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#126
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Street Doc ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,508 Joined: 2-March 04 From: Neverwhere Member No.: 6,114 ![]() |
I'm still not sure whether 'Manipulation Fetish' should be in gear or negative qualities.... Good thing there's not a "Discipline" spell category... (IMG:style_emoticons/default/biggrin.gif) |
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#127
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 ![]() |
Hoping to put an IC up tonight, and will copy the final version of my character sheet into the OOC thread (for my own reference as much as anyone elses).
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#128
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Street Doc ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,508 Joined: 2-March 04 From: Neverwhere Member No.: 6,114 ![]() |
I reserved that one slot in the OoC thread in case people wanted to compile their character descriptions and sheets. If you want to post a final copy here I'll cut and paste them all into the OoC thread under name headers and spoiler tags.
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#129
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 ![]() |
Final Sheet Turned out my old total only added up to 437. Feel free to double check my math, but I had:
200 attributes -5 disadvantages 172 skills 20 contacts 50 gear ------------------ 437 So, I have 13 points still to spend. I'll spend 10 on edge, and 3 raising one of my contacts from connection 2 to connection 5 (the SeaCop) [ Spoiler ]
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#130
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 ![]() |
IC should be coming in today. Crazy time at the office, but definitely before I call it a night, today.
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#131
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,278 Joined: 15-April 05 Member No.: 7,336 ![]() |
What are we spending on the boat -- I've got at least 2 completely unused BP burning a hole in my pocket if we don't buy the rating 6 ECM, for example.
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#132
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The Dragon Never Sleeps ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 ![]() |
Ok, how does Bart hook up with the group? I am going to presume the team, or some members of the team on another job, "catch" him doing something and work out a deal, I have a scenario for that that incorporates some other PCs.
What I'm concerned about most is the details of character traits. e.g. can the group handle it if Bart is somewhat metaracist, and some other less then desirable character traits? Bartholemew Smith [ Spoiler ] I'll flesh out the contacts tomorrow. And IC intro post as well. I like everyone's characters and look forward to interacting with you all. |
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#133
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 ![]() |
You have my permission to use Carter as you like for your introduction - I'm going to be defining who he is as we go a little bit, and having other poeple mention him in their posts helps with that. (IMG:style_emoticons/default/biggrin.gif) Also, I have no problem wit hthe other stuff, but my character is a Human, so I am not sure that counts for much.
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#134
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 ![]() |
What are we spending on the boat -- I've got at least 2 completely unused BP burning a hole in my pocket if we don't buy the rating 6 ECM, for example. I don't currently have ECM on the boat. We've got sort of a pool for the magesight system going, and Carter bought some mods that he expects to make use of himself. If you're interested in ECM, you're welcome to pitch, or buy it for yoruself too. I'm pretty much tapped out, though. |
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#135
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,109 Joined: 16-October 03 From: Raleigh, NC Member No.: 5,729 ![]() |
I hate to keep harping on the explosives crap, but I think I've actually found a way to have the Breaching/Cutting stuff make sense, and not stray far from what is presented in the books.
First off the Breaching formulas remain the same: DV required = (Radius[m] x Structure Rating) + (Armor Rating ÷ 4) Explosive weight = (DV ÷ DV Multiplier ÷ Explosives Rating)squared in kg In this case, the GM rolls my demo test and tells me what Des thinks is the right quantity of explosives to use. The cutting formula is just a backwards interpretation of the Breaching formula, but has a key difference. DV = (Explosive Rating) * (Explosive Multiplier) * (sq root of kilos used) Depth of cut in meters = [DV - (Armor/4)]/Structure Rating The General Multiplier should be x2, unless you are cutting underwater, then it is x4. This way, we determine how much thickness or depth we wish to cut. And we assume this formula works for a single Linear Meter of explosives. In this case, the player rolls the demo test, and each hit adds to the effective rating of the explosive. The base time is = 10 turns/kilogram of explosives used. The GM still keeps the rating of the structure and it's thickness to himself. This formula makes cutting generally more efficient (less explosive needed) than breaching, even if we assume it takes 3.14159256 linear meters of explosive to cut a 1-meter diameter hole. However, as a structure's thickness increases, the efficiency of cutting worsens and approaches that of breaching. Linear Cutting Charges, or LCCs, are handled similarly, but used under slightly different circumstances. LCCs are used for DEEP cutting, and designed for cutting thickness that is usually measured in feet rather than inches. LCCs generally are not more efficient than cutting/breaching, unless you need to cut very deep holes. When cutting with LCCs, use the formulas for cutting, but with the following modifications: -Explosive Multiplier is x3 instead of x2 -Multiply the depth of cut by 2. This is to reflect that the entirety of the charge blows into the target, instead of just half of it like in untamped cutting/breaching. -Net hits on demo test add to the base AP, which is -5. They do not affect the rating. Here's an example of how it all works: Target: 2m thick bunker wall that needs to be breached/cut. The bunker is considered Hardened material (Armor 32, Struct 17) Goal: You need a hole at least 1 meter in diameter to be able to climb through, and that hole must be close to a meter in diameter on the far side of the bunker wall. Supplies: Unlimited quantity of Rating 8 Foam explosives, and x4 1-meter long, Rating 8 LCCs. Option #1: Breaching -Since the blast of a breaching charge is circular, you'll need enough explosives for a 4 meter radius hole to make sure the far side is big enough to pass through. -With Rating 8 foam explosives, that comes out to roughly 22.5 kilos. BIG BADABOOM! Option #2: Cutting with the foam explosive -Assuming we have a professional Demo expert (2 hits), our explosive is treated as though it is rating 10 -We need 4.5 kilos per linear meter to cut all the way through the bunker wall -Assuming we need Pi meters of explosives, we come up with 14.14 kilos of explosives to cut a 1-meter diameter hole all the way through the bunker Option #3: Cutting with the LCCs -Assuming two net hits on the Demo test, we have a final AP of -7 (the bunker can only buy 6 hits with armor instead of 8) -A single LCC at rating 8 will cut 2.12 meters into the bunker wall...plenty far enough for our purposes -Using 4 LCCs, at 1 kilo each gives us a 1 square meter breach at the cost of 4 kilos of explosive In most cases, LCCs will be overkill, so I will probably save them for very special occasions. So, what do you think, bossman? |
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#136
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 ![]() |
Looking at these numbers made me want to try some of my own. These are very rough and I could be full of crap so bear with me.
Shape (Metal) allows you to shape (Force) in structure points in one combat round. It's a bit vague but I'm going to assume that when one has accumulated points equal to an objects structure rating one has created a breach or hole one meter square and 10cm deep just as you would with a weapon or explosives. That would translate into (Force/Structure)*100 liters of material 'shaped' per combat round. For steel that equates to 25 liters, which isn't a very big hole. However, using the same logic as the cutting charge idea, you could create a circular trench 1m across and 1mm wide in cross section that was approximately 8m deep. You could even angle the cut slightly, in or out, to make a truncated cone rather than a cylinder that could then be easily pushed in or slid out depending on how you angled the trench. |
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#137
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,109 Joined: 16-October 03 From: Raleigh, NC Member No.: 5,729 ![]() |
Looking at these numbers made me want to try some of my own. These are very rough and I could be full of crap so bear with me. Shape (Metal) allows you to shape (Force) in structure points in one combat round. It's a bit vague but I'm going to assume that when one has accumulated points equal to an objects structure rating one has created a breach or hole one meter square and 10cm deep just as you would with a weapon or explosives. That would translate into (Force/Structure)*100 liters of material 'shaped' per combat round. For steel that equates to 25 liters, which isn't a very big hole. However, using the same logic as the cutting charge idea, you could create a circular trench 1m across and 1mm wide in cross section that was approximately 8m deep. You could even angle the cut slightly, in or out, to make a truncated cone rather than a cylinder that could then be easily pushed in or slid out depending on how you angled the trench. Oooo...daddy likes! |
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#138
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 ![]() |
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Lo-Fi Version | Time is now: 10th February 2025 - 11:29 AM |
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