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> Unwired: Not Happy, Taking requests
kzt
post Jul 9 2008, 04:57 AM
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QUOTE (FrankTrollman @ Jul 8 2008, 04:00 PM) *
The two go hand in hand (so to speak). If you can hear their transmission and you have enough power on your signal that they can hear yours - you're in handshake range.

True. My point is that it's much easier to hear their transmission. You avoid all the elements associated with a massive power boost on your side so they can hear you, but it allows you to do things like listen to their PAN.
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yoippari
post Jul 9 2008, 05:25 AM
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QUOTE (FrankTrollman @ Jul 8 2008, 03:00 PM) *
Pretty much, yeah. Anyone really serious about their secrets would need to invest in a datajack, an internal commlink. or a copper foil hat.

-Frank


Faraday hats and headjammers. The hat would be something anyone can get at any store and headjammers just became infinitely more useful and ubiquitous. That is if hacking allows mind control and something as cheap as ¥20 can prevent for the hat or 1500 for a rating 6 headjammer.
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Aaron
post Jul 9 2008, 01:34 PM
Post #178


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Er ... if you buy a "Faraday hat," how are you going to get all-around coverage?
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Sweaty Hippo
post Jul 9 2008, 07:37 PM
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QUOTE (FrankTrollman @ Jul 8 2008, 06:00 PM) *
Pretty much, yeah. Anyone really serious about their secrets would need to invest in a datajack, an internal commlink. or a copper foil hat.

-Frank


Or not put their information on a Matrix-accessible place/equipment. That will probably be the last thing that the security hacker expects; secret government documents that exist only in physical form, guarded in a bank vault in a security deposit box.
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Ryu
post Jul 9 2008, 07:45 PM
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The dedicated paranoid will have a cyberskull with armor+insulation add-on. Faraday-cage for the brain.
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Aaron
post Jul 9 2008, 10:27 PM
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I dunno. The eye sockets and jaw aperture is large enough to negate the ... er ... negation.
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Ryu
post Jul 9 2008, 10:46 PM
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Man will have to fix Natures oversight.
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Jack Kain
post Jul 11 2008, 08:44 PM
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QUOTE (KCKitsune @ Jun 28 2008, 07:18 AM) *
Synner, I would like to know why Technomancers can make a program Complex Form that allows them to access a Smartgun. I would like to know why a normal character (or a Mage who is willing to take the Essence hit) who has a cyber commlink (plus had a Hacker make a Rating 1 Smartlink program) and cybereyes couldn't just run a program on his 'Link to get the benefits of a Smartgun without the Smartgun cyberware.

Heck I can almost seeing that program be integral to TacNet Software. Buy a Rating 2 TacNet package and get a free Smartlink Software that runs better than the Smartlink cyberware.



ANY bit of eyeware can have a smartlink system, My adept has smartlink on his glasses along with some other visual modifications. A smartlink system isn't just a bit of software like a hacking program its a complex calculator and command system for optimum gun control and then relay that to what ever imaging device and gun. In short a smartgun system is its own device, comlinks are designed for Matrix access and interface, they aren't designed to interface with the real world like a smartlink system. This is also why a sim module is an accessory and not a program because on comlink can't do those kind of conversions.

Techomancers don't need comlinks or sim modules they interface with the matrix and the real world as if both realities were equal so its a simple process for them to duplicate the programing in a smartlink and operate it on their brains. However just like hackers, technomacners have a limit to how many complex forms they can have running at the same time.
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Rapier
post Jul 12 2008, 01:11 PM
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QUOTE (FrankTrollman @ Jul 7 2008, 06:39 PM) *
So one of the things that I'm doing is revamping the Signal table severely. It's a sad fact that even the highest signal rating in the entire basic book is incapable of reaching a satellite in LEO, let alone reaching a geosynchronous satellite of any kind.
-Frank


As my knowledge about GPS and Satellites stands.

1. As said Frank LEO is not LOE.
2. As matter of technology, the problem is noise rather than power. Actually GPS doesn't consume too much energy due to algorithms and other applications that Increases the Signal/Noise ratio. I assume in 62 years of development it's quite possible to improve pretty much turning communication between earth surface and satellites very easy. I'd Rather don't make difference between LEO andHEO (geostationary satellites are part of High Earth Orbit) because a good constellation of satellites in LEO is as good as a geostationary one (turning sat connection to a mesh connection rather one satellite).

Although that, and for a more playable situation. I'll establish the need of a Satcom device in order to do that (just to exclude everybody from runners and making satellites more available). It can be argue that mana weather disruptions tend to make communications difficult and these effects are difficult to correct (just some flavor for the need ofsatcom). About lag, I'll apply a -1 Response and keep it going.

Then talking about unwired:

I've finished it today. And i think a subjective review of the book is always necessary. At least in this post.

I have to say that until page 85 i loved the book ( at least i got a better idea about the matrix).
Beyond that most for the information of hacker's handbook was unnecessary, being botnets the worst of them (stealing the pride of a hacker, turning hacking in a matter of numbers rather than quality).

The software chapter adds too much complexity to the game (i think program designing and software bundles were the good points of the chapter and i find them too short or low worked). Programs options are interesting, the new programs weren't really necessary (some were like program you need once in a life, and nuke,blackhammer and blackout could be made as an attack program with options). Tacnet is not necessary (while fighting like crazy, i have to believe in 3 seconds you are able understand pop ups in AR ).

Technomancer disappoints me as there are only 15 pages about them and everything is resolved by echoes (I was expecting some way a technomancer can spend his money in empowering his abilities, like foci and alike, but as it seems technomancers only advance with Karma, as echoes and submersion is another Karma Hole).

Sprites chapter is not bad although the linking system was a swift kick in the nuts (another time Karma ¿256 days?).

Luckily, matrix phenomena improved a little showing a better description of AI and the design of UV nodes (although green, yellow, red nodes classification is now dead).

Simsense and skillware, well , they weren't bad.

In conclusion: It's a book good for GM but it's really poor for PC, as improves complications of situations, steals importance to hackers and leave technomancers only a door to submersion and karma expenditures.

Turning into how matrix can be improved (at least what I'll do in my games).

-Agents are bound to the node in witch they are created (turning them into IC only, let the hackers reclaim their land)

-Take out stealth as a program (when a node with system 6 (quite secure node, let's say Lone star) arrives a technomancer with Stealth 12 (some threading and one sprite) it's like a swat team trying to enter in a shelter [were is the dangerous hacking here?], now i understand why people in emergence freak out of technomancers).

-Simplify a little bit programs (too much for specific uses and technomancers are eager to turn into complex forms, although programs suites were kind of interesting.)
I think I'll try something like third with cyberdecks but in program suites, putting rating to a group of programs and hackers may modify them lowering and raising the ones they like.
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Prime Mover
post Jul 12 2008, 01:34 PM
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Only thing I'm not happy about is the fact my book is'nt in my hands yet! (IMG:style_emoticons/default/wacko.gif)
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