Recruitment: Old World Charm, Runnin' in the 'Port |
Recruitment: Old World Charm, Runnin' in the 'Port |
Apr 8 2008, 03:59 PM
Post
#26
|
|
Moving Target Group: Members Posts: 493 Joined: 7-December 07 From: Kiev, USSR Member No.: 14,536 |
Go ahead. I love technos, think they're an awesome addition to SR and fit in with the postcyberpunk theme. The rules might not allow technos to be superpwn awesome, but if you're really bp screwed, I might houserule something.
|
|
|
Apr 8 2008, 04:04 PM
Post
#27
|
|
Target Group: Members Posts: 80 Joined: 23-January 08 Member No.: 15,458 |
Alright, I'll spend a few points in hacking skills.
|
|
|
Apr 8 2008, 04:38 PM
Post
#28
|
|
Mr. Johnson Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 |
|
|
|
Apr 8 2008, 04:56 PM
Post
#29
|
|
Target Group: Members Posts: 80 Joined: 23-January 08 Member No.: 15,458 |
I think I changed my mind... I'd be more at ease if somebody else handled the backup-hacker part. I'm not comfortable enough with hackers to play one in my first Pbp game. Of course if nobody wants to do it I'll keep my word and do it, but I'd rather not, for the sake of the game and GM.
|
|
|
Apr 8 2008, 05:02 PM
Post
#30
|
|
Moving Target Group: Members Posts: 493 Joined: 7-December 07 From: Kiev, USSR Member No.: 14,536 |
Heh. I actually like the matrix rules (please don't stone me.) But then, I have to handle SR3 decking which gives me nightmares (its true!) The abstract nature of SR4 rules let me interpret a lot of the matrix rules in ways I think they should operate, so it mostly works out.
|
|
|
Apr 8 2008, 05:30 PM
Post
#31
|
|
Target Group: Members Posts: 80 Joined: 23-January 08 Member No.: 15,458 |
Here's a quick first draft of what it's gonna look like. I'm still thinking about the PC and the contacts' backgrounds (and names), but I'm working on it. Basically I'm aiming for a expert Con artist, with some offensive ability. Personnality-wise, I think I'll go for the arrogant french (IMG:style_emoticons/default/smile.gif)
Metatype 30 BP Elf Attributes 200BP [ Spoiler ] Special Attributes 60 BP [ Spoiler ] Qualities -25 BP [ Spoiler ] Skills 116 BP [ Spoiler ] Gear 13 BP [ Spoiler ] Adept powers (5) [ Spoiler ] Contacts 7x2 Free + 6BP [ Spoiler ] As I said it's a first draft, it's bound to change. Any comments ? |
|
|
Apr 8 2008, 05:42 PM
Post
#32
|
|
Moving Target Group: Members Posts: 493 Joined: 7-December 07 From: Kiev, USSR Member No.: 14,536 |
Can you add prices to your gear? It really helps me count everything out. Also, I forgot to mention that for my awakened characters, expect a background count of one (at least) in many places.
QUOTE (Corporate Enclaves @ pg 117) Yeah, the astral is as bleak and ravaged as you would expect. Mana ebbs and background counts are the norm, since the new sprawl was built directly on the toxic remains of the Black Tide. > Ethernaut Oh, and Professeur, I'd suggest soft-maxing Cha and getting tailored pheremones, since tailored will bump you up to a cha 8, and save you 16 points if you get tailored 3. (45k or 9 BP compared to 25 to hard-max.) But its up to you, since you'd be losing a point of magic and a power. Put that together with background counts being the norm, you might not want to cyber at all. |
|
|
Apr 8 2008, 05:54 PM
Post
#33
|
|
Target Group: Members Posts: 80 Joined: 23-January 08 Member No.: 15,458 |
Alright, so I dropped 1 point in charisma, 6 being my new unaugmented max. I bought tailored pheromones 3, which frees up 1bp to pour into contacts. To compensate for the magic point loss, I dropped improved ability : pistols.
As for the gear prices, I'll add them later. I used Daegann's character generator, so there shouldn't be any mistake there. |
|
|
Apr 8 2008, 06:09 PM
Post
#34
|
|
Moving Target Group: Members Posts: 493 Joined: 7-December 07 From: Kiev, USSR Member No.: 14,536 |
You have a background for the chara? I'm looking for something a bit more specific than 'arrogant french guy...' (IMG:style_emoticons/default/nyahnyah.gif)
Also, is breaking skill groups at chargen in Core anywhere? I'll allow it, but I'm just interested if there's an actual rule for it. EDIT: 20 die to pretend you're someone else? 7 (skill+spec) + 9 (cha) + 4 (kinesics) if I'm reading it right. (IMG:style_emoticons/default/smile.gif) I might just have to use those NPC pornomancers. Now I don't feel bad about the prevalent background count. |
|
|
Apr 8 2008, 06:24 PM
Post
#35
|
|
Target Group: Members Posts: 80 Joined: 23-January 08 Member No.: 15,458 |
Yes of course I'll write a background (IMG:style_emoticons/default/smile.gif) . I just have a couple university-related things I have to handle right now before I dive into it. Don't worry, I won't play a cardboard-cutout.
As for breaking skill groups, I haven't read anything about it being allowed or forbidden. I just assumed it was reasonable ; in the present case my character is an all-around good Influence guy, but is a better con-man than negociator. Otherwise, you'd have to leave your skill group at 4 or purchase your skills individually (eeek!). |
|
|
Apr 8 2008, 06:27 PM
Post
#36
|
|
Moving Target Group: Members Posts: 493 Joined: 7-December 07 From: Kiev, USSR Member No.: 14,536 |
Yeah, which is why I allow breaking skill groups. Otherwise it makes little sense, since you can break them with karma.
|
|
|
Apr 8 2008, 06:29 PM
Post
#37
|
|
Moving Target Group: Members Posts: 664 Joined: 18-March 08 Member No.: 15,791 |
I'm pretty sure if you get a skill group you aren't allowed to improve individual skills in that group at character gen or get a specialization in any of them. I'd love it if you allowed us to break from that, or if someone pointed out that I was horribly and embarrasingly wrong.
|
|
|
Apr 8 2008, 06:56 PM
Post
#38
|
|
Runner Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 |
I'm pretty sure if you get a skill group you aren't allowed to improve individual skills in that group at character gen or get a specialization in any of them. I'd love it if you allowed us to break from that, or if someone pointed out that I was horribly and embarrasingly wrong. No, you're right. Heck, I wish. That method is saving the sample build 24BP! That's enough for a skill at 6.... |
|
|
Apr 8 2008, 09:32 PM
Post
#39
|
|
Mr. Johnson Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 |
Here's my draft. It's still a work in progress. The background is that he was a young admin for a section of the docks when the Emergence scare happened. He was fingered as a technomancer, chased, and subsequently faked his own death, dropping into the shadows. I'm basing his personality loosely on that of the character, Vila Restal, from "Blake's 7."
Crunch bits below. [ Spoiler ]
|
|
|
Apr 8 2008, 09:45 PM
Post
#40
|
|
Target Group: Members Posts: 80 Joined: 23-January 08 Member No.: 15,458 |
I don't think he'll allow all this Arsenal stuff, Aaron... Maybe if you give him the stats he will allow them ?
|
|
|
Apr 8 2008, 11:05 PM
Post
#41
|
|
Running Target Group: Members Posts: 1,210 Joined: 5-September 05 From: Texas Member No.: 7,685 |
|
|
|
Apr 8 2008, 11:13 PM
Post
#42
|
|
Runner Group: Members Posts: 2,650 Joined: 21-July 07 Member No.: 12,328 |
Sounds like Qventra, my ex-FSB techno. (IMG:style_emoticons/default/nyahnyah.gif) Must be a Russian thing. Ti ruski v'nastayashamu tojze? For the Skriatok metavarient can you give me the mechanical details? It's an ork. No other details or changes. While if I was writing some proccess for them to 'evolve' i'd look at something different, i'm not going to and he is going to be stuck at his current size, which is best matched with an Ork. So ork with no modifications it is. I also don't speak russian (IMG:style_emoticons/default/wink.gif) QUOTE I like the character, but without BP costs, I can't really say anything. And the background will be important. How did he end up in an urban sprawl like Europort? What're his goals? Does he even has goals? Most importantly, can he function in a team? While there will be plenty of backstabbing, the characters should develop a sense of trust for each other. After all, backstabbing hurts more when you twist the knife. Haha, yeah, I've got a spreadsheet I'll give you with all details etc, after I've slightly tweak that sheet. Got to change the languages, knowledge skills and spell line up slightly, and fix a few other bits and bobs. i'll cough up goals and a revised background at that junction. Europort is an obvious half way house if you are a poor peasant leaving russia and moving on to bigger things. As a centre of commerce, well, his theory is the closer you get to the money, the more you get paid. that said the background count issue is a bit of a problem. Background count double teams mages because you loose magic upfront and your spell is worse later, in a double count. In a background count of 4 a starting character mage cannot cast spells, ever. Having a BCG of 1 all the time is a heavy hitter! I'll have to think about it. Last question: Arsenal - is Form Fitting Body Armour allowed? I'd honestly prefer it if the answer to that was 'no' but I'm flexible. |
|
|
Apr 8 2008, 11:24 PM
Post
#43
|
|
Mr. Johnson Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 |
|
|
|
Apr 9 2008, 12:50 AM
Post
#44
|
|
Target Group: Members Posts: 26 Joined: 20-November 07 From: Las Vegas Member No.: 14,292 |
Hey, just wanted to let you guys know that I'm working on my character. I'm waiting for some feedback from quentra regarding a mentor spirit, but it should all be good after that. (IMG:style_emoticons/default/smile.gif)
|
|
|
Apr 9 2008, 02:35 AM
Post
#45
|
|
Mr. Johnson Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 |
I just edited my character description a bit.
|
|
|
Apr 9 2008, 05:38 PM
Post
#46
|
|
Moving Target Group: Members Posts: 493 Joined: 7-December 07 From: Kiev, USSR Member No.: 14,536 |
...that said the background count issue is a bit of a problem. Background count double teams mages because you loose magic upfront and your spell is worse later, in a double count. In a background count of 4 a starting character mage cannot cast spells, ever. Having a BCG of 1 all the time is a heavy hitter! I'll have to think about it. Last question: Arsenal - is Form Fitting Body Armour allowed? I'd honestly prefer it if the answer to that was 'no' but I'm flexible. Yeah, there will be a count of 1 in most non corp areas (which I'm gonna assume have been cleansed.) I'm not gonna hit you guys with higher counts just yet, due to the three awakened players we have, but it's gonna hit you guys pretty hard. About FFBA...I'm pretty flipfloppy on the issue. On one hand, I see it as an SR staple (like Dikote) which makes me loath to remove it (like Dikote.) On the other....6/3 but counts only as 3/1 for encumbrance? Its a damn good deal, and you're pretty damn stupid if you don't pick it up. I think I'll allow it. Emotitoys are still a no. (IMG:style_emoticons/default/nyahnyah.gif) Just don't expect only the PCs to have it. After all, it is a must have item. Also, can you guys pricetag your gear? That really speeds up the review process. Also, @Aaron: The only Arsenal thing I'm gonna allow is FFBA and the drone mods. No guns or ammo. Also, you don't have a commlink? So you're gonna broadcast to the world that you're a techno? Also, the Fake SIN isn't a physical document, its a string of numbers stored on some kind of wifi medium, usually on a commlink, so unless you want your gun or clothes to broadcast your SIN, I recommend getting a commlink. And BP total your atts, skills, etc. |
|
|
Apr 9 2008, 05:50 PM
Post
#47
|
|
Moving Target Group: Members Posts: 664 Joined: 18-March 08 Member No.: 15,791 |
I'm going to mostly finish my character tonight and post something for you to review. Just out of curiousity, anyone got a good character generator spreadsheet or program?
I have found okay ones, but my best spreadsheet has like no room for cyber beyond a few pieces, the other one doesn't calculed equipment costs for you and the program one I have doesn't print character sheets with BP costs and nuyen costs... gah. |
|
|
Apr 9 2008, 05:57 PM
Post
#48
|
|
Moving Target Group: Members Posts: 493 Joined: 7-December 07 From: Kiev, USSR Member No.: 14,536 |
I just use the excel spreadsheet one...Yeah, it doesn't have autogear tables, but I just put them in myself.
|
|
|
Apr 9 2008, 06:00 PM
Post
#49
|
|
Mr. Johnson Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 |
Also, @Aaron: The only Arsenal thing I'm gonna allow is FFBA and the drone mods. No guns or ammo. Okay, I'll fix that. QUOTE Also, you don't have a commlink? So you're gonna broadcast to the world that you're a techno? Also, the Fake SIN isn't a physical document, its a string of numbers stored on some kind of wifi medium, usually on a commlink, so unless you want your gun or clothes to broadcast your SIN, I recommend getting a commlink. And BP total your atts, skills, etc. That's all going to depend on when we're playing. Is it past the time when technomancers have gained grudging if wary acceptance, or are we still in full lynching furor? |
|
|
Apr 9 2008, 06:10 PM
Post
#50
|
|
Moving Target Group: Members Posts: 493 Joined: 7-December 07 From: Kiev, USSR Member No.: 14,536 |
Its after Emergence, so techno's are accepted...kinda. I still see lots of technomancers 'disappearing', but not exactly lynching time. If you wanna be a techno full out, that's fine, but it might cause problems down the road once your cred goes up. Also, I hear techno's still fetch a good price on the black market... (IMG:style_emoticons/default/devil.gif)
I'm gonna be posting an IC news article or two soon, just so you guys can grasp the current corpopolitical situation in the Port, and hopefully understand more about what's going on. I don't wanna throw you guys to the wolves, after all. |
|
|
Lo-Fi Version | Time is now: 30th November 2024 - 06:12 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.