IPB

Welcome Guest ( Log In | Register )

7 Pages V  < 1 2 3 4 > »   
Reply to this topicStart new topic
> Hate of gunbunnies?, Why do you hate them?
Kagetenshi
post Dec 8 2003, 04:56 PM
Post #26


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,013
Joined: 30-December 02
From: Boston
Member No.: 3,802



That's one thing I love about riggers. They make [the stupid, munchy type of] gunbunnies obsolete.

~J
Go to the top of the page
 
+Quote Post
Traks
post Dec 8 2003, 05:06 PM
Post #27


Moving Target
**

Group: Members
Posts: 226
Joined: 4-June 03
Member No.: 4,685



How is that? I want to be prepared, if someone takes the rigger :)
Go to the top of the page
 
+Quote Post
Siege
post Dec 8 2003, 05:07 PM
Post #28


Dragon
********

Group: Members
Posts: 4,065
Joined: 16-January 03
From: Fayetteville, NC
Member No.: 3,916



Skim the Rigger 3 book.

-Siege
Go to the top of the page
 
+Quote Post
Kagetenshi
post Dec 8 2003, 05:11 PM
Post #29


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,013
Joined: 30-December 02
From: Boston
Member No.: 3,802



Drones. Lots of drones.

~J
Go to the top of the page
 
+Quote Post
Traks
post Dec 8 2003, 06:31 PM
Post #30


Moving Target
**

Group: Members
Posts: 226
Joined: 4-June 03
Member No.: 4,685



Thanks. I prefer Kagetenshi answer, because I haven't memorized even main book yet. So taking other books is kinda hard. I just do not see what makes say 5 drones so better than gunbunny.

Go to the top of the page
 
+Quote Post
Tanka
post Dec 8 2003, 06:34 PM
Post #31


Chrome to the Core
******

Group: Dumpshocked
Posts: 3,152
Joined: 14-October 03
From: ::1
Member No.: 5,715



5 Drones means 5 targets, and it also means all five can concentrate their fire on one target, or they can disperse their fire between five targets.

1 Gunbunny means 1 target, and it also means that it can only fire at one target, generally.
Go to the top of the page
 
+Quote Post
Herald of Verjig...
post Dec 8 2003, 06:35 PM
Post #32


Runner
******

Group: Members
Posts: 3,066
Joined: 5-February 03
Member No.: 4,017



I didn't understand the basic question of this thread. I like gunbunnies, they usually have a low enough willpower that an influence spell will keep them loyal and once the grenade launcher starts going "geek the mage" is no longer the first thought amid the opponents.
Go to the top of the page
 
+Quote Post
BaronJ
post Dec 8 2003, 06:47 PM
Post #33


Target
*

Group: Members
Posts: 50
Joined: 26-February 02
From: Pueblo Corporate Council
Member No.: 2,020



I've tried to play all of the archetypes, and while I'm partial to Riggers, my gunbunnies filled needed niches.

Yea, someone who's all guns does have a limited usefulness (only when you're shooting things), but when the drek does hit the ventilator, they're very handy to have in the area. The troll with the LMG does wonders with supressive fire (targeting those five people with one person... which makes is simple for the rest of the team to hit them), and all you have to do is drop a bullet-barrier on him and he's (mostly) safe. But as others have said, it doesn't take all that much to make a diversified character: Sure Gunbunny knows everything about guns (three weapon-classes, build/repair for two of 'em, has the firearms fixer to get everyone the mil-spec ammo, etc), but they also are handy when something happens, and you need to get your own gun repaired. Or when you need to fence the guns you looted from the Yak corpses. Or when you co-opt a street gang to protect your doss by giving 'em access to something better than zip-guns.

They're niche characters, but then all of the 'archetypes' are, if they're static in those archetypes. With a bit of diversification, they become people, rather than 'classes', and then they develop some character. Until then, they are just 'things'.

But I think that's a bit too much philosophy for the time being :)
Go to the top of the page
 
+Quote Post
Kagetenshi
post Dec 8 2003, 06:48 PM
Post #34


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,013
Joined: 30-December 02
From: Boston
Member No.: 3,802



To expand on what Tanka said: from kilometers away a rigger can control six MMG-equipped rotodrones flying around and killing everything right out of the gate at chargen (I believe 30 kilometers is the best I've done for range). For subtlety, they've got microdrones that can crawl around and spy on everything. More than a few GMs have houseruled that you can't mount rifles on drones because they make snipers obsolete otherwise (a Sensor 5 drone flying around in the sky with a sniper rifle will eat everything in its path, if used intelligently). And worst of all, as I said at the start, you can have multple drones going at it at once. They're not unbalanced as long as the GM is sharp, but they will eat a combat-dedicated sammy any day.

~J
Go to the top of the page
 
+Quote Post
Req
post Dec 8 2003, 07:16 PM
Post #35


Avatar of Mediocrity
**

Group: Dumpshocked
Posts: 725
Joined: 26-February 02
From: Seattle, WA (err, UCAS)
Member No.: 277



Plus they make thousands of Juilenne fries! What gunbunny can claim that?
Go to the top of the page
 
+Quote Post
Siege
post Dec 8 2003, 08:11 PM
Post #36


Dragon
********

Group: Members
Posts: 4,065
Joined: 16-January 03
From: Fayetteville, NC
Member No.: 3,916



QUOTE (Siege)
Skim the Rigger 3 book.

-Siege

That was the crux of my answer -- the Rigger 3 book is such a royal pain and to complicate a rigger's life requires being at least conversational in ECM, EECM, flux issues and other stuff.

Of course, they can also be massively dangerous as evidenced by the several "multiple LMGs on target" responses.

-Siege
Go to the top of the page
 
+Quote Post
Siege
post Dec 8 2003, 08:13 PM
Post #37


Dragon
********

Group: Members
Posts: 4,065
Joined: 16-January 03
From: Fayetteville, NC
Member No.: 3,916



QUOTE (Herald of Verjigorm)
I didn't understand the basic question of this thread. I like gunbunnies, they usually have a low enough willpower that an influence spell will keep them loyal and once the grenade launcher starts going "geek the mage" is no longer the first thought amid the opponents.

Any samurai with a Willpower less than 5 deserves to get hamered with spells.

Granted, 5 won't make it impossible to stop a mage, but it will make the wizard work for it.

-Siege
Go to the top of the page
 
+Quote Post
Siege
post Dec 8 2003, 08:14 PM
Post #38


Dragon
********

Group: Members
Posts: 4,065
Joined: 16-January 03
From: Fayetteville, NC
Member No.: 3,916



QUOTE (Req)
Plus they make thousands of Juilenne fries! What gunbunny can claim that?

Depends on how many upgrades he really has installed on that gun...

:grinbig:

-Siege
Go to the top of the page
 
+Quote Post
Kagetenshi
post Dec 8 2003, 08:17 PM
Post #39


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,013
Joined: 30-December 02
From: Boston
Member No.: 3,802



Hey, don't forget monowhips.

~J
Go to the top of the page
 
+Quote Post
Siege
post Dec 8 2003, 08:22 PM
Post #40


Dragon
********

Group: Members
Posts: 4,065
Joined: 16-January 03
From: Fayetteville, NC
Member No.: 3,916



QUOTE (Kagetenshi)
Hey, don't forget monowhips.

~J

Monowhip? Isn't that more of a samurai distinction?

Although it does make for an interesting image -- "Day job: short order cook in burger joint." :grinbig:

-Siege
Go to the top of the page
 
+Quote Post
Solidcobra
post Dec 8 2003, 08:37 PM
Post #41


Moving Target
**

Group: Members
Posts: 138
Joined: 5-August 03
Member No.: 5,252



I yet have to see a fighter character (AKA gunbunny, AKA samurai, basically the same thing, shoot the target, repeat as necessary) with a willpower of less than 5, the smart ones get willpower 6 and magic resistance 4, to make sure that the pesky "friendly" (yes, most mind-controlling magic comes from the asshat mage in the party that wants to be the GM for the party, controlling their every move...) mage will have a slightly harder time to screw them over.....

and, with the rigger part: That's what i mean, a rigger can be himself in social life and he can be the 4-5 drones with MMGs and mortars during the missions....

but does everyone reply "A little gigantic maximized übarEMP field should force him to eat quite the dumpshock... BWAHAHAHA! Look at me! I can screw riggers over!" if someone asks for help with a rigger?
didn't think so..... because riggers are for "Better" players, the ones who's characters won't touch a gun, only his foci/cyberdeck/VCR/whatever as long as it's not a weapon......
Go to the top of the page
 
+Quote Post
Kagetenshi
post Dec 8 2003, 08:39 PM
Post #42


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,013
Joined: 30-December 02
From: Boston
Member No.: 3,802



Everyone needs a backup weapon.

"In other news today, a vegetable-cutting accident at the local Ichiban restaurant left three dead and two more hospitalized in critical condition yesterday. Witness reports that one of the deceased cut vegetables with a monowhip have not been confirmed."

~J
Go to the top of the page
 
+Quote Post
Kagetenshi
post Dec 8 2003, 08:41 PM
Post #43


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,013
Joined: 30-December 02
From: Boston
Member No.: 3,802



QUOTE (Solidcobra)
riggers are for "Better" players

Take out the quotation marks, and you're right. I've got a knife here marked "for the next gunbunny".

~J
Go to the top of the page
 
+Quote Post
Siege
post Dec 8 2003, 08:41 PM
Post #44


Dragon
********

Group: Members
Posts: 4,065
Joined: 16-January 03
From: Fayetteville, NC
Member No.: 3,916



QUOTE (Solidcobra)
I yet have to see a fighter character (AKA gunbunny, AKA samurai, basically the same thing, shoot the target, repeat as necessary) with a willpower of less than 5, the smart ones get willpower 6 and magic resistance 4, to make sure that the pesky "friendly" (yes, most mind-controlling magic comes from the asshat mage in the party that wants to be the GM for the party, controlling their every move...) mage will have a slightly harder time to screw them over.....

and, with the rigger part: That's what i mean, a rigger can be himself in social life and he can be the 4-5 drones with MMGs and mortars during the missions....

but does everyone reply "A little gigantic maximized übarEMP field should force him to eat quite the dumpshock... BWAHAHAHA! Look at me! I can screw riggers over!" if someone asks for help with a rigger?
didn't think so..... because riggers are for "Better" players, the ones who's characters won't touch a gun, only his foci/cyberdeck/VCR/whatever as long as it's not a weapon......

Interesting distinction -->

I tend to equate samurai as personal combat specialists with swords and firearms while gun bunnies are basically mercs --> daggers, firearms, heavy weapons and demolitions.

Admittedly, that's just me.

-Siege
Go to the top of the page
 
+Quote Post
Solidcobra
post Dec 8 2003, 09:01 PM
Post #45


Moving Target
**

Group: Members
Posts: 138
Joined: 5-August 03
Member No.: 5,252



that's possible, but when i said "gunbunny" when i started the thread....
i meant anything that shoots and is meant to do it well
now, for some strange reason people come from d&d and robocop and seem to think that "ooh, look.... guns.... höhöhöhö......" and they play fighters (whatever, that's the new general term for the shooting people)...
this is NOT their faults
it is YOUR faults for not telling them the truth, and how a character should be made.... you could do that but NO! you prefer to hit them with a force 10 manabolt.....

fighters are my favourite characters, i love the thought and feel of going max payne/joe zombie/robocop on a couple of security guards/drones/gangers/that stupid prat mage that wanted to controll your mind, jumping from box A to box B, shooting on the way, of course with bullet time :-)

but alas, i cannot do this without taking many security precautions.....
Step A: Get max willpower and magic resistance 4
Step B: Get negotiations/etiquette/both at force 4-6
Step C: Get the "Charisma Phermones" to get your effective negotiations/etiquette to 6-8
Step D: Get biotech at force 4-6

after having done all that i can start creating my character..... otherwise the GMs i've had thus far would like nothing better than throwing a manabolt at me if my character looked at a guard in the wrong way...
and if my negotiations/etiquette/both doesn't suck my GMs never seem to "force" roleplaying on me in the same way.... strange huh?
Even stranger: if the mage has a body of 2 and is about as finesseful as a spasmatic rat, and about as charismatic as well, the GM won't snipe him for manabolting his main nemesis, he won't force the mage to roleplay, and strangely he won't shoot the mage with even a predator as well.....

oh well, i guess it's the fighters destiny, to be ever hated by the "better" players, the ones that plays the way "better" and more "role-playable" and "less munched" deckers, mages and riggers......

why us? why not the mages? the pesky asshats that love to controll you because it's fun.....

bleh....
Go to the top of the page
 
+Quote Post
Kagetenshi
post Dec 8 2003, 09:13 PM
Post #46


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,013
Joined: 30-December 02
From: Boston
Member No.: 3,802



Ok, I've finally figured out what you're trying to say.

You're saying that your group sucks. Fine. Great. Slap your GM a few times for me, and shoot the players. I have yet to encounter a mage that tends to CT the other players, and anyone who tried would probably get smacked around anyway (remember, magic is pretty easy to notice).

In the meantime, I'll keep right on making gunbunnies' lives a living hell, because they deserve it.

~J, leaving quiet the fact that he makes everyone's lives a living hell.
Go to the top of the page
 
+Quote Post
Siege
post Dec 8 2003, 09:13 PM
Post #47


Dragon
********

Group: Members
Posts: 4,065
Joined: 16-January 03
From: Fayetteville, NC
Member No.: 3,916



Interesting -- no mage has ever controlled my character more than once.

It sounds like you've been in a slightly biased crew. :grinbig:

-Siege
Go to the top of the page
 
+Quote Post
Solidcobra
post Dec 8 2003, 09:21 PM
Post #48


Moving Target
**

Group: Members
Posts: 138
Joined: 5-August 03
Member No.: 5,252



but WHY does the fighters deserve to die?

and i've played with many groups.... most GMs (when i wasn't) tried to make my life a living hell.....
after i added the holy steps i mentioned earlier my survival rate has more than quadrupled......
because i managed to destroy the GMs "BWUAHHAAHAHAHAHAHA! POWER TRIP!!! BWAHAHAHA!!!! FORCE *1 higher than i can survive* MANABOLT!!! BWAHAHAHAH!" moments, if he DID throw a force.... REALLY high.... manabolt at me it would be even more obvious than it is that he's after me......

my question is: Why is the holding and proper using of a weapon a reason to die a gruesome death?
Go to the top of the page
 
+Quote Post
Siege
post Dec 8 2003, 09:23 PM
Post #49


Dragon
********

Group: Members
Posts: 4,065
Joined: 16-January 03
From: Fayetteville, NC
Member No.: 3,916



Like Kage said, your crew sucks.

Granted, I've never been present to watch you play, but based solely on your posting, I'd say your crew is just obnoxious and is targeting you specifically.

Which means you may need to find another crew.

Now, if they happen to treat any and all fighter-types like that, then take heart -- it's not just you. Their hearts, if at all possible. :grinbig:

-Siege
Go to the top of the page
 
+Quote Post
Solidcobra
post Dec 8 2003, 09:28 PM
Post #50


Moving Target
**

Group: Members
Posts: 138
Joined: 5-August 03
Member No.: 5,252



well, as i said: i've played with many groups, most of the time i'm the fighter, and most of the time i'm the one to be targeted..... by everything.....
but after having used my 4 steps on the character it just becomes ridiculous, with the extreme power rush that the GM seems to find necessary to make it fun, this ruins for the whole group and after a short while i either leave or am forced to GM.....
Go to the top of the page
 
+Quote Post

7 Pages V  < 1 2 3 4 > » 
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 24th November 2025 - 01:33 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.