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> Ok, who has to play the mage this time?, why magical support is hard to find
Zeittotschlager
post Dec 12 2003, 05:04 PM
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Personally, I'm not too fond of the Shadowrun Magic system in general.

I'm fairly new to the game, and I really only have experience with what is in the SR3 core book, but the Mage/Shaman magical spells and abilities just don't appeal to me. However, I LOVE the Physical Adept character...

I think the real strength of SR is in the skill system, so I really enjoy characters that have lots of diverse skills like Stealth, Unarmed, Electronics/B/R, Etiquettes... One problem I have with magic users is that by the time you prioritize your Mage you have...

Full Mage
Resources 400k
Attributes/Race
Race/Attributes
Skills

You NEED the cash to buy spell points and Foci and/or elementals, and you NEED the attributes or you're gonna die... So your skills always languish. That's one of the reasons I really dislike Magic users. They are not skilled enough to do anything but cast spells, (usually the prep spells like Mask or Invis at the start of the mission) then they take some drain and and have high target numbers for the rest of the night...

And what is up with Astral Projection? After some 10 or so Shadowrun Missions I have YET to come across a situation in which I thought Projecting would be a good idea. As far as I can see in the SR3 book, there is no form of Astral Stealth. So if your objective is guarded by Magic users (which they all are) then trying to scout via projection is like showing up with a big "Kill Me" sign...

Am I wrong?

-Z

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bwdemon
post Dec 12 2003, 06:24 PM
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Zeittotschlager:

I think you've got it wrong there... here are the options

A: Full Magician
B: Attributes/Skills/Resources
C: Attributes/Skills/Resources/Race
D: Attributes/Skills/Resources/Race
E: Attributes/Skills/Resources/Race

I put Resources pretty low, because I don't so much care about spells at the beginning. I build characters from the ground up, starting with natural ability and working from there. So a mage for me might look a lot more like...

A: Full Magician
B: Attributes
C: Skills
D: Resources
E: Race

I'd adjust Race as needed to fit the character, but I tend strongly toward humans. This gives me good attributes so my character can survive longer, perform better in a variety of ways, and buy up skills cheaply. Skills are put as high as possible, which I still think is a little low, but it's the best option left. Resources are nice and low, because I simply won't need a lot. You take a few basic spells, usually ones that aren't very force-dependent, and (for now) you use basic mundane equipment to take care of the holes that a lot of people want to fill with magic. Use your post-creation cash to fill in any gaps you missed. After that, spend karma freely and happily, picking up more spells as needed and enhancing your already-decent skills when possible.
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Zeittotschlager
post Dec 12 2003, 06:46 PM
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bwdemon, I suppose you're right, but I'm really coming from a group similar to that of the original poster in which every character wants to play either a mundane, or an adept. So when you're the ONLY Mage/Shaman in the group, they really expect a whole lot o' whoop ass from you. :) That's why I always considered Resources to be a top priority.

-Z
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Utahraptor
post Dec 12 2003, 08:14 PM
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Ehh, personnally I don't play many mages. The rules to me are just too complicated. Not that I disapporve of others playing them, it just seems like a lot of effort learning rules when the main reason I'm there is to have fun and Reconnitor with Ares Inquisitors. :)

By the way, anyone ever play a nega-mage, and would you recommend it?
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Kagetenshi
post Dec 12 2003, 08:20 PM
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Says the person who thinks nothing of playing Riggers.

~J
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Zolhex
post Dec 12 2003, 10:10 PM
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QUOTE (bwdemon)
I put Resources pretty low, because I don't so much care about spells at the beginning. I build characters from the ground up, starting with natural ability and working from there. So a mage for me might look a lot more like...

A: Full Magician
B: Attributes
C: Skills
D: Resources
E: Race

Nice lay out I do play around sometimes with that layout though here are the changes I make:

A: Full Magician
B: Attributes
C: Race
D: Resources
E: Skills

A: Full Magician
B: Attributes
C: Skills
D: Race
E: Resources

A: Full Magician
B: Attributes
C: Race
D: Skills
E: Resources

Useally when I use resources at D it is for either foci or a couple of more spell points. Other wise I make a pretty good magical character with E resources. As to race it all depends on what I feel like playing.
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gknoy
post Dec 12 2003, 11:57 PM
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QUOTE (Zeittotschlager)
And what is up with Astral Projection? [...] As far as I can see in the SR3 book, there is no form of Astral Stealth.  So if your objective is guarded by Magic users (which they all are) then trying to scout via projection is like showing up with a big "Kill Me" sign...

That's a good question ... for those that have a clue about magic (e.g., NOT ME), when is a good time to do astral projection? is Z right here in his analysis of the unwisdom of projecting?
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Zeittotschlager
post Dec 13 2003, 12:02 AM
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I started a thread on that and there are some good answers. :)

-Z
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