IPB

Welcome Guest ( Log In | Register )

2 Pages V   1 2 >  
Reply to this topicStart new topic
> Mental disorder qualities, warning; long
Lionhearted
post Apr 2 2008, 01:39 PM
Post #1


Shooting Target
****

Group: Members
Posts: 1,930
Joined: 9-April 05
From: Scandinavian Union
Member No.: 7,310



Quite some time ago one of my GM's made a furrow conversion of old SR3 Qualities into the 4th edition, along with material from the internet and some own work. I throughoutly love playing insane characters and it's so much easier when it actually exist rules for it. Beg excuse for the bad spelling in some parts and I would like to add a remark that some of the disorders may need some reworking or a set BP cost, hope you enjoy it.. and thanks for Axe for being such a geek


Mental Disorder
Cost: +5 to +25 BP
Your character suffers a mental illness of some sort, such as paranoia or schizophrenia. The value of the quality depends on the nature of the dementia and how often it affects game play. The gamemaster arbitrarily determines the value of this quality, and when this effect applies.
The following is a description of varios mental disorders a character could have. Some of these disorders have game effects noted in their description, while some do not. The gamemaster arbitrarily determines when this effect applies, and decides on what game effects other disorders may have. The gamemaster may also choose to alter the effects of disorders as noted here if he feels that the effect is not appropriate in his game. These disorders may also require roleplaying, and the gamematser should enforce it with karma loss if the player does not hold to it.
Note that no disorder has a fixed BP cost associated with it. The gamemaster is free to set the cost for this quality based on his own judgement of the severity of the disorder. A character suffering from kleptomania or nymphomania may recieve +5 BP, while someone suffering from anorexia nervosa may recieve +10 to +20 BP depending on how the charcaters attributes are affected, and someone suffering from panic attacks might recieve +15 BP.

Anxiety Disorders
Even a seasoned Shadowrunner feels anxious before a fight, and the wageslavs in the city might worry that they will be cut from the payroll. These fears are a normal, natural part of living in a danger-filled environment such as the Sixth World, but in some cases these anxieties overwhelm an individual, causing inactivity, distress, and even severe behavioral problems. When fear ana anxiety overwhelm a character for a prolonged period of time, the character suffers from an anxiety disorder. Most common forms of anxiety disorders are described here.
Generalized Anxiety Disorder: The character suffers from a variety of physical and emotional symptoms that can be grouped into certain categories.
Motor Tension: Jitteriness, aches, twitches, restless ness, easily startled, easily fatigued, and so on. The character suffers a -1 dice pool penalty to all Tests using Physical Attributes.
Autonomic Hyperactivity: Sweating, racing heart, dizziness, clammy palms, flushed or pallid face, rapid pulse and respiration even when at rest, and so on. The character suffers a -1 dice pool penalty to all Tests.
Expectations of Doom: Anxieties, worries, fears, and expecially anticipations of misfortune. The character suffers a -1 dice pool penalty to all Tests.
Vigilance: Distraction, inability to focus, insomnia, irritability, impatience. The character suffers a -1 dice pool penalty to all Tests using Mental Attributes.
Panic Disorder (Panic Attack): This illness is marked by a discrete period of fear in which symptoms develop rapidly. Within minutes palpitation, sweating, trembling, and difficulty in breathing develop, strong enough that the victim fears immediate death or insanity. Burdened with the recurrence of these episodes, she fears their return. This reaction often leads to agoraphobia (see the Phobia quality).
Obsessive-Cumpulsive Disorder: This illness manifests in one of two forms, obsessive thoughts or cumpulsive actions; some character exibit both.
Obsessions: The character cannot help thinking about an idea, image, or impulse incessantly, often involving violence and self-doubt. These ideas are frequently repugnant to the character, but they are so strong that during times of stress she may be unable to concentrate on anything else, even if doing so is necessary for her survival. Obsessive impulses can be very dangerous when combined with auditory hallucinations, since the "voices" may urge the character to take some dangerous or hostile course of action. Also see the Obsessive quality.
Compulsions: The character insists on performing ritual actions, such as touching a doorway at left, right, and top before passing through it. Though she may agree that the actions are senseless, the need to perform them is overwhelming and may last for 2d6 Combat Turns. Even in times of great stress, the character may ignore her survival in order to perform the actions.
Post-Traumatic Stress Disorder: See the Flashbacks quality.
Phobia or Mania: A character afflicted by a phobia or a mania persistently fears a particular object or situation. She realizes that the fear is excessive and irrational, but the faear is disturbing enought that she avoids the stimulus.
Phobia: See the Phobia quality for more information.
Mania: Manias are rarer than phobias. A character afflicted by a mania is inordinately fond of a particular stimulu and takes great pains to be with it or near it. When the character's sexuality is involved, the mania may be termed a fetish. Thus, teratophobia would be an inordinate fear of monsters, while teratophalia would be an unhealthy (possibly sexual) attraction to them. See the list of phobias under the Phobia quality for ideas on what sorts of disorders could manifest as manias.

Flashbacks
Cost: +20 BP
The Flashbacks quality causes a character to experience vivid memory-based sensory hallucinations, know as flashbacks. These flashbacks are always triggered by specific stimuli. For example, a character who was tortured by the Universal Brotherhood might experience flashbacks of the torture whenever he or she sees an insect.
Any time a character with Flashbacks encounters a potential flashback trigger, he or she must make a Willpower (3) Test. If the test fails, a flashback occurs and incapacitates the character for 1d6 minutes. The character cannot take any useful action during that time. (One combat turn is 3 seconds, so every minute is 20 combat turns long.)
Characters with the Flashback quality shouls confer with their gamemaster to devise an appropriate flashback trigger before beginning play. The trigger caondition can be a particular sight, smell, sound, taste, ide, and so on. The condition should be something that the character will encounter a few times during a game. If the trigger is too common, the character may end up experiencing flashbacks all the time. If it is too rare, the character may never experience any. The gamemaster may decide to decrease the cost of this qualiy if he or she feels that the trigger is not common enough, or increase it if it is very common.
The gamemaster arbitrarily determines when this effect applies

Phobia
Cost: +10 to +20 BP
A character with a Phobia suffers from deep-seated fear activated by a specific triggering condition. The value of this quality depends on two factors, First, determine whether the trigger is Uncommon (2 BP) or Common (7 BP). Then determine the severity of the symptoms: Mild (3 BP), Moderate (8 BP), or Severe (13 BP). Add the appropriate point values to find the final value.
For example, the value of an Uncommon moderate Phobia is 10 (2 + 8) points. Note that Common Severe Phobias (a grace fear of going outside, for example) can seriously impede a character's actions.
The table below gives descriptions of conditions and severity.

Condition
Value

Uncommon
2
The triggering condition is relatively rare; for example, specific sounds, smells, or paranormal critters.
Common
7
The triggering condition is commonly encountered. Examples of such triggers include sunlight, magic, the outdoors and crowds.
Mild
3
The character experiences enough fright to distract him from the task at hand. Apply a –1 dice pool modifier to all Tests made while the character experiences the reaction.
Moderate
8
The character's reaction is seriously distracting. Apply a -2 dice pool modifier to all Tests made while the character experiences the reaction. Additionally, the character must try to avoid the triggering condition. Directly confronting the condition requires a successful Willpower (2) Test.
Severe
13
The character collapses in terror or runs away any time he encounters the triggering condition, unless he makes a successful Willpower (3) Test. if the Test succeeds, the character may act while experiencing the reaction, but he suffers a -2 dice pool modifier to all Tests.


An extensive list of possible Phobias is included below.


Acrophobia heights (formerly know as vertigo) Common
Aerophobia wind Common
Agoraphobia open places Common
Ailurophobia cats Uncommon
Arachnophobia spiders Common
Androphobia men (males) Common
Astrophobia stars Uncommon
Autophobia being alone Common
Bacteriophobia bacteria ("germs") Common
Ballistophobia bullets Common
Bathophobia deep submerged places Uncommon
Bibliophobia books Uncommon
Blennophobia slime Uncommon
Brontophobia thunder Uncommon
Cenophobia empty rooms Uncommon
Chionophobia snow Varies accoring to place of residence
Claustrophobia enclosed spaces Common
Demophobia crowds Common
Dendrophobia trees Varies according to place of residence
Entomophobia insects Uncommon
Equinophobia horses Uncommon
Gephyrdrophobia crossing bridges Uncommon
Gynephobia women (females) Common
Hamartophobia sinning or making an error Common
Haphephobia being touched Common
Heliophobia sunlight or the sun Common
Hematophobia blood or bleeding Common
Hydrophobia water Common
Hypnophobia sleep Common
Iatrophobia doctors (healers) Common
Ichthyophobia fish Uncommon
Maniaphobia going insane Uncommon
Monophobia being alone Common
Musophobia mice (and rats) Common
Necrophobia dead things Uncommon
Nyctophobia night or nightfall Common
Odontophobia teeth Common
Onomatophobia a certain name, word, or phrase Uncommon
Ophidiophobia snakes Uncommon
Ornithophobia birds Uncommon
Pediphobia children Common
Phagophobia eating Common
Phonophobia noice, including one's own voice Common
Pyrophobia fire Uncommon
Scotophobia darkness Common
Spectrophobia mirrors Common
Tephephobia being buried alive Uncommon
Teratophobia monsters Uncommon
Thalassophobia the sea Varies accoring to place of residence
Tomophobia surgery Uncommon
Uranophobia the heavens ("the horrible gaping sky!") Common
Vermiphobia worms Uncommon
Xenophobia foreigners or strangers Common
Zoophobia animals Uncommon

With some imagination and a little knowledge about how "phobia" terms are formed (most come from ancient Greek words), it's possible to come up with a list of phobias tailored to the Shadowrun setting. The following list is provided as a starting point.


Aberraphobia aberrations and creatures with tentacles Uncommon
Astralophobia astral plane Common
Draconophobia dragons Uncommon
Confodiophobia being stabbed Uncommon
Faephobia fey Uncommon
Incantophobia enchantment and mind control Uncommon
Iophobia poison Uncommon
Manaphobia magic Common
Materiophobia constructs (drones or rigged vehicles) Common
Naturaphobia nature and druids Uncommon
Planarphobia spirits and extraplanar creatures Common
Phantasmaphobia specters or ghosts Uncommon
Pneumatophobia incorporeal creatures Uncommon

Dissociative Disorders
Individuals suffering from dissociative disorders cannot maintain a complete awareness of themselves, their surroundings, or time. The disorder often involves seome great previous trauma that is too terrible to remember. Characters who have gone insane from an encounter with a powerful monster often suffer from some form of dissociative disorder.
Dissociative Amnesia (Psychogenic Amnesia): This is the inability to recall important personal information, brought on by a desire to avoid unpleasant memories. The character must make a Willpower (3) Test to recall such details or the cause of the amnesia. Treatment is required to permanently retrieve these memories.
Dissociative Fugue: The character flees from home or work and cannot recall her part. Once the flight halts, the character may assume an entirely new identity.
Dissociative Identity Disorder (Multiple Personality Disorder): The character appears to harbor more than one personality, each of which is dominant at times and has its own distinct behavior, name, and even gender. The player needs to keep track of the character's different personalalities. (Each one has the same Attributes and abilities, but different goals, outlooks, and attitudes.)

Eating Disorder

These disorders can be increaibly debilitating and even lead to starvation. They are conditions that may continue for many years, sometimes continually endangering the patient.
Anorexia Nervosa: The chaarcater has an overpowering fear of becoming fat and consequently loses weight, as well as losing Body (at a rate of 1 point per week). Even when she is nor more than skin and bones, the character continues to see herself as overweight. Without intervention, she may literally starve herself to death.
Bulimia Nervosa: The character frequently eats large amounts of food during scret binges. An eating episode may continue until abdominal distress or self-induced vomiting occurs. Feelings of depression and guilt frequently follow such episodes.

Impulse Control Disorder
These disorders include compulsive gambling, pathological lying, kleptomania (compulsive stealing), and pyromania (the compulsion to set fires).
Intermittent Explosive Disorder: The character is recognizably impulsive and aggressive, and at times gives way to uncontrollable rages that result in assault or destruction of prpperty.

Mood Disorder
These disorders affect the victim's attitude and outlook. Mild mood disorders can be almost impossible to detect without prolonged contact with an individual, but severe disorders usually have noticable symptoms.
Depression: Symptoms of this illness include changes in appetite, weight gain or loss, too much or too little sleep, persistent feeling of tiredness or sluggishness, and feelings of wothlessness or guilt, leading in severe cases to hallucinations, delusions, stupor, or thoughts of suicide. The character suffers a -2 dice pool penalty to all Tests. A predisposition to use alcohol or otyher mood-altering substances in an attempt at self-medication exists. A character suffering from severe chronoc depression may give up virtually all effort from feelings of hopelessness - for example, deciding not to get out of bed for two years.
Mania: The character has a fairly constant euphoric or possible irritable mood. Symptoms include a general increase in activity, talkativeness, increased self-esteem to the point of delusion, decreased need for sleep, being easily distracted, willingness for dangerous or imprudent activities such as reckless driving, delusions, hallucinations, and bizarre behavior. The character suffers a -2 dice pool penalty to all Tests. A predisposition to use alcohol or other substances in an attempt at self-medication exists.
Bipolar Mood Disorder: The character oscillates between mood states, sometimes staying in one mood for weeks at a time, sometimes rapidly switching from one to another. Also know as manic depressive.

Personality Disorder

These long-term disorders have almost constant effects on a character's behavior, making it difficult for him to interact with others and often making him unpleasant to be around as well. This is an important point to keep in ming when roleplaying - few players want to spend time with another player character suffering from a personality disorder.
In game terms, the character takes a -2 dice pool penalty on all Social Tests. In addition, the attitudes of NPCs the character encounters are almost always negative.
Personality disorders are classified in the following categories.
Antisocial: Short-sighted and reckless behavior, habitual liar, confrontational, fails to meet obligations (job, bills, relationships), disregards rights and feelings of others.
Avoidant: Oversensitive to rejection, low sel-esteem, socially withdrawn.
Borderline: Rapid mood shifts, impulsive, unable to control temper, chronic boredom.
Compulsive: Perfectionist, authoritarian, indecisive from fear of making mistakes, difficulty expressing emotions.
Dependent: Lacks self-confidence; seeks another to look up to, follow, and subordinate herself to ("codependent").
Histrionic: Overly dramatic, craves attention and excitement, overreacts, displays temper tantrums, may threaten suicide if thwarted.
Narcissistic: Exaggerated sense of self-importance, craves attention and admiration, considers others' rights and feelings as of lesser importance.
Passive-Aggressive: Procrastinator, stubborn, intentionally forgetful, deliberately inefficient. Sabotages own performance on a regular basis.
Paranoid: Jealous, easily offended, suspicious, humorless, secretive, vigilant; eggagerates magnitude of offenses against oneself, refuses to accept blame.
Schizoid: Emotionally cold, aloof, has few friends; indifferent to praise or criticism.
The gamemaster should realize that, while these traits may work for an interesting NPC from whom the players must extract information or a favor, their antisocial nature makes them ill-suited for members of a team.

Psychosexual Disorder
Recognizable disorders of this type include transsexualism (a belief that one is actually a member of the opposite sex), impaired sexual desire or function, nymphomania and satyriasis (inordinate and uncontrollable sexual appetite in women and men, respectively), and paraphilia (requirement of an abnormal sexual stimulus, such as sadism, masochism, necrophilia, pedophilia, exhibitionism, voyeurism, fetishism, or bestiality).
Most of these disorders could make players of the afflicted characters uncomfortable and thus are not appropriate for most roleplaying groups, although they can make for striking (if unpleasant) NPCs.

Psychospecies Disorder
These disorders are specific to fantasy or science-fiction environments and involve the victim of one believing that she is a different type of creature. A victim might believe that she is an orc or any other creature type that she has encountered. When a victim has a psychospecies disorder associated with a creature that has a specific weakness (for example, a human thinking he's a vampire), then the victim's behavior changes to become more noticeable (such as a fear of holy symbols and sunlight).
Elf-Poser or similar qualities would be appropriate for characters suffering from psychospecies disorders.

Schizophrenia and Other Psychotic Disorders
A psychotic character experiences a break with reality. Symptoms can include delusions, hallucinations, and cognitive impairment. In general, only alchemical substances or magic can treat these kinds of disorders. Note, however, that many psychotic characters suffer from the delusion that nothing is wrong with them, and hence they feel no need to take their medication.
Schizophrenia (Schizophreniform Disorder, Dementia Praecox): A schizophrenic character's attention span and ability to concentrate are greatly diminished; to reflect this, use only only-half the character's normal Skill Rating on any Skill Test requiring attentiveness (such as Computer, Perception, or Tehcnical Skills). Magicians also suffer a -3 penalty for each sustained spell instead of the normal -2. Symptoms include bizarre delusions, paranoia, auditory hallucinations ("hearing voices"), incoherent speech, emotional detachment, social withdrawal, bizarre behavior, and lack of the sense of self.
A schizophrenic character may fit into one of the following categories.
Undifferentiated: Impaired cognitive function, emotional detachment.
Disorganized: Inappropriate bahavior, shallow emotional responses, delusions, hallucinations.
Catatonic: Mutism (loss of ability to talk), extreme compliance, absense of all volontary movements, complete immobility ("statuism").
Paranoid: Delusions of persecution, illogical thinking, hallucinations.
Symproms from more than one type can occur in the same individual, along with mood disorders 8see above). For example, catatonic schizophrenics sometimes have manic episodes of extreme activity alternating with periods of complete withdrawal. Schizophrenia brought on by sudden stress is called acute schizophrenia; characters who go insane and babble of vast global conspiracies usually are diagnose as suffering from "acute paranoid schizophrenia."
Other Psychotic Disorders: By some definitions, all severe mental illnesses areclassified as psychoses, including mood disorders, dementia, and anxiety disorders. This section deals with some of the interesing behavioral syndromes that may turn up in your game.
Amok - "Running amok," an outburst of violence and aggressive or homicidal behavior directed at people and property. Amnesia, return to consciousness, and exhaustion occur following the episode. During a killing spree, the character utilizes whatever weapons are on hand.
Boufee Detirant - Sudden outbust of aggressive, agitated behavior and marked confusion, sometimes accompanied by visual and auditory hallucinations or paranoia.
Brain Fag - Impaired concentration and feelings of fatigue, pains in the neck and head, a sense that worms are crawling inside one's head.
Ghost Sickness - Weakness, loss of appetite, feelings of suffocation, nightmares, and pervasive feeling of terror, attributed as a sending from witches or malign otherworldly powers. Note that this may be eniterly true in teh Shadowrun setting.
Piblokto - "Arctic madness," wherein the afflicted rips off clothing and runs howling like an animal through the snow.
Susto - A variety of somatic and psychological symptoms attreibuted to a traumatic incident so frightening that it disloged the victim's spirit from her body.
Taijin Kyofusho - "Face-to-face" phobia, an intense anxiety when in the presence of other people; fearfulness that one's appearance, odor, or behavior is offensive.
Voodoo Death - Belif that a hex or curse can bring about misfortune, disability, and death through some spiritual mechanism. Often the victim self-fulfills the hexer's prophecy by refusing to eat and drink, resulting in dehydration and starvation. In the Shadowrun setting, this disorder may have actual basis in realality.
Wacinko - Anger, withdrawal, mutism, and immobility, leading to illness and suicide.
Wendigo Syndrome - The afflicted believes she is a personification of the Wendigo, a cannibalistic creature with an icy heart. The fact that this creature actually exists in the Shadowun setting makes no difference.
Shared Paranoid Disorder (Shared Delusional Disorder, Folie a Deux): The character takes onthe delusional system of another paranoid individual from being in close contact with the person.

Sleep Disorder

These disorders include insomnia (character has difficulty falling asleep or staying asleep) and narcolepsy (character frequently falls asleep, almost anywhere and at inappropriate times). Characters performing demanding tasks such as engaging in combat or casting a spell may, when stressed, need to make a Willpower (1) Test to stay awake and not put themselves in a dangerous situation.
Night Terrors: A sleeping character wakes after a few hours of sleep, usually screaming in terror. Pulse and breathing are repid, pupils are dilated, and hair stands on end. The character is confised and hard to calm down. Night terrors are similar to ordinary nightmares, but much more intense and disruptive.
Somnambulism: Sleepwalking. As with night terrors, this behavior occurs in the first few hours of sleep. An episode may last up to 30 minutes. During the episode, the character's face is blank and staring, and she can be roused only with difficulty. Once awawke, she recalls nothing of the activity.

Somatoform Disorder
A somatoform disorder may be diagnosed when a character experiences physical symptoms that cannot be explained by an actual physical injury or disease.
Somatization Disorder: The character suffers from a physical ailment or disease effect, with symptoms ranging from dizziness and impotence to blindness and intense pain. The Medicine Skill cannot identify any physical cause for the symptoms, and magical healing has no effect. The victim does not believe that her symptoms represent a specific disease. All Combat Tests take a -1 dice pool penalty.
Conversion Disorder: The character reports dysfunctions that suggest a physical disorder but, though they are involuntary, the symptoms actually provide a way for the victim to acoid something undesirable or a way to garner attention and caring, a condition called Munchausenism. Symptoms range from painful headaches to paralysis or blindness. With the condition known as Reverse Munchausenism, a character projects ill health unto others and may even arrange injuries or illnesses for them so that she can thereafter take care of them. All Combat Tests take a -1 dice pool penalty.
Hypochondriasis: Charactr belives she suffers from a serious disease. No physical cause for reported symptoms can be found, but the character continues to believe that the disease or condition exists, often with serious consequences to her normal life.
Body Dysmorphic Disorder: Characters suffer from percieved flaws in appearance, usually of the face, or of the hips or legs. Behavior may alter in unexpected ways to cover up the flaws or to calm anxieties.

Substance Abuse Disorder
A character with a substance abuse disorder finds solace in using a drug, becomes addicted to it, and spends much time maintaining, concealing, and indulging the habit. Drugs include alchohol, bliss, BTLs, cram, nicotine, nitro, opium (especially morphine), sedatives, and stimulants.
A character under the sway of such substances should feel the personal struggle daily. Willpower is needed to cope with the cravings, especially just before periods of stress. Sanity loss could occur from binges or bad trips. Some characters find that drugs promote communication with alien entities and deities, and that dreams about them become ever more vivid and horrifying. Conversely, such substances might function as medications, deadening a character's fears and offering temporary defeses against sanity loss.
See the Addition quality for more information.

Other Disorder
Other disorders exist in common parlance, but most of these are actually symptoms or specific instances of disorders already mentioned above. These include quixotism (seeing the supernatural everywherem, even in the most mundane surroundings), panzaism (seeing the most extraordinary events as ordinary and rational), and megalomania 8delusions of power, wealth, fame, and ability). Use or ignore these as suits your campaign, or invent new categories of madness to reflect the chaos that lies just below the brittle surface of the 6th World.

Amnesia, Lesser

Cost: +10 BP
A character with Lesser Amnesia has lost some parts of his memory. Such memory loss can be caused by neurological damage, magic, drugs, or brainwashing. A character with this quality cannot recall who he or she is or anything about his or her past, but still retains the use of his or her skills and abilities.
This is entirely a roleplaying quality and the gamematser should enforce it with karma loss if the player does not hold to it.

Amnesia, Total
Cost: +25 BP
A character with Total Amnesia has lost all of his memory. Such memory loss can be caused by neurological damage, magic, drugs, or brainwashing. A character with this quality has no memory of his or her past, including the skills and abilities he or she has learned. Gamemeasters should create character sheets for characters with Total Amnesia, so that the player does not know his character's abilities, Attributes and so on, until he acts. The player should have a blank character sheet to fill in during play as he finds out more about his or her character.


A Psychiatric Glossary
The following words are defined in terms of real-world understanding of insanity; some of them (illusion, for example) have different meanings in a Shadowrun game context. As with all aspects of Mental Disorder quality, the gamemaster needs to determine how each metatype and culture within the campaign world views insanity and how capable each metatype is of treating disorders in order to know which of these words might come into play.
Affect: The external expression of a patient's mood (sadness, anger, joy, fear). May be inconsistent with patient's mood, depending on the disorder.
Anorexia: Loss or decrease of appetite.
Catatonia: Various strong motor anomalies, for instance catatonic stupor (slowed activity to the point of immobilization); caraflexibilitas (the victim can be molded into strange postures that are maintained), and catatonic excitement (agitated, puposeless movements).
Compulsion: The need to perform certain actions repetitively, including various personal rituals, dipsomania, kleptomania, nymphomania, satyriasis, trichotillomania (pulling out hair), and so on.
Delirium: A reversible syndrome of bewilderment, restlessness, confusion, and disorientation, associated with fear and hallucinations, all caused by some underlying medical condition.
Delusion: A firmly fixed false belief, one not based in reality. It can be bizarre, as in schizophrenia, or systematized, as in delusional disorders.
Dementia: A loss of cognitive function, often first manifesting in memory loss.
Depersonalization: A sbjective feeling of being unreal, or unfamiliar to self.
Derealization: A subjective feeling that the environment is strange or unreal; for instance, feeling the world to be a stage or a two-dimensional paintain.
Dissociation: Confusion over one's sense of self and identity.
Formication: The feeling that insects are crawling all over one's body, a tactile hallucination caused by certain drugs and delirium tremens.
Hallucination: A perception of a sensory stimulus in the absence of sensory stimuli; for instance, seeing or hearing someone who isn't there.
Illusion: The misperception of a sensory stimulus; for instance, seeing the sustling branches of a tree as tentacles.
Logorrhea: Copious, coherent, logical speech.
Mania: A mood characterized by elation and increased activity.
Mood: A pervasive feeling that is experienced internally.
Neurosis: Symptoms of depression, anxiety, or th like arising from stress. A neurosis is less severe than a psychosis. A neurotic character may still be able to function; a psychotic one generally cannot.
Obsession: An idea or thought that constantly intrudes into one's consciousness.
Paranoia: Persistent, consistent, plausible, and ingenious delusions of persecution or jealousy. New information always seems to support the increasing threat of some great conspiracy. Paranoia is more a symptom than a disorder, because it can appear in schizophrenia, mania, and so on.
Psychosis: Severe mental illness in which the character experiences thoughts and perceptions that are out of touch with reality. A psychosis is more severe than a neurosis.
Somnambulism: Sleepwalking.
Somnolence: Abnormal drowsiness.
Synthesia: Sensation caused by another sensatiuon; for instance, seeing sound.
Tic: Involuntary spasmodic motor movement.
Trailing Phenomenon: Perceptual abnormality associated with hallucinogens in which moving objects are seen in a series of discrete discontinuous images.
Trace: Focused attention and altered consciousness, usually seen in hypnosis, dissociative disorders, and ecstatic religious experiences.
Go to the top of the page
 
+Quote Post
DocTaotsu
post Apr 2 2008, 01:48 PM
Post #2


Shooting Target
****

Group: Members
Posts: 1,991
Joined: 1-February 08
From: Off the rock! Back In America! WOOOOO!
Member No.: 15,601



In the sake of thoroughness, PTSD should probably be stacked with any number of related mental disorders (like anxiety disorder), not just flashbacks (which, as described is pretty rare for PTSD). More likely people who suffer from PTSD typically have symptom that present like ADD or anxiety. Loud noises upset them, they have problems focusing, trust issues, etc etc. The severity is obvious pretty strongly related to how bad and how long their exposure was.

But hey, that's nitpicking and simulationist nonesense (IMG:style_emoticons/default/smile.gif) . Pretty exhausitve list you have here.
Go to the top of the page
 
+Quote Post
Oracle
post Apr 2 2008, 01:53 PM
Post #3


Moving Target
**

Group: Members
Posts: 934
Joined: 26-August 05
From: Earth - Europe - AGS - Norddeutscher Bund - Hannover
Member No.: 7,624



You forgot an important kind of phobia: Anatidaephobia. The fear of being watched by a duck. (IMG:style_emoticons/default/grinbig.gif)

But seriously: You forgot Arachnophobia, the very common fear of spiders.
Go to the top of the page
 
+Quote Post
Lionhearted
post Apr 2 2008, 01:54 PM
Post #4


Shooting Target
****

Group: Members
Posts: 1,930
Joined: 9-April 05
From: Scandinavian Union
Member No.: 7,310



QUOTE (DocTaotsu @ Apr 2 2008, 08:48 AM) *
In the sake of thoroughness, PTSD should probably be stacked with any number of related mental disorders (like anxiety disorder), not just flashbacks (which, as described is pretty rare for PTSD). More likely people who suffer from PTSD typically have symptom that present like ADD or anxiety. Loud noises upset them, they have problems focusing, trust issues, etc etc. The severity is obvious pretty strongly related to how bad and how long their exposure was.

But hey, that's nitpicking and simulationist nonesense (IMG:style_emoticons/default/smile.gif) . Pretty exhausitve list you have here.


feel free to make own propositions, or to expand the current material, Lets bring insanity to the sixth world!
as said.. it was not me that made all this ^^
Go to the top of the page
 
+Quote Post
DocTaotsu
post Apr 2 2008, 02:21 PM
Post #5


Shooting Target
****

Group: Members
Posts: 1,991
Joined: 1-February 08
From: Off the rock! Back In America! WOOOOO!
Member No.: 15,601



Fear of drop bears? But is that really a mental disorder or a handy survival trait?
Go to the top of the page
 
+Quote Post
ElFenrir
post Apr 2 2008, 02:26 PM
Post #6


Neophyte Runner
*****

Group: Members
Posts: 2,168
Joined: 15-April 05
From: Helsinki, Finland
Member No.: 7,337



This is really cool, actually. I might have to bring this up with the current GM to see if these can get used, and I surely would use them myself whenever it's my GM turn.

Fear of *insert bug or animal* can end up being quite disasterous if the opponent finds out about it. Arachnaphobia + Trid Phantasm=runner curled up on the ground sucking his thumb and possibly wetting himself.
Go to the top of the page
 
+Quote Post
Kyoto Kid
post Apr 2 2008, 03:02 PM
Post #7


Bushido Cowgirl
*********

Group: Members
Posts: 5,782
Joined: 8-July 05
From: On the Double K Ranch a half day's ride out of Phlogiston Flats
Member No.: 7,490



...nice to see flashbacks again. Had a character in 3rd ed who suffered from this.

As a GM I would be hesitant to allow Amnesia for it is hard enough fleshing out contacts and doing backgrounds for my "star" NPCs without having to write up a backstory for a player's PC.
Go to the top of the page
 
+Quote Post
Lionhearted
post Apr 2 2008, 03:10 PM
Post #8


Shooting Target
****

Group: Members
Posts: 1,930
Joined: 9-April 05
From: Scandinavian Union
Member No.: 7,310



QUOTE (Kyoto Kid @ Apr 2 2008, 11:02 AM) *
...nice to see flashbacks again. Had a character in 3rd ed who suffered from this.


In my current campaign one of my players character is currently suffering from flashbacks (IMG:style_emoticons/default/biggrin.gif)
It's quite a intresting story after they had finished the "ounce of prevention" run we decided to take 1 year of downtime, along with buffing them up to 400bp, however his character had been captured. and also wanted to become a magician, We figured that the Traumatic "interoggation" of the Doc Wagon specialists was enough to trigger his latent magical abilities, hence he managed to escape.. well, figures.. he had some pretty nasty supressed memories of that time afterwards
Go to the top of the page
 
+Quote Post
Lionhearted
post Apr 2 2008, 03:36 PM
Post #9


Shooting Target
****

Group: Members
Posts: 1,930
Joined: 9-April 05
From: Scandinavian Union
Member No.: 7,310



QUOTE (Oracle @ Apr 2 2008, 09:53 AM) *
You forgot an important kind of phobia: Anatidaephobia. The fear of being watched by a duck. (IMG:style_emoticons/default/grinbig.gif)

But seriously: You forgot Arachnophobia, the very common fear of spiders.


it's there check again *tries to act innocent*
Go to the top of the page
 
+Quote Post
Slymoon
post Apr 2 2008, 04:02 PM
Post #10


Moving Target
**

Group: Members
Posts: 201
Joined: 26-February 02
Member No.: 862



After playing many systems (many of you have as well) I am a bit on the fence regarding build points for Disorders.

I love the list you put together and will likely use it to help round out characters, NPCs and PCs. But getting build points for something that is often an RP only devise doesn't sit well with me. Paranoia for example, one player RPs it to its fullest extent in described actions and rl RP at the table, while another doesn't describe his characters actions but glances furtively around the table irl, while a third simple says, "yeah my guy is paranoid". Now by mechanic all get the same benefit, by fun measures likely #1 and #2 are actually doing it for fun. While #3 likely listed Paranoia to get the BPs.

There is also perception where somone isn't attempting to skirt the RP aspects but as deemed by others they are not really playing up the disorder well enough.

So I tend to keep it strickly RP and award karma based on that.





(not to poo poo your post btw, as I really dig the info you put together!)

Go to the top of the page
 
+Quote Post
Lionhearted
post Apr 2 2008, 04:32 PM
Post #11


Shooting Target
****

Group: Members
Posts: 1,930
Joined: 9-April 05
From: Scandinavian Union
Member No.: 7,310



Yes I completely agree Sly, there should be mechanics applying to all Qualities, Pure RP qualities aint going to cut it, I guess that's why i posted it here, as i said.. not my material, and many disorders needs fleshing out.

Paranoid
Cost: +10 BP
Though they say that "paranoia is a way of life for shadowrunners", this is serious. This quality causes you to sometimes make bad judgement calls due to your perception that everyone is out to get you, that everything is a trap, and that nothing and noone can be trusted. You recieve a -2 dice pool penalty on any Social Tests in a situation requiring trust of an individual, or -4 if that someone is a comeplete stranger.
This is entirely a roleplaying quality and the gamematser should enforce it with karma loss if the player does not hold to it.


hm, I think it's more loose qualities in the document i got, can dig up at request
Go to the top of the page
 
+Quote Post
Heath Robinson
post Apr 2 2008, 04:35 PM
Post #12


Running Target
***

Group: Members
Posts: 1,263
Joined: 4-March 08
From: Blighty
Member No.: 15,736



QUOTE (Slymoon @ Apr 2 2008, 05:02 PM) *
I love the list you put together and will likely use it to help round out characters, NPCs and PCs. But getting build points for something that is often an RP only devise doesn't sit well with me. Paranoia for example, one player RPs it to its fullest extent in described actions and rl RP at the table, while another doesn't describe his characters actions but glances furtively around the table irl, while a third simple says, "yeah my guy is paranoid". Now by mechanic all get the same benefit, by fun measures likely #1 and #2 are actually doing it for fun. While #3 likely listed Paranoia to get the BPs.


There is already a mechanic for some of the mentor spirits that can handle undesirable semi-compulsive behaviours whose triggers are not entirely describable in terms of solid mechanical events (there is no mechanical event relating to getting the oppurtunity to trick someone), applying it to these qualities should be easy - should you desire to mechanise the quality somewhat.

I do understand the argument, but I don't see why you can't apply the mechanics from the mentor spirits to alleviate this problem slightly, especially since these mechanics are entirely opt-in.
Go to the top of the page
 
+Quote Post
the_dunner
post Apr 2 2008, 04:47 PM
Post #13


Shooting Target
****

Group: Retired Admins
Posts: 1,784
Joined: 28-July 04
From: Cleveland, OH
Member No.: 6,522



Uh, ya know that much of this is already covered in Augmentation, right?
Go to the top of the page
 
+Quote Post
Lionhearted
post Apr 2 2008, 04:50 PM
Post #14


Shooting Target
****

Group: Members
Posts: 1,930
Joined: 9-April 05
From: Scandinavian Union
Member No.: 7,310



QUOTE (the_dunner @ Apr 2 2008, 12:47 PM) *
Uh, ya know that much of this is already covered in Augmentation, right?


Actually I did not, as I do not possess any other books than BBB, street magic and runners haven (yet) (IMG:style_emoticons/default/cyber.gif)
Go to the top of the page
 
+Quote Post
Kyoto Kid
post Apr 2 2008, 05:02 PM
Post #15


Bushido Cowgirl
*********

Group: Members
Posts: 5,782
Joined: 8-July 05
From: On the Double K Ranch a half day's ride out of Phlogiston Flats
Member No.: 7,490



QUOTE (Lionhearted @ Apr 2 2008, 07:10 AM) *
In my current campaign one of my players character is currently suffering from flashbacks (IMG:style_emoticons/default/biggrin.gif)
It's quite a intresting story after they had finished the "ounce of prevention" run we decided to take 1 year of downtime, along with buffing them up to 400bp, however his character had been captured. and also wanted to become a magician, We figured that the Traumatic "interoggation" of the Doc Wagon specialists was enough to trigger his latent magical abilities, hence he managed to escape.. well, figures.. he had some pretty nasty supressed memories of that time afterwards

...the character I had (Leela - AKA Queen of Diamonds) lost her family during the blitz attack on Zagreb by Serb forces when she was only 9. She and her family were at a cafe when it was leveled by rockets fired by a Hind G. Hence anytime she saw a helicopter in flight approaching her (whether it be Docwagon, corp, police, or even a rotodrone) there was a good chance her flashbacks to that tragic day could be triggered.

I like Paranoid. Currently I am running my Matrix Specialist Violet using the Delusions quality that the corp she was extracted from is doing everything they can to find her and get her back. Hence she takes a lot of extreme measures to cover her tracks and is wary of any corp type that so much as gives her a look. Thankfully, she is not the team's Face.
Go to the top of the page
 
+Quote Post
Method
post Apr 2 2008, 05:44 PM
Post #16


Street Doc
*******

Group: Admin
Posts: 3,508
Joined: 2-March 04
From: Neverwhere
Member No.: 6,114



(IMG:style_emoticons/default/eek.gif) Wow. That is a very impressive compilation. I think it covers just about everything we discussed in my intro to psychiatry class in medical school (except maybe drugs, which could make a cool addition). (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
ElFenrir
post Apr 2 2008, 06:03 PM
Post #17


Neophyte Runner
*****

Group: Members
Posts: 2,168
Joined: 15-April 05
From: Helsinki, Finland
Member No.: 7,337



Ive found Amnesia(to touch on that again), can be a LOT of fun. But my favorite version as a GM and a PC is the 'moderate' version. As a GM, the PC getting to make his general character sheet and work with me on some background items, and then me making the rest, isn't that bad. Likewise, as a PC, i do like to have some control of my character; but at the same time it's alot of fun when all those surprises i didn't know about coming out of the woodwork. (I played one version where I knew my characters life for the past 1.5 years or so, and got to make my general sheet. The GM got to play with the rest.)
Go to the top of the page
 
+Quote Post
Oracle
post Apr 2 2008, 07:34 PM
Post #18


Moving Target
**

Group: Members
Posts: 934
Joined: 26-August 05
From: Earth - Europe - AGS - Norddeutscher Bund - Hannover
Member No.: 7,624



QUOTE (Lionhearted @ Apr 2 2008, 05:36 PM) *
it's there check again *tries to act innocent*


Anarchophobia? (IMG:style_emoticons/default/rotfl.gif) Fear of "Der Nachtmachen"? (IMG:style_emoticons/default/rotfl.gif) Sometimes I love misspelled words!
Go to the top of the page
 
+Quote Post
Lionhearted
post Apr 2 2008, 07:40 PM
Post #19


Shooting Target
****

Group: Members
Posts: 1,930
Joined: 9-April 05
From: Scandinavian Union
Member No.: 7,310



QUOTE (Oracle @ Apr 2 2008, 02:34 PM) *
Anarchophobia? (IMG:style_emoticons/default/rotfl.gif) Fear of "Der Nachtmachen"? (IMG:style_emoticons/default/rotfl.gif) Sometimes I love misspelled words!


Geez, both your latin and german is better than mine.. that could be dangerous, now where's my sniper rifle..
Go to the top of the page
 
+Quote Post
Iracundus
post Apr 4 2008, 12:44 AM
Post #20


Target
*

Group: Members
Posts: 24
Joined: 28-March 08
Member No.: 15,822



While some of those personality disorders may be difficult or inappropriate for PCs, things like the avoidant or schizoid personalities wouldn't go too amiss with all the low Charisma character builds. Things like the stereotypical introverted hacker, or the cold aloof mage. Narcissistic personalities also would not be too out of the question with "face" characters or show off cybered up street sam. Thing to realize is these personality disorders are not an "either have it or not" disorders. They are exaggerations of the normal spectrum of (meta)human behavior to the point where it starts causing problems functioning in society.
Go to the top of the page
 
+Quote Post
Larme
post Apr 4 2008, 12:49 AM
Post #21


Shooting Target
****

Group: Members
Posts: 1,653
Joined: 22-January 08
Member No.: 15,430



Nuuuu! All this work! And I believe they'll be coming out with Negative Mental Qualities in Companion...

Although I think what you have here is a jillion times more accurate and detailed than anything SR4 will even include, so it will have its place even after they publish Companion.

I think that mental disorders are a good thing to have, and kudos to the OP for putting in the effort to make a system for them!
Go to the top of the page
 
+Quote Post
DocTaotsu
post Apr 4 2008, 04:34 AM
Post #22


Shooting Target
****

Group: Members
Posts: 1,991
Joined: 1-February 08
From: Off the rock! Back In America! WOOOOO!
Member No.: 15,601



I'm more than happy to have this list, even if it becomes a bit redundant. I look at this is a wonderful database of "What bad things does the psychotropic IC do today."

Go to the top of the page
 
+Quote Post
Lionhearted
post Apr 4 2008, 01:52 PM
Post #23


Shooting Target
****

Group: Members
Posts: 1,930
Joined: 9-April 05
From: Scandinavian Union
Member No.: 7,310



QUOTE (DocTaotsu @ Apr 3 2008, 11:34 PM) *
I'm more than happy to have this list, even if it becomes a bit redundant. I look at this is a wonderful database of "What bad things does the psychotropic IC do today."


You're evil.. I like it

QUOTE
I think that mental disorders are a good thing to have, and kudos to the OP for putting in the effort to make a system for them!


Kudos goes to my old GM for writing this stuff up, I pretty much only put it together into a thread (IMG:style_emoticons/default/grinbig.gif)
Go to the top of the page
 
+Quote Post
vladski
post Apr 4 2008, 03:45 PM
Post #24


Moving Target
**

Group: Members
Posts: 350
Joined: 20-August 06
Member No.: 9,176



You know, you might have to change this entry slightly:

Draconophobia dragons Uncommon



From the way so many reacted to the April Fool's prank about Dragon PC's, I would have to say this should not be listed as "uncommon." (IMG:style_emoticons/default/wink.gif)

Vlad
Go to the top of the page
 
+Quote Post
DocTaotsu
post Apr 4 2008, 06:29 PM
Post #25


Shooting Target
****

Group: Members
Posts: 1,991
Joined: 1-February 08
From: Off the rock! Back In America! WOOOOO!
Member No.: 15,601



I'm also not certain that having a fear of dragons should ever be considered a "disorder".
Go to the top of the page
 
+Quote Post

2 Pages V   1 2 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 29th March 2024 - 09:02 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.