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Apr 15 2008, 01:48 AM
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#1
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Target ![]() Group: Members Posts: 2 Joined: 3-March 08 Member No.: 15,730 |
Ahoy hoy. I have a quick question for you guys.
If a mage were to have a magic of 7 or higher, then became a full body cyborg would he retain his ability to cast spells, summon spirits, counter spell, or would he be unable to cast despite the fact that he would not have burned out. Just sort of curious for future npc's. |
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Apr 15 2008, 01:52 AM
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#2
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,664 Joined: 21-September 04 From: Arvada, CO Member No.: 6,686 |
Yes, you would retain that ability. Counterspelling would be the useful part of it. Casting force 1/2 spells are generally pointless.
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Apr 15 2008, 02:09 AM
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#3
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Target ![]() Group: Members Posts: 28 Joined: 26-March 08 Member No.: 15,815 |
It depends on your version of "Full Cyborg"...
If he became a Cranial Containment Unit/"brain-in-a-box" Cyborg like described in Augmentation than no matter what his Magic Attribute was, it now becomes a 0. See Augmentation page 163 under "Cranial Containment Unit (CCU)". If he gets 2 Cyberarms, 2 Cyberlegs, a Cybertorso, a Cyberskull, Cybereyes, and Cyberears (and so on), then he only looses as much Essence as his cyberware amount and grade indicates. As long as he has a Magic Attribute higher than the lost Essence from cyberware then he still has a Magic Attribute of whatever remains. To my knowledge only Cyberzombies and CCU Cyborgs have special rules about what your Magic Attribute becomes. - Umbra |
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Apr 15 2008, 02:27 AM
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#4
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Moving Target ![]() ![]() Group: Members Posts: 143 Joined: 23-March 08 Member No.: 15,807 |
Most magic would be useless wouldn't it? With no natural LoS to anything you could never really that many effective spells... Right?
How would a physad's powers work? |
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Apr 15 2008, 02:32 AM
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#5
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,664 Joined: 21-September 04 From: Arvada, CO Member No.: 6,686 |
Cybereyes count as natural LOS.
Physad powers would work as normal. Things paid for with essence are considered as good as your body. |
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Apr 15 2008, 02:38 AM
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#6
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Target ![]() Group: Members Posts: 60 Joined: 6-April 08 Member No.: 15,853 |
Somehow I was expecting a discussion on vampire cyborgs (IMG:style_emoticons/default/grinbig.gif)
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Apr 15 2008, 03:00 AM
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#7
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,653 Joined: 22-January 08 Member No.: 15,430 |
Cybereyes count as natural LOS. Physad powers would work as normal. Things paid for with essence are considered as good as your body. Technically, the cyborg's body is not paid for with essence. The only thing he pays for with essence is the CCU. And if the CCU has no eyes, no magic for cyborg. And I'm pretty sure CCUs never have eyes... It's called a jarhead for a reason. But you don't need LoS to summon spirits do you? After all, mystic adepts without astral sight who can't see the spirits they summon can do it. And you could still astrally project. I also think that physad powers wouldn't affect your cyborg body since you don't pay for it with essence. And your CCU does not have any attributes of its own. Though mental things like enhanced perception or Cognition would probably work fine. |
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Apr 15 2008, 03:47 AM
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#8
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,664 Joined: 21-September 04 From: Arvada, CO Member No.: 6,686 |
By full body cyborg I assumed cyber skull, torso, arms and legs. Not a CCU.
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Apr 15 2008, 03:58 AM
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#9
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,653 Joined: 22-January 08 Member No.: 15,430 |
Well then we're talking about two different things (IMG:style_emoticons/default/wobble.gif) I'm pretty sure Screamin was also talking about jarheads.
For the record though, I don't jarhead cyborg magician NPCs. That's like duct taping a great dragon to a leviathan to a resonance computer virus AI -- too much! The GM should be creative instead of just mooshing as many awesome powerful things into one opponent as he can... |
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Apr 15 2008, 04:08 AM
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#10
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
indeed, discussing the effects of being a cyborg and having magical abilities are summed up by "you lose your magical abilities anyways" (this is explicitly called out in the cyborg rules, and applies equally for technomancers btw).
if you're talking about the aforementioned 'more-machine-than-man' concept (cyberlimbs galore, basically) then you could theoretically retain some minimal amount of magical ability. so basically, the question becomes: are we talking about a cyborg (ie someone who has both machine parts and flesh parts of their body) or a Cyborg (ie the Cyborg that is pretty much a brain-in-a-jar as found in augmentation). |
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Apr 15 2008, 04:41 AM
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#11
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Target ![]() Group: Members Posts: 2 Joined: 3-March 08 Member No.: 15,730 |
I was talking about a head in the jar full body cyborg. In which case i didn't catch the line where they said you lost you magic score or resonance score. Thanks for pointing that one out.
Thanks for the input. |
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Apr 15 2008, 04:42 AM
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#12
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,188 Joined: 9-February 08 From: Boiling Springs Member No.: 15,665 |
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Apr 15 2008, 04:59 AM
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#13
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,664 Joined: 21-September 04 From: Arvada, CO Member No.: 6,686 |
Yes, you're correct on that Kitsune. They count as as good as your body unless your body didn't have that capability. Better?
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Apr 15 2008, 07:00 AM
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#14
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Moving Target ![]() ![]() Group: Members Posts: 811 Joined: 30-January 07 From: Portland, OR Member No.: 10,845 |
Larme has got it on this one, but to reiterate:
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Apr 15 2008, 10:46 AM
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#15
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,653 Joined: 22-January 08 Member No.: 15,430 |
Well nothing I said actually matters for jarheads, cuz like you say they lose all magic. Asking what happens if they didn't is just gonna confuse people. No magic for cyborgs!
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Apr 15 2008, 03:45 PM
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#16
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Target ![]() Group: Members Posts: 75 Joined: 20-April 02 Member No.: 2,622 |
Yes, you're correct on that Kitsune. They count as as good as your body unless your body didn't have that capability. Better? so when a mage swaps to thermal or low light vision they can't cast spells? must remember that one (IMG:style_emoticons/default/smile.gif) |
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Apr 15 2008, 04:26 PM
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#17
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,664 Joined: 21-September 04 From: Arvada, CO Member No.: 6,686 |
so when a mage swaps to thermal or low light vision they can't cast spells? must remember that one (IMG:style_emoticons/default/smile.gif) Not quite. Those are possible natural visions (elves/orcs) and (trolls/dwarfs) respectively, so I think they still count. |
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Apr 15 2008, 04:33 PM
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#18
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Genuine Artificial Intelligence ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 |
Not quite. Those are possible natural visions (elves/orcs) and (trolls/dwarfs) respectively, so I think they still count. I think it's an (admittedly questionable) distinction between sight/vision and "a visual representation". Low-light, thermo, etc are sight/vision. Likewise astral sight. Ultrasound/radar is a visual representation of a non-sight/vision thing, i.e. sound and radar (insert vision is part of the electromagnetic spectrum rant here). For whatever reason, they have been defined as different, the game works better this way, house-rule it if you want but don't complain about the consequences. |
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Apr 15 2008, 04:38 PM
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#19
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,664 Joined: 21-September 04 From: Arvada, CO Member No.: 6,686 |
Sounds good to me. All I know is normal/lowlight/thermo/astral works for casting, and ultrasound/radar/ecolocation(with the fancy bioware) doesn't.
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