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#1
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Moving Target ![]() ![]() Group: Members Posts: 698 Joined: 26-October 06 From: Iowa, United States Member No.: 9,720 ![]() |
Sprites are much better Agents now, in the middle of a session right now and compiled a sprite to handle something. And when I picked up the 5th printing book to get details I noticed they have an Edge attribute now.
Now I can't complain about Agents vs. Sprites. Sprites are alive, and have Edge. (IMG:style_emoticons/default/biggrin.gif) (Very please Technomancer) |
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#2
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Grand Master of Run-Fu ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 ![]() |
Oh, great. As if Sprites weren't overpowered enough as is....
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#3
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Moving Target ![]() ![]() Group: Members Posts: 227 Joined: 6-March 03 Member No.: 4,211 ![]() |
Sprites should follow the same edge rules as spirits printed in Street Magic. Really spirits having edge was an issue for about one session in our current game, now it's just good times. What? Your fire elementals don't like you? Well he's going to roll his edge on this here summoning test.
'The fault sprite you're attempting to compile heard about how you bailed on your last fault sprite while fighting IC. He's decided he really doesn't want to meet the same fate his buddy did and is going to use edge to resist your compiling.' |
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Lo-Fi Version | Time is now: 14th February 2025 - 03:28 AM |
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