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Apr 22 2008, 04:49 PM
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#76
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
hrm, probably . . but a STR6 spell with the 6 hits would lift 6x200 kilo or something . . but STR6 would only generate a Recoil Compensation of 1 @.@
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Apr 22 2008, 06:41 PM
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#77
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Target ![]() Group: Members Posts: 22 Joined: 27-March 07 Member No.: 11,327 |
I'm pretty sure the force dictates the strength of the telekinesis spell. To have a high enough strength to reach the RC thresholds in Arsenal you're looking at bloody high force. Actually, Im not sure that it translates... Not that I am at home with my books, but I think that levitate is able to carry alot more than someone of force strength. If you went with more specific parameters, note that I have designed a spell since the grimoire lol, but, you could go with physical, personal only, and have it augment your strength only with regards to recoil... minor mind interaction to know what you want to do as you do it without taking an action to command it to move your arms. |
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Apr 22 2008, 07:02 PM
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#78
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,664 Joined: 21-September 04 From: Arvada, CO Member No.: 6,686 |
Levitate can't shoot the gun, thats what magic fingers is for. And that'd take a high force to get useful RC out of it.
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Apr 22 2008, 07:35 PM
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#79
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Target ![]() Group: Members Posts: 22 Joined: 27-March 07 Member No.: 11,327 |
Actually levitate was to hold the weapon steady. You would still be pulling the trigger.
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Apr 22 2008, 08:14 PM
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#80
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,664 Joined: 21-September 04 From: Arvada, CO Member No.: 6,686 |
And I'd argue again, levitate is not for fine control. You can hold the gun up yes, but working with levitate to accurately aim it near anything is beyond the control of the levitate spell. Thats what magic fingers is for.
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Apr 22 2008, 08:21 PM
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#81
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Target ![]() Group: Members Posts: 22 Joined: 27-March 07 Member No.: 11,327 |
Oh right, gotcha, I wasn't using levitate itself, but thinking of it as a basis for a new spell. I imagine Magic fingers would work well as a base as well, it has the fine control, but levitate has the strength. Either would need altering.
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Apr 22 2008, 08:23 PM
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#82
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Magic Hands, more Fine-control than Levitate, more Power than magic Fingers, less Power than Levitate, less Fine-control than magic fingers
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Apr 22 2008, 08:24 PM
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#83
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
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Apr 22 2008, 08:28 PM
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#84
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
bring 'em all, you know you want to *g*
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Apr 22 2008, 08:42 PM
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#85
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
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Apr 23 2008, 01:08 AM
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#86
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Moving Target ![]() ![]() Group: Members Posts: 346 Joined: 17-January 08 Member No.: 15,341 |
Well technically speaking... with magic having returned in 2012... (IMG:style_emoticons/default/wink.gif) ...you know what? i'm okay with that. if you're willing to have your big heavy weapons guy team up with the group's spell slinger and make a recoil compensation spell, i don't see any problems with that. whats the point of having advanced technology and magic if you can't comine the two? teamwork and smart planning are a shadowrunner's ultimate weapons. |
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Apr 23 2008, 03:06 AM
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#87
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Moving Target ![]() ![]() Group: Members Posts: 247 Joined: 28-November 04 Member No.: 6,852 |
Which is the reason for the Vindicator, really. It's a Crew-Served Weapon after all. I mean, how many Shadowrunners go around lugging a M2-HB .50 BMG Heavy Machine Gun? ... I just gave Troll players an idea, didn't I? That would be the Stoner-Ares M107 I guess. Yep! Or the Ultimax HMG-2. I always disagreed with the uncompensated recoil on heavy weapons being doubled as well. Judging from RL weapons and SR damage codes, it would seem that: LMG's are normal AR caliber weapons ie the SAW which is a support maghinegun that fires the same .223 that an m16 uses MMG's are heavier rifle caliber weapons used in most good sniper rifles and hunting weapons, ie the m60 utilizing .308's HMG's would be the 50 calibers and the like. If i have uncompensated recoil from my m16, I would expect alot more 'felt' recoil than with a SAW, due simply to the lack of weight of the m16 comparatively. I've never been quite convinced that the HMG class weapons are actually .50 caliber... If you take a closer look at the damage codes, they don't quite fit into that range. The only weapon we can safely assume is a .50 BMG is the Barrett 121, which has an SR3 damage code of 14D. This makes sense, given the armor-piercing nature of the cartridge. The next closest we get in SR3 is the rest of the Sniper Rifle class of weapons, which are 14S. I've always felt this is comparable to a .338 Lapua or some form of Ultra Mag. The next damage code we have is the HMG, at 10S. We'll skip this for the moment. The MMG class weapons come in at 9S, the same as the larger sporting rifles. This leads me to believe that they are in the .308 caliber range, or something comparable. This also fits rather loosely with the Ultimax MMG in SR3, which would likely be a 7.62x39. The LMG comes in at 7S, and using real world weapons as an example, we can assume that this is .223 caliber weapon. As for why it has a higher damage code than the Assault Rifles using the same cartridge, that's a topic for a different debate. This brings us back to the 10S damage code of the HMG, which is considerably less than the 14D of the Barrett's .50 BMG cartridge. Yet it is just slightly higher than the 9S of the .308 caliber MMG, which leads me to believe that it is actually more along the lines of a .30-06 cartridge, or 7.62x54R. Combining this with the example of the SR3 RPK HMG, which is likely a descendant of the 7.62x54R machinegun of the same name, I feel this caliber more closely fits the damage code than the .50 BMG. Please keep in mind that all of these examples are using SR3 damage codes, not SR4. I do not have SR4, but would be interested to know how they changed the damage codes of the weapons listed above. Please also keep in mind that this is all subjective, and is based solely on my personal opinion. With that being said, who's up for an M2-HB with the same damage code as the Barrett?!? (IMG:style_emoticons/default/eek.gif) (IMG:style_emoticons/default/love.gif) (IMG:style_emoticons/default/notworthy.gif) Comments welcome! (IMG:style_emoticons/default/extinguish.gif) |
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Apr 23 2008, 05:27 AM
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#88
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Moving Target ![]() ![]() Group: Members Posts: 292 Joined: 21-February 07 Member No.: 11,050 |
Heavy Weapons Troll: "Only Mage gets to touch Sasha. She needs massage with Magic Fingers and Magic Hands after hard day of shooting Humanis Punks." Then later on as the troll sits down to eat a sandwich a smart mouth elf comes along taps him in the head with a baseball bat and says "Yo,whats up" |
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Apr 23 2008, 05:40 AM
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#89
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Moving Target ![]() ![]() Group: Members Posts: 280 Joined: 21-November 07 From: Shadows of France Member No.: 14,312 |
Comments welcome! (IMG:style_emoticons/default/extinguish.gif) Well, you have the vehicle weapons who do some crazy damage. Like the Vigilant/Victory autocannon from rigger3. But with damage codes of 18D and 20D respectively they are most likely 20 and 30mm cannons. That would also make the Panther Cannon a 20mm by the way. And them I just realized the Vermicide autocannon from the BBB with his 12D damage code is perfectly filling the .50 BMG HMG role. (A little less damage than the barrett yes, but it's not using some kind of crazy high explosive incendiary armor piercing ammo (yes, they do exist)) |
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Apr 23 2008, 05:54 AM
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#90
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Moving Target ![]() ![]() Group: Members Posts: 247 Joined: 28-November 04 Member No.: 6,852 |
I also like to think of the Panther Cannon as being 20mm, but have always wondered how they got it to hold 22 rounds in that tiny magazine... (IMG:style_emoticons/default/question.gif)
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Apr 23 2008, 06:09 AM
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#91
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Moving Target ![]() ![]() Group: Members Posts: 280 Joined: 21-November 07 From: Shadows of France Member No.: 14,312 |
A four column (double-double-stack) magazine with one in the chamber?
Or else... MAGIC! |
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Apr 23 2008, 08:33 AM
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#92
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
ah, yes, the magical clip of howling . . erm, holding *g*
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