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> Shadow Schools, or: Keeping the Kids off the Damned Street!
PiXeL01
post Feb 15 2011, 06:13 AM
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To translate: "Sorry, but you are in the way"

"Jama" is an obstable, hindrance, nuisance, bother and so forth. "da" is informal for "desu".

"A" "ri" "ga" "to" "u" "Go" "za" "i" "ma" "su" is 10 rounds. The "u" is the long pronunciation of "to"

Also I am a gaijin too, I just live in the country, so my Japanese is far from perfect to the point of being not so good at all.
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Raven the Tricks...
post Feb 15 2011, 06:08 PM
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Ahh, I was reading Ja Ma Da as Ja, Mada or see you later. Your translation makes much more sense. I also always forget that extra u in arigato. Too long since I took Japanese.
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CanRay
post Feb 15 2011, 06:49 PM
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And that's why JSL is an important course at the ShadowSkool.
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ggodo
post Mar 9 2011, 07:29 PM
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Skool supplies

I'm working the Shadow Skool into a campaign, and the introductory run for the school is an anonymous benefactor sending the team on a run to retrieve some supplies for the Skool. Any suggestions?
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Raven the Tricks...
post Mar 9 2011, 07:33 PM
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Light pistols and lots of ammo.
Mid range commlinks
A couple of Average level Nexi to hack against.
AR Gloves and glasses
Child-Teenager sized armored clothing (Gym Clothes)
Mag Lock Systems of various types
Normal Locks of various types
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ggodo
post Mar 9 2011, 07:42 PM
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Awesome, I thought of commlinks, How big are nexi physically? They will need to move the loot to deliver it.
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Raven the Tricks...
post Mar 9 2011, 09:13 PM
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QUOTE (Unwired pg. 196)
Most nexi are the size of a desktop computer
tower or larger—too large to carry comfortably in place of
a commlink, but possible to pull on a cart, load onto a drone, or
carry in a vehicle.

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CanRay
post Mar 9 2011, 09:43 PM
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Books on chip. Programs on chip. Everything on chip, really. Much easier to strip of their corporate/government brainwashing if it's on a media, and then burn out a clean version for the students to learn from, although it might be easier for the teachers to write their own material. (Not having to use a Teacher's Edition might be an incentive for some SINner Teachers to show up.).

Hand power tools. Raw materials for buildings (They have to maintain that old wreck of a building after all, and maybe even get it back up to, and better than, code.). Food (And not Food-Like-Substances, either! Nutra-Soy and better!). Clean water. Soymilk. Soykaf for the teachers and older students. Student-Level Vaccines and Med-Kit Replacement Materials (Remember, they have a nurse.).

Old drones. Old firearms. Old everything, gotta know where you've been before you know where you're going.

Oh, and lockers. Sure, only one student uses his (And, really, would you mess with him?), but they still should have them.
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ggodo
post Mar 9 2011, 09:52 PM
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QUOTE (Unwired pg. 196)
Most nexi are the size of a desktop computer
tower or larger—too large to carry comfortably in place of
a commlink, but possible to pull on a cart, load onto a drone, or
carry in a vehicle.

Thanks, Raven
I should really read Unwired, but I'm afraid of the new Matrix rules in there. It's enough of a mess as is.

Medkits would be good, but they seem a little on the cheap side, though, a whole crateful. . . How big are medkits? How many do you think I could fit in a cubic meter crate?
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CanRay
post Mar 9 2011, 10:06 PM
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QUOTE (ggodo @ Mar 9 2011, 05:52 PM) *
Medkits would be good, but they seem a little on the cheap side, though, a whole crateful. . . How big are medkits? How many do you think I could fit in a cubic meter crate?

Depends on the rating.

I see Rating 1 Medkits being the small "First Aid Kits" you get for back packing and house use. Something that can easily fit in a backpack side pocket. (I have an army surplus one that I lucked out on getting for my home. It's better equipped than the ones you can find in camping stores, while being only slightly larger. And nothing in there requires anything but basic first aid knowledge.).

Rating 6 would be the size of a courier satchel. Or those large box kits you see on the walls of sports complexes.
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ggodo
post Mar 9 2011, 10:29 PM
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QUOTE (CanRay @ Mar 9 2011, 02:06 PM) *
Depends on the rating.

I see Rating 1 Medkits being the small "First Aid Kits" you get for back packing and house use. Something that can easily fit in a backpack side pocket. (I have an army surplus one that I lucked out on getting for my home. It's better equipped than the ones you can find in camping stores, while being only slightly larger. And nothing in there requires anything but basic first aid knowledge.).

Rating 6 would be the size of a courier satchel. Or those large box kits you see on the walls of sports complexes.


Then I ought to be able to fit a few 6s in a crate. The outline of the run is they are hired to steal three crates and deliver them to an address in Puyallup. The PCs should only be able to figure out what's up if they put in enough research/legwork, and even then will likely focus more on the targets than the destination. The look on their faces when they find out the last crate is full of pizzas will be priceless.
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CanRay
post Mar 9 2011, 10:38 PM
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The 'Run that I assembled my first PSs together involved a bunch of stupid little jobs for little money, a test of how well they work as a team and how well they could follow orders.

The last part of that 'Run was to bring Mr. Johnson a Meatball Sandwich from a Italian Deli. That had absolutely no Mafia connection at all.

Then they had to steal of Jiffy Pop.
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Mickle5125
post Mar 10 2011, 12:44 AM
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QUOTE (ggodo @ Mar 9 2011, 01:29 PM) *
Skool supplies

I'm working the Shadow Skool into a campaign, and the introductory run for the school is an anonymous benefactor sending the team on a run to retrieve some supplies for the Skool. Any suggestions?


I copied ShadowSkool into my campaign as well. The party was hired to deliver a drug spirit to a shaman across town who was interested in it. The hacker Blackout'd a kid who tried to hack him and got called back as a guest lecturer.
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CanRay
post Mar 10 2011, 12:58 AM
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Glad to see folks are using it. (IMG:style_emoticons/default/smile.gif)
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CanRay
post May 19 2011, 10:15 PM
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Any folks used it? And if so, tell the whole class about it.

Show your work.
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ggodo
post May 20 2011, 12:09 AM
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I'm trying to work out a scenario for my runners in the new campaign, maybe something to do with the Drug Spirits. Trying to find an angle on it to get them there. Maybe once my players turn in their sheets they'll have a contact or two I could link in. Failing that my old fallback fixer will send them in somehow, but it won't be as cool. Heck, first run, get samples of new street drug for neurotic Mr. Johnson. Run somehow goes haywire/mage assenses it and "Shit, what is is this drek?" hopefully confrontation/explanation with the Johnson (Dr. Absinthe). Second run, hit the supplier in the area, a big ol' toxic shaman with some black tar heroin spirits. Big old kaboom, no more shaman, no more spirit, the world is slightly safer and the good doctor offers them a few free courses at the skool for their time. Plus, street cred everywhere! Added bonus, my mage hater gets to kill a mage!
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ravensoracle
post May 20 2011, 12:16 AM
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I ran a one shot run to take up space when the whole group couldn't make it to the game. The ones there had to find a better location for the Skool and move it so they could use the building as a base of operations for breaking into the city utility maintenance tunnels that ran for a couple of blocks. From there they could break into a merc group's basement storeroom. The merc group had hid their offline data nexus and a small cache of weapons there for any Seattle operations.
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ggodo
post May 20 2011, 12:45 AM
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That's pretty cool, my runners dropped off the skool supplies in the last campaign and the mage nearly fried Mrs. Black to keep her from the kids, but thought better of it after he realized he was nearly dead, and the kids seemed ok. He'd Hand of Godded earlier in the run to avoid a short burst through The Van's windshield.
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Mickle5125
post May 20 2011, 02:23 AM
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a branch of the Shadow School showed up in LA in my game. One of my runners decided to start a charity for "Underprivileged Schools," and managed to roll ridiculously well on the social tests to convince high society that it would be a good idea. They ended up raising about half a mil for the school.
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Critias
post May 20 2011, 02:25 AM
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QUOTE (Mickle5125 @ May 19 2011, 09:23 PM) *
a branch of the Shadow School showed up in LA in my game. One of my runners decided to start a charity for "Underprivileged Schools," and managed to roll ridiculously well on the social tests to convince high society that it would be a good idea. They ended up raising about half a mil for the school.

You can get rich people to throw money away hand over first, if you (1) get them drunk, (2) make it trendy, (3) have their peers watching.
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Mickle5125
post May 20 2011, 02:27 AM
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it helped that he had local fame to smooth the way
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ggodo
post May 27 2011, 01:51 PM
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Ok, Guys, I'm looking to stat up Asphalt for an adventure. Anyone want to help put stats to these symptoms? I'm in a bit of a hurry, but I'll be back later.
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CanRay
post May 27 2011, 06:58 PM
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Asphalt is a Possession-Type Toxic Spirit of Man, summoned up from Crack and BTL Houses. Unlike most spirits, it only physically manifests as a black, sticky goo that you can put into syringes (Or, if you have the production capabilities, Autoinjectors.), with the number of doses provided being twice the Force of the Spirit.

And that's about as far as I got before the "Oh, shiny!" kicked in.
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ggodo
post May 28 2011, 06:34 AM
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I'd have it give high pain tolerance or even ignore penalties.
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longbowrocks
post May 28 2011, 06:43 AM
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Dang. Spoilers. Oh well, I'll keep my brain shut about it.
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