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> Space Elevator, What the Hell?
cryptoknight
post Mar 18 2008, 03:42 PM
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QUOTE (Stahlseele @ Mar 18 2008, 08:16 AM) *
rules for decompression, rules for magic in space, rules for movement and the such . . and of course, tons of fluff
how to get up/down there including the elevator . . maybe an escalator too? and rocket-ships and space-shuttles? or semi ballistic aeroplanes that go out of the athmosphere?



Ummm I distinctly recall reading bits of rules covering a lot of that already. Didn't Emergence cover at least some of that to a degree?
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Grinder
post Mar 18 2008, 03:54 PM
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Iirc it doesn't. It's a story book mainly.
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Blade
post Mar 18 2008, 04:05 PM
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If it's 4th ed, it's mostly Arsenal.
If it's 3rd ed it's Target : Wastelands.
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cryptoknight
post Mar 18 2008, 04:27 PM
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QUOTE (Blade @ Mar 18 2008, 10:05 AM) *
If it's 4th ed, it's mostly Arsenal.
If it's 3rd ed it's Target : Wastelands.



That's right... Extreme environments section of Arsenal covers decompression and the physics of space for SR4...

I think Street Magic (?) had rules on the different magical background counts with a sample of a dwarf on the moon?
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crizh
post Mar 18 2008, 04:28 PM
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QUOTE (suppenhuhn @ Mar 18 2008, 03:23 PM) *
Also such an elevator isn't feasible in the least. All it does provide is a cable where your climbers can climb up on, it doesn't provide power supply or anything else. Also a single cable could only support about 20 tons of payload, maybe a bit less and thats for climber+cargo. It also wouldnt be that fast that you could have dozens of tours a day. You're way better off catapulting your cargo into space, then you also don't need to worry about how to store the energy to get there and stuff like that in addition to not have to build that thingie in the first place and maintain it later.


Is the point not to use counterweighting to essentially get 'free' orbital transfers? You need to have as much material coming down the well as up and there's friction to pay for but otherwise TANSTAAFL, not.

Unlike the catapult which uses gigantic amounts of energy with every shot.
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Stahlseele
post Mar 18 2008, 04:28 PM
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yeah, there was SOME of that Stuff in Wastelands and Arsenal . . but ALL of that in one single book would be pretty sweet . .
at least saying: "it's shadowrun . . IN SPAACEE!" is cool in it's very own way <.<
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crizh
post Mar 18 2008, 04:32 PM
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QUOTE (cryptoknight @ Mar 18 2008, 04:27 PM) *
That's right... Extreme environments section of Arsenal covers decompression and the physics of space for SR4...

I think Street Magic (?) had rules on the different magical background counts with a sample of a dwarf on the moon?



God, I hate the stuff in Arsenal. Just reading it made my eyes bleed.
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GryMor
post Mar 18 2008, 04:59 PM
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QUOTE (crizh @ Mar 18 2008, 12:28 PM) *
Is the point not to use counterweighting to essentially get 'free' orbital transfers? You need to have as much material coming down the well as up and there's friction to pay for but otherwise TANSTAAFL, not.

Unlike the catapult which uses gigantic amounts of energy with every shot.


Fixed energy production is really really really cheap compared to the construction of a space elevator. Most climber designs I've seen rely on projected ground power, and really, a tether climber needs just as much total energy as a catapult, it just needs it over a longer time period and avoids the stressful acceleration of a catapult as well as losing less energy to atmospheric friction. If you really want some fun, take a look at the Launch Loop, doesn't require quite the same level of material advancement as a tether, on the other hand, it's a multi thousand kilometer dynamic structure moving at 14km/s that can vaporize itself if it deviates more than a few millimeters from it's stable condition.

Anyways, the point of the counterweight is to not have to have the tether extend too far past geostationary altitude and thus save on construction costs (while significantly reducing vulnerable cross section). The tether is held in tension, by the counterweight (that is moving at greater than orbital velocity for it's altitude), the weight of the portion of the tether that is below geo stationary altitude and the actual base station of the tether, providing an anchor and allowing enough margin for things to actually climb the tether. In the event of a failure, the portion of the tether below the break falls and the portion above the break (along with the counterweight) enters an eliptical orbit with it's low point a little above geostationary orbit.
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crizh
post Mar 18 2008, 05:28 PM
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Sorry, I failed to be clear and precise.

By counterweighting I meant the sort you would find in an elevator rather than the asteroid previously mentioned. Probably some sort of high efficiency electromagnetic system, like a hybrid's regenerative braking, instead of a big lump of lead and a 'wire'.

Does a Space Elevator not also have some cool power-generation properties due to the differing strengths of the Earth's magnetic field at either end?
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bibliophile20
post Mar 18 2008, 06:05 PM
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QUOTE (suppenhuhn @ Mar 18 2008, 11:23 AM) *
You can't put a counterweight into geostationary orbit. The moment you apply any external force towards the earth on it (like attaching a 35000km long cable) the object will start to sink and then crash onto earth as you just pulled it closer. If you want to use a counterweight it needs to be further away from the earth then that orbit so that you end up with the center of gravity of the system counterweight+tethers+climbers+payload being at a geostationary orbit or better yet a bit beyond it.

That was one of the factors that I wasn't mentioning in my original post, because it didn't have to do with my very basic explaination. However, you are correct in that the counterweight should be slightly beyound GEO.
QUOTE
Also such an elevator isn't feasible in the least. All it does provide is a cable where your climbers can climb up on, it doesn't provide power supply or anything else.

Which is why you either embed your power supply in the cable itself (like the subway's third rail) or power the thing internally.
QUOTE
Also a single cable could only support about 20 tons of payload, maybe a bit less and thats for climber+cargo.

I want to see where you got those numbers from. Blanket, unsubstantiated statements like that don't hold much water with me or many others on this board.
QUOTE
It also wouldnt be that fast that you could have dozens of tours a day. You're way better off catapulting your cargo into space, then you also don't need to worry about how to store the energy to get there and stuff like that in addition to not have to build that thingie in the first place and maintain it later.

Obviously someone hasn't done an through study of the situation; catapaults work... after a fashion. but while they're an improvement over old fashioned rocketry, they still suffer from the need for massive amounts of acceleration to get the payload up to orbital speeds, which costs a massive amount of energy and requires similarly massive construction and maintenance. The advantage of an elevator is that the cargo is being lifted slowly, which is less strenuous on any human or other delicate cargo.
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cryptoknight
post Mar 18 2008, 06:40 PM
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QUOTE (crizh @ Mar 18 2008, 10:32 AM) *
God, I hate the stuff in Arsenal. Just reading it made my eyes bleed.



I skipped that chapter... I just wanted new stuff to buy and modifications to make...

More Ways To Die = More Ways to Confuse Yourself
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GryMor
post Mar 18 2008, 06:46 PM
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QUOTE (crizh @ Mar 18 2008, 01:28 PM) *
By counterweighting I meant the sort you would find in an elevator rather than the asteroid previously mentioned. Probably some sort of high efficiency electromagnetic system, like a hybrid's regenerative braking, instead of a big lump of lead and a 'wire'.

Does a Space Elevator not also have some cool power-generation properties due to the differing strengths of the Earth's magnetic field at either end?


counterweighting is structurally (and economically) a bad idea. Unlike in modern building elevators, the tether does not move, but instead, the lift vehicles climb it. Additionally, any extra weight reduces the mass of payloads.

The elevator structure can not usefully generate power. It's 40,000+km long (100,000km in the case of a pure tether, closer to 40,000km in the counterweighted model), the heating from transmission losses would be a threat to it's integrity. In fact, this means that the structure as a whole needs to be non conductive, hence why most proposed designs have the lift vehicle powered by ground generated lasers aimed at a photo voltaic panel opposite the payload module.
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kigmatzomat
post Mar 18 2008, 08:00 PM
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QUOTE (cryptoknight @ Mar 18 2008, 10:35 AM) *
Geosynchronous Orbit is a point between the earth and moon... the station doesn't have to dodge the moon.


Geosynchronous orbit is any orbit that remains over the same point on the planet.

Lagrangian points are the stable points where gravity effects from two celestial bodies is countered by the centripedal forces involved in landing at that position. There are 5 lagrangian points around Earth.


As far as power goes, getting anything to the top of the gravity well requires a lot of energy. Mass x gravity x height = E. The question is efficiency. My aerodyamic-fu is weak but friction losses go up exponentially with velocity. Escape velocity is something like 11kps (24,600 mph). Reduce that to anything subsonic and your air resistance is 0.09% what it was.

SR does have orbital power satellites that can beam cheap energy down to the climber. Plus descenders should actually generate power once they get solidly into the gravity well. Mass x Gravity x height works both ways. Even after losses, a descender could provide 25% of the energy for a climber.
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bibliophile20
post Mar 18 2008, 08:19 PM
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QUOTE (kigmatzomat @ Mar 18 2008, 03:00 PM) *
As far as power goes, getting anything to the top of the gravity well requires a lot of energy. Mass x gravity x height = E. The question is efficiency. My aerodyamic-fu is weak but friction losses go up exponentially with velocity. Escape velocity is something like 11kps (24,600 mph). Reduce that to anything subsonic and your air resistance is 0.09% what it was.

Exactly. The issue is simple: Efficiency.

To escape the gravity well, one needs to apply a certain amount of energy to the escaping object. This is the minimum energy required and, until we figure out how to produce antigravity, that amount is not going to change. However, current methods are very wasteful.

Rocketry has the primary problem of carrying its fuel on board; to accelerate that fuel, you need even more fuel, and to accelerate that fuel you need even more fuel, in a geometric increase.

A catapult, as kigmat pointed out, runs into the serious problem of air resistance; even if you start it above most of the atmosphere, you're still talking about accelerating something to orbital or near orbital velocities inside an atmosphere. We have a term for objects that do that: meteors. And if you add heat shielding to the launch vehicle, then your energy costs just went up, as you now have to accelerate the heat shield as well.

The nice thing about space elevators, however, is that all of the energy applied goes directly into increased height-above-ground; slow and steady wins the race in this case, and, additionally, the first elevator will be the hardest to build, as all of the materials will either have to be launched traditionally or made in space (both expensive options) but subsequent elevators can be built by using the first elevator to transport the materials up to GEO.
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crizh
post Mar 18 2008, 08:45 PM
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Can you even begin to imagine the wealth that the first space elevator will represent to the Mega that builds it?

It's Aztechnology that's closest in 2070, isn't it?

Cool....

Not! (IMG:style_emoticons/default/grinbig.gif)
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Synner667
post Mar 18 2008, 08:59 PM
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There's some lovely stuff about a Space Elevator, with floorplans, diagrams and discussion in a Traveller:2300 module ["Beanstalk", by name].


Definitely worth reading, if you plan on using one in your sessions.
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bibliophile20
post Mar 18 2008, 09:05 PM
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QUOTE (Synner667 @ Mar 18 2008, 04:59 PM) *
There's some lovely stuff about a Space Elevator, with floorplans, diagrams and discussion in a Traveller:2300 module ["Beanstalk", by name].


Definitely worth reading, if you plan on using one in your sessions.


One of the best hard-science depictions of a space elevator in fiction would have to be Arthur C. Clarke's The Fountains of Paradise; it's actually what got me interested in space elevators to begin with.
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crizh
post Mar 18 2008, 10:13 PM
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QUOTE (Synner667 @ Mar 18 2008, 08:59 PM) *
There's some lovely stuff about a Space Elevator, with floorplans, diagrams and discussion in a Traveller:2300 module ["Beanstalk", by name].


Definitely worth reading, if you plan on using one in your sessions.


Ah, that takes me back. I still love stutterwarp drives...

Good luck finding any of that material these days...
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WearzManySkins
post Mar 18 2008, 10:17 PM
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Wonder if you could use the Shiva concept of powering the Beanstalk, ie use the difference in electrical potential between the surface and the ionosphere.

There was a Sci Fi book written using such long ago,but they used lasers to bridge the gap, instead of a elevator.

WMS
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suppenhuhn
post Mar 18 2008, 10:21 PM
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QUOTE (bibliophile20 @ Mar 18 2008, 07:05 PM) *
That was one of the factors that I wasn't mentioning in my original post, because it didn't have to do with my very basic explaination. However, you are correct in that the counterweight should be slightly beyound GEO.

That was more like the opposite of what you said but meh.

QUOTE
Which is why you either embed your power supply in the cable itself (like the subway's third rail) or power the thing internally.

Unless you somehow come up with an idea how to superconduct along your 35000 km long self supporting cable or find a new way of storing energy that goes way beyond mere hydrogen fuel cells both proposed methods are impossible.

QUOTE
I want to see where you got those numbers from. Blanket, unsubstantiated statements like that don't hold much water with me or many others on this board.

Then why do you post here? *points to edwards and runs*

QUOTE
Obviously someone hasn't done an through study of the situation; catapaults work... after a fashion. but while they're an improvement over old fashioned rocketry, they still suffer from the need for massive amounts of acceleration to get the payload up to orbital speeds, which costs a massive amount of energy and requires similarly massive construction and maintenance. The advantage of an elevator is that the cargo is being lifted slowly, which is less strenuous on any human or other delicate cargo.

Obviously someone should be less bigheaded considering the academic knowledge he presented so far; The massive amount of energy they require isn't that much higher then that of a climber considering that you can ignore atmospheric friction after the first 100km. Also you don't need any sort of motor or energy collector or whatever on board and thus will be somewhat lighter. Speaking of massive construction when comparing anything but the death star to a space elevator is a bit weird and maintenance would also be ok considering your maintenance crew can reach their workplace by car and failure of a tether in a tether catapult also is way less dramatic then loosing the whole elevator to a cascade.
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Synner667
post Mar 18 2008, 10:39 PM
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QUOTE (crizh @ Mar 18 2008, 10:13 PM) *
Ah, that takes me back. I still love stutterwarp drives...

Good luck finding any of that material these days...



Easy for me - it's on my shelf, with several other T:2300 products (IMG:style_emoticons/default/smile.gif)


I wonder why no-one is mentioning that power is simple - big solar sails tethered to the asteroid used to counterbalance the Elevator >shrug<

Considering there are manned Orbitals [such as the home of the Court] already in place, the know-how for manufacturing, maintenance and material sciences should not be too much of a stretch.
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KCKitsune
post Mar 18 2008, 10:56 PM
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QUOTE (Stahlseele @ Mar 18 2008, 10:16 AM) *
... rules for magic in space, ...


Simple... NO!

straight forward enough for you? (IMG:style_emoticons/default/grinbig.gif)
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Stahlseele
post Mar 18 2008, 11:09 PM
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eh, SR4 introduced it as a level 10 mana-void or warp, so if you can get your magic up to 11 with 5 or 6 initiations and you know some level 11 spells, you're practically good to go and get power 1 spells out of your input neh? O.o
but yes, simple enough for me *g*
i just want a book titled:"SHADOWRUN: IIN SPAACEE!" with all that fluff and crunch to everything space-based in there ^^
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Aaron
post Mar 18 2008, 11:16 PM
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In related news, Arthur C. Clarke has passed away.
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Herald of Verjig...
post Mar 18 2008, 11:39 PM
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QUOTE (suppenhuhn @ Mar 18 2008, 05:21 PM) *
Unless you somehow come up with an idea how to superconduct along your 35000 km long self supporting cable or find a new way of storing energy that goes way beyond mere hydrogen fuel cells both proposed methods are impossible.

Hey, look at that, people who know the math are already working on thsoe problems.
Or maybe this is more to your liking.

Apparently, the current idea is to use laser energy transmission in a wavelength that experiences minimal diffusion through the atmosphere and with a few dynamic tweaks to improve the rate beyond that.
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