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> Mist spell and visibility modifiers, how to deal with
Nefacio
post May 21 2008, 04:46 PM
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hello everyone,

The Mist spell from S&M says that it impossed a visibility modifier equal to the hits scored.
Reading the BBB I find the visibility modifiers for ranged attacks from a mist are detailed in a table there so they are basically those, but given a spell that creates a mist that has a variety of densities according to the hits scored I beilieve this has to work differently.

I couldnt find a rule written to deal with this situation, I know it can be simply adjust it with a bit of commmon sense, but I want to hear some opinions.

A true question I have is how the spell will affect others spell casted at LOS, will Mist spell imposse a penalty on those too?

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DireRadiant
post May 21 2008, 04:55 PM
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Visibility modifiers apply to spellcasting tests involving LOS.
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Nefacio
post May 21 2008, 04:58 PM
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QUOTE (DireRadiant @ May 21 2008, 01:55 PM) *
Visibility modifiers apply to spellcasting tests involving LOS.


oh then is really usefull against mages
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Fortune
post May 21 2008, 09:28 PM
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Anything that breaks LOS is useful against mages.
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Ranger
post May 22 2008, 03:32 AM
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I think a more interesting question is how do the different vision types help against this spell? That's something I've been wondering.
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Fortune
post May 22 2008, 03:42 AM
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From the Visibility Table on page 140 of the SR4 core rulebook ...

Light Mist: Normal Vision -2 / Low Light -1 / Thermo 0 / Ultrasound -1
Heavy Mist: Normal Vision -4 / Low Light -2 / Thermo -2 / Ultrasound -2

Just use those as a guideline.
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Ranger
post May 22 2008, 03:46 AM
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QUOTE (Fortune @ May 21 2008, 07:42 PM) *
From the Visibility Table on page 140 of the SR4 core rulebook ...

Light Mist: Normal Vision -2 / Low Light -1 / Thermo 0 / Ultrasound -1
Heavy Mist: Normal Vision -4 / Low Light -2 / Thermo -2 / Ultrasound -2


However, the spell imposes a modifier based on the hits scored. It doesn't simulate a defined mist type--light or heavy. So, if you get 1 hit on the spell, then those looking through the mist get a -1. That doesn't match up with anything on the Visibility Table.
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Fortune
post May 22 2008, 03:56 AM
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I edited. (IMG:style_emoticons/default/nyahnyah.gif) (IMG:style_emoticons/default/biggrin.gif)

Just use those as a guideline for each of the different vision types. For example, a person with only normal vision takes the full penalty, but someone with low light vision might have a slightly lesser penalty.

Or ...

Treat the spell as written, being a magical effect, and rule that the various vision types are immaterial when determining the penalty.

Personally, I would just go with the second choice, which is, as you point out, the canon rule.
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Ranger
post May 22 2008, 03:58 AM
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QUOTE (Fortune @ May 21 2008, 07:56 PM) *
I edited. (IMG:style_emoticons/default/nyahnyah.gif) (IMG:style_emoticons/default/biggrin.gif)

Just use those as a guideline for each of the different vision types. For example, a person with only normal vision takes the full penalty, but someone with low light vision might have a slightly lesser penalty.

Or ...

Treat the spell as written, being a magical effect, and rule that the various vision types are immaterial when determining the penalty.

Personally, I would just go with the second choice, which is, as you point out, the canon rule.


Heh, I see that you did. (IMG:style_emoticons/default/wink.gif)

Sure, the second idea is the easier way to handle it and won't bog down the game. Thanks for your opinion.
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