My Assistant
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Oct 25 2008, 03:52 PM
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#76
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,141 Joined: 26-February 02 From: Neverwhere Member No.: 2,048 |
I will hold off from posting an update until I get some more changes or change suggestions.
-Chrysalis |
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Oct 25 2008, 09:34 PM
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#77
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Dumorimasoddaa ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 |
well integrating weapon and vehicle mods fully would help be is a large undertaking same with a final gear sheet.
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Oct 25 2008, 11:26 PM
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#78
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,141 Joined: 26-February 02 From: Neverwhere Member No.: 2,048 |
Final gear sheet is something there has been a lot of talk about.
However, until someone gives me an example of how a vehicle and weapons builder sheet should look like this is a dead letter. There is also the issue of how much should be done with one workbook. -Chrysalis |
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Oct 26 2008, 03:39 AM
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#79
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Moving Target ![]() ![]() Group: Members Posts: 129 Joined: 28-October 07 Member No.: 13,928 |
Another two suggestions: For the Vehicle mod page, add a field to input body, and then calculate all costs that are dependent on body, not just the static costs.
Also, if it could calculate the slots used, that'd be really useful too. |
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Oct 26 2008, 07:41 PM
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#80
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,141 Joined: 26-February 02 From: Neverwhere Member No.: 2,048 |
Updated it with the changes:
http://www.2shared.com/file/4165672/9a7465..._CA_251008.html Also discovered missing equipment and modifications. The way the vehicle mod sheet works is you just select the row of the vehicle and paste it in where the current vehicle is. All the other formulae should work fine. -Chrysalis |
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Oct 27 2008, 10:10 PM
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#81
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,141 Joined: 26-February 02 From: Neverwhere Member No.: 2,048 |
I am unsure how to run the project in the future as responses have been slight at the best. Most have been rather vague as well.
The output sheet is my next priority and will be sorted out in a few weeks. |
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Oct 28 2008, 10:19 PM
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#82
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,210 Joined: 5-September 05 From: Texas Member No.: 7,685 |
An output sheet would be wonderful!
It is nice to have all the gear available to pick over, but you also need to be able to print/email/post the gear list to the GM. Keep up the good work! |
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Oct 29 2008, 06:44 AM
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#83
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Target ![]() Group: Members Posts: 5 Joined: 3-October 08 Member No.: 16,408 |
Hi there (IMG:style_emoticons/default/smile.gif)
After some not TOO excessive testing I like that sheet quite a lot - only point I stumbled across so far is the sheet messing up the calculation of cost for advanced lifestyle. I have an output of "7" not only for AAA-Luxury, but also for High and Low (and even Squatter, I think, but I don't remember correctly at the moment and can't look it up). I think there's something wrong with that issue, although I have not the slightest idea, what it could be, since my knowledge of Excel ends somewhere after opening it (IMG:style_emoticons/default/wink.gif) |
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Dec 21 2008, 07:49 PM
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#84
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Target ![]() Group: Members Posts: 61 Joined: 10-December 08 From: Brasil Member No.: 16,674 |
Excellent job! I like this sheet a lot and it really is a time saving aid. The only thing I miss is an output with all the character's equipment.
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Lo-Fi Version | Time is now: 13th April 2022 - 02:41 AM |
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