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> Making lots of money ..., how to
Sahandrian
post Dec 14 2003, 06:19 PM
Post #26


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QUOTE (Siege)
Hell, do a stockpile of adventuring gear (:grinbig:) and be on call 24 hours for shadowrunners who need gear in a crisis.

...that's actually a pretty good idea. I can imagine someone having a contact like that...
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Siege
post Dec 14 2003, 11:47 PM
Post #27


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QUOTE (Sahandrian)
QUOTE (Siege @ Dec 14 2003, 10:28 AM)
Hell, do a stockpile of adventuring gear (:grinbig:) and be on call 24 hours for shadowrunners who need gear in a crisis.

...that's actually a pretty good idea. I can imagine someone having a contact like that...

And my fellow players laughed at me when I took "owner of extreme sporting goods store" as a contact.

And that's only because my GM refused to let me have "owner of an army surplus store" as a contact. :grinbig:

-Siege
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Tiralee
post Dec 16 2003, 02:06 PM
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Wooo - Time to make use of the "Arms Dealer"/"Merc Supplier" contacts then!

:L
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zephir
post Dec 16 2003, 02:44 PM
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I have seen extremes in defining downtime: One GM I had in Earthdawn actually made us play the roadside perils in C. 7-8 (~equivalent 200 karma). Well.


This weekend I GMed three runs for a new group:
1. Infected Greetings from TSS18(?) (Converted to German locality)
2. Supernova from First Run
3. Brief interlude during Supernova when they wanted to buy worker overalls: Food Fight.

I didn't run the time in between at all, so we could do this and character creation in just under 12 hours. :-)
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