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> The Thief Named Thief, And other tales of terrible characters
Lionhearted
post Apr 17 2008, 07:09 PM
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QUOTE (Stahlseele @ Apr 17 2008, 02:03 PM) *
anybody know what a kender is?
now imagine somebody playing EVERY SINGLE CHARACTER IN SHADOWRUN JUST LIKE THAT . .
Dwarves, Elfs, Humans, Orks, Trolls . . EVERYTHING . .


obsessive compulsive liar cleptomaniac?
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Stahlseele
post Apr 17 2008, 07:11 PM
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add ADS and hyper-energetic to that and you're coming close . .
figure in high IQ on both character and player and you have a the obsessive compulsive liar cleptomaniac knowitall who is on a constant sugar/caffeeine Rush . .
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nezumi
post Apr 17 2008, 07:15 PM
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What's wrong with that?

(Okay, okay, I admit, I generally fall into the category of 'loon' when I'm a player. Maybe that's why everyone prefers I just GM.)
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Lionhearted
post Apr 17 2008, 07:16 PM
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you know it's not very hard to be a know-it-all when you're a compulsive liar (IMG:style_emoticons/default/nyahnyah.gif)
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Stahlseele
post Apr 17 2008, 07:17 PM
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no, he DID know it all . . problem was figuring out when the hell he was telling the truth -.-
and imagine a TROLL being played that way . . there's some things that are just plain wrong ._.
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Wesley Street
post Apr 17 2008, 08:30 PM
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Maybe you all should limit the caffeine consumption at your Shadowrun sessions. That might eliminate a lot of ADD behavior. Just a suggestion.

When I played Shadowrun 1.0 in junior high my friend insisted on naming every character he created "Murphy." Found that a little odd and OCD. Since I've started GMing SR4 I haven't seen too much in the way of irritating character generation... with the exception of a guy who wanted to be the first dwarf to go to law school, an assistant to the Renraku Corporate Court justice... and an explosives expert. That one was a little bit of a headscratcher for me to work with. True frustration would set in when he started whining about how he never got to use his demolition skill in his job as a Face.

My girlfriend likes to play slutty characters. Which I wholly encourage.
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Stahlseele
post Apr 17 2008, 09:01 PM
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QUOTE
Maybe you all should limit the caffeine consumption at your Shadowrun sessions.

HERETIC!
Sugar and Caffeine must flow! *-*
best ideas and most fun this way . .
but i am talking about characters being played that way, without any sugar and caffeine . .
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b1ffov3rfl0w
post Apr 17 2008, 09:04 PM
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QUOTE (Wesley Street @ Apr 17 2008, 03:30 PM) *
Maybe you all should limit the caffeine consumption at your Shadowrun sessions. That might eliminate a lot of ADD behavior. Just a suggestion.

Seriously, if it's actually ADD (or ADHD) then caffeine consumption should actually help, in much the same way that taking speed (or Ritalin) mellows out people who actually have ADHD.

If it's just people being rowdy, though, they're probably over-caffeinated, over-sugared, and/or bored.
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ArkonC
post Apr 17 2008, 09:11 PM
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QUOTE (b1ffov3rfl0w @ Apr 17 2008, 11:04 PM) *
If it's just people being rowdy, though, they're probably over-caffeinated, over-sugared, and/or bored.

The trick is to do a lot of drugs at the same time, that way you can't be sure which one to blame... (IMG:style_emoticons/default/nyahnyah.gif)
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fool
post Apr 17 2008, 09:24 PM
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probably the most obnox character I've played was also my fave. An Elven MA of the voudoun tradition with natural charisma 7 which she kept boosted to 12 on a regular basis. Add in the channeling and the pheremones and she could out talk anyone, outfight most people and cast really nasty spells. however, she was constantly over the top slutty owning a strip bar and no real sense of decorum. My GM and some of the other players hated her because I thought she should be able to could call people asshole and not have them get po'ed since she rolled ~18d in her social tests while doing it.
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SuperFly
post Apr 17 2008, 09:51 PM
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Heh...

If I took the time to write them out in detail, it would be a fairly lengthy list. As I play the majority of my Shadowrun on IRC, I've been through what I would consider a larger-than-fair share of Pick-Up adventures -- so I've seen many-a-PC that was uber-munchkin, poorly played, show-stealing, over-powered, dumb, retarded, lazy, tasteless, tactless, and/or skillless.

My PC's would usually get fed up and shoot them in the face, then get kudos from the rest of the team. As a GM, those same types, for the most part, do not get into the game -- or have to shape up fast before getting themselves into a situation where they get geeked.
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DocTaotsu
post Apr 17 2008, 10:36 PM
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*Raises his hand*

Oh god... Oh god do I hate kender clones. Both as a PC and a GM.
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Divine Virus
post Apr 17 2008, 10:36 PM
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I have made some pretty disastrous characters. Literally brought GMs to tears. Not in recent years though. Thankfully.

One time in DnD (3.0) a new DM wanted to run a 20th level module, and just told us to bring characters to the next session "using any books we wanted." I took it upon myself to demonstrate to him why this should NEVER be done. I brought in a feral, multi-headed, lyrean, pyro half-copper dragon. The end result was that my body was completely immune to damage, only my heads could be destroyed. When one was destroyed, two heads would grow back unless the stump was sealed with fire or acid damage. I was immune to fire and acid damage. Every time I gained a new head, I would also gain +2 hit dice, +2 consitution, + 2 natural armour, an added natural attack, and I think maybe a point of intelligence as well. Add to that a psion level, and, details aside, the final result was that unless I rolled a 1 I got a critical hit, and all critical hits counted as coup-de-grace. I only did an average of 200 damage per attack, but since it was a coup-de-grace the target needed to make a DC 210 fort save or die.

DnD (3) also had one of my favorite characters who was also universally hated. He was a true neutral necromancer, crawling with charisma, and I actually played him as true neutral. He would try to fast talk anything...and often succeeded. What infuriated the players is that he would try to open dialog and negotiations with anything sentient, when the players just wanted to rush in and kill them. Then when they finally got to fight, he tended to actually use stratagy, and ended up taking the least damage while dealing the most. Moral of the Story: A Good character is Bad in the Kick-In-the-Door-Game.

And then there is Mage the Ascension. For those unfamiliar with the game, the premise is simple. Reality is defined by belief. If you believe you can build a jet-pack, you can. If you believe chanting in tell languages can let you hurl fireballs, you can. If you believe that tantric sex will let you travel through time, it can. If you believe you can hack reality itself, you can. And for each character, you get to invent your own belief system. There have been some nightmarishly incoherent ones. And some wacky ones (these aren't mine).
I remember one character simply believed that if he had a bag big enough, everything he needed would be in it. It was a backpack about 1.5 feet wide, and four feet high, and he had a monkey butler (stupid familiar rules) to help him route through it when he was trying to "find" something.

Another player decked himself out like a James Bond style villain. Spent nearly all possible points at character creation on a zepplin battle station that was completely invulnerable to damage, except for one small weak point that could only be reached by crawling through a man-sized air vent.

But at least those people had "relatively" coherent belief systems. A number of people would just sorta be like "shuffling this deck of cards lets me control chance...'cause it does." Or "When incense is burning, I can read your mind. 'Cause incense does that."
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Fortune
post Apr 17 2008, 11:34 PM
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QUOTE (Wesley Street @ Apr 18 2008, 06:30 AM) *
My girlfriend likes to play slutty characters. Which I wholly encourage.


As you damn well should! (IMG:style_emoticons/default/biggrin.gif)
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hyzmarca
post Apr 18 2008, 01:26 AM
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QUOTE (DocTaotsu @ Apr 16 2008, 09:56 PM) *
Worst Character I've Personally Played:
D&D 2nd ed. Time travelling wizard... When I announed this I could see the DM, sigh deeply and just roll on. God bless that guy.


Actually, that isn't a bad concept.

If I remember correctly, Mind Flayers ruled a vast interstellar and interplanar from the far future very near the heat death of the multiverse and traveled back in time to avoid the inevitable destruction of all things, probably creating an ontological paradox in the process by being their own ancestors. Just imagine how amazingly cool it would be to be a magician who originated in that far-flung future where all of the stars have burned out and the planes themselves are starving to death, where pure chaos has overtaken order and is, in turn, being devoured by something even more chaotic than itself, and where all the myriad of sentient beings that somehow clings to a semblance of life, even the gods themselves, are slaves to a race of brain-eating squids.


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DocTaotsu
post Apr 18 2008, 05:07 AM
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No, what you suggested isn't a bad concept. A character who's time traveling consists of "I came back from 1991 to fight dragons in the past because.. because... they totally rock". Now that's a concept that needs some work (IMG:style_emoticons/default/wink.gif) .
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piiman
post Apr 18 2008, 09:26 PM
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Worse person we had was Gene Ric Oldman an NPC that gave my D&D group all the info we needed
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b1ffov3rfl0w
post Apr 19 2008, 01:09 AM
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QUOTE (ArkonC @ Apr 17 2008, 05:11 PM) *
The trick is to do a lot of drugs at the same time, that way you can't be sure which one to blame... (IMG:style_emoticons/default/nyahnyah.gif)

Have you ever seen someone high and wired?
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b1ffov3rfl0w
post Apr 19 2008, 01:10 AM
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QUOTE (fool @ Apr 17 2008, 05:24 PM) *
My GM and some of the other players hated her because I thought she should be able to could call people asshole and not have them get po'ed since she rolled ~18d in her social tests while doing it.


That's pretty silly. Like shooting a gun straight up into the air and saying the bullet should still hit the guy you're fighting because you have 18 dice for shooting.

(Now, using Edge, on the other hand ...)
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Tarantula
post Apr 19 2008, 01:23 AM
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I don't think its that silly. Its all in the tone and body language. A girl calling someone "asshole" under her breath with a sneer will almost always be a bad thing, but giggling and looking up at the dude and saying "you asshole" with a flirty tone probably will be taken positively.
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CanRay
post Apr 19 2008, 01:33 AM
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QUOTE (ArkonC @ Apr 17 2008, 04:11 PM) *
The trick is to do a lot of drugs at the same time, that way you can't be sure which one to blame... (IMG:style_emoticons/default/nyahnyah.gif)

Sure you can, The Pusher Man.
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b1ffov3rfl0w
post Apr 19 2008, 01:38 AM
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Good point. Back in college I even had some success with "Nice shoes. Wanna fuck?"

Good times, good times.
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hyzmarca
post Apr 19 2008, 02:32 AM
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QUOTE (DocTaotsu @ Apr 18 2008, 01:07 AM) *
No, what you suggested isn't a bad concept. A character who's time traveling consists of "I came back from 1991 to fight dragons in the past because.. because... they totally rock". Now that's a concept that needs some work (IMG:style_emoticons/default/wink.gif) .


Ahh, like D&D the animated series, a young person from the modern world thrown into a universe not his own, forced to fight for survival in a harsh unforgiving multiverse all the while torn between loyalty to his new friends and allies and longing for his friends and family back home. That isn't bad either.
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de4dmeta1
post Apr 19 2008, 03:33 AM
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I honestly cant remember what the character was named, but one of the worst ones I've ever run was a 'rigger', overgeneralized to the point of being useless at everything except being a bullet sponge, whose only vehicle was a one-seater Harley. Even with his dual cyberlegs and cybertorso, toughness, and stupid amounts of armor, he got himself geeked trying to score some Jazz on the way to meeting the Johnson. Dumbest slag I've ever had the pleasure to lead to his demise, and that counts all the meatwall trolls.

The other one, run by a buddy of mine, was a meatwall troll by the moniker of 'Hebrew Hammer'. If someone didn't take violent exception to him ignoring their name, they automatically became 'Schlomo', and at the end of the conversation, he always spouted off with 'Hey Schlomo - stay Jewish.' Always. I'd say his best moment was taking a full burst from something (either an AR or an LMG, I can't quite remember) with no damage, beating the offender to death with his bare hands - and no Unarmed Combat skill - then getting downed by a single Narcoject dart.

Back in the day (3rd), there was this one melee-tooled adept who got taken out of the entire run by a rent-a-cop with a full can of Pepper Punch to the eyes. I don't think the player has ever returned to SR since that game.

About the worst one was a character I built for the sole purpose of being able to hurl lightning from his tricked out cyberarms. Aside from punching you in the face, that's about all he could do. Real winner there.
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Sir_Psycho
post Apr 19 2008, 01:32 PM
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Honestly, never anything this bad.

Of cours there were some characters with hilariously stupid habits, but weren't particularly bad characters.

I always mention Loki and Raven, the Covert Ops/Street Sam duo that would get into fistfights. With eachother. Mid Run.

A friend of mine had Ragnor, who was a greek expat Minotaur combat mage. He had a pretty bad phobia of rats. He never got played, but he actually started one of Loki and Raven's barfights as an NPC, during a robbery at gunpoint. A rat crawled across a table during a tense gun-pointing situation, and then he freaked out, screamed, and blew the shit out of the bar with a fireball spell.
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