IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Small group
Jayhawk1106
post Jun 14 2008, 03:57 PM
Post #1


Target
*

Group: Members
Posts: 9
Joined: 7-April 08
From: Denton, TX
Member No.: 15,860



I don't have many people interested in Shadowrun where I live, so my group is pretty small. Like 2 or 3 people small. So my question is this:

Do you ever play with more than one character? If so, what's the most amount of characters you've ever played with?
Go to the top of the page
 
+Quote Post
BishopMcQ
post Jun 14 2008, 04:04 PM
Post #2


The back-up plan
**********

Group: Retired Admins
Posts: 8,423
Joined: 15-January 03
From: San Diego
Member No.: 3,910



Generally I play with a single character. Occasionally, I will play a second character if one of our players is out for the session.

One thing that I have done in a situation similar to yours is to use a character tree. Each player rolls up 2-3 characters and they function as a large team--selectively choosing which characters will take the job. There is normally no swapping mid-run and you keep the accruals separate.

Alternatively, you can give everyone a secondary add-on. A new skill group at rank 3 with the necessary gear. This way your Street Sam can double as covert ops, your Hacker can also do some rigging, and your Mage can be a face. It will mean that they aren't quite as good as specialists in their secondary fields, but it allows them to move without too many hindrances.
Go to the top of the page
 
+Quote Post
Aaron
post Jun 14 2008, 04:33 PM
Post #3


Mr. Johnson
******

Group: Dumpshocked
Posts: 3,148
Joined: 27-February 06
From: UCAS
Member No.: 8,314



Don't forget that in the universe in which Shadowrun exists, a fixer would only find jobs that the team was capable of doing, Mr. Johnson would only want to hire a team that was capable of what he wanted done, etc.

For example, if you've only got two runners, and neither is magically capable, then the majority of their jobs would not involve, say, going after spirits. If you have no combatants, then very few jobs will be combat-intensive.

A lot of this is up to the GM, of course, but the beautiful thing about Shadowrun is that the team can always (well, often) turn down a job.
Go to the top of the page
 
+Quote Post
Pendaric
post Jun 14 2008, 05:05 PM
Post #4


Moving Target
**

Group: Members
Posts: 993
Joined: 5-December 05
From: Crying in the wilderness
Member No.: 8,047



I currently have only three players in my game. It allows for a more personal approach to story lines and interactions in general. The trick is to weave the personal plot around and through tailored runs for the team. You can always have a few NPC's fill out the ranks if you have an idea for a run that the team needs a specialist for.
Go to the top of the page
 
+Quote Post
Fuchs
post Jun 14 2008, 05:44 PM
Post #5


Dragon
********

Group: Members
Posts: 4,328
Joined: 28-November 05
From: Zuerich
Member No.: 8,014



QUOTE (Pendaric @ Jun 14 2008, 07:05 PM) *
I currently have only three players in my game. It allows for a more personal approach to story lines and interactions in general. The trick is to weave the personal plot around and through tailored runs for the team. You can always have a few NPC's fill out the ranks if you have an idea for a run that the team needs a specialist for.


I do the same, although I have regular NPCs for the team. They don't take the spotlight, however.
Go to the top of the page
 
+Quote Post
Tiger Eyes
post Jun 15 2008, 05:36 AM
Post #6


Moving Target
**

Group: Members
Posts: 732
Joined: 21-July 05
From: Seattle
Member No.: 7,508



We have a very balanced team of 4 PCs, but we frequently play with just 3 (when life happens and someone can't come to game night). With a shaman, a technomancer, and a gun-bunny, we do just fine (okay, okay, it'd be nice if we had a face. Heck, it'd be nice if someone had any social skill, defaulting is getting really really old...) Like Aaron mentioned, a Mr. Johnson hires a team that can do the job. Unless, of course, he's setting you up. (IMG:style_emoticons/default/wink.gif)

I'd also suggest that in a team of 2, you give the players a few extra buildpoints to allow them to be more proficient generalists, ie, a hacker/gun-bunny + combat shaman/face would be able to take on quite a few jobs.
Go to the top of the page
 
+Quote Post
Sir_Psycho
post Jun 16 2008, 02:18 AM
Post #7


Shooting Target
****

Group: Members
Posts: 1,629
Joined: 14-December 06
Member No.: 10,361



I prefer raising the BP level and making multi-role shadowrunners to allowing players to run multiple characters.
Go to the top of the page
 
+Quote Post
Cthulhudreams
post Jun 16 2008, 04:44 AM
Post #8


Runner
******

Group: Members
Posts: 2,650
Joined: 21-July 07
Member No.: 12,328



If you mean 3 players + a GM, thats fine for an SR group, if you decide to play with the normal matrix rules someone justs needs some skillwires, and a tracebuster ^H^H^H^H^H^H agent, and you can run A street sammie (who is also the hacker) a face and a mage and your done.
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 29th March 2024 - 03:18 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.