My Assistant
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Jul 21 2008, 03:29 AM
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#226
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,650 Joined: 21-July 07 Member No.: 12,328 |
It's probably unbalanced actually because it allows you to use an at-will to hit someone 5+ times with a daily, and then you have another guy standing at the other end to bounce them right back.
However even at the once per turn end of the spectrum, its probably good. |
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Jul 21 2008, 12:38 PM
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#227
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,706 Joined: 30-June 06 From: Fort Wayne, IN Member No.: 8,814 |
That's like saying its unfair to be fighting near a bottomless chasm and shift/push an enemy into it. Its the terrain and strategy to use it to a benefit.
I mean, the PCs are just as open to these kinds of attacks as well. I guess I wouldn't be surprised if we would see some sort of resistance to the forced movement, but I'd rather just allow it. |
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Jul 22 2008, 10:17 PM
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#228
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,269 Joined: 18-September 06 Member No.: 9,421 |
There is a save to resist being forced into hindering terrain or off cliffs, and I think it applies to forced movement into general damage at all.
Chris |
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Jul 25 2008, 04:40 AM
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#229
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,650 Joined: 21-July 07 Member No.: 12,328 |
Well, it would only if you ignore the exception based design matra. In 4th ed things always work X unless specific exception Y is applied.
The exception Y only applies when being pushed into terrian type 'hindering terrain' |
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Aug 5 2008, 03:42 PM
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#230
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Moving Target ![]() ![]() Group: Members Posts: 458 Joined: 28-March 05 From: NA/UCAS/IN/ Member No.: 7,246 |
I'm thinking that a "wall of lots of knives" would hinder my movement pretty well, so would a wall of fire, IMO.
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Aug 6 2008, 01:07 AM
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#231
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,650 Joined: 21-July 07 Member No.: 12,328 |
Sure, but its not actually 'hindering terrain' which is a special category of terrain as defined by the DMG and does not include walls of fire as they are defined as a combat spell... though it does include fires.
Edit: Its like the 'spike stones' spell in 3.5 didn't make the area difficult terrain, despite 'spiky stones' being obviously difficult terrain. |
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Aug 6 2008, 04:34 PM
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#232
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
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Aug 12 2008, 04:18 PM
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#233
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Moving Target ![]() ![]() Group: Members Posts: 239 Joined: 16-December 05 From: new jack city Member No.: 8,077 |
I am GMing 4e right now (not by choice (IMG:style_emoticons/default/grinbig.gif) ) But i have to say it grew on me. Plus i see it as a good foundation to build up my own game. It is great for noobies because it is simple as flipping a switch. But it is a good foundation in which i am building up from.
1) i have added a feat that lets you specialize in a skill so you can put extra points in lets say pickpocket in the theivery group (so now trained just means you know it, now that you are great at it). 2) I have added a feat that lets you learn more ecounter powers (and prob gonna add one for at-will and dailies) You still can only use 2 encounter powers per encounter, but you can pick from a bigger base (no longer do you forget powers.. to me that was damn stupid) 3) I redid the death and healing.. its pretty much the same with alot more tacked on it. So now you get modifiers for how many surges you use, you have some damage that can only be healed by a ritual, and you have a limit on certain kinds of healings. I also put a weakend status if you hit under 0 hp. I had too many players going from 0 to fighting in one encounter. So i plan to keep adding more things as we go. I am going to add a profession system and more feats. I plan to have most changes be added as feats and give out feats as rewards, instead of xp. That way i can keep everyone at the same level (because that is what the game wants really) and i can reward rp and ideas with feats and such. On the fluff side, i really think it is crazy that they retconed so much fluff in 4e. Personally i dont care much because d&d isnt my game but i can see where the anger is coming from. But alot of it isnt that bad. The issue for alot of it is that you have to wait a while till the books come out. Druids barbarians and gnomes are going to be in the PhB2. And the Ebarron campaign isnt untill 2009. Also just because you can play a warforged or hobgoblin doesnt mean your game has to let it. I mean we can play damn free spirits and AIs in shadowrun but I aint gonna let just anyone play one of those. (IMG:style_emoticons/default/cyber.gif) |
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Aug 13 2008, 08:55 PM
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#234
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Moving Target ![]() ![]() Group: Members Posts: 161 Joined: 18-May 08 Member No.: 15,985 |
I'm glad you've given it a chance. And I'm seeing alot of what people hate about 4e isn't what it is, but what it isn't. Most people don't like the things that 4e changed, or dropped, from 3.5, rather than actually disliking 4e as a seperate entity that exists on its own.
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Aug 14 2008, 06:32 AM
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#235
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,269 Joined: 18-September 06 Member No.: 9,421 |
I have noticed that myself, Reg06, and I can agree with them sometimes, but largely I like 4E, it hasn't replaced 3.5E for me yet, but that is largely because it just isn't developed enough. I love the hard tactical flavor of it, so the other minor nitpicks beyond what is missing so far don't really bother me.
Chris EDIT: Shadowrun is still an insane amount better, of course, but my group wants a break from having to think during gaming sometimes so we move to a lighter game. |
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Aug 18 2008, 05:00 AM
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#236
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Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 |
QUOTE TO: D&D4e
FROM: SR4 RE: PC Roles I'll see your four and raise you nine. |
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