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> [HELP] Shadowrun4 GM'ing Question
Aaron
post Apr 26 2008, 03:34 AM
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QUOTE (DTFarstar @ Apr 25 2008, 10:44 AM) *
I wish the battlemat we had was dry-erase. IT is wet erase and stain easily.

Melamine. It's really cheap, and works fine as a dry-erase surface. In fact, when I converted the chalk boards in my lab to white boards, I just bought two 4x8 sheets of the stuff and clamped them in place using the chalkboard housing. It's been there for three years and still works great.
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PalaNolho
post Apr 27 2008, 07:46 PM
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Your are giving me a really good help. Thank you guys ( and girls ir any arround lol )

Any help on the Drones/Vehicles part ??
QUOTE
Drones, vehicle and Riggers:
- vehicle can be controled manually, remotly, or "jumped into" (right?)
- drones can be controled remotly or "jumped into" (right?)

As the "jumped into" part of the control, the rigger become the drone/vehicle, so on the players turn, he drone/veichle acts.
And what about when you are controling it remotly?

Does any vehicle/drone act alone as the rigger command him to?

How does it work in combat, lets say, a rigger that has 2 flying drones that can shoot at people. How would it work?
( i like rigger but im getting dificult in "how to handle" them sarcastic.gif )
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Crusher Bob
post Apr 28 2008, 06:49 AM
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The program that controls a drone when you are not jumped into it is called a pilot program.

A drone operating on its own has an initiative or its response + pilot rating and gets 3 IP (BBB p158, Vehicle Initiative)

When shooting at drones operating on their own, they have a passive defense of pilot +/- the drones handling (BBB p161, Attacks Against Vehicles).

For shooting, drones roll Pilot + targeting autosoft (BBB p162, Drones and Gunnery)
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PalaNolho
post Apr 28 2008, 09:04 AM
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Thanks (IMG:style_emoticons/default/biggrin.gif)

Just one more thing. Wich book is BBB ?

Regards.
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Crusher Bob
post Apr 28 2008, 09:07 AM
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Big Black/Blue Book, the main rule book.
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PalaNolho
post Apr 28 2008, 11:21 AM
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Thanks (IMG:style_emoticons/default/biggrin.gif)

Another one:

Healing Spell:
- im not understanding how does this spell works, specially the part hat says "only work unce for one set of wounds"

Anyone can explai it in a simple way? (IMG:style_emoticons/default/sarcastic.gif)

thanks
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Crusher Bob
post Apr 28 2008, 12:23 PM
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Guy Allen is in fight, gets hit for 6 boxes of damage, goes to mage saying 'heeeeaal!" Mage cast spell at force 4, gets 4 hits on spell, heals 4 boxes. Mage buddy cannot cast heal again to heal the last two boxes, as magical healing has already been cast on that injury.

Later Allan gets into another fight, taking another 7 boxes (bringing him to total of 9 boxes of damage). He goes crawling to mage buddy again. Mage buddy pulls out all the stops, cast heal at force 8, and spends edge. With lucky dice roll, mage gets 8 hits on healing spell this time, but sadly can only heal 7 boxes (bringing Allen back down to two). He can't heal the last two boxes since that set of injuries had already had heal cast on it earlier.
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Fortune
post Apr 28 2008, 01:42 PM
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Shadowrun Rule # 13: Always use First Aid before using any magical healing.
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PalaNolho
post Apr 28 2008, 02:16 PM
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QUOTE (Crusher Bob @ Apr 28 2008, 01:23 PM) *
Guy Allen is in fight, gets hit for 6 boxes of damage, goes to mage saying 'heeeeaal!" Mage cast spell at force 4, gets 4 hits on spell, heals 4 boxes. Mage buddy cannot cast heal again to heal the last two boxes, as magical healing has already been cast on that injury.

Later Allan gets into another fight, taking another 7 boxes (bringing him to total of 9 boxes of damage). He goes crawling to mage buddy again. Mage buddy pulls out all the stops, cast heal at force 8, and spends edge. With lucky dice roll, mage gets 8 hits on healing spell this time, but sadly can only heal 7 boxes (bringing Allen back down to two). He can't heal the last two boxes since that set of injuries had already had heal cast on it earlier.


So let me see if i got it right. lets say AA has 5 boxes and the mage heals 3 boxes. So AA has 2 boxes remaining. Thouse 2 boxes can only be healed with magic IF they increase ( like if he get another shoot and gain 1 more box of damage/stun) so AA will have 4 boxes and the Mage can try again.

Did i get it correctly ??

If im not wrong first aid works on the same way right ?
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DireRadiant
post Apr 28 2008, 02:23 PM
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QUOTE (PalaNolho @ Apr 20 2008, 02:56 PM) *
Greetings everyone.

I would like to ask some questions since im new to Shadowrun setting and system and to the GMing buisness. So.. here it goes:

Ressuscitation and Clones:
- anyone know it is it possible, how that can it be done and how does it work? (when charecter reaches damage overflow or passes the maximum overflow)


You can burn the Edge and live... the "Story" reason might be resuscitation.
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Crusher Bob
post Apr 28 2008, 02:25 PM
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Normal rule interpretation is that the two boxes left over after the first magical healing can't be healed by further magical healing attempts either. They have to be healed naturally. Even is Allen takes more boxes, he can only be magically healed down to two boxes.

So:

1st fight:
Allen takes 4 boxes.
Mage buddy heals 2 boxes.
Allen has 2 boxes 'unhealable'

----------

2nd fight
Allen takes 4 more boxes (is now at 6 boxes total)
Mage buddy heals 3 boxes
Allen has 3 boxes of damage 'unhealable'

-----------

3rd fight
Allen takes 5 boxes (is now at 9 boxes total)
Mage buddy gets 9 hits on healing spell, but can only heal Allen down to 3 boxes of damage, since those 3 boxes are 'unhealable'. Allen will have to rest up so that those 3 boxes heal naturally. Note that there are plenty of things to speed natural healing times, and even unassisted natural healing by RAW is very fast.

---------------

The thing Fortune is alluding to is that first aid can't be used after magical healing, but magical healing can be used after first aid.
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Nightwalker450
post Apr 28 2008, 02:25 PM
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QUOTE (PalaNolho @ Apr 28 2008, 09:16 AM) *
So let me see if i got it right. lets say AA has 5 boxes and the mage heals 3 boxes. So AA has 2 boxes remaining. Thouse 2 boxes can only be healed with magic IF they increase ( like if he get another shoot and gain 1 more box of damage/stun) so AA will have 4 boxes and the Mage can try again.

Did i get it correctly ??

If im not wrong first aid works on the same way right ?


No, those 2 boxes will only be healed by bedrest. Once magic has been used it can't be used again for that damage. First Aid works the same, except that after First Aid you can apply Magic Healing (not vice-versa).

EDIT: Crusher Bob beat me to the punch.. (IMG:style_emoticons/default/nyahnyah.gif)
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Tarantula
post Apr 28 2008, 02:33 PM
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I don't like the interpretation that if you take 3 boxes, get magically healed for 2, and then take 3 more, and get healed for the full 4 that it doesn't work. Why? Too much bookeeping. Oh, I got this wound from that devil rat, and didn't quite get healed, so I can't heal my first box. And this one from that ganger, but my mage is horrible at healing today, so now I can't heal my first 3 boxes. And so on.

Also, how does this work with the heal DV? Since its the damage you're healing, if you have someone who takes 3 boxes of damage, gets healed for one, then takes 4 more (total of 6 now) does the DV for heal go off the 4 you can possibly heal, or the full 6? Why should it be the full 6 if you can't heal them?

I'm of the opinion that if you get injured again, you can heal up the full amount, and the heal spell uses the full amount of boxes to base its DV off of. Less bookkeeping, less headache, and if any runners really want to shoot themselves in the foot to give the mage another chance...... well, lets just say it'll be a composure test at the least.
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Shiloh
post Apr 28 2008, 02:35 PM
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QUOTE (PalaNolho @ Apr 28 2008, 03:16 PM) *
So let me see if i got it right. lets say AA has 5 boxes and the mage heals 3 boxes. So AA has 2 boxes remaining. Thouse 2 boxes can only be healed with magic IF they increase...


Not quite. They can't be healed with magic at all. Ever. But any *increase* in damagedness can.


QUOTE
...( like if he get another shoot and gain [2] more box of damage/stun) so AA will have 4 boxes and the Mage can try again.


But the most the mage can heal is the two *new* ones. And just to remind you can't heal *Stun* track damage with magic. This is to prevent Mages healing themselves of damage inflicted by Drain.


QUOTE
If im not wrong first aid works on the same way right ?


Yep. But since you don't take Drain from First Aid, it's best to apply that first to any "wounds" that can be treated so that your Heal spells can be cast at lower Force and you take less Drain.
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deek
post Apr 28 2008, 02:37 PM
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QUOTE (Tarantula @ Apr 28 2008, 10:33 AM) *
I don't like the interpretation that if you take 3 boxes, get magically healed for 2, and then take 3 more, and get healed for the full 4 that it doesn't work. Why? Too much bookeeping. Oh, I got this wound from that devil rat, and didn't quite get healed, so I can't heal my first box. And this one from that ganger, but my mage is horrible at healing today, so now I can't heal my first 3 boxes. And so on.

Also, how does this work with the heal DV? Since its the damage you're healing, if you have someone who takes 3 boxes of damage, gets healed for one, then takes 4 more (total of 6 now) does the DV for heal go off the 4 you can possibly heal, or the full 6? Why should it be the full 6 if you can't heal them?

I'm of the opinion that if you get injured again, you can heal up the full amount, and the heal spell uses the full amount of boxes to base its DV off of. Less bookkeeping, less headache, and if any runners really want to shoot themselves in the foot to give the mage another chance...... well, lets just say it'll be a composure test at the least.

I don't think its too much bookkeeping...as its the players that track that sort of thing.

It does mention multiple times that healing is done per wounds. You can choose not to do it that way, but having a player with first aid in our group, it seems to work pretty well with players remembering what kind of wounds they have.
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Nightwalker450
post Apr 28 2008, 02:40 PM
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Reading some answers, and realized I might be confused on something.

Is DV based on the damage the person you are healing has taken? Or is it based on the amount of damage you are healing?

If I heal 3 boxes on someone with 8 boxes of damage.... Is my DV based on the 3 or the 8?
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deek
post Apr 28 2008, 02:43 PM
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QUOTE (Nightwalker450 @ Apr 28 2008, 10:40 AM) *
Reading some answers, and realized I might be confused on something.

Is DV based on the damage the person you are healing has taken? Or is it based on the amount of damage you are healing?

If I heal 3 boxes on someone with 8 boxes of damage.... Is my DV based on the 3 or the 8?

It should be based on the wound. If that was one 8 box wound, then you have no choice but to base it off 8. But, if it was two 3 DV wounds and a 2 DV wound, then you are looking at three separate healing tests.
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Nightwalker450
post Apr 28 2008, 02:45 PM
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QUOTE (deek @ Apr 28 2008, 09:43 AM) *
It should be based on the wound. If that was one 8 box wound, then you have no choice but to base it off 8. But, if it was two 3 DV wounds and a 2 DV wound, then you are looking at three separate healing tests.


I go by "Set of wounds" as in all damage you've taken since you were last healed. 3 bullet wounds is 1 set of wounds.
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Shiloh
post Apr 28 2008, 02:47 PM
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QUOTE (Nightwalker450 @ Apr 28 2008, 03:40 PM) *
Reading some answers, and realized I might be confused on something.

Is DV based on the damage the person you are healing has taken? Or is it based on the amount of damage you are healing?

If I heal 3 boxes on someone with 8 boxes of damage.... Is my DV based on the 3 or the 8?


Or is it based on the 5 boxes you could, potentially, have healed (just assuming 3 had already been failed on by magic previously)...?

I don't think it matters whether it's 5 1pt scratches that are new, or one 5pt cratering round...
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deek
post Apr 28 2008, 06:40 PM
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QUOTE (Shiloh @ Apr 28 2008, 09:47 AM) *
Or is it based on the 5 boxes you could, potentially, have healed (just assuming 3 had already been failed on by magic previously)...?

I don't think it matters whether it's 5 1pt scratches that are new, or one 5pt cratering round...

But it does matter...in game, at least. Five 1pt scratches are a lot easier to heal than a single 5pt crater. We've got one person in the group with First Aid and he's not crazy-good at it. So, when someone needs healing, he'll ask how many boxes, the recipient will tell him and the healer rolls. He'll then ask if there are any more, so on and so forth. Stuff that is not healed, the recipient makes a note of and we move on.

If someone doesn't remember exactly, we'll estimate and with 5 people at the table (which includes the GM), we figure it out and agree.

I actually didn't instill this behavior, several of us interpreted the rules the same and ran with it...
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Shiloh
post Apr 29 2008, 11:02 AM
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QUOTE (deek @ Apr 28 2008, 07:40 PM) *
But it does matter...in game, at least. Five 1pt scratches are a lot easier to heal than a single 5pt crater...


Oh, absolutely. I meant that I didn't think the rules took it into account, so 5 x 1pt scratches *aren't* easier to heal unless you heal *in between each one*...

How much sense this makes... well, it's magic, so it's not required to make sense; whatever fits the tempo of your game. Healing many wounds, though, is going to mean sustaining many spells to permanent... Perhaps lumping "all damage since the last Heal" together is a good shorthand for the increasing difficulty of chain healing without fistfuls of foci.
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PalaNolho
post Apr 30 2008, 08:28 AM
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QUOTE (Muspellsheimr @ Apr 25 2008, 11:13 AM) *
The spell's force (chosen when cast) is the maximum number of hits (not net hits) you can apply from your Spellcasting test. Further, most spells have other effects determined by force - base damage for combat spells, the speed you can move objects with Levitate, etc.



so lets say um casting Force 5 Control Thoughts on someone. I roll 7 hit. So the other char will roll Spell Resist and only have to beat 5, right ??

About Spirits:
"Physical spirits have the power of Immunity to Normal Weapons. (pg 288) Giving them armor equal to twice there force against ALL attacks."

This only means that the spirit rolls (force x 2 dice + body) on defence roll, right ?

This post has been edited by PalaNolho: Apr 30 2008, 10:06 AM
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Muspellsheimr
post Apr 30 2008, 08:43 AM
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You can apply magical healing once per "set of wounds", which can be interpreted a few ways; wounds received sense the last time you were healed, wounds received sense the last time you were healed (categorized by type: Burn, Chemical, Bullet, etc.), and wounds received from each attack (tracked separately, my groups interpretation).

Any damage that magic failed to heal from a set of wounds can now only be healed naturally. I find it is effective to track damage taken with a / in the damage box, and any damage that cannot be healed, such as from a failed healing marked as an X. Use a small mark on the corner of the box to separate different "wound sets".
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Tarantula
post Apr 30 2008, 01:59 PM
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QUOTE (PalaNolho @ Apr 30 2008, 01:28 AM) *
so lets say um casting Force 5 Control Thoughts on someone. I roll 7 hit. So the other char will roll Spell Resist and only have to beat 5, right ??

About Spirits:
"Physical spirits have the power of Immunity to Normal Weapons. (pg 288) Giving them armor equal to twice there force against ALL attacks."

This only means that the spirit rolls (force x 2 dice + body) on defence roll, right ?


Depending on what you mean by defense test. Theres a couple various common terms for different tests.

Ranged Combat Defense test = Reaction
Melee combat defense test = Reaction + Melee Skill

Damage Resistance Test (What I think you meant) = Body + Armor.

In the case of spirits, yes, they roll body + armor (which is forcex2)
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PalaNolho
post Apr 30 2008, 04:59 PM
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QUOTE
In the case of spirits, yes, they roll body + armor (which is forcex2)


Then the spirits are not completly immune to normal weapons, just have a big defence agains it ( even with 15 dices its possible to get less hits them the attacker )
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