![]() |
![]() ![]() |
![]() |
![]()
Post
#1
|
|
Target ![]() Group: Members Posts: 41 Joined: 13-May 08 From: New York City Member No.: 15,973 ![]() |
So I've played Shadowrun a while. Always like to play magic. But I don't want to start my umpteenth mage from scratch.
So how about it? What if you're playing a higher level campaign? The game suggests raising build points, skills/attribute caps, the nuyen cap and availability. But there's never been a rule, in any edition, for starting a character as an initiate. Or a character in a magic group. Or a character with an ally spirit. How much should these things cost? Initiation increases the magic attribute maximum, similar to the Exceptional Attribute quality (20 BP). But the latter quality, as it's name suggests, is exceptional -- that wouldn't happen in ordinary game play. Whereas initiation is perfectly normal. But it offers other bonuses, too. Plus, you can get a metamagical power. (Yet early grades of initiation have karma costs only in the teens.) So, maybe 15 BP? I'm thinking magic groups should cost an even 5 BP and ally spirits should cost maybe 2 or 3 times it's force, plus normal costs for additional skills and spells. But that's just a rough gut feeling. Anyone violently disagree? Have some sort of amazing insight? Or, best yet, a house rule that they've playtested? |
|
|
![]()
Post
#2
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,162 Joined: 16-November 07 Member No.: 14,229 ![]() |
Off the top of my head...
The easiest thing to do is probably to give the players a number of Karma points to represent that they're not total rookies. Otherwise, you might consider the precedent set by allowing characters to acquire or buy-off qualities after character creation, charging half the karma cost in BPs to start as an initiate or with an ally spirit. -paws |
|
|
![]()
Post
#3
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,336 Joined: 24-February 08 From: Albuquerque, New Mexico Member No.: 15,706 ![]() |
On an optimized character, one Build Point is worth, I believe, ~1.5 Karma. So, I would recommend simply allowing a character to convert 2 BP to 3 Karma, and allow the Karma to be spent at character creation. Excess Karma is lost, and cannot be spent on anything that has a Build Point cost already assigned.
EDIT: Karma gained this way does not count towards your total for determining Street Cred / Public Awareness |
|
|
![]()
Post
#4
|
|
Moving Target ![]() ![]() Group: Members Posts: 206 Joined: 19-January 08 Member No.: 15,368 ![]() |
On an optimized character, one Build Point is worth, I believe, ~1.5 Karma. So, I would recommend simply allowing a character to convert 2 BP to 3 Karma, and allow the Karma to be spent at character creation. Excess Karma is lost, and cannot be spent on anything that has a Build Point cost already assigned. I really like this way of doing it. I might have to steal it for my next group at my table. |
|
|
![]()
Post
#5
|
|
Moving Target ![]() ![]() Group: Members Posts: 132 Joined: 9-February 08 Member No.: 15,667 ![]() |
If I knew where they were, I'd say look at Trollman's character advancement rules (if someone could link them that'd be great). Since he hands out BP rather than karma, he has presumably managed to come up with a reasonable cost for initiation.
|
|
|
![]()
Post
#6
|
|
Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
FrankTrollman's house rules. (IMG:style_emoticons/default/smile.gif)
|
|
|
![]()
Post
#7
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,650 Joined: 21-July 07 Member No.: 12,328 ![]() |
http://forums.dumpshock.com/index.php?show...t=0&start=0
has an updated version of some elements, but you need Fortune's rules for completeness. You can very neatly generate experienced characters by just giving out 400 BP and letting people use his house rules. |
|
|
![]()
Post
#8
|
|
Target ![]() Group: Members Posts: 41 Joined: 13-May 08 From: New York City Member No.: 15,973 ![]() |
Thanks! I like that 2 BP = 3 karma rule. Looks balanced and flexible.
|
|
|
![]()
Post
#9
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,359 Joined: 25-June 02 From: Vancouver, B.C., Canada (go Canucks!) Member No.: 2,904 ![]() |
I have a simple suggestion.
Positive quality: Initiate (20 BP's) This quality gives you 1 grade of initiation. No ordeal was used, no group joined. |
|
|
![]()
Post
#10
|
|
Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
With it being a 20 BP Quality, that would rule out its use by any Magician with a Mentor (not to mention any other Quality).
A 20 BP cost is enough (if not too much), without cutting into the limited amount of allowable Quality points. |
|
|
![]()
Post
#11
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,336 Joined: 24-February 08 From: Albuquerque, New Mexico Member No.: 15,706 ![]() |
I would never pay 20 Build Points for a single grade of initiation, especially when it cuts into the Quality limits.
|
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 26th June 2025 - 11:24 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.