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The Jopp
post May 16 2008, 01:00 PM
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Been thinking of a reasonable points cost for being a Ghoul and came up with the following for the non-feral version

GHOULS

Astral Sight -5
Dual Nature +10
Burnout +30 (Lower Essence and craving for metahuman flesh)
Poor Perception (Sight) +10 (Ranged attacks and Perception -1D6)
Hidden Past / Dark Secret (Ghoul) +5
Orc Race -20 (Resonable Attributes) Move one point of BOD to REA, no low light vision
Body Odor +10 (All that raw meat makes you stink a little)

Ghoul Total: +40BP
Bod+2
Str+2
Rea+1
Cha-1
Log-1

Functional?

This would be in addition to regular race cost so an Elf would cost +10 points instead of -30.
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Lionhearted
post May 16 2008, 01:02 PM
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Since when are you awarded points for racial induced flaws?
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Malicant
post May 16 2008, 01:17 PM
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I would recommend to use the rules Frank tossed together here and here. They make sense and treat PC Ghouls not diffrently from NPC Ghouls, which is always a good thing.

Great, now I have the urge to bite someone. (IMG:style_emoticons/default/biggrin.gif)
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CanRay
post May 16 2008, 01:32 PM
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Great, now I want to run a campaign based on this.
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The Jopp
post May 16 2008, 01:33 PM
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QUOTE (Lionhearted @ May 16 2008, 01:02 PM) *
Since when are you awarded points for racial induced flaws?


Well, for one a Ghoul is a person stricken by a horrible disease that makes them a cannibalistic monster and a target for bounty hunters and the law not to mention exterminators at some points.

Having a cost on something that is clearly a negative thing to play is rather dumb. And putting it as a quality is just as dumb as it is a modification on the characters race, the qualities listed are just a representation of the abilities the race has.

Clarification: Its not a GOOD thing to play a Ghoul so it should rather give points instead of taking them as the negative aspects are so much greater than the positive.
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paws2sky
post May 16 2008, 01:39 PM
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@The Jopp: I had the same question when I first started here.

QUOTE (Malicant @ May 16 2008, 08:17 AM) *
I would recommend to use the rules Frank tossed together here and here. They make sense and treat PC Ghouls not diffrently from NPC Ghouls, which is always a good thing.


While I was a little hesitant to go with these at first (I had the old SR Companion stuck in my head), Frank's rules are actually a fair way to go about it.

When you get right down to it, Ghouls are kinda screwed - no reason to further screw them by giving them gimp stats.

-paws
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ornot
post May 16 2008, 01:44 PM
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I'd guess the rules for these will be released in the runner companion, if you can wait that long.

As a GM I'm quite happy with my all human (and only one magically active) PCs.
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Lionhearted
post May 16 2008, 02:00 PM
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QUOTE (The Jopp @ May 16 2008, 03:33 PM) *
Well, for one a Ghoul is a person stricken by a horrible disease that makes them a cannibalistic monster and a target for bounty hunters and the law not to mention exterminators at some points.

Having a cost on something that is clearly a negative thing to play is rather dumb. And putting it as a quality is just as dumb as it is a modification on the characters race, the qualities listed are just a representation of the abilities the race has.

Clarification: Its not a GOOD thing to play a Ghoul so it should rather give points instead of taking them as the negative aspects are so much greater than the positive.


Well, except you get 40 free bp that doesnt fall in the quality category.. now that would make EVERY rollplayer wanna play a ghoul
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Larme
post May 16 2008, 02:04 PM
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To my knowledge there is no mechanic where you buy a race, and then that forces you to seperately buy qualities with their own points cost. For instance, look at trolls - they have thermovision and bone deposits, but those are not qualities. I would say instead of mangling the metatype mechanic by putting it in a blender with the qualities mechanic, make all those aspects of Ghoul figure into the race selection, and recalculate the points accordingly. SR4 is all about using unified mechanics. I know it's tempting to be really sloppy and jumble them all together without thinking about it, the way SR3 used to do, but when writing stuff for SR4 it's important to use an SR4 mindset and keep up the streamlined feel of the system.

Or... Maybe that's what you did, but you showed your work on how much you think each quality should cost to arrive at a total +40 BP for the ghoul? Idk, w/e (IMG:style_emoticons/default/wink.gif)
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Nightwalker450
post May 16 2008, 03:00 PM
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You really have to look at the template as a whole, to apply the point value.

+2 BOD, +2 STR, +2 REA
Dual Natured - Can combat astral as well as mundane and view both without penalty, Assensing is available

At the cost of:
Lower Essense: Less cyberware, less magic
Body Odor: Is this really that much of a drawback to give 10 points?
-1 CHA, -1 LOG
The Dark Secret is handled by giving the person a point (or more) of Notoriety for being a ghoul

Basically you have to look at the person who takes a Ghoul, isn't going to be taking it for the negatives, they're taking it for the bonuses.
Imagine Troll Ghoul... = Free for Society hates me a little more then other Trolls...

So you should probably have a cost on it, not a bonus. I'd think along the lines of 20 pts, so a troll Ghoul would be 60 pts. Human Ghoul 20 pts.
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Stahlseele
post May 16 2008, 03:04 PM
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having a ghoul around means never having to worry about what to do with dead bodies again . .
only thing you have to worry about is him getting an upset stomach due to cyber/bio/nanon-ware
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paws2sky
post May 16 2008, 03:09 PM
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QUOTE (Stahlseele @ May 16 2008, 10:04 AM) *
having a ghoul around means never having to worry about what to do with dead bodies again . .
only thing you have to worry about is him getting an upset stomach due to cyber/bio/nanon-ware


That's why you make sure s/he takes Artisan: Chef (Raw Foods) 1(+2) and Cybertechnology 1!

I imagine most bioware would taste odd (maybe like the metallic taste you sometimes get with canned tuna) to a ghoul. (IMG:style_emoticons/default/cyber.gif)

-paws
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Malicant
post May 16 2008, 03:21 PM
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You don't need the Cybertechnology skill to filet a Street Sam. (IMG:style_emoticons/default/biggrin.gif)
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Stahlseele
post May 16 2008, 03:22 PM
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yeah, tuna is a good comparsion . . the smell of tuna pizza alone makes me wanna barf on a regular schedule x.x
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paws2sky
post May 16 2008, 03:30 PM
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QUOTE (Stahlseele)
You don't need the Cybertechnology skill to filet a Street Sam. (IMG:style_emoticons/default/biggrin.gif)


Yeah, but you'd know what parts of the Street Sam to avoid, kinda like sushi chefs who prepare puffer fish.

QUOTE
yeah, tuna is a good comparsion . . the smell of tuna pizza alone makes me wanna barf on a regular schedule x.x


I've smelled pizza with anchovies (damn my old boss and his evil ways (IMG:style_emoticons/default/dead.gif) ), but never tuna. Thinking about it... that sounds really terrible.

-paws
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Malicant
post May 16 2008, 03:36 PM
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QUOTE (paws2sky @ May 16 2008, 05:30 PM) *
Yeah, but you'd know what parts of the Street Sam to avoid, kinda like sushi chefs who prepare puffer fish.

Cyberware is easy to recognize. Don't eat the bone that looks like a crowbar, don't eat stuff that has wires and connectors and whatnot, etc.
Bioware can be eaten, it's just tissue after all.

So, what do you need medical training for again? (IMG:style_emoticons/default/wink.gif)
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paws2sky
post May 16 2008, 03:39 PM
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QUOTE (Malicant @ May 16 2008, 10:36 AM) *
Cyberware is easy to recognize. Don't eat the bone that looks like a crowbar, don't eat stuff that has wires and connectors and whatnot, etc.
Bioware can be eaten, it's just tissue after all.

So, what do you need medical training for again? (IMG:style_emoticons/default/wink.gif)


Nanites. (IMG:style_emoticons/default/wink.gif)

Also, I'm running with the idea here that cyberware, even if its localized, with flavor the meat in a less than savory way. Again, the metallic tasting tuna example. You want to cut as close to the 'ware as possible without, but not so close as to taint the flavor.

At least we agree about teh Artisan: Chef (Raw Foods) skill though, right?
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Adarael
post May 16 2008, 03:45 PM
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QUOTE (The Jopp @ May 16 2008, 05:00 AM) *
Astral Sight -5
Dual Nature +10
Burnout +30 (Lower Essence and craving for metahuman flesh)
Poor Perception (Sight) +10 (Ranged attacks and Perception -1D6)
Hidden Past / Dark Secret (Ghoul) +5
Orc Race -20 (Resonable Attributes) Move one point of BOD to REA, no low light vision
Body Odor +10 (All that raw meat makes you stink a little)


My commentary is as follows:
Astral Sight: Generally it's my opinion to leave this as a null value, since it's so hard to calculate when it's a liability and when it's a benefit. You don't pay any points for it in my world, but you don't get any either. And having "dual natured" is moot, since if you're dual natured you automatically have astral sight. I don't think there's any option NOT to.
Burnout: This seems to give you too many points, and is different things rolled together. I'd make it "Low Essence, +10bp" and "Dietary Requirement, Metahuman flesh +10bp" or something. Having to eat people is pretty severe, but not so much if you look at prior editions' rules on how much you had to eat. It wasn't all that much, in all honesty.
Poor Perception: This needs to be more severe and give you more points, because most ghouls are straight up blind in the physical plane. Also, this is somewhat abrogated by the fact that they have supernaturally acute hearing and smell - which your writeup does not give them.
Body Odor: Not part of being a ghoul. The fact that most ghouls smell isn't racial, it's due to where they live. Ghouls that don't eat rotting meat and who bathe regularly shouldn't terribly different than anyone else.
Also, I believe they should have the sensitive system flaw as standard.
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Kyoto Kid
post May 16 2008, 03:47 PM
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QUOTE (Malicant @ May 16 2008, 06:17 AM) *
I would recommend to use the rules Frank tossed together here and here. They make sense and treat PC Ghouls not diffrently from NPC Ghouls, which is always a good thing.

Great, now I have the urge to bite someone. (IMG:style_emoticons/default/biggrin.gif)



QUOTE (CanRay @ May 16 2008, 06:32 AM) *
Great, now I want to run a campaign based on this.

...great, now I have a reason to get my Enfield GL-67 converted to burst fire. (IMG:style_emoticons/default/grinbig.gif)
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Lionhearted
post May 16 2008, 03:53 PM
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on a second note how to handle the Krieger strain aquired in game?
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Malicant
post May 16 2008, 04:08 PM
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Get to your Street Doc and get the treatment that prevents you from turning into a Ghoul. (IMG:style_emoticons/default/wink.gif)
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Moon-Hawk
post May 16 2008, 04:09 PM
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QUOTE (Adarael @ May 16 2008, 10:45 AM) *
Body Odor: Not part of being a ghoul. The fact that most ghouls smell isn't racial, it's due to where they live. Ghouls that don't eat rotting meat and who bathe regularly shouldn't terribly different than anyone else.

Actually, I'm pretty sure it's been stated in multiple past official ghoul descriptions that the smell is racial.
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Adarael
post May 16 2008, 04:20 PM
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Really? Where?

Cuz seriously, my group's been trying to find out if that's a feature of ghouldom or a feature of "eating rotting bodies" for a while now. We've never been able to find a concrete reference for it, so our solution was that ghouls smell normal as long as they get their daily recommended human intake, and if they're deficient on eating people, they start to smell. Just because it seemed interesting.
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Kyoto Kid
post May 16 2008, 04:24 PM
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...hmm a ghoul with Clean Metabolism bioware. (IMG:style_emoticons/default/grinbig.gif)
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Malicant
post May 16 2008, 04:26 PM
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I'm sure the odor was explained with their diet, but since their diet is a result of being a ghoul, you could say beeing a ghoul makes you smell bad.

Luckily, the SR4 entry about Ghouls does not mention anything about that, so it is safe to assume the odor is based on their diet and/or the lack of sanitation, not on beeing a Ghoul, until some new source claims otherwise. If the Ghoul eats his meat fresh, he might not stink so bad, and if he takes a bath now and then it should help, too.
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