Confusion about Rigging Initiative... |
Confusion about Rigging Initiative... |
Jul 1 2008, 04:10 AM
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#1
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Moving Target Group: Members Posts: 153 Joined: 26-February 02 From: Albany, NY Member No.: 1,757 |
Now, I'm not sure what your considered to be in when controlling a Drone directly with a Control Rig...
Are you in full VR (via Cold/Hot Sim?) Do you use Matrix Initiative when operating a Drone or do you use your meat body when operating a Drone? If not, why would anyone EVER jump into a Drone VR style and risk dumpshock and Biofeedback? Better yet, if your a slow, couch potato Rigger, and your Drones all have Machine Initiative's of 3 passes, why would you ever slow your drones down by directly jumping into them? |
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Jul 1 2008, 04:50 AM
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#2
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Moving Target Group: Members Posts: 153 Joined: 26-February 02 From: Albany, NY Member No.: 1,757 |
And as a side question, if you don't use Matrix Initiative when Rigging a Drone, can you use Wired Reflexes/Synaptic Booster to increase your initiative passes when in the Drone?
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Jul 1 2008, 05:14 AM
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#3
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Running Target Group: Members Posts: 1,219 Joined: 26-February 02 From: Lofwyr's stomach. Member No.: 1,320 |
There are 3 ways to command a drone, as I understand it.
1: orders. You simply tell the drone what to do through the commlink. Takes a simple action, the drone uses it's own dice pools and initiative. 2: Command program. Either AR or VR. In AR you use meat initiative, in VR you use matrix initiative. Use your own dice pools. (this one I am not certain of, I cannot find the appropriate pages with a quick search, and only recall hearing about it on the forums.) 3: Jumped in. Use your full VR initiative, and your own dice pools. get bonus for control rig. Get bonus for hot sim. Get dumpshocked when drone is blown up. |
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Jul 1 2008, 05:20 AM
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#4
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The Dragon Never Sleeps Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 |
2 will use Command Program + Rigger Skill
3 will use Drone Response + Rigger Skill VR + Hot sim + VCR adds quite a few dice to tests |
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Jul 1 2008, 05:26 AM
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#5
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Moving Target Group: Members Posts: 153 Joined: 26-February 02 From: Albany, NY Member No.: 1,757 |
So using Hot Sim will get you 3 Initiative Passes in total when your directly Rigging a Drone?
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Jul 1 2008, 05:28 AM
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#6
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The Dragon Never Sleeps Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 |
I believe VR by itself is 3 IP, nothing to do with being jumped in.
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Jul 1 2008, 05:50 AM
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#7
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Moving Target Group: Members Posts: 153 Joined: 26-February 02 From: Albany, NY Member No.: 1,757 |
I believe VR by itself is 3 IP, nothing to do with being jumped in. But I'm specifically asking about when you ARE jumped in, does it revert to your normal Initiative Passes or do you keep your Matrix passes? (Keep in mind, I still have SR3 creeping in from time to time so I'm still trying to sift through the differences like not even needing a VCR anymore to jump into a Drone) |
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Jul 1 2008, 09:51 AM
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#8
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Target Group: Members Posts: 34 Joined: 3-May 06 Member No.: 8,522 |
AR = use your meat initiative
VR Cold = Trix Initiative, 2IP VR Hot = Trix Initiative, 3IP So no, purely based on INITIATIVE there is no point in jumping in. BUT Jumpin-In gives you a world of bonuses! You get bonus dices. You get lowered threshold. ... One question though: DireRadiant said that you use Drone Response + Rigger Skill. I always read it as Your Commlink Response + Rigger Skill. In VR you do everything through your Persona, and that runs on YOUR comm response...the Drone doesn't have to compute anything, it just has to respond to YOUR input. Am I mistaken? If yes, can anyone point out any specific text? Otherwhise, THAT is another distinct advantage of Jumping In... Also, as far as my knowledge goes there is a big error: the roll to COMMAND is Response + Command, while the roll to jump-drive is Response + RigSkill. So another BIG difference is that a Command program is limited (you can buy it at Rating 6, but unless you have Response 6 it won't matter...and you CAN'T have R6 at char-gen) while your skill CAN start at rating 6, and with Specialization it can even start at 8! So... Pilots are good and issuing Commands is great but only Jumping you get a real edge. Then you may consider pros and cons, risks and payoffs...and choose your preferred rigging method (IMG:style_emoticons/default/smile.gif) [EDIT] Nope...my bad...to Command a Drone you use Command + Skill, DireRadiant was right (IMG:style_emoticons/default/nyahnyah.gif) I have still my doubts on the Drone Response vs Commlink Response issue, though. |
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Jul 1 2008, 10:43 AM
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#9
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Neophyte Runner Group: Members Posts: 2,086 Joined: 26-February 02 Member No.: 364 |
VR Cold = Trix Initiative, 2IP May also enjoy the benefits of the Simsense Booster from Augmentation.QUOTE VR Hot = Trix Initiative, 3IP May also enjoy the benefits of both the Simsense Booster and/or the Simsense Accelerator from Unwired. If both are taken you're allowed to break the 4 IP cap from the core rules, getting 5 IP total.
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Jul 1 2008, 10:54 AM
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#10
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Awakened Asset Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 |
1. Jumped-in rigging uses your matrix initiative, so having 3 IPs is cheap and simple. Very essence-friendly even.
2. “Any tests are made using the rigger’s skills plus the Matrix/vehicle attributes of the drone.� Errata 1.5 for pg. 239. |
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Jul 1 2008, 11:10 AM
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#11
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Neophyte Runner Group: Members Posts: 2,086 Joined: 26-February 02 Member No.: 364 |
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Jul 1 2008, 03:08 PM
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#12
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Moving Target Group: Members Posts: 153 Joined: 26-February 02 From: Albany, NY Member No.: 1,757 |
Ok, there seem to be some people saying you do get 3 IP's when your jumped into your Drone and some saying you don't... The rules are kinda vague on this point, is there some errata around or some general concensus to what a rigger gets when he's one with his drone?
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Jul 1 2008, 03:54 PM
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#13
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The Dragon Never Sleeps Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 |
But I'm specifically asking about when you ARE jumped in, does it revert to your normal Initiative Passes or do you keep your Matrix passes? (Keep in mind, I still have SR3 creeping in from time to time so I'm still trying to sift through the differences like not even needing a VCR anymore to jump into a Drone) In order to Jump In, you must be in VR. Use VR initiative as appropriate based on your choice of hot or cold sim etc. It's an indirect relationship, jumping in by itself does not confer initiative passes. |
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Jul 1 2008, 09:27 PM
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#14
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Awakened Asset Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 |
Ok, there seem to be some people saying you do get 3 IP's when your jumped into your Drone and some saying you don't... The rules are kinda vague on this point, is there some errata around or some general concensus to what a rigger gets when he's one with his drone? Page 239 of the main book. Jumping in requires VR. VR has an associated number of IPs (2 cold, 3 hot, plus extras), so you use those. There is no special IP rule for riggers. |
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