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> Shadow Schools, or: Keeping the Kids off the Damned Street!
CanRay
post Jul 11 2011, 06:35 PM
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QUOTE (CanadianWolverine @ Jul 11 2011, 11:54 AM) *
I forget if this has already been covered but do the Shadow Skools have "farm teams" so to speak? Do they ever get "transfer students", kids who stood out in some fashion that might pop up on a Shadowrunner's radar, you know, if they give a shit about kids. Corp schools where if you get kicked out for something that just screams to a Shadowrunner that they got skills and potential, orphans/street urchins that also show potential, or if you end up in Corp juvenile detention for something that also highlights that they have potential, or maybe the kid just goes on amazing crime spree and a Shadowrunner catches them before the autorities do and offers them a second chance that is better option than what the corps cruel security and social services will offer.
As Neo-@s, I doubt they have farm teams. But the rest certainly sounds plausible. Kid's would have to run away from home first, however. Can't let Mom and Pop Suit find out about what's really going on after all.

QUOTE (CanadianWolverine @ Jul 11 2011, 11:54 AM) *
In fewer words, is there a Shadow Skool Full Scholarship? (IMG:style_emoticons/default/biggrin.gif)
Nope, you gotta pay your own way. Luckily, most of the classes allow for that. ("I steal another five Ford Americars, and I get the next semester paid for!").

QUOTE (CanadianWolverine @ Jul 11 2011, 11:54 AM) *
Oh, and another idea, wouldn't a Shadow Skool have safe houses that could house children (shadowrunner workshop/facility attached) like they were going out of style? (IMG:style_emoticons/default/smile.gif)
Not likely, most of the ShadowBrats are part of the SINless hordes anyhow. They might be low-level contacts for Shaodwrunners who keep them at a safehouse, however, and get them working on items for them as "Extra Credit".

QUOTE (CanadianWolverine @ Jul 11 2011, 11:54 AM) *
And what would you disguise a Shadow Skool as, in terms of a front? Sweat shop perhaps?
It's the Barrens. They pose as a dilapidated building being used as a gang hideout. (IMG:style_emoticons/default/nyahnyah.gif)
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CanRay
post Aug 25 2011, 07:39 PM
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When I get bored, I bring this thread back to the forefront.
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CanRay
post Sep 6 2011, 04:59 AM
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Again, I am bored. No one have anything new to add to this?
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ggodo
post Sep 6 2011, 02:38 PM
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I love the concept, I'e been using the Skool in my games. Our doctor volunteers there in exchange for some classes. He's probably the most defined character, and the staff keeps suggesting our Japanophile Street Sam get over his hydrophobia (Incompetant Swimming, Spirit Bane Water). I love these guys.
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CanRay
post Sep 6 2011, 02:42 PM
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Good to know, thanks! (IMG:style_emoticons/default/biggrin.gif)
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Seriously Mike
post Sep 16 2011, 02:04 PM
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I guess that one of those would fit right in in the Hahn Free Market in LA. Most probably with an African-American ork as one of the teachers. Somehow, to me there's no-one more fitting the "disenfranchised" archetype than a hard-working African-American ork.
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CanRay
post Sep 16 2011, 02:20 PM
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Immigrant Nartaki Cab Driver who also does Tech Support at the same time?

OK, before people jump on me, this was a character concept being thrown around when I got Runner's Companion for a PC that had "Day Job".
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Chance359
post Sep 17 2011, 02:19 AM
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Taken from Blackjack's Wannabe U. Perhaps this could be the course list:

School Of Melee

MEL101 Basic Melee Training
Using your fists, why it's always nice to have a knife, why it's nicer to have an sword.

MEL150 Intermediate Melee Training
Why it's even nicer to have an axe.

MEL210 Advanced Unarmed Combat
Going for the face.

MEL211 Advanced Blunt Weapons
Going for the head.

MEL212 Advanced Bladed Weapons
Going for anything.

MEL300 Monowhips
Going for your own face.

School Of Projectile Weapons

DISSOLVED (due to lack of popularity)

School Of Firearms

FIR101 Basic Firearms Training
How to load a clip, which way to point the barrel, how to fire a Warhawk without cracking your forehead in half when the gun flies up due to recoil.

FIR150 Intermediate Firearms Training
The concept of automatic weapons, learning to fire off massive amounts of ammo without necessarily hitting anything.

FIR210 Advanced Pistols
How firing two of them simultaneously makes it difficult to rotate your wrists in the morning.

FIR211 Advanced Rifles
How to get them through security by using the "Goin' huntin'" excuse.

FIR212 Advanced SMGs
How, despite what the movies show, your clip tends to last less time than it took to load it.

FIR213 Advanced Assault Rifles
How leaning on your AK with the barrel in the dirt is a good way to lose a hand.

FIR310 Sniping Weapons
How to lose friends and honor by shooting people in the back from nearly a kilometer away.

FIR315 Grenade Launchers
The best way to cause enormous collateral damage AND call the cops at the same time.

FIR320 Light Machine Guns
An introduction to excessive firepower.

School Of Gunnery

GUN101 Basic Gunnery
Where the engine of a vehicle is located, why you should shoot this engine, why you should not shoot this engine with a gunnery weapon while the cops are around.

GUN150 Intermediate Gunnery
Introduction to the concepts of "hosing" and "body count".

GUN210 Advanced Machine Guns
Finding some place to hide them, finding out that they are large and that it is difficult to find a place to hide them.

GUN211 Advanced Assault Cannons
Saying it with sabots.

GUN212 Advanced Missile Weapons
The concept of "fragmentation", why AVMs are called AVMs, why these AVMs do not hit people, why these AVMs usually hit the warmest target behind the people, why this target is not necessarily something you want to hit.

GUN310 Vehicle Weapons
Why you can't just carry them around, hitting moving targets from 15km away.

School Of Explosives

EXP101 Basic Explosives
How to not blow yourself up.

EXP150 Intermediate Explosives
How to blow up everything but yourself.

EXP210 Advanced Grenades
The concept of "scatter" and why this is bad. The concept of "chunky salsa" and why this is good.

EXP211 Advanced Plastique
Molding your explosives into hilarious bunny shapes.

EXP300 Large Scale Demolitions
Finding the basement.

School Of Athletics

ATH101 Basic Athletics
How to fall properly.

ATH150 Intermediate Athletics
How to fall and still be able to fire your gun.

ATH200 Advanced Athletics
How to not fall at all.

School Of Stealth

STE101 Basic Stealth
Why dry leaves are bad.

STE150 Intermediate Stealth
The best way to silently scale a building while hauling fifty kilograms of weaponry.

STE200 Advanced Stealth
Why it's best to leave the fifty kilograms of weaponry at home.

School Of Medicine

MED101 Basic Biotech
Introduction to the Stim-Patch.

MED150 Intermediate Biotech
Introduction to the Trauma-Patch

MED200 Advanced Biotech
Why neither a Stim or Trauma-Patch works on an Assault Cannon victim.

School Of Computers

COM101 Basic Computers
Where the switch is.

COM150 Intermediate Computers
How there is always somebody with a better deck than you.

COM210 Advanced Programming
Searching through 50,000 lines of Attack Program code for the one glitch that allowed that Blaster to stomp your face in last weekend.

COM211 Advanced Decking
Why red nodes are a bitch.

COM310 System Infiltration
Disguising yourself as a piece of fan mail to Renreku's CEO.

COM315 Combat Decking
Kicking butt in the matrix in less than a nanosecond.

School Of Electronics

ELE101 Basic Electronics
Why getting shocked is bad.

ELE150 Intermediate Electronics
How the one door your really, really need to get through will always have a lock that none of your three hundred tools will work on.

ELE210 Advanced Surveillance
Why pictures of a top corporate official having intercourse with a hooker and various other forms of life are worth a thousand nuyen.

ELE211 Advanced Jamming
Police bands, corporate sat links, and your enemy's favorite radio station.

School Of Magic

MAG101 Basic Magic
Exciting new ways to lose consciousness.

MAG150 Intermediate Magic
Why getting your spells locks blown isn't fun.

MAG210 Advanced Sorcery
Burning, blasting, and transforming your way to a large ego.

MAG211 Advanced Conjuring
Why conjured spirits are not necessarily your "pals".

MAG310 Astral Space
And you thought there was scary stuff on this plane of existence...

MAG315 Initiation
Wonderful ways to make people really, really, really, afraid of you.

School Of Vehicular Science

VEH101 Basic Vehicles
Why a red light does not necessarily mean you have to stop.

VEH150 Intermediate Vehicles
Why a barricade does not necessarily mean you have to stop.

VEH210 Advanced Ground Vehicles
Avoiding speeding tickets, avoiding highways, avoiding traffic jams, avoiding the laws of physics.

VEH211 Advanced Aircraft
Seattle to San Fran in less time than it takes to spit on the floor of your favorite bar.

VEH212 Advanced Marine Vehicles
Introduction to the existence of large, scary, ocean going creatures who have tentacles as long as five of your boats put together.

VEH300 Rigging
How to jump an opening draw bridge, land vertically, roll eighteen times, tumble into the water, float down the river, wash up on the bank, get out, and remark: "Damn, scratched the paint."
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CanRay
post Sep 17 2011, 02:36 AM
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School of Hard Thinking

PHI101 Philosophy for Shadowrunners
The works of Brumby, Troll Philosopher.
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Chance359
post Sep 17 2011, 03:02 AM
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Wouldn't Brumby be a guest speaker?
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Seriously Mike
post Sep 17 2011, 10:11 AM
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QUOTE (CanRay @ Sep 16 2011, 04:20 PM) *
Immigrant Nartaki Cab Driver who also does Tech Support at the same time?

OK, before people jump on me, this was a character concept being thrown around when I got Runner's Companion for a PC that had "Day Job".
I'd say he's rather the type you can encounter in a corporate coffin hotel.
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CanRay
post Sep 17 2011, 03:15 PM
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QUOTE (Chance359 @ Sep 16 2011, 10:02 PM) *
Wouldn't Brumby be a guest speaker?
Don't know if he survived Crash 2.0. Also, he'd be, what, 40 now? 45?

Someone check to see if the e-mail on that wayback machine site still works!!!
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ggodo
post Jun 19 2013, 02:56 AM
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Necroposting out of curiousity. Who is/was Brumby?

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ShadowDragon8685
post Jun 19 2013, 03:48 AM
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I have no idea, but that list was fragging hilarious. (IMG:style_emoticons/default/smile.gif)
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Chance359
post Jun 19 2013, 04:07 AM
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Brumby is a Troll Street Sam Philosopher created by Blackjack.

Brumby's first post
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CanRay
post Jun 19 2013, 04:08 AM
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QUOTE (ggodo @ Jun 18 2013, 09:56 PM) *
Necroposting out of curiousity. Who is/was Brumby?
You can read his Philosophy here.
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ShadowDragon8685
post Jun 19 2013, 04:26 AM
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QUOTE (CanRay @ Jun 19 2013, 12:08 AM) *


Poor Brumby. He gets shot up a lot. DocWagon must love him, though.
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Bigity
post Jun 19 2013, 04:32 AM
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Their accountants do anyway. Maybe not the response teams.
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ShadowDragon8685
post Jun 19 2013, 04:44 AM
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QUOTE (Bigity @ Jun 19 2013, 12:32 AM) *
Their accountants do anyway. Maybe not the response teams.


Heheh.

You know, I've gotta figure that given the ridiculous cost of life-saving emergency trauma care compared to even a generous GM's payout for a 'run, that DocWagon, CrashCart, et al, probably just work out deals where if you can't pay, they patch you up and you owe them a run on the cheap.
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CanRay
post Jun 19 2013, 03:37 PM
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DocWagon does recruit from young Shadowrunners...
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bannockburn
post Jun 19 2013, 06:26 PM
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*sigh* Good old times.
Reading this one link made me remember what I forgot.
I think, BlackJack's page should be required reading for just about any SR player and GM (IMG:style_emoticons/default/smile.gif)

So here's a real shadow school: http://web.archive.org/web/20070406102635/....dumpshock.com/

Now excuse me, while I'm back laughing about radio phree philly (IMG:style_emoticons/default/biggrin.gif)
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CanRay
post Aug 28 2013, 12:32 AM
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Came up in a conversation, thought I'd see if anyone else added onto this in their minds or not.
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Angelone
post Aug 28 2013, 03:21 AM
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His Rigger philosophy still brings shivers to my spine. Asphalt and Pedal on the right.
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Chance359
post Aug 28 2013, 06:07 AM
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And see now I want to play a rigger.
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shonen_mask
post Aug 28 2013, 10:47 AM
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It's a good thing you guys can't get a licence to teach in the UCAS.. (IMG:style_emoticons/default/rotfl.gif)
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