Some NES Games that Should Have Sucked but are Awesome |
Some NES Games that Should Have Sucked but are Awesome |
Jul 6 2008, 09:52 PM
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#1
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Midnight Toker Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
Rockin' Kats
A game about an anthropomorphic cat with a giant extendable glove fighting through 5 stages to rescue his girlfriend from prohibition era gangsters. That's either a recipe for awesomeness or a recipe for total suck. By some miracle, it turned out to be the former. The giant glove serves as a punching tool, a grappling tool, and a grabbing tool. One can use it to knock out enemies, swing from ledges, or pick up and throw items. The unique and interesting gameplay that results makes what would otherwise be an uninteresting cartoon platformer one of the most fun games on the NES. Little Nemo: The Dream Master When I was a kid, I got this game confused with Nightmare on Elm Street IV: The Dream Master and the Captain from 20,00 Leagues Under the Sea, and thus avoided renting it far longer than I should have. Little Nemo is a licensed game based on on a comic strip that ran from 1905 to 1913. Licensed games suck. This is a well known fact. Licensed games based on 85 year old (at the time) comic strips that couldn't possibly be translated well into a 2D video game must suck even worse. Yet, by some miracle, Little Nemo is totally awesome. Nemo is the John Holmes of video games. It is lone and hard and it died of AIDS related complications after contracting the disease making gay porn films in South America in the 80s. Okay, maybe not the last one. But it is long and hard. It is, however, long and hard in a good way. It is a game that you want to play for as long as possible because it is just so fun. The goal of Little Nemo is go get though several worlds in order to find the princess of Slumberland . To do this, you must unlock the doors in each world, doors which require many keys. As everyone knows, key collecting is boring. It is one of the most boring tasks possible in any video game. Yet, somehow, Little Nemo makes it fun. The fun of Little Nemo comes from a combination of brilliant level design and a variety of brilliant power sets. Nemo is just a little boy in pajamas. He has no abilities other than jumping and throwing candy, which he has an unlimited supply of. Candy, of course, can't hurt anything. And stomping on things does work either. Instead, nemo uses his candy to tame friendly animals scattered throughout the each stage so that he can ride them. Each animal mount has a unique set of offensive and mobility powers. The gecko can walk on walls and ceilings. The mole can dig. The bee can fly and sting. Sometimes, one animal in particular is needed to get to a key. Most of the time, however, you have a wide variety of choices and the best animal for the job depends totally on your own playing style. |
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Jul 7 2008, 12:54 AM
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#2
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Great Dragon Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
I always wondered if Little Nemo, being anime style, wasn't actually a game of some anime show or manga in Japan that they decided to call "Little Nemo" for a US audience.
Also, Rambo for NES is a pretty good side scroller in the style of The Goonies II. |
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Jul 7 2008, 05:51 AM
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#3
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Manus Celer Dei Group: Dumpshocked Posts: 17,008 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Add in Adventures of Lolo. With a game that long, you'd think a music loop in the vicinity of 25 seconds long would drive you utterly bonkers, but it's incredibly addictive.
~J |
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Jul 8 2008, 10:28 PM
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Moving Target Group: Members Posts: 404 Joined: 17-April 08 From: Vienna, Austria Member No.: 15,905 |
"Romance of the Three Kigdoms, Wall of Fire" for SNES was absolutely addictive. It was the ONLY SNES outside of a couple of Golfing games and Monopoly that I found really interesting, but IT was INCREDIBLE!
Isshia |
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Jul 8 2008, 10:42 PM
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#5
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Deus Absconditus Group: Dumpshocked Posts: 2,742 Joined: 1-September 03 From: Downtown Seattle, UCAS Member No.: 5,566 |
Lu Bu gonna mess your face up, man.
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Jul 12 2008, 09:45 PM
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#6
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Moving Target Group: Members Posts: 691 Joined: 27-February 08 From: Pismo Beach, CA Member No.: 15,715 |
I think the OP just meant regular NES, not super.
If we include SNES, then I'd have to say Rock 'N Roll Racing. A mad-max-in-space racing game with SNES-ified versions of hard rock songs for the soundtrack? Wait, that does sound kinda' awesome--and it is. (IMG:style_emoticons/default/cool.gif) |
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Jul 12 2008, 11:27 PM
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#7
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Moving Target Group: Members Posts: 113 Joined: 13-April 08 From: A Pinkskin rez outside Missoula Member No.: 15,880 |
I thought the original Excitebike was amazing. It even had a course generator to go along with the always classic 8-bit crash sequence which sounds the same as an 8-bit earthquake in other games.
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Jul 13 2008, 05:39 AM
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#8
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Runner Group: Members Posts: 3,382 Joined: 22-February 06 From: Shadowland Member No.: 8,297 |
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Jul 16 2008, 05:07 PM
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Moving Target Group: Members Posts: 113 Joined: 13-April 08 From: A Pinkskin rez outside Missoula Member No.: 15,880 |
I just loved going max speed off of a jump and crashing. While nowhere near as dynamic or artistic as flying off of a mountain/truck/prostitute in GTA, it brought on a very satisfying feeling at the tender age of 6.
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Jul 17 2008, 06:32 PM
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#10
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Great Dragon Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
I think the OP just meant regular NES, not super. If we include SNES, then I'd have to say Rock 'N Roll Racing. A mad-max-in-space racing game with SNES-ified versions of hard rock songs for the soundtrack? Wait, that does sound kinda' awesome--and it is. (IMG:style_emoticons/default/cool.gif) I remember back in college I was enjoying that game on a SNES emulator and my roomate, a physics major, just went and point blank said, "That game SUCKS." (IMG:style_emoticons/default/rotfl.gif) |
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Jul 18 2008, 08:20 AM
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#11
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Runner Group: Members Posts: 3,009 Joined: 25-September 06 From: Paris, France Member No.: 9,466 |
Had it on my SNES, still playing it from time to time on my Zodiac. Great game.
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Jul 22 2008, 01:31 PM
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#12
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Moving Target Group: Members Posts: 126 Joined: 18-May 08 From: East Wind Member No.: 15,986 |
I always wondered if Little Nemo, being anime style, wasn't actually a game of some anime show or manga in Japan that they decided to call "Little Nemo" for a US audience. the game was based off of the animated film "Little Nemo: Adventures in Slumberland," released in 1989, which in turn was based off of the original Winsor McCay comic also, StarTropics had no business being as good as it was. it was quirky and funny and challenging and had an engaging story, which were things people didn't realize video games could have yet in 1990. also, i loved the save select screen that was a direct rip from Legend of Zelda. and that letter you had to dip in water to get the secret code. that game was just a big bundle of wtf for an 8 year old. |
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Jul 22 2008, 05:45 PM
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#13
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Shooting Target Group: Members Posts: 1,532 Joined: 26-February 02 From: Calgary, Canada Member No.: 769 |
I played the hell out of StarTropics.
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Jul 22 2008, 05:54 PM
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#14
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Running Target Group: Members Posts: 1,162 Joined: 16-November 07 Member No.: 14,229 |
Anyone else play Low G Man? I have no idea why, but I got addicted to that damn game.
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Jul 23 2008, 03:41 AM
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#15
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Moving Target Group: Members Posts: 199 Joined: 11-September 05 Member No.: 7,729 |
Yeah. It was alot more fun than it probably had any right to be, with the weird combat mechanic and the ability to jump across a good chunk of a given stage. Really seemed to provide quite a bit of variety within the constraints of an 8-bit cart, too. Like that boss who was three or four screens tall. Or that stage where you just kept falling and falling.
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Jul 23 2008, 10:36 AM
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#16
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Moving Target Group: Members Posts: 573 Joined: 6-March 08 Member No.: 15,746 |
I recall liking A Boy and His Blob, but as that was many years ago and I have since been introduced to alcohol, I'm not sure that was the case...
My all time favorite NES game is River City Ransom, but seeing as that game was destined for awesomitude by design (I mean, rumbling to save your girlfriend, how can that not be AWESOME), I guess it really doesn't fit in this discussion. |
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Jul 23 2008, 02:59 PM
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#17
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Target Group: Members Posts: 11 Joined: 6-February 08 Member No.: 15,649 |
Anyone else play Low G Man? I have no idea why, but I got addicted to that damn game. Dude, Low G-Man ruled. (IMG:style_emoticons/default/biggrin.gif) |
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Jul 23 2008, 08:48 PM
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#18
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Great Dragon Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
You know, once I tried a ROM of A Boy And His Blob, but I couldn't figure out the controls of the game. Which is weird considering the NES had only start, select, A, and B. You'd think someone who can figure out the controls in Hitman: Blood Money could do it for ABAHB, but I guess not.
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Jul 23 2008, 11:04 PM
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#19
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Midnight Toker Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
You know, once I tried a ROM of A Boy And His Blob, but I couldn't figure out the controls of the game. Which is weird considering the NES had only start, select, A, and B. You'd think someone who can figure out the controls in Hitman: Blood Money could do it for ABAHB, but I guess not. The controls for A Boy and His Blob was simple. A throws a jellybean, B whistles, and Select switches jellybean flavors. If you throw at the Blob it eats the jellybean and this causes it to change form, each flavor producing a different tool. Whistling reverted the Blob to its original form and called it to you. The exception of the Ketchup flavored jellybean, which the Blob will not eat. Instead, if thrown when the Blob is offscreen it will cause the Blob to teleport to your location. Unfortunately, being a graphical adventure game, some of the puzzles require the obtuse sort of thinking that is unique to graphical adventure designers. |
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Jul 24 2008, 12:57 AM
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#20
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Great Dragon Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
The controls for A Boy and His Blob was simple. A throws a jellybean, B whistles, and Select switches jellybean flavors. If you throw at the Blob it eats the jellybean and this causes it to change form, each flavor producing a different tool. Whistling reverted the Blob to its original form and called it to you. The exception of the Ketchup flavord jellybean, which the Blob will not eat. Instead, if thrown when the Blob is offscreen it will cause the Blob to teleport to your location. Unfortunately, being a graphical adventure game, some of the puzzles require the obtuse sort of thinking that in unique to graphical adventure designers. See, that's actually pretty hard to figure out. It's not the controls per se, but I guess the game interface. Without a manual it would be tough to guess exactly what the jellybeans are supposed to do or the relationship between the Blob and the environment. Well, what can I say? Today, for me, a mystery was solved. |
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Jul 29 2008, 12:03 AM
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#21
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Moving Target Group: Members Posts: 325 Joined: 24-February 06 From: Kansas Member No.: 8,304 |
I don't know for NES I liked megaman and rolling thunder (IMG:style_emoticons/default/smile.gif) what was it with the dudes in the hoods? the first FF was cool too, For SNES I really liked MetalMarines myself (IMG:style_emoticons/default/smile.gif)
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Jul 29 2008, 05:45 AM
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#22
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Great Dragon Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
MetalMarines wasn't bad at all. A nice coffee break game.
Um, on YouTube you can see videos of people beating Rolling Thunder really quickly. Sadly, but perhaps unsurprisingly given the date and the genre, this is done by cheesing the hell out of the game. I was surprised to see in the cinema scenes that the eville last boss tortures your chained up girlfriend with electric shocks, which is pretty S&M. |
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Aug 11 2008, 06:22 PM
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#23
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Moving Target Group: Members Posts: 691 Joined: 27-February 08 From: Pismo Beach, CA Member No.: 15,715 |
W00T! Googling.
Wait, did I just give away more about my interests than I should? Anyway, finally dragged an 8-bit nes game out of the dark recesses of my memory: Guerrilla War. Not sure if it fits the "shouldn't be good" category, but it was inexplicably fun. Ah, wait! Got one: Tetris. Seriously, why the hell should that game be as amazingly awesome as it is? |
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Aug 11 2008, 06:35 PM
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#24
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Midnight Toker Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
Guerrilla War is automatically awesome because player 1 is Che Gurevera and player 2 is Fidel Castro. |
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Aug 19 2008, 02:10 AM
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#25
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panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
I played the hell out of StarTropics. ah, that other game where a jojo is a lethal weapon (IMG:style_emoticons/default/love.gif) |
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