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> Hate of gunbunnies?, Why do you hate them?
Solidcobra
post Dec 8 2003, 06:32 AM
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I mean, if there is some "class" that everyone talks about how to make useless, either by a lv.10 manabolt or by FORCING them to go to a party, it's the gunbunnies
Yes it is, don't argue!
I yet have to see a slew of "anti-decker" messages, telling the little nerds to go out and get sniped by ADU (anti-deckers united), noone's telling the nerds "you HAVE to go to the party and you HAVE to be stripped of your deck"
Even though the deckers destroy even more than gunbunnys, the bunnys just shoot, the deckers make the game stop....

noone hates riggers and suggests that they HAVE to go into a anti-drone zone and have a party....

and not a single person hates the mages, not any more than "geek the mage" that is....

why does everyone hate samurai and adepts? why? *sniff* :(

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CirclMastr
post Dec 8 2003, 06:38 AM
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Because samurai and adepts are generally the least likely/able to fill more than one role. It's pretty easy to make a combat decker, or a shaman/face, or somesuch as that. Adepts and samurai tend to be good at making things die, and... that's about it.

As for riggers, I've never actually had someone want to play a rigger in any game I've run, so I can't comment on that.
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Ol' Scratch
post Dec 8 2003, 06:44 AM
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QUOTE
Because samurai and adepts are generally the least likely/able to fill more than one role.

...

Please. "Gunbunnies," especially cybered ones, are amongst the most versatile characters in the game. A Firearms skill, a Smartlink, and a decent Combat Pool is all it takes.

Whatever it is you're smoking, I want some. :)
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Kagetenshi
post Dec 8 2003, 06:45 AM
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QUOTE (Solidcobra)
the deckers make the game stop....

Then slap your GM or your decker, whichever doesn't know the rules. Deckers make the game stop about as much as faces do, which is to say not at all.

~J
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Fortune
post Dec 8 2003, 06:52 AM
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Funny. I see way more anti-Decker comments than I do Anti-gunbunny ones.

As Doc said, they are among the most versatile people when it comes to mundane skills. It's illogical to say you can make a good combat decker but cannot make a versatile sammy. A combat decker is basically a versatile gunbunny!
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Kagetenshi
post Dec 8 2003, 06:58 AM
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Well, y'see, one's a tail that has a dog attached, and the other happens to be a dog with a tail tacked on...

~J

Postscript: the analogy is mediocre: I'm not implying different valuations. Otherwise, it's the best I could come up with.
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CirclMastr
post Dec 8 2003, 07:09 AM
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QUOTE (Fortune)
As Doc said, they are among the most versatile people when it comes to mundane skills. It's illogical to say you can make a good combat decker but cannot make a versatile sammy. A combat decker is basically a versatile gunbunny!

Don't get me wrong, I'm not saying that a sammy can only be a sammy by the nature of the beast. I don't know how I can put this.... It's like the difference between seeing a glass of lemonade and saying "There are lemons in that," and seeing a lemon and saying "You could make lemonade out of that." All of this is of course based on my own experience and thus YMMV, but it seems to me that a player will be making a decker and think about what sort of skills to have to use when not decking, how to round out the character, while someone making a sammy will think about how many dice they can throw and how much 'ware to cram into their bodies and what sort of 'uber-chill' look they will want to have.

Maybe I've just had bad sammies in my games.
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Dende
post Dec 8 2003, 07:17 AM
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Personally, I hate riggers with a vengence. Only 1 I have ever had in a group was HORRIBLE...but I dont' like the whole idea of them in the first place either.
And please, in arm guns won't be confiscated...sure if your all powerful gun bunny carries only an AR...that is not gonna be allowed in a club, but no shit.

And if your character can't socialize at all to the point you think making you talk to a johson is torture, perhaps you aren't playing the game right. Maybe you should stop throwing 52 dice in shooting, and put 2 of those into ettiquette.(not saying you aren't now.)

But really, there is a point in all games where you have to get an assignment in a closed quaters situation, even a party, but you could get a sniper rifle or explosives and take care of that shit without going in at all.

Everybody has a use...yes lucky mages, always having weapons...well what about taking one into an Ares high security building, maybe one with a nice strong astral barrier and dampners, fuck them up real good, only you as the gunbunny can do shit.

Of course you can construct a bad situation for your character, deal with it, everyone has a weakness.
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Raygun
post Dec 8 2003, 07:45 AM
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I guess it all comes down to what you think a gunbunny is. If all a character can do is shoot and talk shit, I don't have much use for said character as a GM. I have a tendency to dislike that type of character mostly because of the people who choose to play them. In my experience, they tend to be the people who know the least about guns and how to employ them effectively as well as the type of person who puts as little into character development as possible.

Not that you have to know everything about guns to play a character that uses them, but the sociopathic behavior and bravado that tends to come along with the archetypical "gunbunny" persona makes those characters pretty useless as shadowrunners. It can easily get in the way of good character development, and occasionally, a good game. Personally, I like multi-faceted characters rather than the kind that can be pigeonholed into a convenient title.
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hp_warcraft
post Dec 8 2003, 07:52 AM
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Well, I don't hate gunbunnies. Our group's gunbunny takes care of all our guns and is an expert at acquiring specialty ammo. She also has high Shooting skills and Instruction making her an excellent teacher for those of us who run with her that have less than stellar filling things with holes skills.

In our last session, my decker actually used a gun for the very first time! A nice solid hose down with his Ares Squirt loaded with DMSO & gamma scoplamine. Everyone was so impressed that our B&E guy even let me hold his spare pistol loaded with APDS while he and the gunbunny went after the guys in Secuirty Armor. :D


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thunderchild
post Dec 8 2003, 08:28 AM
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Gunbunnies have a problem that I see is a major problem, they tend to up the ante of a game.

Ok, you have a nice well rounded team, and a gunbunny, now if you throw combat at the team, one of 2 things tend to happen more than anything else.

1. its up to the strength to chalenge the team, and the gunbunny makes sort work of them before the others get their initiative pass.

2. Its up to the challenge of the gunbunny, while everyone else cowers in corners trying to avoid being hit, the gunbunny gets all the combat.

This in turn creates another problem, most players of shadowrun enjoy mixing it up in combat, now if this is the case, when either of the above happens, the rest of the players try to catch up to the gunbunny, usualy failing miserably and becoming mediorce at whatever they were before. while the gunbunny keeps on making himself a better gunbunny.

Now a Gunbunny isnt a real problem untill he becomes a Min-Maxed Gunbunny, usualy with reflex enhancers so high that you must put the entire teams of chipped cyberninjas with dikoted katanas against the team just to even register as a threat. I dont mind a Pistoleer with Smartlink -2 Boosted 2, and cybereyes packed with all the goodies, because although he may be able to peg people at any range with a TN of 4 He can be outclassed and outgunned, the problem is with the Wired 3 and Smartlink 2 Ares Alpha combatgun with Gasvent 4, custom grips, shock pad, and Mag3 scope with thermal and lowlight vision wielding gunbunny




Deckers dont realy pose a problem if the GM knows his rules, the Decker knows his rules and the GM dosent spend all his time with graphic depictions of the matrix. Same as rigging.

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Glyph
post Dec 8 2003, 08:36 AM
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I have to say, I have seen what he's talking about on these forums, although if you read more carefully you will notice a lot of slams about awakened characters as well.

I think the problem that I've seen is when a GM complains that he can't handle a cybered character who shoots up all of his security guards. You will have posters explain rules for things like cover, as well as reasonable tactics for guards to use, but you also get... stronger replies. See, whenever someone brings up problem controlling their game's power level, a lot of folks seem to automatically assume the the problem character must be some twinked-out munchkin who must be punished.

At that point, half of the posts seem to be things like "See if he's so tough if someone snipes at him with a Barrett from the roof, or hits him with a Force: 8 Manabolt" or "Have the Yakuza get mad at him and assasinate him" or "Make him go to a party and see how well he does without his Ares Alpha and his piddly Etiquette skill" or "Have a decker mess up his savings accounts".


I don't think it's any bias against gun-bunnies. I think people are just too quick to assume someone is a munchkin any time the GM has trouble with such a character.
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Traks
post Dec 8 2003, 09:03 AM
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If in your game there are many combats, gunbunnies tend to hog all the glory.
That leads to situations
a) gunbunnies are only types that players make, or some combat mages/adepts;
b) there are many enemies that gunbunny cannot fight effectively (immunity to normal weapons,regeneration,concealment)
c) there is group that takes on gunbunny and another group that ambushes team;

Oh, and gunbunnies that clean buildings "because they can" do not live too long, if there is proper GM who do not let slide such things. I personally dislike not gunbunnies, but players who try to hog all the spotlight. And I think that is what others meant.

P.S. There are no real gunbunnies in my group, but one is aiming for that position.
Good luck to him, and he will not be hindered in any way.
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Munchkinslayer
post Dec 8 2003, 11:29 AM
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QUOTE (Doctor Funkenstein)
Please. "Gunbunnies," especially cybered ones, are amongst the most versatile characters in the game. A Firearms skill, a Smartlink, and a decent Combat Pool is all it takes.

You seem to believe that making things die in various ways is versatile. Firearms, cyber, and combat pools are all it takes to make things die, not make them versitle.

Your typical munchkin is a knuckle-dragging mouth-breather that calls himself a sammie. This is where the hate comes from. It's not really the gunbunnies that are hated. It's the munchkins. If one was to look at a street samurai and place emphasis on the latter of the epithet's words, one would have no choice but to seek out skills (and role-playable character background goodies) that (possibly) accentuate combat skills but are not combat skills in and of themselves. Leadership immediately comes to mind. Negotiation could be considered a combat art by a true samurai. Stealth could too. The best way to defeat an opponent is to make him think you were never there in the first place. Anyways, I don't think anyone really hates gun-toting characters. Most characters tote guns. It's all those gun-toting death-machines that become as useful as a boat anchor on dry land once all the shooting stops.

SLAY ALL MUNCHKINS!
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Cray74
post Dec 8 2003, 11:51 AM
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QUOTE (CirclMastr)
Because samurai and adepts are generally the least likely/able to fill more than one role.  It's pretty easy to make a combat decker, or a shaman/face, or somesuch as that.  Adepts and samurai tend to be good at making things die, and... that's about it.

Hehehhe.

My HMG-toting samurai is usually the group's decker (so long as IC cracking isn't really required), electronics "expert," novice rigger (or, well, someone who gives driving suggestions to the super-intelligent car), undercover body guard, part-time car mechanic (for low TN work), and fixer to get group members bioware, cyberware, and milgrade weaponry.

I managed all that by dribbling a few skill points outside of "kill cannonfodder" skills and some more recent karma investments. Computer 4, Electronics 4, Car B/R 3, a lengthy list of contacts (I've had the character for quite a while), and the right equipment (like, a Slivergun and tres chic armored clothing for those bodyguard situations where milgrade armor is tres gauche.)

I don't know how many times I've had to press one of my inadequate skills into service because the combat decker and the shaman didn't invest skill points into electronics or negotiation.

However, a "gunbunny" that actually has skills other than those related to making things die isn't exactly where the hatred of gunbunnies comes from, is it? "It's all those gun-toting death-machines that become as useful as a boat anchor on dry land once all the shooting stops."
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Birdy
post Dec 8 2003, 12:08 PM
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Why does everybody hate gunbunnies?

Well, as the old saying goes "Artillery does not know friend or foe, only targets"
(Gunbunny is IIRC slang for the artillerymen aka Redlegs)

As for hating them personally - I don't. I hate mages and data criminals with a passion but weapons experts are totally okay (That's why I run CP far more often than SR)

If there's a class that unbalances the game it's Maggie Joe the spellslinger. Ruins 7 out of 10 plots and talks the rest to dead for fear of a scratch.

Gimme a group of HMG toting Troll mercs anytime!

Michael
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Lilt
post Dec 8 2003, 12:45 PM
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I have no real problem with Gunbunnys, or Deckers (although I used to before I read the idiot's guide to the matrix thread), or Mages, or Adepts, or whatever.

I have never seen anyone play a pure Gunbunny... Gunbunny/Cvops was about the closest one I've seen.

Mages can take a fair bit of the game time, but then-again mixing magic with cyber/guns is the whole reason I play SR really... That and the kickass backstory.

[edit]Well: I actually have a DND Axebunny in another game I'm running right now, although he refuses to play anything but combat characters I'm hopeing that will decrease with time.

DND is also far worse for dedicated XYZ bunnies as it penalises you heavily for making your character versatile. Multiclassing? XP PENALTY![/edit]
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Frag-o Delux
post Dec 8 2003, 02:53 PM
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I hate the corporations that make gun bunnies, I think they have gone to far. How do they do it though breeding rabbits with guns. When will the arms race end? At first it was just nasty sharp pointy teeth that will rip your head off, and now they have guns, I don't think I have enough Holy Handgrenades to hold out. It is all a plot by the NRA to make people like guns more. You see guns are ugly and and impersonal killing machines, but now with that cute furry face and floppy ears, how can hate such a cute little bunny? Can I get one a Petco?

Honestly though my currnet character plans on the gun bunny being around, I can use more of my karma on B&E skills and spells. :D And the money I save on ammo, now goes into my wardrobe for those nice parties. The only time my character was in a fight broke his hand knocking a guy out. Haveing a gunbunny drawing all the fire lets me get away safe. My character doesn't like the gunbunny because my characters personality is a perfectionist and a neat freak and the gunbunny is a slob that doesn't give a shit about anything but beer and pizza. But uses him because he can see the usefulness of him, for no. Our current gunbunny is my little brother and has only been playing SR on and off for about 2 years, he came from the D&D crowd (which I got him into :) ). He is slowly learning that he needs to diversify his character since we made him sit out a few games. Well he sat in the car waiting for all hell to break loss. He had a very boring day. When we play we take into account what the team is made of. I don't know I have never had a problem any character in the game. We ahd some strange characters also an aspiring televangelist, an udercover narc who was addicted to novacoke, a guy who spent 7 years game time in a bar then had an epiphany one night while drinking and decided to be bigger then Al Capone, a guy who was extremely homophobe but got his ass in a sling and had to go to a gay fixer for help so was in complete misery taking orders from a person who he would rather kill, and list of oddities goes on.
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Tanka
post Dec 8 2003, 02:59 PM
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QUOTE (CirclMastr)
Because samurai and adepts are generally the least likely/able to fill more than one role...

Eventually, said gunbunny has nothing to do with his/her karma, so what does he/she do with it? Start moving outward and upward with skills. Electronics here, Computer there, and you've eventually got a guy who can do everything except magical tasks.

I've seen a lot of Combat Mages who do more killing than the "gunbunny" of the group. Don't stereotype, it just isn't nice.
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Moon-Hawk
post Dec 8 2003, 04:10 PM
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I would like to second Glyph's post, and add a little cynicism of my own. Whenever anyone complains that they have a problem handling characters, everyone assumes that it's some munchy character or a bad player. I've seen an awful lot of GM's post that they don't seem to have any trouble dealing with character X, or archetype Y. Personally, I've never had problems with gunbunnies. They have a role, they do it well, and if they don't diversify they spend a lot of time bored. I don't have a problem with deckers. I don't have a problem with riggers. Magic offers a lot of very clever solutions to problems, but never once have I had it derail an adventure (probably because my adventures have no rails). All i'm saying is sometimes...SOMETIMES...the GM just sucks, and needs to get back on the other side of the screen. (this does NOT apply to inexperienced GMs who are working hard to improve, only to GMs who have consistently sucked for years) I'm not saying that this is the case here, but there's always posts on here about people complaining about how to deal with something in their campaign. And usually they're good questions about ligitimate problems, and the people on here give a lot of really helpful answers. But pretty consistently, about once a week, I see one that just makes me conclude that maybe that person just can't handle the job.
(reading over the post) Wow, that was kinda nasty. I must be in a worse mood than I thought. I guess I'm sticking up for the gunbunnies, in my own bitter way, and I'll try to be more cheerful in my next post. That's just been building up and had to be said. Cheers.
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Siege
post Dec 8 2003, 04:11 PM
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As Glyph pointed out, it's not the character type nearly so much as the "hack 'n' slash" player who does nothing but fight and gets obnoxious when there isn't fighting.

Creative players can make any character type interesting and multi-faceted. Narrow-minded, personality-challenged players can make any character type dull and frustrating.

-Siege
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Ol' Scratch
post Dec 8 2003, 04:15 PM
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QUOTE (Munchkinslayer)
You seem to believe that making things die in various ways is versatile. Firearms, cyber, and combat pools are all it takes to make things die, not make them versitle.

Since the leap of logic I was making seems beyond you, I'll point it out in more clarity.

A Firearms skill, a Smartlink, and a Combat Pool is all it takes to be a "Gunbunny." In other words, aside from a decent Quickness, Intelligence, and Willpower score, maybe a 5 or a 6 in a Firearm skill, and a 2,500 nuyen/0.5 Essence investment, you are free to do anything else you like whatsoevver with all those other Skill points, Attribute points, and Resources at your disposal.

So yes, that does make them quite versatile.
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Bearclaw
post Dec 8 2003, 04:22 PM
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I'm the GM of an 8 person (including me) group.
Our best role-player is playing a complete gun-bunny. She is such a complete gun bunny that she has 0 points in social skills. And it's played out.
She's hyper and twitchy and completely impatient with people all the time. Every time she opens her mouth on a run, other than to give orders in a fight, it costs the party money. And everyone loves it, because the character is played well. Her player is forced by the party to wear a ball-gag whenever they go to meets, and they try to find ways to leave her "pulling security". But she always wants to go.
Sure substituting rolling for role playing is bad, but there's nothing wrong with both.
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nezumi
post Dec 8 2003, 04:25 PM
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What Siege said, plus class: gunbunny tends to attract a lot of the incompetent players. I think it's because it doesn't require as much imagination or thought as the other classes.

I started up my grunge game saying no less than 5 times, this is grunge, you will suck, you will have no money. I set the weapons at nothing with a SI greater than or equal to 1 (YES! Street Index. So predators, some hold outs and knives. I kinda missed that availability column, oops). Colt Manhunter is a 'nice' gun and these people are using shotguns made out of PVC pipes and bags of nails. Nevertheless, one character set his primary skill at assault rifles. *sigh*

slay all blatantly stupid people. (He did eventually die, but only because he posted all of 4 replies in the online game, all in the OOC thread. Maybe there wasn't enough random violence?)

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Buzzed
post Dec 8 2003, 04:54 PM
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If the gun bunny is being a glory hog, it isn't their fault. The GM just needs to get a bit more creative in how to keep all players involved in the game. The GM simply has to think like a movie director. intermixing scenes works quite well to keep the game moving for ALL players.

EXAMPLE A:
gun bunny + decker = Obviously the gun bunny can be taking on the security guards and drones to cover the decker's meat body. Switch on and off between combat rounds and matrix activities.

EXAMPLE B:
gun bunny + mage + rigger = A security blast door closes separating the gun bunny from the rest of the team. 2 separate groups of security guards close in on the area from each side of the door. In this situation, the mage and the rigger can fight without the gun bunny there to help them. To make it interesting, perhaps the rigger needs to work on security rigging the door's system to open it up again while the mage struggles to protect them until the door is finally opened to reunite the team.

EXAMPLE... The possibilities are endless.
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