Unwired (We Want Spoilers!), For those who did get the book |
Unwired (We Want Spoilers!), For those who did get the book |
Jun 22 2008, 03:43 AM
Post
#1
|
|
Moving Target Group: Members Posts: 358 Joined: 12-May 05 From: The nearest UV host near you... Member No.: 7,390 |
See title... ^_^
For those who already got it.. is unwired good? Can you tell us some spoilers? |
|
|
Jun 22 2008, 03:47 AM
Post
#2
|
|
Neophyte Runner Group: Members Posts: 2,159 Joined: 12-April 07 From: Ork Underground Member No.: 11,440 |
Well for one thing they revealed....2e41,xvZDfriasf[Z[vksdfk2=22z[dvZDkfti2rt,zx [gkasfksg <<<Data Corrupted Link disconnected........>>>
WMS |
|
|
Jun 22 2008, 03:59 AM
Post
#3
|
|
Neophyte Runner Group: Members Posts: 2,159 Joined: 12-April 07 From: Ork Underground Member No.: 11,440 |
The much promised Electronic Warfare clarifications/additions/rules etc are not immediately obvious. (IMG:style_emoticons/default/frown.gif)
WMS |
|
|
Jun 22 2008, 04:46 AM
Post
#4
|
|
Target Group: Members Posts: 11 Joined: 22-June 08 Member No.: 16,078 |
Got this morning, been reading it on and off all day. My impression so far is that it's a lot fluffier than the equivalents of previous editions (Virtual Realities, Matrix, etc); for something that's supposed to be a core rules supplement, a lot of the info seems to be buried in random paragraphs or sidebars, and there a lot of "here's an optional rule" sidebars, and a lot of the crunch seems kind of more broad than deep, if that makes sense. It's kind of too early to say, needs a deeper read through and maybe some playtesting, but I think the people who were hoping for a complete rules rewrite or elucidation will be disappointed. (And the people who want the rules to have some kind of real world veracity/logic are pretty much SOL.)
Boy, they sure are pushing the whole TMs = magicians angle, though. |
|
|
Jun 22 2008, 05:22 AM
Post
#5
|
|
Neophyte Runner Group: Members Posts: 2,336 Joined: 24-February 08 From: Albuquerque, New Mexico Member No.: 15,706 |
That is semi-accurate. There is certainly a lot of fluff - more than Augmentation & Arsenal easily, and probably more than Street Magic (haven't gone over that one in a while). This is not necessarily a bad thing, as there is still an acceptable level of crunch. The problem comes from the fluff & crunch not being clearly separated. Fluff is sharing the same paragraphs as the crunch in many cases, making things unclear in some cases, & difficult to find in others.
First time reading the brain-washing section I got how it works, but am still unclear on the exact game mechanics. A second read-through may clear it up, but that shouldn't be necessary to begin with. |
|
|
Jun 22 2008, 05:52 AM
Post
#6
|
|
Shooting Target Group: Members Posts: 1,629 Joined: 14-December 06 Member No.: 10,361 |
Personally I've never read something that I understood implicitly after a once over in a Shadowrun book.
But rules and fluff aside, I'm curious on how big the "new toys" style segments are, as they seem universally appealing to RAW adherents as those of us who use the various matrix alternative rulings and house rules. So, is there a satisfying amount of new tricks and toys for us to sink our teeth into? |
|
|
Jun 22 2008, 06:12 AM
Post
#7
|
|
Target Group: Members Posts: 11 Joined: 22-June 08 Member No.: 16,078 |
Technomancers got the most love, although I'm not sure the sum total of streams (traditions), paragons (totems), widgets, the new Echoes and some of the random rules tweaks will be enough to bring them up to parity with other characters (at least from chargen) or make TMs less "expensive" - they're neat, pretty well done, and I think at the very least there's potential for some pretty powerful if one-dimensional builds. There's less Hacker-specific stuff, but the overall rules expansions for stuff like Botnets, spoofing Lifestyle, etc, seem fairly well thought out, if again a little fluffy/broad. Lots of rules for random net related stuff that'll be useful for everyone (spoofing Lifestyles, how TMs do simrigs/simsense/skillwires, coordinated attacks/hacks, etc).
Definitely worth getting if you're pro-RAW, I'd say. And to be fair, I'm very pro-fluff, personally; it's just I think the kind of people who were looking for either more detailed rules, or greater clarity of existing rules, will be a bit disappointed. Like, specifically the sort of people who are like "zomg I need to know exactly what is happening at all times during a Matrix OP, and the explanation must be plausible given real world logic and technology!" - I think they'd be better served by just using Frank's rules or something, because while there are some clarifications and also a lot of new rules for doing new things, they're mostly in the style of the RAW. |
|
|
Jun 22 2008, 06:14 AM
Post
#8
|
|
Street Doc Group: Admin Posts: 3,508 Joined: 2-March 04 From: Neverwhere Member No.: 6,114 |
Just downloaded. No time to read so I just flipped through, but my initial impression:
Art = Awesome. |
|
|
Jun 22 2008, 06:17 AM
Post
#9
|
|
Street Doc Group: Admin Posts: 3,508 Joined: 2-March 04 From: Neverwhere Member No.: 6,114 |
Teal Deer: Welcome to Dumpshock.
|
|
|
Jun 22 2008, 06:21 AM
Post
#10
|
|
Target Group: Members Posts: 11 Joined: 22-June 08 Member No.: 16,078 |
Thank you!
And yeah, the art is amazing. Easily the best of 4E so far, IMO. |
|
|
Jun 22 2008, 06:23 AM
Post
#11
|
|
Neophyte Runner Group: Members Posts: 2,336 Joined: 24-February 08 From: Albuquerque, New Mexico Member No.: 15,706 |
Basic artwork review, by chapter. 1 to 10 scale, 1 = crap, 10 = excelent
10 - Matrix Overview (should have had this guy do the entire book) 2 - The Matrix User 5 - The Idiot's Guide to the Matrix 5 - Matrix Topology 7 - System Security 3 - Hacker's Handbook 4 - Software 5 - Technomancers 7 - Sprites 7 - Matrix Phenomena 4 - Simsense and Skillware 5 - Matrix Gear |
|
|
Jun 22 2008, 07:12 AM
Post
#12
|
|
Running Target Group: Members Posts: 1,058 Joined: 4-February 08 Member No.: 15,640 |
So your rating of the whole book on average was a 5.3 and if you take out the overview it would be a 4.9. This book you would say is just O.K. then?
|
|
|
Jun 22 2008, 07:45 AM
Post
#13
|
|
Neophyte Runner Group: Members Posts: 2,336 Joined: 24-February 08 From: Albuquerque, New Mexico Member No.: 15,706 |
I did not rate the book, but the artwork in it. And I would not average the ratings I gave because, as I understand it, the art was commissioned by chapter, and I do not believe in averaging the quality of seperate artist's works - it just doesn't make sense.
I have not yet read enough of the book to make a judgment on the fluff/crunch beyond my first post. |
|
|
Jun 22 2008, 12:34 PM
Post
#14
|
|
Technomancer Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
I think it's a similar level of fluff to Aug or SM. Arsenal definately has the most crunch, but that's hard to avoid when you're introducing that many new vehicles, drones, modifications, etc. Aug was pretty crunchy at the end of the book, too, with respect to the new healing/damaging rules, etc.
The book that Unwired most reminds me of, at the moment, is the SR4 core rulebook. Just like the core book, this one does intermix fluff and crunch, like others have said. Interestingly, the chapter it reminds me of the most is the Awakened world and the Wireless world where the authors had to start out introducing the setting and information about the concepts and could eventually find their way into the actual rules. |
|
|
Jun 22 2008, 12:37 PM
Post
#15
|
|
Neophyte Runner Group: Members Posts: 2,078 Joined: 26-February 02 Member No.: 67 |
I know I personally based the structure of the Simsense chapter in Unwired after the structure I'd used for the Astral Space and the Metaplanes chapter of Street Magic. So you should see similarities there as far as how much fluff there is and how the ideas are presented with a mix of background and mechanics.
|
|
|
Jun 22 2008, 12:44 PM
Post
#16
|
|
Neophyte Runner Group: Members Posts: 2,078 Joined: 26-February 02 Member No.: 67 |
First time reading the brain-washing section I got how it works, but am still unclear on the exact game mechanics. A second read-through may clear it up, but that shouldn't be necessary to begin with. I'm more than willing to answer any questions about Programmable ASIST Biofeedback. It should actually be much simpler, mechanically, than its third edition incarnation. In 4E, the reprogramming test is a straight-up Extended Test with a table of Threshold modifiers. In 3E, this was the mechanic for reprogramming: QUOTE Medtech skill (with Psychology as a complimentary skill) versus a target number of subject's Willpower or Intelligence, whichever is higher, minus the rating of the PAB unit. Add or subtract modifiers to the target number. Base time to reprogram was 60 days divided by the rating of the PAB unit, again divided by the number of the successes. One of my main goals with PAB was to make it mechanically streamlined. So if it's unclear at all, definitely ask. |
|
|
Jun 22 2008, 01:26 PM
Post
#17
|
|
panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
I think it's a similar level of fluff to Aug or SM. Arsenal definately has the most crunch, but that's hard to avoid when you're introducing that many new vehicles, drones, modifications, etc. Aug was pretty crunchy at the end of the book, too, with respect to the new healing/damaging rules, etc. The book that Unwired most reminds me of, at the moment, is the SR4 core rulebook. Just like the core book, this one does intermix fluff and crunch, like others have said. Interestingly, the chapter it reminds me of the most is the Awakened world and the Wireless world where the authors had to start out introducing the setting and information about the concepts and could eventually find their way into the actual rules. and thats not surprising at all, given that unwired expands on the wireless world chapter. basically, it has to build up a mental image of how stuff work, and how people use and interact with the matrix. as seen, this isnt easy. just look at the number of confusing interpretations about how AR behaves on this forum. all those are supposed to be (atleast in theory) clarified by this new book. for some, thats into tech, it can be easy to grasp the concepts (but they often disagree at the crunch bits of the rules). but for someone thats not into it, trying to wrap ones head around it all can be impressive. its similar to taking someone from some 100 years back and presenting them with a live tv. watch a couple of episodes of ghost in the shell: stand alone complex. see newspapers and other printed material based around barcodes rather then text. why is this? because so large a percentage of the population now have "implanted comlinks" (cyberbrain in the show) that its easy to do inline optical scanning and translation. |
|
|
Jun 22 2008, 02:41 PM
Post
#18
|
|
CosaNostra Deliverator Group: Dumpshocked Posts: 346 Joined: 29-January 05 From: Philadelphia, PA Member No.: 7,034 |
I'm only about 1/3 way through the book but so far, I like what I have read. A few of my thoughts, going chapter by chapter of what I've read so far.
For others that have the book, I have a question regarding the solution to Agent Smith on page 110. QUOTE "An agent’s access ID may be spoofed (see Spoofing the Datatrail, p. 224, SR4), but only when it is being loaded onto a node. Once running, the access ID may not be switched, not even if the agent moves and loads onto another node (as the agent must already have accessed the new node, using its access ID in the process)." I'm not understanding the exact wording here. If I can spoof an agent's access ID while it's uploading, shouldn't I be able to upload multiple copies of an agent, each with it's own separate spoofed ID? Or is this saying that once an agent is uploaded, it is no longer considered spoofed? |
|
|
Jun 22 2008, 03:04 PM
Post
#19
|
|
Immortal Elf Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
OK, here's some Spoilers...
Hacker House and MagicNET are still around. Slamm-0 still hasn't gotten a date with NetCat. FastJack proves he's an old Perv. |
|
|
Jun 22 2008, 03:05 PM
Post
#20
|
|
Moving Target Group: Members Posts: 315 Joined: 12-October 03 From: Germany, Regensburg Member No.: 5,709 |
There is a sidebar that states how in 2065, a mathematical breakthrough has made encryption much easier to break. Wouldn't that be Crash 3.0? The complete destruction of the Matrix because you can't do anything secure anymore? No chance to transfer money, because you can't trust it? No online shopping? etc. |
|
|
Jun 22 2008, 03:07 PM
Post
#21
|
|
Mr. Johnson Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 |
The last page of this chapter is an example of a security response to a hacker intrusion - it doesn't go pass by pass and is more of an overview but I found it helpful. Er ... it was supposed to go pass by pass. Lemme see ... no, it's still as it was originally written. I mean, yeah, it doesn't say "Combat Turn 1, IP 3:" or anything like that, but the intention was to make it evident where the phases were. If that didn't happen, sorry. Incidentally, at one point there was supposed to be another example of the same scenario from the intruder's perspective in the Hacker's Handbook chapter. I'm not sure what happened to it, though. |
|
|
Jun 22 2008, 03:21 PM
Post
#22
|
|
panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
Wouldn't that be Crash 3.0? The complete destruction of the Matrix because you can't do anything secure anymore? No chance to transfer money, because you can't trust it? No online shopping? etc. well, there was a option to tweak the decryption times. apply that and be happy i guess (IMG:style_emoticons/default/wink.gif) but yes, if thats not a copout, i dont know what is (IMG:style_emoticons/default/frown.gif) i have a feeling that we will be seeing multiple threads on the subject for years to come... |
|
|
Jun 22 2008, 03:24 PM
Post
#23
|
|
panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
sounds similar to what was done as the opening of VR2.0. looking forward to reading it, as the piece in vr2.0 was one of the best (outside of the pure shadowtalk opening between harlequin and a third party at christmas eve). |
|
|
Jun 22 2008, 03:30 PM
Post
#24
|
|
CosaNostra Deliverator Group: Dumpshocked Posts: 346 Joined: 29-January 05 From: Philadelphia, PA Member No.: 7,034 |
Er ... it was supposed to go pass by pass. Lemme see ... no, it's still as it was originally written. I mean, yeah, it doesn't say "Combat Turn 1, IP 3:" or anything like that, but the intention was to make it evident where the phases were. If that didn't happen, sorry. Incidentally, at one point there was supposed to be another example of the same scenario from the intruder's perspective in the Hacker's Handbook chapter. I'm not sure what happened to it, though. It was probably just me. That being said, it was a good example and very helpful. I do have a few questions about it. When Jin succeeded in her Perception test to see the Kitsune get shut down, does she automatically see the Hacker as well? Since the hacker was running the Stealth program, how does that affect the threshold for Jin's Perception test? Would it be possible to see the Kitsune get shut down and not see the Hacker? When she turns on the Active Alert, does she specify the Hacker as the intruder? If she hadn't seen the Hacker, could she still trigger an Active Alert, without having seen a target? Also, could the Hacker, having admin privleges, have activated an Alert against Jin? Would the activated IC then attack Jin? thanks and great work by the way! |
|
|
Jun 22 2008, 03:32 PM
Post
#25
|
|
Mr. Johnson Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 |
Wouldn't that be Crash 3.0? The complete destruction of the Matrix because you can't do anything secure anymore? No chance to transfer money, because you can't trust it? No online shopping? etc. It would be possible with a distributed web-of-trust-style system overseeing currency transactions. That would require an attacker to compromise multiple systems to interrupt a transaction. |
|
|
Lo-Fi Version | Time is now: 18th April 2024 - 05:19 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.