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> Two or more sets of skillwires?, Can it be done legally?
last_of_the_grea...
post May 26 2008, 10:15 PM
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Is it possible to have installed two or more sets of skillwires and have them both function? Would you require an expert system for both if you can or would one work for both?

I was considering a dude with literally no skills, but 3 sets of alpha skillwires rating 3. I was gonna call him Tabula Rasa. (IMG:style_emoticons/default/smile.gif) 19 BP's for 6 skills at rating 3, plus the cost of the expert system(s).
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Pendaric
post May 26 2008, 10:25 PM
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By RAW no problem. But if you can get it by the ref I would be surprised.
You are really just installing a higher grade skillwire set. There is an argument that you can only have one set of wires running at one time and multiple sets of wire would be competeing for space to the same areas.
Perhapes this would qualify as a custom cyber implantation.
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Stahlseele
post May 26 2008, 11:02 PM
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well, there was this permanent wire system once i believe . . basically it was skill-wires for one specific skill . .
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last_of_the_grea...
post May 26 2008, 11:58 PM
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QUOTE (Pendaric @ May 26 2008, 03:25 PM) *
By RAW no problem.


This is the part I care about. (IMG:style_emoticons/default/cyber.gif) Time to munch!
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Larme
post May 27 2008, 03:51 AM
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I'm confused. What's munchy about 3 skillwire sets? It triples your cost, and the only thing it increases is that you can have more skills simultaneously loaded. Considering how easily you can switch loaded skills in SR4 (no more jukeboxes costing 100k for 10 chip slots), the slots you get from one wires set are more than enough. You're not thinking you can have 3 sets of wires and triple your bonus to having 9 skill dice per skill, are you?
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Fortune
post May 27 2008, 04:27 AM
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I just can't wrap my head around the idea of a person with absolutely no actual skills of their own.
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Kerberos
post May 27 2008, 06:56 AM
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QUOTE (Larme @ May 26 2008, 11:51 PM) *
I'm confused. What's munchy about 3 skillwire sets? It triples your cost, and the only thing it increases is that you can have more skills simultaneously loaded. Considering how easily you can switch loaded skills in SR4 (no more jukeboxes costing 100k for 10 chip slots), the slots you get from one wires set are more than enough. You're not thinking you can have 3 sets of wires and triple your bonus to having 9 skill dice per skill, are you?

Having only 2 skills leaded at any given time is an issue. It means you can only have dodge and your firearms skill in combat. You can't use you running or perception skill simoultaniously.

As for the question itself having multiple skill wires is AFAIK not explicitly forbidden, but it's no explicitly permitted either. I'd say you'd get your wires crosses and it wouldn't work.
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Stahlseele
post May 27 2008, 08:25 AM
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why? for example the perception skill . . that one should not crossfire with anything else, as there is practically no movement involved i think . . and dodge should mostly go about the legs, as should running so it should not interfere too much with your shooty skills which use your hands for . .
granted if you were using pistols and SMG's at the same time to akimbo shoot a heavy pistol and an SMG on Burst Fire that could get awkward pretty fast . . but only if you're really doing the simultanous shooting, not the usual shooting one gun and only holding the other one . .
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Rotbart van Dain...
post May 27 2008, 08:42 AM
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QUOTE (Larme @ May 27 2008, 04:51 AM) *
I'm confused. What's munchy about 3 skillwire sets?

The fact that you get around the availability increase and rating cap.
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Kerberos
post May 27 2008, 10:58 AM
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QUOTE (Stahlseele @ May 27 2008, 04:25 AM) *
why? for example the perception skill . . that one should not crossfire with anything else, as there is practically no movement involved i think . . and dodge should mostly go about the legs, as should running so it should not interfere too much with your shooty skills which use your hands for . .
granted if you were using pistols and SMG's at the same time to akimbo shoot a heavy pistol and an SMG on Burst Fire that could get awkward pretty fast . . but only if you're really doing the simultanous shooting, not the usual shooting one gun and only holding the other one . .
'
Because if you where meant to be able to use multible skillwire sets they'd allow you to have a higher rating. Rating is capped at 5 therefore rating 5 is all you get. Having 2 rating 4 wires is effectively a rating 8 system in every way, except the availability is lower. If that was permitted then rating 8 would exist. And if you can't have 2 rating 4 then you can't have 2 rating 3 either. If you want an in game reason then there's no reason to think that you can physically fit in two sets of wires. Whether the actual skills would interfere with each other is beside the point.
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kanislatrans
post May 27 2008, 12:28 PM
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QUOTE (Fortune @ May 26 2008, 11:27 PM) *
I just can't wrap my head around the idea of a person with absolutely no actual skills of their own.


I worked with a young lady in Albuquerque who came close. As far as I can tell the only thing she was good at was "looking cute and giggling" (IMG:style_emoticons/default/wobble.gif) The boss tended to "hormone hire" alot. (IMG:style_emoticons/default/spin.gif) (IMG:style_emoticons/default/spin.gif)
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krakjen
post May 27 2008, 12:35 PM
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QUOTE (kanislatrans @ May 27 2008, 02:28 PM) *
I worked with a young lady in Albuquerque who came close. As far as I can tell the only thing she was good at was "looking cute and giggling" (IMG:style_emoticons/default/wobble.gif)

Do not underestimate the power of a pornomancer.
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Stahlseele
post May 27 2008, 01:31 PM
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QUOTE
Because if you where meant to be able to use multible skillwire sets they'd allow you to have a higher rating. Rating is capped at 5 therefore rating 5 is all you get.

so one rating 2 and one rating 3 skillwire system in one body would be legit as those are not above the total rating?
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Rotbart van Dain...
post May 27 2008, 02:15 PM
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Nope - still getting around availability.
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ArkonC
post May 27 2008, 02:23 PM
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What about combining MBW (which doubles as a skillwire set) and skillwires?
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PlatonicPimp
post May 27 2008, 03:04 PM
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What about just accepting that you can only have so many chipped skills active at a time? That's what balances skillwires against normal skills.

I mean, back in sr3, pretty much everyone agreed you couldn't stack certain initiative enhancers, even though the RAW forgot to mention it specifically.
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Cain
post May 27 2008, 05:16 PM
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QUOTE (Fortune @ May 26 2008, 09:27 PM) *
I just can't wrap my head around the idea of a person with absolutely no actual skills of their own.

You obviously don't know many government employees. (IMG:style_emoticons/default/biggrin.gif)
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last_of_the_grea...
post May 27 2008, 11:07 PM
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I accept nothing that is not explicitely forbidden. If I can get away with it then it's fair game! Unlike some other I intend to WIN SHADOWRUN! I win when the GM says, "Your legitemate character is too powerful. You have to retire it." It takes time, but it can be done... (IMG:style_emoticons/default/biggrin.gif)

Seriously, I want 3 skillwire rating 3's and an expert driver. A sim module and datajack as well. No hacking my skillwires and I get unlimited knowledge and language skills via softs. I wantses it bacuse I think it'd be fun. I'm willing to spend tons of shadowrun earned cash on more activesofts and linguasofts and skillsofts.

It takes up a free action to switch skills. I don't wanna wait that long. My free actions are better spent on other things.
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WeaverMount
post May 28 2008, 12:57 AM
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How many skills do you need to have loaded?

I think a full "combat load out: would be
-A combat skill
-A dodge skill
-Running
-Perception
-Infiltration

You could easily get away with only 2 skill wires, if you can combine the "remainder" from both to run a 5th r4 activesoft.
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Cthulhudreams
post May 28 2008, 01:41 AM
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Thinking about it, isn't it obviously retarded to let you install multiple sets of skillwires?

Can I install multiple R1 muscle toners? That would be 'fun' What about 3 * R2 dermal sheathes?

What is about it with skillwires that obviously modifies your nervous system, that doesn't also apply for dermal sheathing or muscle toner. Muscle augmentation is actually the best example. Would you as a DM seriously let someone buy R1 muscle augmentation like.. 5 times. It's not forbidden anywhere!

Oh! Oh! Oh! screw this dinky stuff. I'm making a rigger with 3 control rigs and 5 x R1 reaction enhancers.
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WeaverMount
post May 28 2008, 02:11 AM
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Cthulhudreams I see where you are coming from. That's why the whole first half of the thread was people saying "this is cheese, but...". That said there is wiggle room the fluff for how skillwires work. There are interpretations where this would work and other where it wouldn't. You can install more internal comlinks to run more hacking programs, and there are versions of skillwires where you could install more to run more activesofts.

That's said if one of my players tried this I'd say "Cleaver. No"
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Cthulhudreams
post May 28 2008, 02:15 AM
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Yeah, but the same wriggle room exists for lots of other things, and while multiple skillwires probably isn't that offensive, for lots of other things (muscle toner) it is extremely offensive when the concept is extended as every street sammie is going to have 5 * R1 muscle toner and be laughing. Laughing hard. Same for reaction enhancers.

I guess I'm saying 'I can see where you are coming from, but it seems that the idea is logically extensible in other ways too.'
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last_of_the_grea...
post May 28 2008, 03:00 AM
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As a player it is my job to get more stuff for me! I let the GM worry about the balance crap. I just work on convincing him that what I want is balanced. (IMG:style_emoticons/default/wink.gif)
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PlatonicPimp
post May 28 2008, 04:48 AM
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And collectively, we are telling you that , no it isn't, your GM isn't going to let you get away with it, and you should spend your cheese somewhere else.

Individually, I'm telling you that there are so many ways to twink out in SR that you don't have to invent poor rules interpretations to go crazy. However, you've taken one person's interpretation as a green light, and dismissed everyone else's because you want to do it. If that's how you're going to make decisions, you really don't need to bring us into it.
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Cthulhudreams
post May 28 2008, 05:07 AM
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Especially because if you ask enough people someone will inevitably agree with you.
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