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> T-Town, A game in Alabama
Meriss
post Sep 13 2008, 08:14 PM
Post #126


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Ummmm wow. That might be a shade extreme. But then again, corparations must prepare for the Sixth World.
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Meriss
post Sep 14 2008, 02:38 AM
Post #127


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Kay, activating Kinesics and Cool Resolve.
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ludomastro
post Sep 14 2008, 06:14 AM
Post #128


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@ Meriss, noted.

-----

My company would probably pull that as well. Sixth world, here we come.
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ludomastro
post Sep 15 2008, 05:34 AM
Post #129


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Back in full audit mode tomorrow. The museum today gave me an idea for a future run. You just have to get through this one first.

-----
For those who are looking at the "J":

Troll doesn't have a significant acent one way or another. He is wearing a large trenchcoat and what appears to be black form fitting armor undernearth.

Anything else is going to require a roll.
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Meriss
post Sep 15 2008, 05:22 PM
Post #130


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@Alex: Rolling Judge Intentions on Mr. J. just to see if see if he's telling the truth. 9d6.hits(5)=3 3 hits.
Also rolling Tuscaloosa Area knowledge to see what Steve remembers about the Bule area. (And is that Bule or Blue?) Roll = 10d6.hits(5)=4 4 hits.

Also I went through my knowledge skills and rated them as Street , Acedemic or Interest, you want me to post them here or PM it to you?
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Redjack
post Sep 16 2008, 04:03 AM
Post #131


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Flash - Intuition(3) + Local Area Knowledge(4) : [5,3,4,5,3,3,3] = 2 hits
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ludomastro
post Sep 16 2008, 04:44 AM
Post #132


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@ Meriss

Yes, for reference, please PM me that information.

Re: Johnson - yes, he appears to be telling the truth.

It is indeed "Bule". Hey, I didn't name it.

He knows that Bule is named area only because it is a spot on the edge of Tuscaloosa that resists all attempts to tame it. "The woods are alive" would be an adequate description. For some reason, this didn't happen until about seven years ago.

-----

@ RJ

I have to assume that you are rolling for the Bule area. If so, you will know much the same as what I gave Meriss. If that is not what you want, please let me know.
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Redjack
post Sep 16 2008, 12:24 PM
Post #133


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Yea, I was looking for Bule. Sorry. It was late.
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Meriss
post Sep 18 2008, 04:00 AM
Post #134


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Kay some rolling of bones to add to my atempt at raising inital pay.

I'll try an opening Con roll activating Improved Con to disarm Mr. Johnsons suspcions. I want him believeing that Steve is simply an avarice driven redneck (not too far from the truth but Steve is trying to open a road here) So maths Cha = 5 Con = 5 Fastalk is not included Since I don't think I'm actually fastalking him Improved Con level 3 so 13 dice? On we go then. Rolling 13d6.hits(5)=6 6 hits not bad.

Then I'm going to wind up and hit em with a Negotiate to see if he'll accept my take on the situation. Rolling 8d6.hits(5)=2 2 hits crud muffins.
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ludomastro
post Sep 19 2008, 11:24 PM
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OK - Back.

Audit is over. Had to come home early for family emergency. Glad to say that everyone is fine now. Meriss, you got what you wanted on the first pass.

Anyone else need anything before we move on to the next phase. I will presume that Fist will agree to the terms so the J explains the details.
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Redjack
post Sep 20 2008, 02:18 AM
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Glad it is all worked out.

I'm ready for the rest of the details from the Johnson.
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ludomastro
post Sep 20 2008, 02:19 AM
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Working.
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ludomastro
post Sep 20 2008, 02:49 AM
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IC updated.
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Meriss
post Sep 21 2008, 01:27 AM
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I sense a grave disturbance in the Force almost as though a movie plot was being librally used as inspiraton for a Shadowrun.

This is going to turn into something like Jurassic Park 2 ain't it?
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ludomastro
post Sep 21 2008, 01:41 AM
Post #140


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(IMG:style_emoticons/default/read.gif)

*Looks up*

"I hadn't thought of that..."

(IMG:style_emoticons/default/vegm.gif)
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Meriss
post Sep 21 2008, 09:07 PM
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*Facepalm* STOP GIVING THE GM IDEAS!
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ludomastro
post Sep 21 2008, 11:56 PM
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I know that the weekend is always slow for this crew. Does anyone need anything?
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Meriss
post Sep 22 2008, 03:17 AM
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Can't think of anything I'll figure out a response to Mr. J shortly. Mostly just kicking myself for giving you ideas.
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ludomastro
post Sep 22 2008, 04:06 AM
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No worries. I actually had this one plotted out so you won't be affecting my decision on this run.
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fistandantilus4....
post Sep 22 2008, 10:45 PM
Post #145


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QUOTE (Alex @ Sep 19 2008, 06:24 PM) *
OK - Back.

Anyone else need anything before we move on to the next phase. I will presume that Fist will agree to the terms so the J explains the details.


Presume away. I was haing a weekend off base.

I also have Duty tomorrow, so no posting then, but I'll be back on Wednesday. I graduate on Friday, so I should be pretty consistent for a good while.
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ludomastro
post Sep 23 2008, 04:58 AM
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Good to hear, Fist.

IC post is up.
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Meriss
post Sep 25 2008, 01:19 PM
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Alex did you mean to give us 11K right now?
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ludomastro
post Sep 25 2008, 06:01 PM
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Yes. 6K as up front and 5K as extra for gear.
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fistandantilus4....
post Sep 25 2008, 10:42 PM
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I just realized I forgot to give an actual physical description of MITNick. So...

Nick stands of average height and build for a dwarf, with a light frame that goes against all of the sterotypes. While lean, he still seems to exude a bit of that shortguy dwarf attidtude, looking at most of the world around him as if it's challenging him. Not quite a sour face, but he seems to be on guard most of the time. His blond hair is cut short in the back, longer on top in what might have been spiky, but has since grown out a bit much. He sports a goatee with no mustache as well, keeping the rest of his face clean shaven. A single datajack gleams chrome on his left temple, and older model with a new wireless adapter plugged into it.

His clothing is aerage non-descript street, mostly jeans and single tone t-shirts, with a light armored jacket over the top, with no apparent weapons.

His PAN is top of the line, with extra care given to the backgrounds and subtle feel. His profile it's self carries little personal information, but is well scuplted, showing cascading matrix code in hues of electric blue and green. Everything around him has the code rolling over it, although most of it in matching colors, so that it isn't readily apparent. On closer examination, items around the area such as glasses can be seen to have the code rolling down the side, giving the suggestion that maybe the real world is as real as the matrix, or vice versa. His icon it's self is that of a dwarf in a black suit weraing a black fedora hat, his white shirt beneath making a stark contrast. Beneath the hat is a floating reflective chrome head with no facial features, save vacant eye holes that emenate a greenish-gold glow. The same glow comes from his sleeves, where metallic hands hang at the end without the need of such details like wrists.
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SinN
post Sep 25 2008, 11:29 PM
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Hey Alex.
I know i didnt give much of a description of Chester's contacts. So Ill write those up tonight and pm them to you. So for now, Chester is going to try to persuide the group to go to his fixers dive bar just to keep things moving.
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