Agent Smith Army problem solved!, Botnet vs Botnet = Real life solution to ASA |
Agent Smith Army problem solved!, Botnet vs Botnet = Real life solution to ASA |
Apr 24 2008, 04:32 AM
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#1
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Running Target Group: Members Posts: 1,246 Joined: 8-June 07 Member No.: 11,869 |
Here's an interesting solution to the Hack-a-Stack and Agent Smith Army problems in Shadowrun: Just let the armies roll. The real life solution to massive DDOS attacks seems to lie in the whitehats possessing their own friendly botnets to deal with the invasion.
http://technology.newscientist.com/article...iendly-one.html |
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Apr 24 2008, 08:13 PM
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#2
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Great Dragon Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
the main problem with this is that shadowrun is a game. and we kinda want the hacker himself to be relevant, not just a guy who presses a button once and then sits back and hopes he has a bigger army than his target.
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Apr 24 2008, 08:17 PM
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#3
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
hiw's that even work?
do they just switch the nodes in line and have the connections go from each node to the sides like many little +++++++++++ ? so if the first + goes down the connection between the 1'st and 2nd + gets severed and the 2nd + does the connection for all of the other +'s behind? |
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Apr 24 2008, 08:37 PM
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#4
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Moving Target Group: Members Posts: 323 Joined: 17-November 06 From: 1984 Member No.: 9,891 |
What it does, is adding a security net against DDoS attacks. They add more IP's and ways of routing, so it becomes harder to shut down the actual server(s). But DDoS attacks are just one option for Botnets.
This looks way more interesting. Entering corrupted or wrong data into existing botnets might be a way to make them unattractive. One Net at a time, each involving loads of research and work. And who knows how many independent ones run out there. Another interesting question is the legality of this kind of work. |
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Apr 25 2008, 12:40 AM
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#5
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Midnight Toker Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
The problem with agent army vs. agent army is that it is all a matter of financial resources. If you allow the agent army then the corporate node wins. End of sentence. Because the corporate node can always field more agents than the hacker on the street can.
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Apr 25 2008, 12:54 AM
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#6
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Shooting Target Group: Members Posts: 1,653 Joined: 22-January 08 Member No.: 15,430 |
Just wait for Unwired, and in the meantime just hit your players in the nuts if they want to do Agent Smith (IMG:style_emoticons/default/nyahnyah.gif)
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Apr 25 2008, 01:10 AM
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#7
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Moving Target Group: Members Posts: 745 Joined: 13-April 07 From: Houston, Texas Member No.: 11,448 |
If youre players are trying to do Agent Smith, the GM is FAILing at creating nodes. Theyre probobly the GMs that use all rating 6 nodes.
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Apr 25 2008, 01:56 AM
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#8
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Shooting Target Group: Members Posts: 1,916 Joined: 31-December 06 Member No.: 10,502 |
Just wait for Unwired, and in the meantime just hit your players in the nuts if they want to do Agent Smith (IMG:style_emoticons/default/nyahnyah.gif) Do you know for a fact they're addressing this or just hopeful? |
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Apr 25 2008, 02:12 AM
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#9
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Shooting Target Group: Members Posts: 1,653 Joined: 22-January 08 Member No.: 15,430 |
Fact. I think they mentioned it in a dev chat. They will definitely eliminate Agent Smith in Unwired.
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Apr 25 2008, 02:56 AM
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#10
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Great Dragon Group: Members Posts: 5,537 Joined: 27-August 06 From: Albuquerque NM Member No.: 9,234 |
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Apr 25 2008, 02:58 AM
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#11
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Shooting Target Group: Members Posts: 1,653 Joined: 22-January 08 Member No.: 15,430 |
That they think they are eliminating it is true. They said they were going to fix bloodzilla too..... Correction: they're fixing it to their satisfaction. They can't do it to your exacting specifications unfortunately, so you might have to *gasp* tweak the rules to your own liking. |
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Apr 26 2008, 01:53 PM
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#12
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Running Target Group: Members Posts: 1,246 Joined: 8-June 07 Member No.: 11,869 |
The problem with agent army vs. agent army is that it is all a matter of financial resources. If you allow the agent army then the corporate node wins. End of sentence. Because the corporate node can always field more agents than the hacker on the street can. Why do peasants always think corporations have infinite resources? Resources have to be allocated appropriately across a broad range of sites, they can't pour all their money into securing one site. Even if that site is valuable to them, they have many other sites that are also valuable to them, so they have to spread their money out. Plus corporations have other bills to pay, like peasant salaries. |
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Apr 26 2008, 01:55 PM
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#13
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Running Target Group: Members Posts: 1,246 Joined: 8-June 07 Member No.: 11,869 |
the main problem with this is that shadowrun is a game. and we kinda want the hacker himself to be relevant, not just a guy who presses a button once and then sits back and hopes he has a bigger army than his target. A real hacker KNOWS his army is bigger than his opponent's! (IMG:style_emoticons/default/wink.gif) |
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Apr 26 2008, 02:41 PM
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#14
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Immortal Elf Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
*Insert typical "Size" joke here*
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Apr 26 2008, 11:26 PM
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#15
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Great Dragon Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
Why do peasants always think corporations have infinite resources? Resources have to be allocated appropriately across a broad range of sites, they can't pour all their money into securing one site. Even if that site is valuable to them, they have many other sites that are also valuable to them, so they have to spread their money out. Plus corporations have other bills to pay, like peasant salaries. not infinite. just less finite than the average hacker. particularly since matrix defenses are one of the things you can allocate on an 'as needed' basis from a central location extremely easily. |
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Apr 26 2008, 11:37 PM
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#16
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Immortal Elf Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
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