about... |
Astral Armor, what about... |
Dec 4 2003, 07:37 PM
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#1
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Moving Target Group: Members Posts: 266 Joined: 16-April 02 From: DC Member No.: 2,605 |
If a character had the spell Astral Armor quickened or tattooed to them how would this function? specifically, when the character astrally projects, would the quickened/tattooed spell protect his/her astral body or would it stay with his/her physical body?
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Dec 4 2003, 07:40 PM
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#2
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Ain Soph Aur Group: Dumpshocked Posts: 3,477 Joined: 26-February 02 From: Montreal, Canada Member No.: 600 |
It probably says somewhere in MiTS, but my feeling is that spells stay with your aura, so they'd follow you when you project. Not sure, though.
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Dec 4 2003, 07:51 PM
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#3
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Running Target Group: Members Posts: 1,047 Joined: 12-November 03 From: Perilously close to the Sioux Nation. Member No.: 5,818 |
Should be. After all, you don't leave weapon focii behind.
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Dec 4 2003, 08:34 PM
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#4
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
Yes, spells and whatnot accompany the magician when he projects. The same is true for the "aural print" of fetishes and the like. It's detailed in the core rulebook, but I don't have access to it at the moment to give a page reference. I'm positive it's there, though. :)
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Dec 5 2003, 05:14 AM
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#5
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Shooting Target Group: Members Posts: 1,685 Joined: 17-August 02 Member No.: 3,123 |
I believe it specifies mana-type spells only.
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