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> Unwired: Hopes, dreams, and expectations
WeaverMount
post Apr 26 2008, 01:49 AM
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So what do people hope to see in Unwired. and What do people expect to see?

Apologies if there is already a thread I should have searched/necroed

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Nightwalker450
post Apr 26 2008, 01:52 AM
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The righting of all wrongs, the end to indecision, stipper elves, and a low cover price...

But I'll settle for a few chapters of nothing but Technomancer goodies. (IMG:style_emoticons/default/biggrin.gif)
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Speed Wraith
post Apr 26 2008, 01:57 AM
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QUOTE (Nightwalker450 @ Apr 25 2008, 09:52 PM) *
The righting of all wrongs, the end to indecision, stipper elves, and a low cover price...

But I'll settle for a few chapters of nothing but Technomancer goodies. (IMG:style_emoticons/default/biggrin.gif)


Anyone know if technomancers will be getting equivalents to magical groups and/or ordeals?
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WeaverMount
post Apr 26 2008, 02:01 AM
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Hell, I'd settle for second echo worth taking
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Leofski
post Apr 26 2008, 02:06 AM
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QUOTE (WeaverMount @ Apr 26 2008, 03:01 AM) *
Hell, I'd settle for second echo worth taking


Amen Brother!

I wouldn't mind seeing an increase in karma-to-value return either
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CanRay
post Apr 26 2008, 02:31 AM
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Mmmmmmmmmmm... Stripper Elves...

Er, sorry, back on topic. Personally, I'd love to see rules on P2P systems, Copyright Programming and issues therein, and more security goodies to torture my group with!

So far, noone's mentioned an interest in Magic, but I do have a few that are thinking Hacker/Technomancer.
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Fortune
post Apr 26 2008, 06:17 AM
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Hardcore AI porn!
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DocTaotsu
post Apr 26 2008, 07:18 AM
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But would you know what it is if you saw it? Matrix Perception threshold test? Does realizing what you are seeing cause brain trauma?
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WeaverMount
post Apr 26 2008, 07:34 AM
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What do you think Echo Mirage was really doing in those tanks?
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DocTaotsu
post Apr 26 2008, 07:45 AM
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NOOOooOoooooo....

My neurons burn with hot simmed AI pr0n!

But seriously though, AI's making babies? Creepy but awesome, particularly if AI's and sprites start... meshing.
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CanRay
post Apr 26 2008, 11:20 AM
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OK, I think this has gone on far enough.

As the SysOp on the From The Shadows Blog put it: Someone think about the ShadowBrats! (IMG:style_emoticons/default/nyahnyah.gif)
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Fortune
post Apr 26 2008, 11:45 AM
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What I really want from Unwired, apart from any crunchy numbers stuff, is lots of fluff about how AR affects everyday life.
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DocTaotsu
post Apr 26 2008, 11:55 AM
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Absolutely, and I want them to make TM's cooler.

I really want to play a TM rigger one of these fine days.

But yeah, I'm all about fluff kinda like an updated Target: Matrix 2.0 book. Lots of descriptions of sculpted systems, IC, and so forth.
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CanRay
post Apr 26 2008, 11:57 AM
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Yeah, a good, hardcover Fluff book would rock!

(Hint, Hint, CredStick in hand!)

I think I'd even buy that one on PDF just to make it appropriate. (IMG:style_emoticons/default/nyahnyah.gif)
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bjorn
post Apr 26 2008, 12:32 PM
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I like to see a little more interaction between programs, IC and PCs. They give the rules for everything in the BBB, but how they all mesh together is left up to the GM to decided, so it can be quite daunting.
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Earlydawn
post Apr 26 2008, 03:55 PM
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QUOTE (Speed Wraith @ Apr 25 2008, 09:57 PM) *
Anyone know if technomancers will be getting equivalents to magical groups and/or ordeals?
Not sure about ordeals, but they're confirmed to be getting totem equivalents called "Streams".
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CanRay
post Apr 26 2008, 03:56 PM
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Oooooooooooooooooooooooooooo...

Soooooooooooooooooooooooooo want shiny book now!
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FrankTrollman
post Apr 26 2008, 06:20 PM
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Expectation: Agent Smith will cost more, which means that Peter Taylor will call it fixed and a non-zero percentage of groups who would have hit the wall on that won't. But the essential problem will remain essentially intact as far as the world is concerned.

Expectation: Technomancers will get a bunch of new stuff that will be massively better than the core book stuff. I wouldn't be at all surprised if the new Technomancer options are the equivalent to the Cyberlimb Options from Augmentation compared to the frankly useless core book cyberlimbs. I definitely expect Technomancers to get better and yet have the honestly terrible technomancer ability costs from the basic book stay unchanged.

Expectation: The Hackastack will be nerfed slightly in a way that doesn't especially impact its performance.

Expectation: Script Kiddie and Opt Out will be unchanged - there will remain essentially no reason for "you" to be any good at hacking.

-Frank
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Dr Funfrock
post Apr 26 2008, 06:45 PM
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Ah, there's the big bucket of hot steaming pessimism I was waiting for.

Personally, I'm hoping and fearing, somewhere between the two extremes. Hoping for a great book, but prepared to be dissapointed.
Stuff on AR in real life, and a general sense of how the Matrix works would be fantastic.
Echoes, groups, and "totems" would add something to Technomancers at least.
More uses of Electronic Warfare would be nice.

I'd like to see beautifully thought out fixes to all the existing problems, but I really doubt it will happen.
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Earlydawn
post Apr 26 2008, 07:03 PM
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I'd settle for the damn thing just coming out.. Catalyst said it was on "final approach" what seems like forever ago. Did someone turn off the runway lights?
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CanRay
post Apr 26 2008, 07:14 PM
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Maybe Terrorists took over the Aircraft Control System.
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Leofski
post Apr 26 2008, 07:48 PM
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My guess is we need to wait at least until Adam get home from his trip.

Since only he is manly enough to defeat the terrorists.
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Synner
post Apr 26 2008, 07:57 PM
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QUOTE (Earlydawn @ Apr 26 2008, 04:55 PM) *
Not sure about ordeals, but they're confirmed to be getting totem equivalents called "Streams".

Actually no. "Streams" are the technomancer analog of traditions. Technomancers will have "paragons" rather than mentor spirits.

QUOTE
Agent Smith will cost more, which means that Peter Taylor will call it fixed and a non-zero percentage of groups who would have hit the wall on that won't. But the essential problem will remain essentially intact as far as the world is concerned.

Limitations will be introduced on Agent Smith (well, actually on Agents in general), but Agent Smith gimmick will still be possible for the dedicated hacker (as will botnets) willing to put in some extra (not-insignificant) programming time. But cracking an Agent and copying them ad infinitum to aid you in hacking a particular system will no longer be a viable tactic.

QUOTE
Technomancers will get a bunch of new stuff that will be massively better than the core book stuff. I wouldn't be at all surprised if the new Technomancer options are the equivalent to the Cyberlimb Options from Augmentation compared to the frankly useless core book cyberlimbs. I definitely expect Technomancers to get better and yet have the honestly terrible technomancer ability costs from the basic book stay unchanged.

Technomancers will indeed get a bunch of new cool stuff, including the aforementioned "streams" and "paragons," as well as new echoes, new sprites, and some surprise twists. Technomancer costs will indeed remain unchanged.

QUOTE
The Hackastack will be nerfed slightly in a way that doesn't especially impact its performance.

Since according to the SR4 core book all Matrix communications and connectivity is subject to a hardwired Access ID and each commlink/persona you use has a separate one—requiring you to separately log on to the local network and nodes being hacked with the new Access ID every time you switch commlinks—I believe Hackastack (to the best of my understanding) is nerfed enough. However, other clarifications on connectivity in Unwired will undoubtedly clear things up further.

QUOTE
Script Kiddie and Opt Out will be unchanged - there will remain essentially no reason for "you" to be any good at hacking

There will be Tweaking the Rules variants for those who want them, but the core Matrix mechanics in SR4 remain in effect —meaning your Matrix skillz will remain hardware and software dependent. We will be visiting the limitations on Agents/Pilots/IC's "creative intelligence" and "tactical decision-making" that make them inferior to human hackers and how gamemasters can apply such limitations in play. That said, the roles and options available to dedicated hackers (as hard core programmers, spoofers, exploiters, crackers, etc) as well as the "offline" uses of skills will be greatly expanded making the role of hacker much more specialized during chargen and time and skill demanding during in game development.
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Leofski
post Apr 26 2008, 08:12 PM
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QUOTE (FrankTrollman @ Apr 26 2008, 07:20 PM) *
Expectation: Technomancers will get a bunch of new stuff that will be massively better than the core book stuff. I wouldn't be at all surprised if the new Technomancer options are the equivalent to the Cyberlimb Options from Augmentation compared to the frankly useless core book cyberlimbs. I definitely expect Technomancers to get better and yet have the honestly terrible technomancer ability costs from the basic book stay unchanged.


I have no issue with the costs remaining stationary, if the value I recieve is greater.

That said I don't know anyone running a game who hasn't house ruled them atm.
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CanRay
post Apr 26 2008, 08:14 PM
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QUOTE (Synner @ Apr 26 2008, 02:57 PM) *
Since all Matrix communications and connectivity is subject to a hardwired Access ID and each commlink/persona you use has a separate one—requiring you to separately log on to the local network and nodes being hacked with the new AccessID every time you switch commlinks—I believe Hackastack (to the best of my understanding) is nerfed enough. However, other clarifications on connectivity will undoubtedly clarify things further.

Like a MAC Address on any network device. Actually, this can be worked with, however, those would also likely be easy to Spoof...
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