Mods and Accessories., Working out availability at creation. |
Mods and Accessories., Working out availability at creation. |
Jun 20 2008, 10:17 PM
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#1
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Dumorimasoddaa Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 |
How do you work out the availability of an item with mods and/or accessories is it additive or separate or different for both?
Any help would be useful. |
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Jun 20 2008, 10:28 PM
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#2
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Moving Target Group: Members Posts: 193 Joined: 11-May 08 From: In a small, padded room inside my head. Member No.: 15,968 |
"Well Jonny-Shoot-Em-Up, the grenade launcher you want on your Warhawk is on back order. I got this loaner fer ya if ya need something dat goes boom now."
Personally, I always kept them seperate. "Yes you can get the laser sight, but the flamethrower will have to wait until one comes avalible." |
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Jun 20 2008, 10:29 PM
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#3
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Running Target Group: Members Posts: 1,173 Joined: 27-July 05 From: some backwater node Member No.: 7,520 |
It's seperate, unless the mod has something like "availability +x".
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Jun 20 2008, 10:38 PM
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#4
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Dumorimasoddaa Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 |
Ok so in charictor creation one could fill all six slots up. As long as it was less than 12 for each one?
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Jun 20 2008, 10:41 PM
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#5
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Running Target Group: Members Posts: 1,173 Joined: 27-July 05 From: some backwater node Member No.: 7,520 |
Pretty much, yes.
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