Unwired: Hopes, dreams, and expectations |
Unwired: Hopes, dreams, and expectations |
Apr 26 2008, 01:49 AM
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#1
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Running Target Group: Members Posts: 1,069 Joined: 19-July 07 From: Oakland CA Member No.: 12,309 |
So what do people hope to see in Unwired. and What do people expect to see?
Apologies if there is already a thread I should have searched/necroed |
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Apr 26 2008, 01:52 AM
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#2
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Moving Target Group: Members Posts: 698 Joined: 26-October 06 From: Iowa, United States Member No.: 9,720 |
The righting of all wrongs, the end to indecision, stipper elves, and a low cover price...
But I'll settle for a few chapters of nothing but Technomancer goodies. (IMG:style_emoticons/default/biggrin.gif) |
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Apr 26 2008, 01:57 AM
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#3
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Moving Target Group: Members Posts: 497 Joined: 16-April 08 From: Alexandria, VA Member No.: 15,900 |
The righting of all wrongs, the end to indecision, stipper elves, and a low cover price... But I'll settle for a few chapters of nothing but Technomancer goodies. (IMG:style_emoticons/default/biggrin.gif) Anyone know if technomancers will be getting equivalents to magical groups and/or ordeals? |
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Apr 26 2008, 02:01 AM
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#4
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Running Target Group: Members Posts: 1,069 Joined: 19-July 07 From: Oakland CA Member No.: 12,309 |
Hell, I'd settle for second echo worth taking
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Apr 26 2008, 02:06 AM
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#5
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Moving Target Group: Members Posts: 132 Joined: 9-February 08 Member No.: 15,667 |
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Apr 26 2008, 02:31 AM
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#6
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Immortal Elf Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
Mmmmmmmmmmm... Stripper Elves...
Er, sorry, back on topic. Personally, I'd love to see rules on P2P systems, Copyright Programming and issues therein, and more security goodies to torture my group with! So far, noone's mentioned an interest in Magic, but I do have a few that are thinking Hacker/Technomancer. |
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Apr 26 2008, 06:17 AM
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#7
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Hardcore AI porn!
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Apr 26 2008, 07:18 AM
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#8
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Shooting Target Group: Members Posts: 1,991 Joined: 1-February 08 From: Off the rock! Back In America! WOOOOO! Member No.: 15,601 |
But would you know what it is if you saw it? Matrix Perception threshold test? Does realizing what you are seeing cause brain trauma?
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Apr 26 2008, 07:34 AM
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#9
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Running Target Group: Members Posts: 1,069 Joined: 19-July 07 From: Oakland CA Member No.: 12,309 |
What do you think Echo Mirage was really doing in those tanks?
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Apr 26 2008, 07:45 AM
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#10
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Shooting Target Group: Members Posts: 1,991 Joined: 1-February 08 From: Off the rock! Back In America! WOOOOO! Member No.: 15,601 |
NOOOooOoooooo....
My neurons burn with hot simmed AI pr0n! But seriously though, AI's making babies? Creepy but awesome, particularly if AI's and sprites start... meshing. |
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Apr 26 2008, 11:20 AM
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#11
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Immortal Elf Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
OK, I think this has gone on far enough.
As the SysOp on the From The Shadows Blog put it: Someone think about the ShadowBrats! (IMG:style_emoticons/default/nyahnyah.gif) |
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Apr 26 2008, 11:45 AM
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#12
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
What I really want from Unwired, apart from any crunchy numbers stuff, is lots of fluff about how AR affects everyday life.
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Apr 26 2008, 11:55 AM
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#13
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Shooting Target Group: Members Posts: 1,991 Joined: 1-February 08 From: Off the rock! Back In America! WOOOOO! Member No.: 15,601 |
Absolutely, and I want them to make TM's cooler.
I really want to play a TM rigger one of these fine days. But yeah, I'm all about fluff kinda like an updated Target: Matrix 2.0 book. Lots of descriptions of sculpted systems, IC, and so forth. |
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Apr 26 2008, 11:57 AM
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#14
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Immortal Elf Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
Yeah, a good, hardcover Fluff book would rock!
(Hint, Hint, CredStick in hand!) I think I'd even buy that one on PDF just to make it appropriate. (IMG:style_emoticons/default/nyahnyah.gif) |
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Apr 26 2008, 12:32 PM
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#15
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Target Group: Members Posts: 73 Joined: 23-July 07 From: Binghamton, New York Member No.: 12,344 |
I like to see a little more interaction between programs, IC and PCs. They give the rules for everything in the BBB, but how they all mesh together is left up to the GM to decided, so it can be quite daunting.
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Apr 26 2008, 03:55 PM
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#16
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Moving Target Group: Members Posts: 385 Joined: 20-August 07 Member No.: 12,766 |
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Apr 26 2008, 03:56 PM
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#17
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Immortal Elf Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
Oooooooooooooooooooooooooooo...
Soooooooooooooooooooooooooo want shiny book now! |
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Apr 26 2008, 06:20 PM
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#18
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Prime Runner Group: Banned Posts: 3,732 Joined: 1-September 05 From: Prague, Czech Republic Member No.: 7,665 |
Expectation: Agent Smith will cost more, which means that Peter Taylor will call it fixed and a non-zero percentage of groups who would have hit the wall on that won't. But the essential problem will remain essentially intact as far as the world is concerned.
Expectation: Technomancers will get a bunch of new stuff that will be massively better than the core book stuff. I wouldn't be at all surprised if the new Technomancer options are the equivalent to the Cyberlimb Options from Augmentation compared to the frankly useless core book cyberlimbs. I definitely expect Technomancers to get better and yet have the honestly terrible technomancer ability costs from the basic book stay unchanged. Expectation: The Hackastack will be nerfed slightly in a way that doesn't especially impact its performance. Expectation: Script Kiddie and Opt Out will be unchanged - there will remain essentially no reason for "you" to be any good at hacking. -Frank |
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Apr 26 2008, 06:45 PM
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#19
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Moving Target Group: Members Posts: 353 Joined: 2-February 08 Member No.: 15,618 |
Ah, there's the big bucket of hot steaming pessimism I was waiting for.
Personally, I'm hoping and fearing, somewhere between the two extremes. Hoping for a great book, but prepared to be dissapointed. Stuff on AR in real life, and a general sense of how the Matrix works would be fantastic. Echoes, groups, and "totems" would add something to Technomancers at least. More uses of Electronic Warfare would be nice. I'd like to see beautifully thought out fixes to all the existing problems, but I really doubt it will happen. |
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Apr 26 2008, 07:03 PM
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#20
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Moving Target Group: Members Posts: 385 Joined: 20-August 07 Member No.: 12,766 |
I'd settle for the damn thing just coming out.. Catalyst said it was on "final approach" what seems like forever ago. Did someone turn off the runway lights?
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Apr 26 2008, 07:14 PM
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#21
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Immortal Elf Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
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Apr 26 2008, 07:48 PM
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#22
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Moving Target Group: Members Posts: 132 Joined: 9-February 08 Member No.: 15,667 |
My guess is we need to wait at least until Adam get home from his trip.
Since only he is manly enough to defeat the terrorists. |
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Apr 26 2008, 07:57 PM
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#23
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Runner Group: Members Posts: 3,314 Joined: 26-February 02 From: Lisbon, Cidade do Pecado Member No.: 185 |
Not sure about ordeals, but they're confirmed to be getting totem equivalents called "Streams". Actually no. "Streams" are the technomancer analog of traditions. Technomancers will have "paragons" rather than mentor spirits. QUOTE Agent Smith will cost more, which means that Peter Taylor will call it fixed and a non-zero percentage of groups who would have hit the wall on that won't. But the essential problem will remain essentially intact as far as the world is concerned. Limitations will be introduced on Agent Smith (well, actually on Agents in general), but Agent Smith gimmick will still be possible for the dedicated hacker (as will botnets) willing to put in some extra (not-insignificant) programming time. But cracking an Agent and copying them ad infinitum to aid you in hacking a particular system will no longer be a viable tactic. QUOTE Technomancers will get a bunch of new stuff that will be massively better than the core book stuff. I wouldn't be at all surprised if the new Technomancer options are the equivalent to the Cyberlimb Options from Augmentation compared to the frankly useless core book cyberlimbs. I definitely expect Technomancers to get better and yet have the honestly terrible technomancer ability costs from the basic book stay unchanged. Technomancers will indeed get a bunch of new cool stuff, including the aforementioned "streams" and "paragons," as well as new echoes, new sprites, and some surprise twists. Technomancer costs will indeed remain unchanged. QUOTE The Hackastack will be nerfed slightly in a way that doesn't especially impact its performance. Since according to the SR4 core book all Matrix communications and connectivity is subject to a hardwired Access ID and each commlink/persona you use has a separate one—requiring you to separately log on to the local network and nodes being hacked with the new Access ID every time you switch commlinks—I believe Hackastack (to the best of my understanding) is nerfed enough. However, other clarifications on connectivity in Unwired will undoubtedly clear things up further. QUOTE Script Kiddie and Opt Out will be unchanged - there will remain essentially no reason for "you" to be any good at hacking There will be Tweaking the Rules variants for those who want them, but the core Matrix mechanics in SR4 remain in effect —meaning your Matrix skillz will remain hardware and software dependent. We will be visiting the limitations on Agents/Pilots/IC's "creative intelligence" and "tactical decision-making" that make them inferior to human hackers and how gamemasters can apply such limitations in play. That said, the roles and options available to dedicated hackers (as hard core programmers, spoofers, exploiters, crackers, etc) as well as the "offline" uses of skills will be greatly expanded making the role of hacker much more specialized during chargen and time and skill demanding during in game development. |
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Apr 26 2008, 08:12 PM
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#24
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Moving Target Group: Members Posts: 132 Joined: 9-February 08 Member No.: 15,667 |
Expectation: Technomancers will get a bunch of new stuff that will be massively better than the core book stuff. I wouldn't be at all surprised if the new Technomancer options are the equivalent to the Cyberlimb Options from Augmentation compared to the frankly useless core book cyberlimbs. I definitely expect Technomancers to get better and yet have the honestly terrible technomancer ability costs from the basic book stay unchanged. I have no issue with the costs remaining stationary, if the value I recieve is greater. That said I don't know anyone running a game who hasn't house ruled them atm. |
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Apr 26 2008, 08:14 PM
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#25
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Immortal Elf Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
Since all Matrix communications and connectivity is subject to a hardwired Access ID and each commlink/persona you use has a separate one—requiring you to separately log on to the local network and nodes being hacked with the new AccessID every time you switch commlinks—I believe Hackastack (to the best of my understanding) is nerfed enough. However, other clarifications on connectivity will undoubtedly clarify things further. Like a MAC Address on any network device. Actually, this can be worked with, however, those would also likely be easy to Spoof... |
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