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> Looting, suggestions?
Damatory
post May 10 2008, 06:33 PM
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So my group played a pre-made mission last week and went rather well. We have a basic idea of how the mechanics work now. One thing I noticed in the pre-made is that every person we encountered had specific gear on them, predetermined in the mission plan.

Last night we started our GM's campaign/storyline, and I realized we just eliminated the opposition and drove on without checking their bodies. Mind you, it was pretty linear that way, we had to keep moving. Though I still wonder what could have been cherry picked from them.

My question is basically, what sort of gear or items would be common place to find on a random henchman? Obviously they would have a weapon, because they shot at us, but what else could be found?

Also, as an added bonus, would it be common to award characters with a higher loot from baddies for completing a particularly difficult part of the story, like a "boss fight" or climatic play session end?
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Zak
post May 10 2008, 06:47 PM
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I tend to avoid giving out special gear for a 'boss fight'. It isn't WoW afterall.

Looting is a thing to be handled with care. Sure you can go ahead, grab every comlink, AK97 and combat boots. Your usual connections won't have that much interest in it for several reasons. If you are not careful you pick up the wrong kind of equipment and get tracked down because of that.

To avoid that, the usual paranoia is the key: Check for tracking devices, kill RFIDs, etc. As said: Handle the loot with care and it will pay out in the long run, just dump it on some fence and it might get you killed or busted.

It really depends on your connections what kind of gear you can get rid of. Most fences won't care for just another Ares Pred or some dated comlink without interesting data. A comlink could however be of interest for identity theft.

And it really depends on your GM what you can get away with. There are lots of thread in this forum debating looting and the repercussions of it. Speak with your GM what his position on the matter is - all the theory from a forum is nice, but when your GM will screw you over for selling a dead mans chest to Tamanous then you better don't take it in the first place. (IMG:style_emoticons/default/cyber.gif)
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CanRay
post May 10 2008, 06:49 PM
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CommLinks/Pocket Computers (PDAs, iPods, Whatever), guns, armour, credsticks, and boots are typically quickest. Wallets of holos is a nice touch, just to show the 'Runners whose families they just destroyed by shootin' "Daddy" or "Brother" and leaving him dead in the gutter.
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Mickle5125
post May 10 2008, 06:58 PM
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It all depends on who the minions you pwned are. If they're Corp security, they're going to have standard issue crap and it's all going to be tagged as the property of the corp. If they're gangers, they're going to have a mishmash of crap that won't be tagged, but probably won't be of the highest quality either. If they're other runners... well, you may have hit paydirt with that one.
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CanRay
post May 10 2008, 07:01 PM
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If it's a shipment of Organized Crime's supplies...

You just found yourself in a world of hurt!
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hyzmarca
post May 10 2008, 07:30 PM
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Loot? Organs is where it's at, chummer. Don't be so wasteful as to just take a few pieces of gear. Scour them for usable and resellable stuff outside and inside. Grind the rest up and sell it to ghouls by the pound.
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CanRay
post May 10 2008, 07:37 PM
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Mmmmmmmmmmmmm, Longpig Burger. It's what's for Dinner!
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Stahlseele
post May 10 2008, 08:17 PM
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nothing much, maybe a credstick with some hundred nuyen tops or car-keys or something like that . . mostly the weapon they use, some spare clips for the weapon, maybe some key-cards . . if they have external communications and especially in SR4 if they have external comlinks maybe some passwords or communication-protocols or something like that . . nothing fancy . . and even if they have higher grade gear implanted, as long as nobody has a cbyer-ware-scanner i don't think there will be much looting *g*
once or twice some magazine they were reading, or some energy bars for eating . . maybe a bottle of coke or a can of beer . .
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CanRay
post May 10 2008, 08:19 PM
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Once, in another Cyberpunk game, we got a bag of groceries.

We were happy with that.
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Zak
post May 10 2008, 08:23 PM
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Once we looted a collection of porn recordings. Only to discover our Troll Mage to be starring in most of them. One of the more disturbing finds in my shadowrun career.

- Zak
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Method
post May 10 2008, 08:28 PM
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Really depends on whether or not your GM is pro- or anti-looting.

Many GMs view looting as the provence of "the other game" with no place in SR. Such GMs will usually ensure that nothing you find on enemy goons is going to be worth much. This can be done with various combinations of substandard gear, RFID stealth tags, distinct designs that would draw too much negative attention, and less than helpful contacts (Fence: "I'm not in the market for murder weapons this week... get lost").

If your GM is pro-looting (or at least sees it as a legitimate income) you might find anything from run-of-the-mill commodities (ammo, grenades, "disposable" handguns) and low-priced but easily movable items that can be sold for a few extra bucks(low-end commlinks, weapons, etc) to high-end swag (tricked out drones or weapons, armor, etc) and valuables (credit accounts, vehicles, pay data).

At any rate, its a good idea to frisk corpses simply to find clues if nothing else.
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Stahlseele
post May 10 2008, 08:39 PM
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had to deal with both extremes of the spectrum . . one GM had us attacked by people using something like the ruger thunderbolt . . and after we had gotten rid of them he simply ignored our declarations of looting and went on with the trainwreck that was his run . .
other GM was so gleefully evil about giving us ANYTHING that was worth SOMETHING . . we once stumbled upon a half full storage facility for drones and advanced electronics, rigger/decker-stuff and a little cyber too . . one transport in good shape which we could have used to bring home several hundred thousands of euros in addition to our salary . . but none of us could either crack open the transport nor drive the transport and we were kinda in a hurry we thought . . so we went out empty-handed and after the fact he told us that we were not really in a hurry because the pursuers had actually lost us and the sounds/lights we saw from inside the facility had nothing to do with us . . if we had actually CHECKED up on our pursuers we would have had time to even order someone else over with one or two EXTRA Transport to cart it ALL off . .
yep, he's a good GM, he gives us exactly the needed length of rope to hang ourselves with ^^
but he's also fair, if he fucks up, we get the reward if we're smart enoug *gg*
once we managed to knock out the enemies rigger, put some ECM measures in a bag and bound the bag over his head and simply drove off with the vehicle he was in . . including several drones *-*
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Leofski
post May 10 2008, 09:46 PM
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I had a cybersurgeon in the party I was gming for. After beating on some smugglers, they took the bodies in to the boat's galley and started looting the ware.
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CanRay
post May 10 2008, 09:48 PM
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"That's a mighty fine coat you're wearing... And nice Cybereyes... And a nice cyberarm... Oh, and are those Nike Cyberlegs?"
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Muspellsheimr
post May 10 2008, 10:02 PM
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My group recently 'looted' a Citymaster & Gauss Cannon. It was also our getaway vehicle for that particular encounter.
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DocTaotsu
post May 10 2008, 11:54 PM
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QUOTE (CanRay @ May 10 2008, 02:37 PM) *
Mmmmmmmmmmmmm, Longpig Burger. It's what's for Dinner!


You mean Longpig Burger. You're what's for dinner!

I'm of the pro-looting GM category. If some asshole tried to kill me and he's got nice stuff, now I have nice stuff. Provided of course that I have to the time to strip all the crap off him and all his gear isn't broadcasting "I'm Stolen!" rays everywhere.

The main limitation I impose is enforcing what I consider "reasonable" fencing costs. If you want to move a whole bunch fo Ingram Smartguns you nabbed off those corpsec guys last week you better be ready to either:
a.) Wait until your fence gets around to moving them for a decent portion of their cost.
b.) Accept the 10-20% blue book value because you need the money right fucking now.

You obviously could sell them for more if you know people who are in the market for whatever you're trying to fence but than you have to worry about all the crap you're paying the fence to worry about.
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CanRay
post May 10 2008, 11:55 PM
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QUOTE (DocTaotsu @ May 10 2008, 06:54 PM) *
You mean Longpig Burger. You're what's for dinner!

Over my dead body!

...

Oh, right, that's the point.
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Hatspur
post May 11 2008, 12:08 AM
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If it's truly nice stuff on the body, and we're out in the barrens with massive wireless gaps where MORE wireless gaps are no big deal, I usually just turn on my modified looting jammer that broadcasts at a high rating with a low radius and head home. Otherwise, if its something my tag eraser can't accomplish then I usually leave it.
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PBTHHHHT
post May 11 2008, 12:16 AM
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After grabbing all the loot, even if you don't sell it to a fence, just give it bartering/favors to some gangers.
If your characters are neoanarchist, all the better, arm the gangers, more chaos and such.
If your characters are not, well, find other reasons.
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Fortune
post May 11 2008, 12:28 AM
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Kill 'em all! Take their stuff! (IMG:style_emoticons/default/smokin.gif)
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DocTaotsu
post May 11 2008, 12:33 AM
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Stab you're buddy!
Er wait... wrong game (IMG:style_emoticons/default/smile.gif)

And honestly, if players can't find a "worthy cause" for a crate full of looted, possibly tagged, AK97's... they need be trying harder.
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vladski
post May 11 2008, 01:37 AM
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As a GM, I don't mind looting, provided it's done sensibly. I've never had players actually organleg or strip cyberware, tho'.

But yeah, if I am opposing my party with some decent armaments or gear, then I fully expect those things to come into the party's possession. The regular stuff I consider good sense are weapons and ammo, comlinks, credsticks, passkeys etc. Often my party will collect at least a few of the guns and any usable ammo off the deaders. This is to frequently supplement their own gear becasue if they had to shoot some guys, the plan's already gone wrong and they KNOW they are probably gonna be in a massive firefight. (IMG:style_emoticons/default/biggrin.gif)

Generic possessions to loot:
Corp Sec grunts:
armor
comlinks
guns
other weapons
ammo
personal credsticks
combat drugs
passkeys
I frequently like to toss in some soprt of personal item... sometimes something really obscure. Maybe a nice smooth shiny rock the guard carried for a lucky charm? Stuff like that. This can occasionally create hilarity as the characters try to figure out what the hell the item IS...is it important? Valuable?

Barrens/Gangers grunts:
Weapons
ammo
credsticks
drugs
keys to vehicles
useless crap


Also, I had an adept that played in my world. He had a knowledge skill of art appreciation. If they broke into someplace swanky, he'd always be on the lookout for any small nick-nacks that were "Art" that he could steal. He was good about it not interfering with the major mission and he regularly supplemented his running income with his loot. A few hundred nuyen, here a grand or two there. Soemthings he kept.

The biggest looters I had were the troll go-gangers I ran... they stole anythign that wasnt nailed down. Stuffer shack food...bikes, cars. They kept ALL weapons and were building truly a small amory. They had an old hispanic man and his entire family that would take any and all vehicles off them for about 20 percent list price. The crap guns they sold to other "friendly" gangs for 20-30 percent value. The good stuff went into their vault in the bar they hung out in and their "cubhouse." Once they hijacked a Shlitz Thick & Crusty (the troll beer of choice!) semi, off loaded all the beer for their bar and then welded plate iron onto it to make it a battering ram. They loaded up themselves in the back on their Harleys and, in conjunction with a friendly affiliated orc gang, slammed it through a stronghold warehouse the Ancients were using. Once the truck was inside, the bikes came roaring out and they decimated the elves. It was a good day for the Redmond Barons. (IMG:style_emoticons/default/wink.gif) They had a LOT of "slightly damaged" Rapiers to sell to Senor Manny that day. One of them, of course, wound up being mounted abouve the bar for a trophy.

Vlad
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Speed Wraith
post May 11 2008, 01:43 AM
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Despite playing DnD for the last...however the heck many years...my group has been pretty responsible with the looting. 90% of the stuff they loot is, get this, bullets. That's right, bullets. So when I want to hook them up, as in the last ran they did, APDS rounds make them squeal with delight.

Now, there had been talk for a while about using turn to goo to pick up all the best in cyberware, but they've realized that it is too much of a hassle. Plus it is sticky.
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DocTaotsu
post May 11 2008, 01:53 AM
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I let players loot armor but I usually try to remind that this is, typically, the very same armor the just got done pumping 30 round of APDS into. It's probably not going to be worth all that much.

I also stipulate that security/milspec armor is custom tailored/built so they might need to drop a few bucks to get it fitted (to get all the cool encumberance reduction). This also drives down the cost of the armor on the open market it's still fitted for whoever.

I've actually never had a problem with looting screwing up a game. Of course I've never had players get into organ legging or stealing Americars...
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CanRay
post May 11 2008, 02:01 AM
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QUOTE (DocTaotsu @ May 10 2008, 08:53 PM) *
I've actually never had a problem with looting screwing up a game. Of course I've never had players get into organ legging or stealing Americars...

Wait until they hit the Shadow School's Advanced Medicine and Autoshop Courses. (IMG:style_emoticons/default/nyahnyah.gif)
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