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> Template System
Nefacio
post Jun 5 2008, 04:22 AM
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QUOTE (Sweaty Hippo @ Jun 4 2008, 02:47 AM) *
Cain was thinking of a template system for Shadowrun. I posted some ideas in the Runner's Companion thread, suggesting how it could be done. However, it was getting off-topic fast, so I moved said ideas here.



This URL explains that templates are pre-bought packages of character options.

The 16 pre-generated characters in the SR4 book can be considered templates, though.

A template system can be good for Shadowrun, but some gamers want to build characters from the ground up. And that is viable, too.



Sure, as long as they don't exceed caps. Note that an effective +5 increase to an attribute would make it cost 75 BP instead of 50 BP.

Example: Marksman (Skills) 50 BP
Pistols 3, Longarms 6/Sporting Rifles Specialization 8, Perception 3

And another: Spy (Skills) 80 BP
Stealth skill group 4, Cracking skill group 1, Athletics skill group 1, Social Skill group 2

One more: Bruiser (Attributes, Physical and Mental) 170 BP
Strength and Body +4, +1 Logic, +2 to all other attributes

Egghead (Attributes, Physical and Mental) 180 BP
Logic +4, Intuition and Willpower +3, Body and Strength +1, all others +2

Martial Artist (Skills) 68 BP
Athletics skill group 3, Dodge 4, Unarmed Combat 5 (Martial Arts specialization 7)

Combat Mage (Special Features) 24 BP
Armor, Combat Sense, Death Touch, Heal, Manabolt, Manaball, Mana Field, Wired Reflexes

More to come soon.



Just a question, what is "Mana Field" ? I couldnt find it as a spell
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Sweaty Hippo
post Jun 5 2008, 04:24 AM
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Sorry, I meant "Mana Barrier."
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Nefacio
post Jun 5 2008, 04:27 AM
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hehe I was really curious about it, I thought for a moment I have been missed a useful spell (IMG:style_emoticons/default/nyahnyah.gif)
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