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> Greenhorns in Seattle, The Out of Character Thread
Dusty Ghost
post May 19 2008, 07:39 PM
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QUOTE (imperialus @ May 19 2008, 08:37 PM) *
Ok, so how about 6 am every morning. That work for everyone?
Yo!
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Nigel
post May 19 2008, 07:46 PM
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6 am every in-game morning? Sounds good to me.
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JoelHalpern
post May 19 2008, 08:27 PM
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QUOTE (imperialus @ May 19 2008, 03:37 PM) *
Ok, so how about 6 am every morning. That work for everyone?


Works for me for the Edge refresh definition. 6 a.m. each game day.
Thank you,
Joel
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imperialus
post May 19 2008, 08:52 PM
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Dusty, just noticed in your IC post, you're changing into cleaner clothing? Remember, Heaven a place where people will knife you for a decent pair of shoes. Dressing down might be an order. Obvious ordinance too. Oh, and I'll get the Heaven post up later tonight.
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JoelHalpern
post May 19 2008, 08:59 PM
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QUOTE (imperialus @ May 19 2008, 04:52 PM) *
Dusty, just noticed in your IC post, you're changing into cleaner clothing? Remember, Heaven a place where people will knife you for a decent pair of shoes. Dressing down might be an order. Obvious ordinance too. Oh, and I'll get the Heaven post up later tonight.

In terms of the "obvious ordinance" suggestion, just how "obvious" can we get? I don't think it is reasonable to haul out the LMG in broad daylight or early evening? I presume that there is some discussion of this in the Van.

Joel / Mack
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imperialus
post May 19 2008, 09:06 PM
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The LMG might be a bit too obvious, if for no other reason than because it will mark you as a target. Wearing your knives openly, obvious pistols, that sort of stuff though will help you fit in. Basically, if you look like you're expecting (and can handle) trouble, trouble is more likely to avoid you. Lone Star does patrol the neighborhood but it's rated at an E security rating, which basically means they'll show up (eventually) if sustained automatic fire or explosions are reported. A couple pistol shots won't even register on their radar though.

That said though, perhaps leaving the LMG in the van 'just in case' might be a good idea.

Metagaming here a bit but I will say that the opposition at Heaven, even if you do end up in a pitched battle is pretty second rate. Barring terrible dice rolling you guys should be able to handle them without needing to haul out the big guns.
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Seraph Kast
post May 19 2008, 09:07 PM
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Some sort of obvious knife, pistol, or something like that. Preferably something lethal, as people on drugs are often able to ignore pain/injury better than normal. Knives and pistols say "I'm dangerous", without also saying "I'm going to murder everyone I see" like an AR or shotgun might.

Okay, I also figure that since combat is more or less inevitable, I'd go ahead and post some numbers of common things that might be needed in a fight. So that Imperialus can just go ahead and roll if he wants to rather than hunting through my character sheet every time I need to make a perception check or whatever.

[ Spoiler ]
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JoelHalpern
post May 19 2008, 09:22 PM
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Thanks. That's clear.
Mack normally wears the survival knife and several sets of visible throwing knives. (He keeps spare sets in both boot tops.)
He just never carries a pistol. (He'd probably hurt himself if he tried to fire one.)

Joel / Mack
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JoelHalpern
post May 19 2008, 10:58 PM
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By the way, how big is a grade 6 medikit? Human hand sized? A bocketbook? Or a knapsack?

Thanks,
Joel
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imperialus
post May 19 2008, 11:05 PM
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About the size of a nice thick hardcover novel. To actually use it you need to pull out a series of sensors, and other medical gee-gaws. It expands to cover a small school desk.

In other words, it's too big to fit in a pocket but small enough that you can stuff it into a satchel on some combat webbing, or cram it in the bottom of a small rucksack.
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imperialus
post May 20 2008, 05:44 AM
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Next IC is up. It's mostly just a filler post. I'll get Heaven up tomorrow morning sometime assuming you guys are good to go.

BTW the 'signal booster' that Sybercat mentioned is my attempt to deal with the fact that according to the RAW Sybercat should be able to hack Xanadu's system from across the planet. I'm trying out some house rules with her in an attempt to tone down the power of hackers without covering the entire world in Wi-Fi blocking paint. It seemed like an ideal opportunity to try it out since I'm doing all the rolls for her 'behind the screen' as it were and it gives me a chance to play with the house rules. Right now just consider it to be a handy plot device that lets Sweeps show off.

*edit*Also I wouldn't worry too much about the fact that Sybercat was able to hack your comlinks without too much trouble. Hacking in 4th ed is just like the combat, everyone is eggshells, and the hackers are eggshells with hammers. Even with a firewall of 6 it's pretty easy for a hacker, to build a backdoor into a comlink. It's not unless you get stupid paranoid and start running everything through a comlink with a rating 6 firewall, rating 0 signal, a rating 6 agent/black IC and a rating 6 attack program which in turn runs through a beta grade datajack with a rating 5 agent/black IC, rating 5 attack program, and then running everything else through skinlinks that only talk to the datajack that you can really start to feel safe, but that costs a lot of (IMG:style_emoticons/default/nuyen.gif) and takes a lot of space on a character sheet. Just like how a well built sam will kill you with a full auto burst from his Ares Alpha a Hacker will get into your comlink. Just the nature of the system.
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Dusty Ghost
post May 20 2008, 08:55 AM
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Hmmm, good point, I'll edit that to Gothic clothing. As for obvious weaponry, I'll have to think about that. Darn! Most of my gear is designed to be subtle.
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Dusty Ghost
post May 20 2008, 11:50 AM
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Can we take it that I am wearing my knife and Hammerli 620S at my belt? Were they can be seen?

By the way the silencer is in my pocket not fitted to the gun. The laser site is though.
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imperialus
post May 20 2008, 04:33 PM
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You don't need to worry about the Disassemblers coming after you if you kill the trolls. They don't have the resources and Tamanous isn't going to care. These guys aren't even bringing in good corpses. They'd be lucky to get a single functioning organ or piece of ware out of a dead chiphead. The trolls are worth a bit more to them alive than dead, but not by much.

Basically what I'm trying to say is, if you want to pick a fight Heaven is a good place to do it. It'll give you a chance to play around with the combat system, and unless you really go nuts there won't be any consequences. I'll leave it up to you guys though.

Oh, and the intro to Heaven IC post is ready to go up anytime you are.
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imperialus
post May 20 2008, 05:35 PM
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Quick request: If everyone can give me a Perception + Intuition roll (visual mods apply) the next time you make an IC post it would be greatly appreciated. I'll use that for the numbers at Heaven. Also let me know if you have Low Light vision.
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imperialus
post May 20 2008, 07:45 PM
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Next IC post is up.
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Mickle5125
post May 20 2008, 07:58 PM
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Bit o' Bad News, chummers: starting next tuesday (May 27), I'm going to be out of town and away from the Internet for roughly 2 weeks. I should be getting back sometime around June 7. Hopefully I'll be able to get on before then, but chances are slim to none that I'll be able to.

As far as control o' Padre goes, I'll leave him in the hands o' Imperialus while I'm away. Just try not to make me come back to find him dead... that would be depressing. ^_^

Do you feel like you've got a fair handle on him to do this?
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imperialus
post May 20 2008, 08:01 PM
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QUOTE (Mickle5125 @ May 20 2008, 12:58 PM) *
Bit o' Bad News, chummers: starting next tuesday (May 27), I'm going to be out of town and away from the Internet for roughly 2 weeks. I should be getting back sometime around June 7. Hopefully I'll be able to get on before then, but chances are slim to none that I'll be able to.

As far as control o' Padre goes, I'll leave him in the hands o' Imperialus while I'm away. Just try not to make me come back to find him dead... that would be depressing. ^_^

Do you feel like you've got a fair handle on him to do this?


Yep. Padre will just sit outside Heaven and serve as lookout. If it does turn into a firefight inside it'll likely take at least two weeks to resolve. If you're back before it finishes I can always have it spill into the street.

That'll keep him out of the line of fire and means I won't need to make any moral calls on whether or not he gets involved.

BTW, thanks for giving me the heads up.
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Dusty Ghost
post May 20 2008, 08:08 PM
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QUOTE (imperialus @ May 20 2008, 05:33 PM) *
You don't need to worry about the Disassemblers coming after you if you kill the trolls. They don't have the resources and Tamanous isn't going to care. These guys aren't even bringing in good corpses. They'd be lucky to get a single functioning organ or piece of ware out of a dead chiphead. The trolls are worth a bit more to them alive than dead, but not by much.

Basically what I'm trying to say is, if you want to pick a fight Heaven is a good place to do it. It'll give you a chance to play around with the combat system, and unless you really go nuts there won't be any consequences. I'll leave it up to you guys though.

Oh, and the intro to Heaven IC post is ready to go up anytime you are.

Ah! I'm really making everyone paranoid with my paranoid play!

Sounds like a good battle will be just what we need. Cool!

I'll post my IC ASAP, gotta do some work first.
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Dusty Ghost
post May 21 2008, 11:27 AM
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does vision magnify, flare comp help me with the perception test?

If not then I'm really gonna have to get some new eyes at some point. (IMG:style_emoticons/default/nyahnyah.gif)
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JoelHalpern
post May 21 2008, 12:10 PM
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QUOTE (Dusty Ghost @ May 21 2008, 07:27 AM) *
does vision magnify, flare comp help me with the perception test?

If not then I'm really gonna have to get some new eyes at some point. (IMG:style_emoticons/default/nyahnyah.gif)


Flare Compensation keeps you from being blinded by large surges of brightness (flashbulbs, etc.)
Magnification compensates for range modifications in range combat, if you take an aim action.
Neither one helps with perception, although both are VERY useful.
Vision Enhancement (comes in grades 1 - 3) adds to perception.

Joel
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Dusty Ghost
post May 21 2008, 12:45 PM
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Right! Next visit to the Doctor, I'll get some of those Vision Enhancement's fitted. Serves me right for getting confused between Enhancment and Magnification. (IMG:style_emoticons/default/nyahnyah.gif)
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Seraph Kast
post May 21 2008, 05:02 PM
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What Vision Mag does do though, it let you aim to negate all range penalties. Can come in handy, especially on pistols.

Edit: Booyah! Now that's an etiquette roll! (IMG:style_emoticons/default/biggrin.gif)
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JoelHalpern
post May 21 2008, 06:28 PM
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QUOTE (Seraph Kast @ May 21 2008, 01:02 PM) *
What Vision Mag does do though, it let you aim to negate all range penalties. Can come in handy, especially on pistols.

Edit: Booyah! Now that's an etiquette roll! (IMG:style_emoticons/default/biggrin.gif)


I have to agree with you on both points.
That is one heck of a nice result (4 hits on 5 dice!)

The combined value of all the eye mods is why I keep ending up with characters with cyber-eyes instead of glasses. You can fit everything in the eyes at startup. (On the other hand, it is just weird that during running, for a modest fee and some time, you can get contact lenses with all those features!)

Yours,
Joel / Mack
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imperialus
post May 21 2008, 07:14 PM
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Yes, very nice roll. That'll make the first bit a little easier.

Next IC post is up.
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