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> Tactical Use of Environmental AR Programming, Now that I've pwned your commlink, let me load my version of Negat
RunnerPaul
post Jun 30 2008, 10:41 PM
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So, a hacker compromises the commlink of an opponent, and loads the AR Environment program Negator (p.108, Unwired) to modify the commlink's AR Output. The program's been set up to "negate" any visual input of the hacker or his runner teammates.

What in-game effect should this have? Target Hidden (blind fire) modifier? Surprise Tests? Both? Something Else?
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PlatonicPimp
post Jun 30 2008, 11:11 PM
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As a GM, my quick and dirty answer would be -3 to tests to perceive the runners, as per the AR modifiers sidebar. It would also force perception checks in situations that wouldn't normally require them.
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Aaron
post Jul 1 2008, 03:32 AM
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If it was me, I might impose a negative dice pool modifier equal to the number of net hits the hacker gets when he makes an Edit + Hacking Test opposed by the target's Firewall + System.
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CanRay
post Jul 1 2008, 03:49 AM
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Turn the CommLink into a Spam Zombie and have it attack all the CommLinks it's connected to as a "Approved Sender", as well as itself.

-3 to everyone! (IMG:style_emoticons/default/vegm.gif)
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RunnerPaul
post Jul 1 2008, 03:53 AM
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QUOTE (Aaron @ Jun 30 2008, 10:32 PM) *
If it was me, I might impose a negative dice pool modifier equal to the number of net hits the hacker gets when he makes an Edit + Hacking Test opposed by the target's Firewall + System.


Why require Edit, when the explicit purpose of the "Negator" Environmental AR program is to automate editing things out that are not desired to be seen?
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Aaron
post Jul 1 2008, 04:22 AM
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QUOTE (RunnerPaul @ Jun 30 2008, 09:53 PM) *
Why require Edit, when the explicit purpose of the "Negator" Environmental AR program is to automate editing things out that are not desired to be seen?

I'd use Edit because you've still got to futz with what the target actually gets on his display, and that's the purview of the Edit program.

If you're just negating the AR stuff that would help the target, why wouldn't one simply remove the bonus dice he'd be getting from AR?

If, on the other hand, you're "negating" real visual input, I'd call shenanigans: I'm pretty sure there's a difference between an AR overlay and raw visual input.
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PlatonicPimp
post Jul 1 2008, 04:37 AM
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Negator is a program from arsenal that does, in fact, edit out real world objects from the users view.
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RunnerPaul
post Jul 1 2008, 04:42 AM
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QUOTE (Aaron @ Jun 30 2008, 11:22 PM) *
If, on the other hand, you're "negating" real visual input, I'd call shenanigans: I'm pretty sure there's a difference between an AR overlay and raw visual input.


That's the exact purpose of the Negator program though:
Negator software seeks to "edit out" anything the user programs in as "undesirable." Perfect for eccentrics, people suffering from certain phobias, or snobs who don’t like to be bothered by the little people, Negator software will hide, mask, or blot out with other AR sensory input whatever they wanted negated. -- p.108, Unwired

While the book is not specific on how the program uses AR to hide things from meatspace, hiding things is exactly what it was designed to do.
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PlatonicPimp
post Jul 1 2008, 12:14 PM
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It works exactly like you would edit an object out of a picture in photoshop, only with crazy amounts of processing power behind it, so it can be done on the fly in real time.
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Tarantula
post Jul 1 2008, 01:03 PM
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It doesn't say it does so unoticably, for all you know it merely blackboxes out stuff. Or just overlays something else in front. Don't like to see spiders? Have it put bunny pictures over them instead. Hate your wifes face? Put a superstar on instead. I don't see it as being perfect, or even close to hard to notice that its doing its job. Its not a program designed to be maliciously used on someone else without them noticing.
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hobgoblin
post Jul 1 2008, 01:17 PM
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laughing man (IMG:style_emoticons/default/silly.gif)
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Aaron
post Jul 1 2008, 02:16 PM
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*sigh* Lemme look ...

The description says "hide, mask, or blot out." It doesn't say "edit out" or "remove." So it seems we're back to either applying the standard modifiers for AR distractions, or determining how well the hacker Edits the Negator's parameters.
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psychophipps
post Jul 1 2008, 02:56 PM
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My netrunner character's favorite trick is to hot-sim (if available) or just graphically overlay bad Syrian camel porn into their brain/smartlink visual. Done this to a rigger a few times and it's amazing how much worse you pilot stuff when your whole visual universe is a huge, floppy-breasted arab woman servicing a rather dingy flea-bitten camel...
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PlatonicPimp
post Jul 1 2008, 05:38 PM
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Regardless of the description of what the program does, whether it throws big black censorship bars, edits out photoshop style, or anything else, the rules are the same. Even if you are editing on the fly by hand, the rules are the same (incidentally, I find it far more beleivable that a program could continually edit something out in real time, than thinking that human could do it.) The rules state that anytime your AR would be disadvantageous, assess a -1 to -3 penalty to the appropriate checks. The better your solution, the higher the penalty will be, but it's GMs call and it's capped at -3.

For the black bar scenario, I'd probably only asses a -1 or -2 penalty, and only on rolls to notice something about the character, not to notice their existence (the obvious balck bar does that OK). I'd apply the -2 penalty to tests to shoot as well, as you don't know exactly where they are behind that black bar. Not precisely blind fire, but troublesome like having pop up windows fill your field of view.

For the full on edit scenario, I'd asses a -3 penalty to perception rolls, and require one to even see the character. You might catch errors in the editing that leaves an arm sticking out or obviously repeats a background item, you might notice something with another sense that isn't being edited. Failure to see the target with a perception check induces full blind-fire penalties, otherwise a -3 penalty assessed for AR interfering with normal sight.

If I found that too powerful in play, I'd lower the penalties to -1 and -2, respectively.
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Tarantula
post Jul 1 2008, 08:25 PM
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And, of course, the question is why not just tell it to edit everything out then, and just make the entire AR display black?
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Aaron
post Jul 1 2008, 08:33 PM
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Arguably, the amount of effort required to set that up is greater than the amount of effort required to turn off or remove the AR display.
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RunnerPaul
post Jul 1 2008, 08:35 PM
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QUOTE (Aaron @ Jul 1 2008, 09:16 AM) *
*sigh* Lemme look ...

The description says "hide, mask, or blot out." It doesn't say "edit out" or "remove."


Actually, it does say edit out, in the very first sentence. Even uses the same quotation marks you did. (Wait, that last part tends to help your case more, doesn't it?)

The general consensus of using the tandard "AR Distraction" modifiers though seems to be a sound one.

I was wondering about one special case though. Since Negator hides/masks/blots out what it has been told is undesirable, could you tell the program that everything is undesirable?
[Edit: Damn. Tarantula beat me to that one.]

QUOTE (Aaron @ Jul 1 2008, 03:33 PM) *
Arguably, the amount of effort required to set that up is greater than the amount of effort required to turn off or remove the AR display.

True enough, but turning off AR doesn't blind someone to meatspace. You yourself said in a post above "there's a difference between an AR overlay and raw visual input."
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hobgoblin
post Jul 1 2008, 08:45 PM
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QUOTE (Aaron @ Jul 1 2008, 10:33 PM) *
Arguably, the amount of effort required to set that up is greater than the amount of effort required to turn off or remove the AR display.


indeed, the big idea here is to have the target unaware that his AR have been compromised. im hazarding a guess that the basic idea is more of a hackers version of a empty hallway illusion then something used in combat.
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CanRay
post Jul 1 2008, 09:29 PM
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Ah, looping the feed. An old classic.
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PlatonicPimp
post Jul 2 2008, 02:11 AM
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Blacking out the whole view is very distracting but not insurmountable-AR is semi-transparent for this exact reason. A character who is so blacked out will shortly be able to see through the full black much like adjusting their eyes to the dark or to wearing sunglasses, only darker. -2 to all actions.

Actually it's more effective to fill their view with a mosaic if constantly shifting colors: it's much harder to filter out and see through. For maximum effect put their music player on visualize and full screen it with goblin rock on maximum volume. -3 to everything.
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hobgoblin
post Jul 2 2008, 01:47 PM
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i would hazard a guess that the AR is as transparent as the user wants it to be, unless its been overridden by someone...
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Tarantula
post Jul 2 2008, 05:32 PM
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QUOTE (hobgoblin @ Jul 1 2008, 01:45 PM) *
indeed, the big idea here is to have the target unaware that his AR have been compromised. im hazarding a guess that the basic idea is more of a hackers version of a empty hallway illusion then something used in combat.


Except the program doesn't say it does so unnoticeably. Example users are for snobs who don't want to see bums. Instead, they might see a bag of trash, or a mailbox. It doesn't say that they don't notice that its editing it in.
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hobgoblin
post Jul 2 2008, 05:54 PM
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would not then the editing be kinda useless as your still mentally reminded that under that noticably fake trashcan is a bum?
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Tarantula
post Jul 2 2008, 05:57 PM
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Sure, but you still don't have to see him shivering in the cold, or feel bad because you didn't see his sign saying how pathetic he is and needs your money.
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CanRay
post Jul 2 2008, 06:04 PM
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Let $Bum = AR_Display:Fuzzy_Bunnies-V2.3
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