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> Jeet Kun Do, Witty Tagline
DocTaotsu
post May 3 2008, 11:42 PM
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One of my players wants to play an Ork version of Bruce Lee.

I want to help him.

Anyone have some rules for Jeet Kun Do as a martial art form?
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Stahlseele
post May 3 2008, 11:56 PM
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wasn't jeet kun do the martial arts that isn't a martial art?
in that it took many styles and incorporated them into it's own style while making sure that it did not become a style? @.@ or something like that . .
if there are requirements for some martial arts maneuvers, i'd say jeet kun do does away with those requrements, so you can probably just mix and match as you want . . add in boxing, wrestling, capoeira, whatever floats your boat basically o.O
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paws2sky
post May 4 2008, 12:23 AM
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I didn't care for Martial Arts in SR3 (they seemed too clunky), but I have no problem with the ones in Arsenal.

The advantages from the different martial arts are generic enough and not absurd, so stacking them from several different martial arts doesn't really create broken characters.

And, from what I recall, there's no hard limit on what maneuvers go with which martial arts...

So, I say go for it. Let him or her take whatever she wants and call it Jeet Kun Do. (IMG:style_emoticons/default/smile.gif)
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DocTaotsu
post May 4 2008, 12:35 AM
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I think we'll at least let it play for one game.

I don't really care what he does as long as he makes the appropriate facial contortions and bellows between combat maneuvers.

"Okay I use finishing move on him... I get 7 hits"
*GM says nothing and just looks at the player*
"I mean, I leap through the air screaming... oOOooOoooo KIAAAAAAA!!!" *crushes bag of chips for appropriate sound effect*
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ElFenrir
post May 4 2008, 12:45 AM
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That should be a requirement. If he did all of that, i'd make Jeet Kun Do special. (IMG:style_emoticons/default/grinbig.gif)

It's sort of like my little thing where if someone wants some super martial arts abilities; I let them have it! On the condition that we go through a several hour training montage, in game, with Joe Esposito's ''Your the Best'' on repeat the entire time.

If they get through that, they deserve the special powers. (IMG:style_emoticons/default/biggrin.gif)
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DocTaotsu
post May 4 2008, 01:41 AM
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I think that's going to be my requirement for people to raise skill and attribute levels. If they want they have to MONTAGE! ROCKY HAD A... MONTAGE! the higher the level the longer the description of the montage has to be.

Reduced karma costs if theme music is used appropriately. (IMG:style_emoticons/default/wink.gif)
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ludomastro
post May 4 2008, 01:42 AM
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QUOTE (ElFenrir @ May 3 2008, 08:45 PM) *
That should be a requirement. If he did all of that, i'd make Jeet Kun Do special. (IMG:style_emoticons/default/grinbig.gif)

It's sort of like my little thing where if someone wants some super martial arts abilities; I let them have it! On the condition that we go through a several hour training montage, in game, with Joe Esposito's ''Your the Best'' on repeat the entire time.

If they get through that, they deserve the special powers. (IMG:style_emoticons/default/biggrin.gif)



(IMG:style_emoticons/default/dead.gif) (IMG:style_emoticons/default/dead.gif) (IMG:style_emoticons/default/dead.gif)

Yikes!
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MarCazm
post May 4 2008, 09:53 AM
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Don't forget the Nunchuks!

Very important thing for Bruce Lee Clones.

And to Jeet Kune Do as Martial Art in SR just make it take some of the advantages that seem appropriate and then go.

And maybe one advantage for using Nunchuks. (IMG:style_emoticons/default/biggrin.gif)
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Stahlseele
post May 4 2008, 10:09 AM
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i'd probably rather try and play something based on the jackie chan style of fighting, but that's just me i'm afraid *g*
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ElFenrir
post May 4 2008, 10:15 AM
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QUOTE (Stahlseele @ May 4 2008, 06:09 AM) *
i'd probably rather try and play something based on the jackie chan style of fighting, but that's just me i'm afraid *g*


Make sure you have a 7 Edge human and lots of Martial Arts and Athletics, and I think you have it. (IMG:style_emoticons/default/biggrin.gif)
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Stahlseele
post May 4 2008, 10:25 AM
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close, but no cookie ^^
the most important part of jackie is his sense of humor *g*
but one would need too many skills to really do the jackie . . that man can use ANYTHING as a make-shift weapons somehow <.< . .
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DocTaotsu
post May 4 2008, 03:00 PM
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Exotic Weapon: Everything Is a Weapon

Overpowered? No!!! What makes you say that?

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ElFenrir
post May 4 2008, 03:21 PM
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QUOTE (DocTaotsu @ May 4 2008, 11:00 AM) *
Exotic Weapon: Everything Is a Weapon

Overpowered? No!!! What makes you say that?



But if they sat through and participated in a 6 hour Montage™, with an appropriate song, naturally-i'd let them have it. (IMG:style_emoticons/default/grinbig.gif)
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DocTaotsu
post May 4 2008, 03:46 PM
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I think the problem with teh montage rule is that I have players that would do it and I'd have to sit and listen the whole time.

I think the 200th time I have to hear "You're the best! Arrrrounddd!" I'd probably break down and give in.

Which would mean they'd only have to montage for about 15 minutes.
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ElFenrir
post May 4 2008, 04:18 PM
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That's where the Montage Compilations come in. Eye of the Tiger, You're the Best, Live to Win(the Paul Stanley song played in the WoW South Park episode), Invincible, Eagleheart from Stratovarius(another of the non 80s variant but fits montages anyway), Hammerfall's Hearts on Fire(another one-the Swedish Women's Football team uses this as their theme, so I guess it can count), and many other songs in that vein. This way you as a GM aren't as tortured. But part of it is the player torture, hence the repeat. It's a delicate balance. (IMG:style_emoticons/default/nyahnyah.gif)
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Critias
post May 5 2008, 12:15 AM
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It really depends on what type of Jeet they're studying. After Sifu Lee's death, two major "schools" of JKD sprang up. One branch took to heart Bruce's idea that Jeet was a Way Without A Way, and kept it evolving, kept borrowing, kept adding to it. They went by Bruce's philosophies, kept it "like water," formless and powerful, and have been adding to it ever since. The other school of thought was that JFK was Bruce Lee's invention, Bruce Lee's baby, and they've done their best to leave it like he left it. They're the sorts that are more likely to still be fighting in a style recognizable as Bruce's.

For a classic JKD type like that, you could probably just use the rules for Kung Fu (a hair more realistic) or Tae Kwon Do (Bruce wasn't a fan of big flashy kicks in real life, but he used them an awful lot in the movies, so for a more cinematic JKD, Tao Kwon Do works). Either one would leave you with a nice "Eastern" looking flurry of Bruce Lee straight-blasts, cool jumping dramatic kick charges, and plenty of opportunities to let out alleycat howls while breaking people's ribs.

For a more open Jeet practitioner, use anything. Yes, really. The entire idea behind the art is "use what works." Western Boxing, Muay Thai knees and elbows, Wing Chun handwork, borrowed strikes that Guro Dan Inosanto brought into JKD from the Filipino arts, some schools have starting to incorporate some ground fighting... you name it. I imagine that, sixty years from now, JKD guys will be incorporating moves from Wildcat and Firefight and everything else they can get their hands on. We're cool like that. (IMG:style_emoticons/default/wink.gif)
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Cain
post May 5 2008, 12:37 AM
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Critias, I think you're aware that's a *vast* oversimplification of what went down. Even amongst the two camps, there's a wide array of opinions as to what's really the "core" of JKD: Bruce Lee Teachings, or Bruce Lee Technique. Even the more "classic" JKD practicioners are open to new techniques and constantly adapt; and even the "open" JKD guys still use Bruce's punching and training techniques, such as the modified Wing Chun dummy and the One-Inch punch.

Then again, I've trained primarily with Jun Fan practicioners; original Bruce Lee students who tend to have distanced themselves from the JKD political mess. So, I'm biased. But on either side, there's a lot of variation as to what they believe consititutes "real" Jeet Kune Do.
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Cardul
post May 5 2008, 06:54 AM
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Jeet Kun Do, to me, would have one major advantage that would always be the same:

It would provide a penalty to someone trying to block or parry your blows. Reason: Because Jeet Kun Do is formless. You have two students from the same teacher, and neither will fight exactly the same, while any other martial art, they would. This means that it is harder to predict their blows, and thus, harder to block.


The other abilities would be: take an ability from any other martial art(may be taken up to 3 times)
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Critias
post May 5 2008, 02:04 PM
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QUOTE (Cain @ May 4 2008, 07:37 PM) *
Critias, I think you're aware that's a *vast* oversimplification of what went down.

Well, yeah. I didn't think anyone was really in the mood for much more detail than that. I figured "do you want someone to fight like Bruce Lee in the movies?" versus "do you want someone to fight like Bruce Lee might after another 70 years of studying?" was a decent enough little set of options.
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DocTaotsu
post May 5 2008, 02:23 PM
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I for one thank you for not turning this into a sprawling 50 page thread about every bit of Bruce Lee minutiae imaginable.

And we sided with a combination of the two you suggested. He's kick heavy for the coolness factor but we grabbed a few other advantages to round him out.
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MaxHunter
post May 5 2008, 08:01 PM
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yeah, just have some fun; and do not forget making noises. I also suggest to meditate staring for some minutes the ork martial artist from arsenal. (IMG:style_emoticons/default/smile.gif)

Cheers

Max
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Wounded Ronin
post May 7 2008, 04:32 AM
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Over on bullshido.net, someone linked to two songs from the 60s or 70s that will make your head explode. I think Bruce Lee is rolling in his grave.

http://www.dinosaurgardens.com/wp-content/...eet_Kune_Do.mp3

http://www.dinosaurgardens.com/wp-content/...f_Bruce_Lee.mp3
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PBTHHHHT
post May 7 2008, 02:36 PM
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QUOTE (Cain @ May 4 2008, 08:37 PM) *
Critias, I think you're aware that's a *vast* oversimplification of what went down. Even amongst the two camps, there's a wide array of opinions as to what's really the "core" of JKD: Bruce Lee Teachings, or Bruce Lee Technique. Even the more "classic" JKD practicioners are open to new techniques and constantly adapt; and even the "open" JKD guys still use Bruce's punching and training techniques, such as the modified Wing Chun dummy and the One-Inch punch.


Like doc, I prefer the oversimplification so that us folks who really don't care for all the little gritty details can get in a very general gist and be done with it. Us uninitiated folks prefer to follow the unenlightened path. (IMG:style_emoticons/default/wink.gif)
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Cain
post May 7 2008, 07:20 PM
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QUOTE
It would provide a penalty to someone trying to block or parry your blows. Reason: Because Jeet Kun Do is formless. You have two students from the same teacher, and neither will fight exactly the same, while any other martial art, they would. This means that it is harder to predict their blows, and thus, harder to block.

That all depends on how good you are. The better you are, the less you telegraph, in any art. A bad JKD practicioner will be a lot more obvious than a good Tae Kwon Do practicioner, regardless of the differences in styles.

QUOTE
Like doc, I prefer the oversimplification so that us folks who really don't care for all the little gritty details can get in a very general gist and be done with it.

Oh, like anything, the level of detail and research you want to get into is up to you. I thought I'd leave it open for discussion. In the meanwhile, I like Cardul's suggestion that you cherry pick some of the best maneuvers from other arts. Unfortunately, that can get really broken really quickly.
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Wounded Ronin
post May 7 2008, 08:12 PM
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Incidentally, my personal feeling is that today, for the most part, Jeet Kune Do/Jun Fan Gong Fu is overhyped and overmarketed with buttloads of mediocre instructors and as others have alluded to in this thread by mentioning a lack of concensus about what JKD is there's really a lack of standards making the whole thing worse.

Therefore, for the purposes of a game, I advocate Jeet Kune Do actually just being imitating Bruce Lee's cinematic movie fighting style. It has high kicks, howls, prances, and bites. That is all.

EDIT: Here is my full treatment of writing up a Bruce Lee imitator for a RPG. http://forums.dumpshock.com/index.php?show...p=0&#entry0
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