Miami, fuck yeah, Magnum P.I in Shadowrun? Bet he gets a lot of hawt elf chicks. |
Miami, fuck yeah, Magnum P.I in Shadowrun? Bet he gets a lot of hawt elf chicks. |
Jun 12 2008, 03:22 AM
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#1
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Moving Target Group: Members Posts: 122 Joined: 5-June 08 From: Alabama Member No.: 16,041 |
Anyway, ignoring to light hearted title me and a buddy of mine are about to double GM a campaign (switching back and fourth so we at least get to play now and then) and this will be my first official fourth campaign . So far we've played in Seattle, Nashville, and Knoxville, and I think we're ready to try out Miami. I wanted tn area with an airport that was close to the water while still providing interest. What I'm wondering is, in Fourth or Third edition, is there any heads up on Miami? In changes I need to know about? Should I just wing it or look through a few rule books? I don't wanna get halfway through a campaign and find out Miami was supposed to have been destroyed in a mana storm.
We're also looking for a plot and I need input on what kind of fun stuff your group could come up with in Miami. And, as cruel as it sounds, I'm going to give the players as many chances to betray each other as possible. In all our previous campaigns everyone has been close and trusting and we only had one almost-traitor. What kind of things should I be willing to do to sway a runner to betray another. What would you do with YOUR players? Money, moral dellimas, maybe I should just put them in situations where their personalities conflict? |
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Jun 12 2008, 03:46 AM
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#2
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Moving Target Group: Members Posts: 932 Joined: 26-February 02 From: Orlando, Florida Member No.: 1,042 |
Magnum PI was set in Hawaii. Miami Vice and Dexter are set in Miami.
Cyberpirates had info on Miami, and I think Threats 2. |
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Jun 12 2008, 04:16 AM
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#3
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Shooting Target Group: Members Posts: 1,973 Joined: 3-October 07 From: Fairfax, VA Member No.: 13,526 |
Given Shadowrun's inescapable ties to the 1980s, and Miami Vice's prominence in determining what was cool at that time, the city is something of a no-brainer for a setting.
If you want the players to not trust each other, make sure that they don't get the sense that everyone else is out to betray them. That'll only drive the group to close ranks even tighter. Let them get comfortable, and then once in a while dangle the carrot of something on the side in front of a PC. Let the professional rivalries or personal greed take over from there. |
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Jun 12 2008, 04:36 AM
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#4
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Moving Target Group: Members Posts: 122 Joined: 5-June 08 From: Alabama Member No.: 16,041 |
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Jun 12 2008, 08:23 AM
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#5
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Dragon Group: Members Posts: 4,328 Joined: 28-November 05 From: Zuerich Member No.: 8,014 |
I've been running a campaign set in Miami for years. I mainly used some RL sources, what was in cyberpirates, and then added other stuff in as seemed fit. We have Miami as a mob town, with the mafia ruling the underworld. Smuggling, pirates, dirty politics, and the Aztlan/Caribbean tension to spice things up. Voodoo is a prominent part of the magic background as well.
Over time, we've ended up with our own sourcebook. |
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Jun 12 2008, 08:40 AM
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#6
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Running Target Group: Members Posts: 1,069 Joined: 19-July 07 From: Oakland CA Member No.: 12,309 |
as far as heads up go: the write up of Voodoo in Street Magic is crazy over powered. If you asked me write up the most powerful combination of spirits, it would be what Voodoo got. You can argue about the drain stat, but charisma is still a good pick. That said you should have fun with Voodoo and the awakened everglades.
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Jun 12 2008, 09:43 AM
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#7
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panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
on topic of hawaii, was there not a book covering it around SR1-2?
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Jun 12 2008, 09:51 AM
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#8
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Runner Group: Members Posts: 3,009 Joined: 25-September 06 From: Paris, France Member No.: 9,466 |
Paradise Lost. There's also the novel House of the Rising Sun both by Nigel Findley who liked the place.
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Jun 12 2008, 09:51 AM
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#9
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Dragon Group: Members Posts: 4,328 Joined: 28-November 05 From: Zuerich Member No.: 8,014 |
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Jun 12 2008, 10:15 AM
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#10
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Moving Target Group: Members Posts: 129 Joined: 26-July 04 From: Arhus, Denmark & Paris, France Member No.: 6,516 |
Started up a Miami campaign myself little over a month ago, here is what I did to hammer out the setting:
A. As already stated most info on Miami is in Cyberpirates. B. I'd recommend checking out wikipedia's section on Miami for tonnes of stuff about the city and its different neighbourhoods. C. Several official Miami homepages give economic, crimerelated info of the city and its different sections. D. Create stuff yourself which is fun (IMG:style_emoticons/default/smile.gif) Btw other tv series with great visuals from the city are: Burn Notice, and ofc CSI Miami. Personally I'd really like to see an update on the Caribbean League or atleast Miami in one of the upcoming city books. (IMG:style_emoticons/default/grinbig.gif) |
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Jun 12 2008, 10:21 AM
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#11
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Target Group: Members Posts: 75 Joined: 20-April 02 Member No.: 2,622 |
Watch 'Burn Notice' its about an ex spy living in Miami, its kinda like a brutal version of macguyver for the 00's (IMG:style_emoticons/default/smile.gif) really good fun, especially the main characters slightly psychotic internal dialogues.
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Jun 12 2008, 10:57 AM
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#12
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Best part of Burn Notice is the psychotic semi-girlfriend. (IMG:style_emoticons/default/biggrin.gif)
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Jun 12 2008, 10:59 AM
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#13
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Moving Target Group: Members Posts: 573 Joined: 6-March 08 Member No.: 15,746 |
Watch 'Burn Notice' its about an ex spy living in Miami, its kinda like a brutal version of macguyver for the 00's (IMG:style_emoticons/default/smile.gif) really good fun, especially the main characters slightly psychotic internal dialogues. QFT Edit: Fortune is right on target, as well (as usual). |
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Jun 12 2008, 04:52 PM
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#14
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Great Dragon Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
For optimum Miami Vice emulation an appropriate 80s soundtrack is required.
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Jun 12 2008, 05:00 PM
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#15
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Immortal Elf Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
So, who wants to get the Grand Theft Auto: Vice City and Vice City Stories soundtracks?
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Jun 12 2008, 05:52 PM
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#16
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Target Group: Members Posts: 41 Joined: 23-April 08 From: Ontario, New York Member No.: 15,921 |
It's the nature of the business...it's the sumggler's blues.....
http://www.amazon.com/Miami-Vice-1984-89-T...r/dp/B000002O4W Get the 2nd disk with it. |
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Jun 12 2008, 06:40 PM
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#17
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King of the Hobos Group: Dumpshocked Posts: 2,117 Joined: 26-February 02 Member No.: 127 |
Another film you might be interested in seeing is a documentary from a few years back called Cocaine Cowboys. It's all about the illegal drug trade in Miami and Florida back in the 70s and 80s and the switch from largely marijuana to cocaine and the explosive expansion of the trade and massive amounts of money that was made. I haven't seen it myself but it was recommended to me by someone I know who usually has good taste.
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Jun 12 2008, 07:37 PM
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#18
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Shooting Target Group: Members Posts: 1,973 Joined: 3-October 07 From: Fairfax, VA Member No.: 13,526 |
So, who wants to get the Grand Theft Auto: Vice City and Vice City Stories soundtracks? Already got it. They're in my iPod, along with the icon songs from Miami Vice. It was getting back into Shadowrun that made me acknowledge my sick addiction to new wave. Stupid "A Flock of Seagulls". |
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Jun 12 2008, 08:34 PM
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#19
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Moving Target Group: Members Posts: 606 Joined: 14-April 08 From: Phoenix, AZ Member No.: 15,884 |
I'm running a 2071 game set in Hawaii right now, in fact. The dragon Neheka is still kicking around, as are the bugs.
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Jun 12 2008, 08:43 PM
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#20
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Incertum est quo loco te mors expectet; Group: Dumpshocked Posts: 6,546 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
Funny, within an hour of reading this thread I brought up this article for an unrelated topic:
http://www.miaminewtimes.com/1997-06-05/ne...yths-over-miami Been posted before, but still worth rereading. |
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Jun 12 2008, 08:52 PM
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#21
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Running Target Group: Members Posts: 1,162 Joined: 16-November 07 Member No.: 14,229 |
I'm running a 2071 game set in Hawaii right now, in fact. The dragon Neheka is still kicking around, as are the bugs. Hi, I'm intrigued by your ideas and would like to subscribe to your newsletter. -paws (IMG:style_emoticons/default/spin.gif) |
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Jun 13 2008, 06:12 AM
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#22
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Target Group: Members Posts: 8 Joined: 1-June 08 Member No.: 16,023 |
Magnum PI was set in Hawaii. Miami Vice and Dexter are set in Miami. Cyberpirates had info on Miami, and I think Threats 2. Cyberpirates is certainly the sourcebook for a Miami based campaign and continuing on with that theme - your group could be made up of pirates who want to 'go it alone' on their own ship but as the campaign progresses and their reps increase, their respective ex-captains approach them to 'return to the fold' so to speak - loyalty/moral dilemmas, offers to good to refuse etc. |
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Jun 13 2008, 06:15 AM
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#23
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Target Group: Members Posts: 8 Joined: 1-June 08 Member No.: 16,023 |
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Jun 13 2008, 10:23 AM
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#24
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Moving Target Group: Members Posts: 606 Joined: 14-April 08 From: Phoenix, AZ Member No.: 15,884 |
Hi, I'm intrigued by your ideas and would like to subscribe to your newsletter. -paws (IMG:style_emoticons/default/spin.gif) Right here |
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Jun 13 2008, 07:41 PM
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#25
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Target Group: Members Posts: 79 Joined: 18-September 05 Member No.: 7,758 |
if you can, try find the Millennium's End Miami sourcebook; it's easy enough to convert to SR. Just plug in the megacorps and make the DMZs a little DMZier.
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