Maxing Armor, By Bod rating |
Maxing Armor, By Bod rating |
Mar 14 2008, 04:27 PM
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#1
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Decker on the Threshold Group: Dumpshocked Posts: 2,922 Joined: 14-March 04 Member No.: 6,156 |
So, now that Arsenal is out, anyone interested in "armor builds" for different body values? By this I mean what layering of armor would be best for Bod 1? Bod 2? Bod 3? Etc.
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Mar 14 2008, 05:11 PM
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#2
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Decker on the Threshold Group: Dumpshocked Posts: 2,922 Joined: 14-March 04 Member No.: 6,156 |
Example: the best non-encumbering armor load I've been able to build for Bod 3:
FFBA (6/2) Leather Jacket (2/2) Securetech PPP Vitals Protector (+1/+1) Helmet (+0/+2) Final armor: 9/7 (6/6 for encumbrance purposes) |
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Mar 14 2008, 05:15 PM
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#3
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Genuine Artificial Intelligence Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 |
Between layering FFBA and the PPP system you really ought to be able to get Bodyx2+3/Bodyx2+1 (encumbrance as Bx2/Bx2) for pretty much any value of Body.
That might break down at the extremely low end that no runner every actually takes. |
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Mar 14 2008, 05:19 PM
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#4
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Neophyte Runner Group: Members Posts: 2,159 Joined: 12-April 07 From: Ork Underground Member No.: 11,440 |
Example: the best non-encumbering armor load I've been able to build for Bod 3: FFBA (6/2) Leather Jacket (2/2) Securetech PPP Vitals Protector (+1/+1) Helmet (+0/+2) Final armor: 9/7 (6/6 for encumbrance purposes) Excellent Thread. EB nice design*steals* any ideas for a body of 2 character? WMS |
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Mar 14 2008, 05:24 PM
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#5
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Genuine Artificial Intelligence Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 |
Excellent Thread. EB nice design*steals* any ideas for a body of 2 character? WMS A layer with Bodyx2-3 Ballistic. (in this case that would be only 1) Layer it with FFBA. Add PPP to get Impact up to the max. There's your formula. edit: So in your specific case, a single piece from one of the piecemeal armor outfits. Like a 1/1 armored skirt. Add FFBA for 6/2 that encumbers as 3/1. Add shinguards and forearm guards. You're 7/5 for the encumbrance of 4/4. And you look ridiculous. (IMG:style_emoticons/default/wink.gif) |
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Mar 14 2008, 05:31 PM
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#6
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Target Group: Members Posts: 91 Joined: 24-September 07 Member No.: 13,404 |
For Bod 2, take off the Jacket from the Bod 3 setup (+7/+5, 4/4 encumbrance)
For Bod 1, go with FFBA Half Suit and a helmet (+4/+3, 2/2 encumbrance) |
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Mar 14 2008, 05:33 PM
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#7
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Moving Target Group: Members Posts: 829 Joined: 26-February 02 Member No.: 770 |
The main problem I have with min/maxing armor is that, while an armored jacket could pass under most circumstances, and FFBA can be relatively subtle, as long as you've got the hood and gloves in a pocket, and a helmet might be able to pass as a motorcycle helmet...the PPP is always going to leave you looking like you're dressing for a hockey game (or Adam, from Mythbusters.)
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Mar 14 2008, 05:38 PM
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#8
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Running Target Group: Members Posts: 1,069 Joined: 19-July 07 From: Oakland CA Member No.: 12,309 |
Best for a body 2? Heavy Military Body Armor + helmet. A body 2 character can wear 6 points milspec giving them a putting them 12 over what they can wear normally for a -6 to agility and reaction. Neutralize that with rating 6 mobility upgrade.
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Mar 14 2008, 05:39 PM
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#9
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Genuine Artificial Intelligence Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 |
the PPP is always going to leave you looking like you're dressing for a hockey game (or Adam, from Mythbusters.) QUOTE (Arsenal pg 49) Each piece of armor is available in at least three styles: a discreet protection designed to be worn beneath other clothing...
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Mar 14 2008, 05:41 PM
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#10
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Genuine Artificial Intelligence Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 |
Best for a body 2? Heavy Military Body Armor + helmet. A body 2 character can wear 6 points milspec giving them a putting them 12 over what they can wear normally for a -6 to agility and reaction. Neutralize that with rating 6 mobility upgrade. Well that's hardly subtle. Completely unlike my FFBA-ensconced armor-skirt-wearing limb-guarded build. (IMG:style_emoticons/default/grinbig.gif) |
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Mar 14 2008, 05:45 PM
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#11
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Moving Target Group: Members Posts: 829 Joined: 26-February 02 Member No.: 770 |
I know, I know...but you start running into logic issues with your clothing volume.
i.e.: OK, so your clothing is armored, you have a "discreet" additional piece of armor under it, AND you have form fitting. So, what, your body is only 2 inches thick? Or do you look like a 6-year-old in snow clothes? (cue image from A Christmas Story.) |
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Mar 14 2008, 05:46 PM
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#12
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Genuine Artificial Intelligence Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 |
I know, I know...but you start running into logic issues with your clothing volume. i.e.: OK, so your clothing is armored, you have a "discreet" additional piece of armor under it, AND you have form fitting. So, what, your body is only 2 inches thick? Or do you look like a 6-year-old in snow clothes? (cue image from A Christmas Story.) I can't put my arms down! |
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Mar 14 2008, 09:00 PM
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#13
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Moving Target Group: Members Posts: 565 Joined: 7-January 04 Member No.: 5,965 |
heres my breakdown of one possible way to do each of the various body ratings.
BODY 1: FFBA half-body, Shin guard. 4/2, $1050 (mod limit 6) Body 2: FFBA Full Suit, helmet, shin guards. 7/5, $1850 (mod limit 9) Body 3: FFBA full suit, 'victory' camo vest, shim guards, forearm gaurds. 6/7, $2,350 (mod 9+6) Body 4: FFBA full suit, 'victory' camo vest, helmet, vitals protector, shin guards. 11/9, $2,250 Body 5: FFBA full suit, Lined coat, vitals protector, helmet*, forearm+shin guard. 13/11, $2,750 (mod 9+9) Body 6: FFBA ful suit, armor jacket, vitals protector, helmet*, shin+forearm guards. 15/13, $2,950 (mod 9+12) Body 7: FFBA full suit, Armor jacket, helmet, vitals protector, arm+leg casings, shin+forearm guards. 17/14, $3,500 at body 8, you hit diminishing returns for your investment, unless you start wearing security armor. |
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Mar 14 2008, 09:40 PM
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#14
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Moving Target Group: Members Posts: 227 Joined: 6-March 03 Member No.: 4,211 |
More from the fluff department.
It's probably worth thinking about campaign setting and time of year when layering armor as well. For instance we're currently playing in Denver and it's summer. Wearing layered armor might not only look weird considering the time of year it would also be pretty hot I imagine. During the winter on the other hand you could get away with a lot more bulk both social and comfort wise. |
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Mar 14 2008, 09:46 PM
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#15
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Shooting Target Group: Members Posts: 1,653 Joined: 22-January 08 Member No.: 15,430 |
Question: does cyber armor encumber you at all? It souldn't, but I can't find the rule to that effect.
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Mar 14 2008, 10:27 PM
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#16
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Moving Target Group: Members Posts: 811 Joined: 30-January 07 From: Portland, OR Member No.: 10,845 |
For instance we're currently playing in Denver and it's summer. Wearing layered armor might not only look weird considering the time of year it would also be pretty hot I imagine. During the winter on the other hand you could get away with a lot more bulk both social and comfort wise. Hey! I just realized another reason why they chose Seattle, it's always raining! Now you have an excuse to be wearing your Armor Jacket all the time. (IMG:style_emoticons/default/wink.gif) I do agree with you, though. We often times forget the setting we are in. In summer, at most I'd be able to wear is probably long sleeve shirt and pants. Throw on a jacket and things are getting hot! |
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Mar 14 2008, 10:34 PM
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#17
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Neophyte Runner Group: Members Posts: 2,188 Joined: 9-February 08 From: Boiling Springs Member No.: 15,665 |
Question: does cyber armor encumber you at all? It souldn't, but I can't find the rule to that effect. I tried to find it in the BBB and Arsenal, and could not find it. I would say that it doesn't encumber you at all (ESPECIALLY Orthoskin!) and stacks with regular armor. |
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Mar 14 2008, 10:35 PM
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#18
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Neophyte Runner Group: Members Posts: 2,188 Joined: 9-February 08 From: Boiling Springs Member No.: 15,665 |
Hey! I just realized another reason why they chose Seattle, it's always raining! Now you have an excuse to be wearing your Armor Jacket all the time. (IMG:style_emoticons/default/wink.gif) I do agree with you, though. We often times forget the setting we are in. In summer, at most I'd be able to wear is probably long sleeve shirt and pants. Throw on a jacket and things are getting hot! Unless the armor has some sort of built in cooling system. |
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Mar 14 2008, 10:48 PM
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#19
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Moving Target Group: Members Posts: 227 Joined: 6-March 03 Member No.: 4,211 |
I suppose some sort of cooling system could be built into normal armor (I didn't see anything covering this in the main book and I don't have arsenal). Insulation and Thermal Dampening can certainly keep you warm in colder times though wearing either in the summer in a warm climate is probably begging for heat stroke if you don't have some sort of cooling system built in.
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