IPB

Welcome Guest ( Log In | Register )

4 Pages V  < 1 2 3 4 >  
Reply to this topicStart new topic
> Gear builder, And other time saving files
Dumori
post Jun 20 2008, 09:25 PM
Post #51


Dumorimasoddaa
******

Group: Members
Posts: 2,687
Joined: 30-March 08
Member No.: 15,830



Yeah that's what I was thinking and macros can screw up some times. Nighwalker's char sheet here http://skitzinc.wikispaces.com/Files does some thing similar. You good see how he did it. I am just not sure how much work that would take.
Go to the top of the page
 
+Quote Post
Chrysalis
post Jun 21 2008, 04:15 PM
Post #52


Neophyte Runner
*****

Group: Members
Posts: 2,141
Joined: 26-February 02
From: Neverwhere
Member No.: 2,048



I had a look at the character generation sheet, what it does is simply copies the whole sheet to a new workbook. It gets really tricky with Macros when you say that if x has a numerical value greater than 1 then copy row into worksheet y. I tried out a few ways yesterday, but my skills in excel do stop way before I have to write Visual Basic Excel.



Anyways, last missing items now placed in the sheet:

Not much more I can do with it now.
Go to the top of the page
 
+Quote Post
Dumori
post Jun 21 2008, 09:16 PM
Post #53


Dumorimasoddaa
******

Group: Members
Posts: 2,687
Joined: 30-March 08
Member No.: 15,830



Would you mind if I played with the sheet then trying to work this out? I do like challenges and problems.
Go to the top of the page
 
+Quote Post
Chrysalis
post Jun 21 2008, 11:47 PM
Post #54


Neophyte Runner
*****

Group: Members
Posts: 2,141
Joined: 26-February 02
From: Neverwhere
Member No.: 2,048



I would nto midn at all (IMG:style_emoticons/default/spin.gif)

It's why it is designed the way it is so people like you can play with with it.
Go to the top of the page
 
+Quote Post
Dumori
post Jun 22 2008, 12:05 AM
Post #55


Dumorimasoddaa
******

Group: Members
Posts: 2,687
Joined: 30-March 08
Member No.: 15,830



cool let hope unwired does not add too much extra gear. (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
Chrysalis
post Jun 22 2008, 10:13 AM
Post #56


Neophyte Runner
*****

Group: Members
Posts: 2,141
Joined: 26-February 02
From: Neverwhere
Member No.: 2,048



I got back from the football game yesterday Holland 1 - Russia 3. Amazing game as it went on into extra time.

Anyways, when I came back I had noticed that Unwired was available, bought it and started to read it. Looks pretty good. I spent four hours of this morning going over the tables and gear.

Originally I had the file posted, but I decided against it. All I can say is yes it has been updated and I might publish it sometime next month.

Where does the thin red line run? When does this go from being a time saving device to being something that could be stealing crumbs off the Wizkids' table? At the moment looking over the project as it stands at the moment it comprises of every gear available through-out the released core SR4 books.

I know there will be more books, but at the moment pretty much everything that I could see as necessary in character creation for resources have been added.



Go to the top of the page
 
+Quote Post
Dumori
post Jun 24 2008, 10:10 PM
Post #57


Dumorimasoddaa
******

Group: Members
Posts: 2,687
Joined: 30-March 08
Member No.: 15,830



I have hit a problem with the summary page but I am asking for help in a excel forum. So i hope to have it done with a brief walk-through on how to add new parts to it ASAP.
Go to the top of the page
 
+Quote Post
Chrysalis
post Jun 27 2008, 07:19 PM
Post #58


Neophyte Runner
*****

Group: Members
Posts: 2,141
Joined: 26-February 02
From: Neverwhere
Member No.: 2,048



Excellent. I look forward in seeing it.

I also updated the nexi part and they can actually be used in creating a nexus now.

Go to the top of the page
 
+Quote Post
Dumori
post Jun 27 2008, 09:59 PM
Post #59


Dumorimasoddaa
******

Group: Members
Posts: 2,687
Joined: 30-March 08
Member No.: 15,830



Well I need to send them a prototype of what the summary would look like but Rl is eating up all my time. Here is a link to the thread i made you can carry on while I sort Rl out. http://www.excelforum.com/showthread.php?p=1934618 also look like some one has made a macro for it not got round to checking it all out yet though.
Go to the top of the page
 
+Quote Post
Chrysalis
post Jun 28 2008, 09:35 AM
Post #60


Neophyte Runner
*****

Group: Members
Posts: 2,141
Joined: 26-February 02
From: Neverwhere
Member No.: 2,048



Dumori, thank you very much!

I fixed the issue of cells so that now availability, cost and totals all fall in the same columns. I also checked out the macro and I got errors, so I sent out a reply to the thread.

Thanks,

-Chrysalis

Go to the top of the page
 
+Quote Post
Chrysalis
post Jul 16 2008, 08:49 PM
Post #61


Neophyte Runner
*****

Group: Members
Posts: 2,141
Joined: 26-February 02
From: Neverwhere
Member No.: 2,048



After a few weeks on sitting on it. I have finally released the one with all the unwired goodness. Please check it out:
Go to the top of the page
 
+Quote Post
Dumori
post Jul 17 2008, 08:29 PM
Post #62


Dumorimasoddaa
******

Group: Members
Posts: 2,687
Joined: 30-March 08
Member No.: 15,830



Have you gotten any where with the summary pages or still drawing blanks?
Go to the top of the page
 
+Quote Post
Chrysalis
post Jul 18 2008, 08:19 AM
Post #63


Neophyte Runner
*****

Group: Members
Posts: 2,141
Joined: 26-February 02
From: Neverwhere
Member No.: 2,048



Still drawing blanks with the summary pages.

-Chrysalis
Go to the top of the page
 
+Quote Post
Dumori
post Jul 18 2008, 08:33 PM
Post #64


Dumorimasoddaa
******

Group: Members
Posts: 2,687
Joined: 30-March 08
Member No.: 15,830



Ah didn't the excel help post get an update with macros what should work? (they don't want to work on my PC I keep getting a boxes saying 400 but it could be because i need the new version of excel)
Go to the top of the page
 
+Quote Post
Chrysalis
post Jul 19 2008, 05:41 PM
Post #65


Neophyte Runner
*****

Group: Members
Posts: 2,141
Joined: 26-February 02
From: Neverwhere
Member No.: 2,048



I had the same problem.

-Chrysalis
Go to the top of the page
 
+Quote Post
Dumori
post Jul 19 2008, 09:19 PM
Post #66


Dumorimasoddaa
******

Group: Members
Posts: 2,687
Joined: 30-March 08
Member No.: 15,830



Posted the question on the forum but really just copying and pasting works quite well if being tedious.
Go to the top of the page
 
+Quote Post
Sir_Psycho
post Jul 26 2008, 04:27 PM
Post #67


Shooting Target
****

Group: Members
Posts: 1,629
Joined: 14-December 06
Member No.: 10,361



Just DL'd the latest version. Nice to see the Unwired gear included.

As a suggestion, how hard would it be to have an availability section at the accounting/totals section, so you can check if the character is legal with a glance?
Go to the top of the page
 
+Quote Post
Chrysalis
post Jul 26 2008, 09:31 PM
Post #68


Neophyte Runner
*****

Group: Members
Posts: 2,141
Joined: 26-February 02
From: Neverwhere
Member No.: 2,048



I am not sure what you mean since all devices can have a maximum of availability rating of 12 at character generation.

I am also unsure what you mean by an "availability section" and what should it display.

I could have it that availability ratings are color coded so when they go over 12 they flash red.

-Chrysalis
Go to the top of the page
 
+Quote Post
Sir_Psycho
post Jul 27 2008, 01:26 AM
Post #69


Shooting Target
****

Group: Members
Posts: 1,629
Joined: 14-December 06
Member No.: 10,361



Yeah, I just mean a little box on the last page that tells you how many items over avail 12 and where to find them. It would only take up a tiny amount of space, so it could go on the "accounting and totals" tab.

But that also sounds good having the 12+ avails turning red.

I had a crack at creating my own Nexus, and there was a processor limit and (I assume) persona Limit (It didn't say), and by changing their values, the cost went up by certain amounts. Is that your own addition, or are there rules for that in the book? I couldn't find anything in Unwired about processor/persona limits and cost.

Also, is there a way to export everything with a value of 1 and up to another page? So you can just dump a list of equipment to a word doc or another table once you're done?

Have you considered an augmentation section, or another excel document that calculates augmentation costs/essence loss? Personally, I think it would fit better in the table you already have, because it's bought from the same money as gear, so it's good to spend all your cash in one place.
Go to the top of the page
 
+Quote Post
Chrysalis
post Jul 27 2008, 12:12 PM
Post #70


Neophyte Runner
*****

Group: Members
Posts: 2,141
Joined: 26-February 02
From: Neverwhere
Member No.: 2,048



Psycho, if I could make a little box which shows which items are over 12 I could then make a summary page as well. So far my skills in excel are fairly limited.

Nexus are described in odd places in the book. The calculations are based on the table in the back as well as the paragraph on page 50:

In game terms, nexi work exactly like standard nodes with a
few exceptions. They have a higher processor limit, allowing for
more active programs (with the exception of agents, IC, AIs, sprites,
and e-ghosts, which are limited by Response per standard rules—see
Response, p. 212, SR4). Their configuration and design also means
that System rating is not capped by Response. Nexi are designed to
run multiple personas; their persona limit equals System x 3.
Nexi have a minimum processor limit of 10 and a maximum
of 50.


I suspect that this will be in the upcoming errata for Unwired.

Augmented section will be up when I can figure out several issues:

1. Grades and how to mark them
2. Essence versus capacity
3. Cosmetic Cyberware Modifications

-Chrysalis
Go to the top of the page
 
+Quote Post
Sir_Psycho
post Jul 27 2008, 03:46 PM
Post #71


Shooting Target
****

Group: Members
Posts: 1,629
Joined: 14-December 06
Member No.: 10,361



I wouldn't call your Excel abilities limited. I can hardly make a spreadsheat even without all those equations involved.

However,
1. Wouldn't it just be a drop box with a different algorithm for each piece of ware. take off a percentage of essence + add a percentage of cost?

for 2. couldn't you just include a drop box that sets either Essence OR capacity? Sure, it wouldn't be able to actually calculate how much capacity was left, but that's not so important.

Go to the top of the page
 
+Quote Post
Chrysalis
post Sep 13 2008, 07:56 AM
Post #72


Neophyte Runner
*****

Group: Members
Posts: 2,141
Joined: 26-February 02
From: Neverwhere
Member No.: 2,048



I have updated the excel sheet with the new gear from Runners Companion. Again I have withheld this one until people have bought Runners Companion themselves.

I have also been looking at developing an Advanced Lifestyle Option sheet but is still a work in progress and after fiddling with it for a few weeks, I definitely need someone else to further develop it.

-Chrysalis
Go to the top of the page
 
+Quote Post
Chrysalis
post Oct 24 2008, 10:56 AM
Post #73


Neophyte Runner
*****

Group: Members
Posts: 2,141
Joined: 26-February 02
From: Neverwhere
Member No.: 2,048



I updated the file with the arsenal errata.

The new file can be found here:
http://www.2shared.com/file/4151400/63ae88..._CA_241008.html
Go to the top of the page
 
+Quote Post
Bobson
post Oct 24 2008, 08:06 PM
Post #74


Moving Target
**

Group: Members
Posts: 129
Joined: 28-October 07
Member No.: 13,928



QUOTE (Chrysalis @ Oct 24 2008, 06:56 AM) *
I updated the file with the arsenal errata.

The new file can be found here:
http://www.2shared.com/file/4151400/63ae88..._CA_241008.html

Quite nice. I'm going to give it a whirl for my 800-bp rigger's gear, compared to the regular chargen program. One small suggestion that struck me as soon as I opened it is to move the Budget into one line on either the top or the bottom of the page, rather than taking up 3-4 lines that are almost entirely blank.
Go to the top of the page
 
+Quote Post
Chrysalis
post Oct 24 2008, 10:33 PM
Post #75


Neophyte Runner
*****

Group: Members
Posts: 2,141
Joined: 26-February 02
From: Neverwhere
Member No.: 2,048



Noted. I'll get it changed this weekend.

The Vehicle mods are listed but have not been integrated into the vehicles. A simple way is simply creating a new worksheet and then copy pasting the information of the vehicle and then the modifications underneath.

You will need to use Arsenal a bit as it is unclear which vehicle already has what modifications.
Go to the top of the page
 
+Quote Post

4 Pages V  < 1 2 3 4 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 9th December 2025 - 10:32 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.