Season Finale!, I'm going all out... |
Season Finale!, I'm going all out... |
May 23 2008, 05:33 AM
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#1
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Shooting Target Group: Members Posts: 1,991 Joined: 1-February 08 From: Off the rock! Back In America! WOOOOO! Member No.: 15,601 |
First,
Thank you Dumpshock, you guys have really helped me get a bunch of newbies into Shadowrun and roleplaying in general. Your advice has, for the most part, be instrumental in providing my players with a fantastic game experience and that rocks. So... This is my games season finale. One of my players in deploying in a couple weeks and I've told the story I've wanted to tell. So it's time to bring it all home for one last run before they turn out the lights (and start playing SR4 Blue Planet). So I appeal to DS for some help constructing approrpriate challenges in this final 2 part game. The Team: ~460bp builds (They started at 400) 1. Human Shaman following a voodoo tradition. Force 7 guardian spirit bound. 2. Ork "Bruce Lee" Adept. He recently kicked an NPC in the head for a final value of 17DV. I'm letting him initiate for this last game. 3. Drone rigger. I've given him 250k and said "Go to town". 4. Dwarf skills guy 5. Human Former SpecOps guy with monowhips and heavy weapons 6. One other person who hasn't decided on what character he wants to run just yet. The setting is the island of Okinawa. An island that has reclaimed it's shores (mostly) from the Japanese and Americans. The only urban area that has surived is a portion of the capital city at the southern end of the island, the rest of it... wild jungle, abandoned military bases, and natives and shisa dogs. I've got a general plot but I'm looking for some good tactical battles as they work their way up overgrown highways towards the northern and wild end of the island. What are the most dastardly critters and metas you've thrown at your players? Particular fire team organizations? Super weapons or weapons used in an exciting and horrifying fashion? All that good stuff. Thanks ahead of time for the help. You all have been a huge help in this game. |
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May 23 2008, 05:36 AM
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#2
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Moving Target Group: Members Posts: 418 Joined: 20-September 07 Member No.: 13,346 |
You could send some of my clone soldiers at them.
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May 24 2008, 02:07 PM
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#3
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Prime Runner Group: Members Posts: 3,577 Joined: 26-February 02 From: Gwynedd Valley PA Member No.: 1,221 |
Ok I have two ideas. but basically I'd build on Okinawa's history. The bastard step child of Japan. They are treated as Japanese, but looked down on by the Japanese, like hicks or rubes. In WW2, a century before SR4 it was the scene of bloody fighting between allied and Imperial troops. It was also the place where you first see large numbers of Japanese troops surrendering, a great dishonor. The ground in some places is still cut with warrens of Japanese defenses, tunnels and such(and if it's ont in RL maybe it is in SR, you been over all the shore?). who knows what moved into those? Could some corp be using them as a lab having fixed them up? A group spying on a corp ? Ever see the anime "Blood+"? An evil corp is growing vampires on Okinawa as weapons, just change them to bug spirits in a jungle setting and a corp that thinks they're in control and you're good to go.
or Go a little south of Okinawa. There's an island call Iwoto. Home to few people, a MSDF base and a dormant volcano. Maybe leads on Okinwawa popint to the main lair/base/lab on Iwoto. The water there has to be purified, it's stagnant and evil smelling form the volcano. If you use this, make sure you use only the name Iwoto. It is very old. Recently it was restored to this by the Japanese govenrment in Tokyo. Iwoto is the name the natives used. They wanted it brought back. Use that name until it's too late for the players to turn back. The other name for Iwoto, the name that appeared on Imperial Navy maps from the turn of the last century until this century? The place where there are even more extensive tunnels and defenses for something to take refuge? Maybe the hold out for a hive on the crest ofg the volcano? Iwo Jima. |
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May 24 2008, 02:34 PM
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#4
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Mr. Johnson Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 |
Two words: running gunfight.
This way, you can start in one tactical situation and end up in another with the change of terrain. |
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May 24 2008, 04:02 PM
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#5
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Target Group: Members Posts: 22 Joined: 21-May 08 From: lurking around the corner Member No.: 15,996 |
Thrown in a second runner team vs the team till the bugs show then both work to beat the bugs back, then back to the fight.
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May 24 2008, 05:53 PM
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#6
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Midnight Toker Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
The opposition is being led by a clone of Jubei Yagyu, trained to be the deadliest mundane swordsman in the world, and then has his brain cut out and place in a heavily-modified Tomino.
Skills Pilot Anthroform 6 (8) (Tomino +2) Blades 7 (9) (Nodachi +2) Clubs 4 Unarmed 4 Throwing 5 Firearms Group 4 Gymnastics 5 Dodge 5 Perception 6 Influence Group 3 Stealth Group 4 Mental Stats Intuition 6 Logic 5 (8) Charisma 5 Willpower 7 Edge 4 'Ware Delta Reflex Recorder 2 (Blades) Delta Reflex Recorder 2 (Pilot Anthroform) Delta Cerebral Booster 3 Positive Qualities Aptitude (Blades) Exceptional Attribute (Willpower) Ambidextrous Guts Martial Art (Kenjutsu) [+2 dice to attacks with Blades, +1DV with Blades, +1 Parry] Manuvers Iaijutsu Two Weapon Fighting [being a troll-sized combat Robot, Jubei can dual-wield Reach 2 weapons, suffering -1 dice and -1DV] Multi-Strike Set-up Finishing Move Break Weapon Watchful Guard Blind Fighting Negative Qualities Delusions (Is the real Yagyu Jubei Mitsuyoshi) Hallucinations (Tokugawa Iemitsu) Tomino Modifications (In addition to standard) Chameleon Coat Pimped Ride 2 (Samurai Style) Special Armor Modification (Nonconductivity) 6 +1 to Sensor Rating Arms +2 Strength (Both Arms) Kali Modification (Both Arms) Internal SMG (Smartgun X - Left Arm) [1 Magazine of Ex-Explosive Ammo] Retractile Projectile Spur (Right Arm) Shock Hands (Both Arms) Head Cosmetic Modification (Eyepatch) Cosmetic Modification (Topknot) Internal Pistol (Eichiro Hatamoto II -Behind Eyepatch) [1 Ex Explosive Slug] Legs Foot Anchors (Both Legs) Magnetic System (Both Legs) Sprinter Modification (Both Legs) Sensor Package Camera (x1) [Vision Enhancement 3, Low Light, Flare Comp, Smartlink, Thermographic] Olfactory Sensor 6 Microphone (x2) [Audio Enhancement 3, Select Sound Filter 3, Spacial Recognizer] Motion Sensor Mad Scanner 3 Laser Range Finder Equipment Nodachi (x2) Nitama Optimum II [2 Magazines of Tracer Ammo] [5 Shot Shells in Internal Magazine] Flash Pack (DNI Controled - mounted on chest) A strength 12 Cyborg dual-wielding Nodachis with a base dice pool of 19 and +9 bonus per attack in addition should give them a run for their money. |
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May 24 2008, 07:16 PM
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#7
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Moving Target Group: Members Posts: 656 Joined: 18-January 06 From: Leesburg, Virginia, USA Member No.: 8,177 |
... 'Ware Delta Reflex Recorder 2 (Blades) Delta Reflex Recorder 2 (Pilot Anthroform) Delta Cerebral Booster 3 ... This may be a stupid question, but I didn't think you could get Reflex Recorders beyond 1? The BBB does not ascribe any grades or levels to Reflex Recorders. I didn't see such a thing flipping through Augmentation either. It would be mighty nice. Yours, Joel Halpern |
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May 24 2008, 07:24 PM
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#8
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Midnight Toker Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
This may be a stupid question, but I didn't think you could get Reflex Recorders beyond 1? The BBB does not ascribe any grades or levels to Reflex Recorders. I didn't see such a thing flipping through Augmentation either. It would be mighty nice. Yours, Joel Halpern You're correct. But the rules give GMs quite a bit of leeway when designing one-of-a-kind prototype NPC death machines. |
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May 24 2008, 07:27 PM
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#9
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Moving Target Group: Members Posts: 656 Joined: 18-January 06 From: Leesburg, Virginia, USA Member No.: 8,177 |
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Lo-Fi Version | Time is now: 25th April 2024 - 07:27 AM |
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