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May 24 2008, 02:45 AM
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#1
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Moving Target ![]() ![]() Group: Members Posts: 418 Joined: 20-September 07 Member No.: 13,346 |
1. Is the helmet factored in when calculating encumbrance?
If so does that mean that only a person with a body of 6 could wear Full Body Armor without being encumbered? |
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May 24 2008, 03:02 AM
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#2
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Moving Target ![]() ![]() Group: Members Posts: 256 Joined: 11-March 08 Member No.: 15,759 |
1. Is the helmet factored in when calculating encumbrance? If so does that mean that only a person with a body of 6 could wear Full Body Armor without being encumbered? Yes to both questions. "If a character is wearing multiple armor items, add their ratings together before comparing to Body" (SR4, 149). |
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May 24 2008, 03:16 AM
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#3
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Moving Target ![]() ![]() Group: Members Posts: 418 Joined: 20-September 07 Member No.: 13,346 |
So another rule that makes no sense. I'm really tempted to change encumbrance to Body*3. Or just go with the first piece of armor isn't counted for encumbrance rule.
I mean when wearing regular security armor with a helmet requires you to be in Olympic level shape you have a problem. And you can't even get any ware to augment your body. It's kinda sad that your better off with a Full Body suit of Form Fitting armor plus an Urban Explorer Jumpsuit with Helmet. It provides the same armor as Full Body Armor + Helmet and costs less than a third the price. |
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May 24 2008, 03:22 AM
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#4
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Moving Target ![]() ![]() Group: Members Posts: 256 Joined: 11-March 08 Member No.: 15,759 |
Yes, for sure there are several whacked out things in the rules, this being one of them. (IMG:style_emoticons/default/smile.gif)
If that bothers you but you still want to stick to the rules, you can try the rule tweaks suggested in Arsenal: • Ignore armor encumbrance entirely if a character is simply wearing a single armor item (even if that’s a full body armor suit). Only apply encumbrance when a character is stacking armor or using a lot of armor accessories (helmet, shield, forearm guards, etc.). • Allow characters to buy customized armor that is specially-tailored for their specific bodies (much like how military-grade armor is fit to each person). Custom-fit armor could either ignore encumbrance entirely, or increase the armor allowance to Body x 3. |
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May 24 2008, 03:25 AM
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#5
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Moving Target ![]() ![]() Group: Members Posts: 418 Joined: 20-September 07 Member No.: 13,346 |
Yes, for sure there are several whacked out things in the rules, this being one of them. (IMG:style_emoticons/default/smile.gif) If that bothers you but you still want to stick to the rules, you can try the rule tweaks suggested in Arsenal: • Ignore armor encumbrance entirely if a character is simply wearing a single armor item (even if that’s a full body armor suit). Only apply encumbrance when a character is stacking armor or using a lot of armor accessories (helmet, shield, forearm guards, etc.). • Allow characters to buy customized armor that is specially-tailored for their specific bodies (much like how military-grade armor is fit to each person). Custom-fit armor could either ignore encumbrance entirely, or increase the armor allowance to Body x 3. Yeah, I will most likely go with you can just ignore the armor with the lowest encumbrance and helmets are counted as part of their armor piece. |
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