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> Greenhorns in Seattle, The Out of Character Thread
Mickle5125
post Sep 20 2008, 03:34 AM
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I apologize for my complete lack of activity in recent times. I've been hit pretty hard by recent personal issues. However, as my recent IC post demonstrates, I am back, as is Padre, and we're ready to save the world one poor soul at a time. So who's ready to repent of their sins and enter the service of the Lord?! WOOO!
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imperialus
post Sep 20 2008, 05:25 PM
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Just to let everyone know my boot sector just got corrupted. I might be AWOL for a couple days (I'm posting this in safe mode right now).
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imperialus
post Sep 25 2008, 05:22 AM
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I'm back.

Turns out a power surge cooked my motherboard and HD. BLAH! That'll teach me to buy a cheap surge protector.

With any luck I'll have an IC post ready for tomorrow.
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post Sep 25 2008, 09:20 PM
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Hope it went as painlessly as that sort of event can get. Now you've got me worried about my cheap surge protector...
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imperialus
post Sep 26 2008, 08:02 PM
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Ok, next IC is up. If someone wants to make a etiquette roll to try and track down Relic that would be handy.
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post Sep 26 2008, 10:52 PM
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Takashi's not really set up to make Etiquette rolls, so he'll leave that to somebody else.

I note that Sweeps is with us, so can I ask what the status on him is? Is he just sort of there in the background, or will he be interacting and so forth?
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Mickle5125
post Sep 27 2008, 12:58 AM
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hmpf... Dropkick Murphys, Imp? Next time go for some Flogging Molly!

Do we still have our Face, or is Padre filling that role now?
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post Sep 27 2008, 04:13 AM
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Well, as a former resident of southern California and a current inhabitant of Boston who has seen both groups assorted times, I feel I must support the kids from Quincy at this moment. So, good choice imperialus!
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imperialus
post Sep 27 2008, 07:08 AM
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QUOTE (Mickle5125 @ Sep 26 2008, 05:58 PM) *
hmpf... Dropkick Murphys, Imp? Next time go for some Flogging Molly!

Do we still have our Face, or is Padre filling that role now?


LOL I actually agonized over the choice quite a bit. DKM and Flogging Molly are two of my favorite bands and generally I prefer Molly myself. I narrowed it down to either that or Black Friday Rule I ended up picking Murphies just because Shipping up to Boston was the more aggressive of the two. Flogging Molly seemed a bit to 'folky' for Shadowrun.

If Padre wants to make the roll that's fine. It's not an overly high threshold. Basically if you glitch you'll get hassled by the gangers. Otherwise things go smooth.
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Nigel
post Sep 27 2008, 09:36 PM
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I feel bad about this, but I think I may have to step out of this game. I've enjoyed it, but I am having less and less time to do anything, and I wouldn't be able to properly honor this game with the attention that it needs. So again, I'm sorry, but Loki is no longer with you.
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Mickle5125
post Sep 27 2008, 09:44 PM
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QUOTE (Nigel @ Sep 27 2008, 04:36 PM) *
I feel bad about this, but I think I may have to step out of this game. I've enjoyed it, but I am having less and less time to do anything, and I wouldn't be able to properly honor this game with the attention that it needs. So again, I'm sorry, but Loki is no longer with you.


well, that answers that question...

Good luck with everything that's going on, and I hope things get less busy for you soon! It's been fun!
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imperialus
post Oct 3 2008, 07:20 PM
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Ok, next IC is up. If you guys want to negotiate feel free. Otherwise I'll just move onto the boat itself. I would encourage negotiations... At least to clarify exactly what it is you're hiring him for. Relic is the first NPC you've met who is honest to god out to screw you over.

Sorry my posting schedule has slowed down. I'm in my last semester for my degree and juggling 6 classes. I'm not dropping the game though, it just might move a bit slower than it did at first.
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JoelHalpern
post Oct 10 2008, 02:15 AM
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I guess I was ssuming Padre would do some negotiating. Cause otherwise I expect we are going to find ourselves wanting something extra, and being held up for a lot more money in the middle of the bay.

At the very least we have to make it clear that it is transportation out to the boat, help getting on the target boat, and transportation back along with cargo and any extra people we choose to bring back.

Mack / Joel
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Mickle5125
post Oct 10 2008, 02:32 AM
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sorry mates... I'll get right to the rolling of negotiation. What do we want to aim for?
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imperialus
post Oct 14 2008, 07:14 AM
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Sorry all, short post. I'll do a longer one tomorrow or the next day. Just got off a plane about an hour ago. It was Thanksgiving weekend round these parts so I skipped town.
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Mickle5125
post Oct 14 2008, 03:35 PM
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aww... you mean you missed Dumpshock dying for an entire weekend?
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imperialus
post Oct 17 2008, 05:26 AM
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Ok, so we've finally made it to the Yacht. If everyone doesn't mind rolling initiative in the OOC thread when you post your actions that will give me a chance to do a headcount and we'll be good to go from there. Feel free to start posting how you get up on the yacht too. You can assume that Relic has gotten you there without being noticed.
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JoelHalpern
post Oct 17 2008, 02:32 PM
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Mack is going up the side of the boat with Gecko gloves.
Initiative total 10 (7 base + 3 hits [cpoiler]Initiative Roll (7d6.hits(5)=3)[/spoiler]
He doesn't have stealth, but is going at a reasonable speed, so I would claim one hit on 4 dice default infiltrate for not making too much noise.
Unless there is some surprise as he nears the top he will climb over rather than anything fancy (that would thump loudly.)

Joel / Mack
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post Oct 17 2008, 06:29 PM
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Initiative (10d6.hits(5)=5) Initiative 15

Takashi'll wait for Mack to head up, and then use the line. (Probably a little quieter than the grapple gun.)

So what's the plan? I don't know that we have enough quiet firepower to move through stealthily (if we don't take whoever we come across down in one round, we'll probably get a bunch more people headed our way, and Takashi only has a silenced pistol for that sort of thing), but we seem pretty likely to be outnumbered in a straight fight using something more obvious.

Also, start at one elevation and move through (probably top to bottom) to try and avoid having people come up from behind us - though we'll probably come up against more enemies that way - or just head to the middle of the ship - where we're probably going to find who we're looking for - and hope to get them and get out before too much unpleasantness happens to us?
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Mickle5125
post Oct 17 2008, 06:54 PM
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Initiative: [3,5,6,2,6,1,2,4] = (3) Final Initiative: 11

What happened to our sneaky-dude, I mean, infiltration specialist?

Padre'll wait for the rope, since he doesn't really have anything else conveniently available to make climbing easy. He'll also do what he can to cover those climbing the rope with his silenced fichetti security w/ S&S ammo...
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imperialus
post Oct 21 2008, 06:24 PM
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It looks like it might just be the three of you. I'll adjust the opposition accordingly.

I'll hopefully have the next IC post up by tomorrow.
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Mickle5125
post Oct 21 2008, 06:34 PM
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right, well... *ponders* we can still keep going. we'll just need to readjust our roles a little, which is fine... I can cover face... just need to raise my magic by a couple levels and boost a couple skills. And pick up some important gear... hmm... church may have to go without a donation this month... or maybe... *ponders*
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JoelHalpern
post Oct 21 2008, 09:00 PM
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I'd like to try to keep this going, one way or another.
If that means 3 players, then so be it. (Assuming Imperialus can see a way to make it possible.)
I realize we are diving into a rescue with insufficient prep and probably insufficient forces. But if we tried to discuss it more, we were going to conclude it was impossible (IMG:style_emoticons/default/smile.gif)

I'm open to tactical suggestions for Mack. My basic theory was that he would get up there, and get you folks up.
Then he would cover the top while you worked your way in to find the prisoners.

Joel / Mack
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Mickle5125
post Oct 21 2008, 10:29 PM
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well, we can go in guns a blazin and go down in a blaze o' glory... ^_^
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imperialus
post Oct 23 2008, 11:22 PM
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Next IC is up. Short one though.

Mack: You have a single simple action that you can use before the guard notices you and alerts the rest of the ship. In lieu of the stealth skill (since I don't think you have it) you take a -2 penalty to any attack rolls against him (but he can't dodge).

And if you're concerned about the size of the group, I wouldn't be. My tabletop group rarely has more than 3 players so I'm used to tweaking things for small groups. You also have Sybercat, who can be pretty handy in a straight up firefight if she needs to be. I've dropped the Yachts magic support already and generally made the opposition better suited to a straight up fight. That's why it took a few days to get the post up, I needed to do a bit more tweaking.

Also remember, even if you do sound an alarm, the assorted guards aren't all combat ready, it is late after all and really, who's going to have the balls to do a direct assault on a Yakuza Oyuban in the middle of the night? When a firefight does break out, you should (if you work quickly) be able to hit them before they get organized and take them out in more manageable chunks.
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